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  1. Machine Spirit in Predators & Vindicators??
  2. BS of a Machine Spirit
  3. Acute Senses & Storm Caller
  4. Mark of the Wulfen question
  5. Lumbering Behemonth Rule Q
  6. IC's and Squad Movement Effects
  7. Shooting thru close combat and cover
  8. [Question] Wolf Guards
  9. Synapse & Force Weapons
  10. Abaddon's Daemon Weapon.
  11. Typhus Force weapon; poison(4+)?
  12. eternal warrior / force weapon clear up...?
  13. shooting after drop podding in
  14. Dreadnought Close Combat
  15. Chapter tactics extent: Vulkan
  16. Power Weapon and ...
  17. Drop Pods and Assaults
  18. Need points cost help
  19. Kill Points: Wolf Guard
  20. Space Wolves -- Wolf Talisman vs. Runic Weapon
  21. Deviathan datasheets? Do they exist
  22. Are all Chimeras created equally?
  23. fabius' enhanced warriors rule??
  24. Is there a point to having more than one frost blade?
  25. Shooting twice
  26. Bikes are not Cav (a mini rant)
  27. It has finally happened...a terminator who didn't leave his pistol at home
  28. Apocalypse Reserve Question
  29. Off table artillery
  30. Two Rules questions that have been puzzling me.
  31. Space Wolves Q: Jaws of the World Wolf and Arjac's Ranged Thunderhammer attack
  32. Transport ??????
  33. Pod doubts...
  34. Space Marine Command Squad retinue?
  35. Land Raider popping smoke + power of the machine spirit
  36. Space Marine Characters
  37. True Line of sight and Charge Reactions
  38. 5 Chaos Termi champs?
  39. Valkyries & Space Marines
  40. Weapon destroyed and sponsons
  41. Dark Angels Veterans and Power of the Machine Spirit
  42. Master of Ordnance
  43. drop pods and combat squads question
  44. weapon destroyed result(s)
  45. Illegal move by Flayed Ones?
  46. Chaos Daemons - points cost question
  47. Heavy weapons team movement?
  48. Void shields, what hits what?
  49. Psycannon Bolts - LR Crusader????
  50. Fleeing doubt
  51. Stormtroopers and DS chimeras?
  52. Pinning Question
  53. Tank Shock: compulsory move = "model has moved"?
  54. Furious charge combined with counter charge
  55. Fenrisian Wolves as wargear
  56. Arjac / Grimnar's Champion
  57. Iron Clad and Rules Lwayers
  58. Cypher Rules?
  59. Two Questions
  60. Basilisks and Multiple Barrage
  61. Consolidating into a transport
  62. strange question...
  63. Characters consolidating into coherency
  64. "D# attacks"
  65. Can I base my SM Sergeants on 40 mm bases.
  66. Heavy weapon bases
  67. Wolf Guard with Scouts
  68. Mark of the Wulfen and Thunder Hammers
  69. IG tanksquads
  70. Moving the tanks
  71. Stormboyz Cratering (Roll of 1)
  72. Grenades?
  73. Looking for old Tanith rules
  74. Points for veteran-upgrades
  75. Space Wolves page 81 question.
  76. For those debating 4 Rune Priests with JOWW
  77. Pinning Attitudes
  78. Wolf Guard as troops
  79. Sneaky SM and Thunderfire Cannon
  80. Finals on pinning
  81. Super Heavy Reserve Movement?
  82. Drop podding Bjorn
  83. Drop Pod assault clarification
  84. Units with more than two different weapon skills
  85. Two Questions.
  86. DE Raiders and LoS Question
  87. “Grav Chute Insertion” and “Airborne Assault”
