View Full Version : Outflanking in a three way battle
Bedroom General
12-18-2009, 01:27 AM
My friends and I had a three way battle the other day, that's as many of us that showed up, so we went for it.
The SM player was running a Korrasso Khan (spelling I know) and was basically outflanking with a lot of stuff.
Now we discussed the deployment zones and that was all cool, but as for outflanking, well. If you use the RAW then there is a 2/3rd chance of coming in behind one force. We couldn't come up with a viable alternative so we went with RAW. End result HUGE fight on the backlines of one army and my CSM ran and ran but only fired once in the whole game. First time I've never lost a model, no one even shot at me. Is there a better way?:confused:
Equal force, three way battles are terribly tricky to execute as one player always ends up getting "ganged up" on in someway or other, intentionally or not. Teaming up is often better in that situation, one person with 3k the others with 1.5 each or whatever you have.
The example you show is just one of those rules that doesn't translate to a three way fight very well.
I would simply remove outflanking from 3 ways.
3ways are not for tactics but goofing around so nothing lost.
I wouldn't allow it and instead give his outflanking units something like a scout move at the beginning of the game to represent their "fast movement." There are lots of reasons why you can say no outflanking, for example, "There are 300 ft rock cliffs at each of these board edges because were fighting in crater that has several sacred artifacts in it."
Duke
P.S. Did a guy named "bedroom general," just start a thread about outflanking in a three-way??? lmao.
DarkLink
12-18-2009, 11:55 AM
If you use the RAW then there is a 2/3rd chance of coming in behind one force. We couldn't come up with a viable alternative so we went with RAW.
RAW doesn't cover 3-way battles. You're completely on your own here. 3-ways are only possible through houserules, so if you want to balance outflanking, you'll need to sit down with your opponents and discuss houserules for doing so.
Mike X
12-19-2009, 05:45 PM
Equal force, three way battles are terribly tricky to execute as one player always ends up getting "ganged up" on in someway or other, intentionally or not.
This proverb comes to mind: "An enemy of my enemy is my friend."
But this has been the case even in fluff: Space Marines and Tau have set aside their differences and joined forces to combat Necrons; Eldar and Space Marines have allied against Chaos; etc.
Teaming up is often better in that situation, one person with 3k the others with 1.5 each or whatever you have.
This is what my friends and I do.
RAW doesn't cover 3-way battles. You're completely on your own here.
The only rules for a threeway battle I've seen in the rule book is when it explains how to deal with firing into close combat (two enemies locked in close combat).
DarkLink
12-19-2009, 08:42 PM
The only rules for a threeway battle I've seen in the rule book is when it explains how to deal with firing into close combat (two enemies locked in close combat).
Since when have they had any rules regarding 3-way battles? I thought GW left that for us players to figure out. What page is this on, I'm intrigued.
Mike X
12-19-2009, 09:03 PM
Since when have they had any rules regarding 3-way battles? I thought GW left that for us players to figure out. What page is this on, I'm intrigued.
Page 273 of the big book, under "Three player rules" and "Shooting into close combat".
DarkLink
12-20-2009, 01:48 AM
Huh, never knew that. 's why all the rules should be in one place, not hidden away in the back of the book:rolleyes:.
Lerra
12-20-2009, 02:36 AM
I play a lot of games with that 3-player scenario and would definitely recommend it. It's fun as long as everyone knows the rules going into the fight, and you don't take it too seriously. You can pretty easily modify it for some variety, too.
sirrouga
12-20-2009, 01:19 PM
3 way battles are something that requires a lot of trial and error to really get into. Getting double teamed, forced into a corner from deployment, and general chaos from extended turns. A 6x4 table makes it difficult as well since one player ends up on narrow end between the other two.
The rules given for the Broken Alliance scenario are a good foundation but several of those rules just don't as well as they should. My friends use a tweaked version of the Broken Alliance rules...
1> Objectives in the middle
Keeps the focus in the middle of the board instead of giving the option of stream rolling one player. On larger tables, multiple objectives in the middle help focus in the middle even more.l
2> No HQs in the middle
Lets be honest, HQs are not made equal. Often turned into a game of whoever goes 1st gets to instant death an opponent's HQ (especially when you see a Warboss, Captain, and the NightBringer)
3> Confusion
Removed this rule, instead we do a modified version of Dawn of War. Everyone deploys up to 1 HQ and 2 Troops, the rest of the army arrives via reserves (not automatically on turn 1) with no outflanking allowed. Any unit with Infiltrate or Scout may also deploy at the start. Night Fighting on turn 1.
4> Assaults
3 Way assaults are fine. Using each player's totals to determine results for each player. For example, if Player A's boyz deal 5 wounds, Player B's Tactial Squad deal 3 wounds, and Player C's Scorpions deal 6 wounds. Player A would lose the combat by 1 and then Player B would lose the combat by 3. Shooting into assaults is also allowed however due to chaos of close combat fighting, all models involved in the assault gain a 4+ cover save from outside shooting.
There were some other rules we used but I don't recall them atm.
Subject Keyword
12-20-2009, 01:34 PM
You realize that the shortened version of the name of this thread on the main page is
"Outflanking in a three way..." by bedroom general.
Call me immature.
Mike X
12-20-2009, 11:03 PM
You realize that the shortened version of the name of this thread on the main page is
"Outflanking in a three way..." by bedroom general.
Call me immature.
Touche. Well played, my friend. Well played, indeed.
Bedroom General
12-24-2009, 12:44 AM
Sub/Key "Touche!" Lol
Thank you everyone for your thoughts.
I didn't mention that our house rule is that we dice for who goes 1st, 2nd and 3rd every round.
We think its fairer that way.
Love the idea of outflanking counting as a scout move instead.
Anything that encourages more figures on the table!
I guess we ARE all on our own when it comes to threeways!
Have a great Xmas.
You realize that the shortened