  88. A question on Bjorn
  89. Apocalypse and Unique Characters
  90. Dawn of War Deployment
  91. Guard Platoon Deployment
  92. Tank Shock Cover Save?
  93. Tank Shocking with Star Engines?
  94. IG with Inquistiorial Allies?
  95. Pinning: Combat Tactics
  96. Relic blade & storm shield
  97. Behind Enemy Lines + Saga of the Hunter
  98. Counter Attack and Furious Charge
  99. Demonhunters Rules Check
  100. IG Platoon and Reserves
  101. Multiples of Vehicle Upgrades
  102. dose murderous hurricane effect skimmers
  103. Destroyed-Wrecked
  104. Armored Sentinel
  105. A question about knight commander pask
  106. Non dedicated transports
  107. FNP discussion
  108. Shrike abuse
  109. Njal's Tempest Question
  110. Thoughts on Assault Allocations
  111. Mark of Tzeentch Question
  112. Psychic shooting attacks......
  113. What happens to the passangers if they're transport is destroyed in CC
  114. Fellblade rules
  115. Skimmers and Bases: when do you use them.
  116. Shooting and Search Lights....
  117. Another Hydra question
  118. Swooping Hawk Exarchs
  119. Dead Model Removal
  120. Tau Drone Controllers
  121. TLOS versus interposing units...
  122. Silly question regarding Landspeeders
  123. Kill it With Fire!
  124. Grey Knights Vs daemons rule query?
  125. Question about the manticore and storm eagle rockets.
  126. Boarding Plank vs. Flechette Launchers
  127. Save stacking
  128. Melta Bombs
  129. Chaos Bikers
  130. Musical Wounds - what the hell?
  131. Autarch Equipment
  132. IC's in units
  133. Grey Hunters
  134. Flyer Interactions
  135. True LoS and Basilisk Conversions....
  136. Attacking Multiple Targets
  137. Bunch of questions... help me out?
  138. Grotesques vs Fearless
  139. Apoc Unit: Leman Russ Catapult
  140. Wolf Claws Question.
  141. Dangerous Terrain Test w/ Jump Infantry
  142. Guns Don't Kill People, Psykers Kill People.
  143. Outflanking in a three way battle
  144. IG Stormtroopers and FRFSRF
  145. Don't understand Skulltaker
  146. Assassin question
  147. Valk / Vendetta Basing
  148. Wolf Tail Talisman against Warlocks powers?
  149. Do bikes run?
  150. Has Njal's Tempest a bubble effect?
  151. Wolf standard rerolls
  152. Multiple combats involving vehicles Q's
  153. Veil of Darkness question
  154. Outflanking transport question???
  155. Command Squad with Jump Packs?
  156. dreadnaughts initiative 1?
  157. Daemons
  158. (Yet another) multiple combat query
  159. Shooting through combat
  160. Which Rules - Imperial Lightning Fighter
  161. Question about Njal's Runic Terminator Armor
  162. Question about Terminator bases.
  163. 9 Killa Kans and a Deff Dread?
  164. yet ANOTHER TLOS question...
  165. The Doom of Malantai
  166. Counter-attack Question.
  167. Chimera Fire points
  168. Eldar vehicles hull
  169. Arjac and the magic thundrhammer
  170. Valkyrie and shooting
  171. Banehammer Blast?
  172. How thin....
  173. Spore Mines Assaulting
  174. Grey Hunters and "Free" Special Weapons
  175. Deathleaper question
  176. Mawloc and Deep Strike
  177. Tyrant Guard
  178. Tyranid CC attacks
  179. Tervigon as a troop choice? where?
  180. Pheromone Trail Rule
  181. Genestealer movement
  182. Parasite of Mortrex and Rippers?
  183. spore mines and tank shock
  184. Spore Mines and Dawn of War
  185. Tyranid Q & A Thread
  186. Logan Grimnar's Living Legend ability.
  187. Tau Vehicle based Gun Drones = Kill Points?
  188. Death Company
  189. Tyranid MC and Shooting question
  190. Counter-attack and Furious Charge
  191. +1 to reserves rolls accumalative?
  192. Lictor Deployment
  193. Fearless Vs Instinctive Behaviour?
  194. Forgeworld in "normal" 40K games.
  195. Vanguard Veteran heroic intervention and independent characters
  196. Arjac's Grimnar's Champion ability
  197. marine captain question
  198. Blood Angels Over Charged Engine
  199. Ravenwing rules.
  200. SM : Might of the ancient
  201. Poisoned attacks
  202. SW Wolfkin rule
  203. Outflanking + Trygon Tunnel
  204. Leman Russ Annihilator
  205. Codex wording question.
  206. Templates and blasts injuring squadmates
  207. Tank Shock/Ramming and Transports
  208. Deployment
  209. I6 MC immune to JOWW?
  210. Marneus Calgar vs. Bone Swords
  211. Dark Eldar Combat Drugs
  212. Chooser of the Slain and Outflank
  213. Rerolling scatter dice
  214. Quick Seeker of Slaanesh question
  215. Assaulting
  216. Firing from a Chimera
  217. what weapons do you use to fire out of a chimera?
  218. Hades Breaching Drill - the Mawloc of the IG!
  219. Subsequent "Hits" on Multiple Barrage
  220. JP Swordbrethren
  221. Tervigon rules question
  222. Tervigon City
  223. MC Cover Saves
  224. Soulless vs. Stubborn ?
  225. why do spores need weapons?
  226. Upgrading Unique Characters
  227. Falling back while embarked
  228. Mawloc into ruins
  229. Spore Mines move 7"-12" something new to discuss
  230. Revising Battle For Macragge
  231. Can Spore Mines Assault?
  232. Deamon Hunters Armoury
  233. 2 Deceiver Questions:
  234. Flat Terrain Cover Saves
  235. Tyranid Hierophant needs House Rule now
  236. Shrike and Infiltration
  237. Mind your manners (global warning)
  238. Would you support a standardized FAQ
  239. Stay 1" away of enemies
  240. Disembarking into friendly models.
  241. Eldar Armor Facings
  242. LOS and skimmers
  243. What counts as hull?
  244. Idependant Characters Deploying with Squads
  245. Ard Boyz '10
  246. 3rd rank flamers
  247. Weapon Destroyed - Las/Plas combo.
  248. Scratch built VS Modles as intended
  249. D strength weaons and Instant Kill
  250. Where to put the Weapons?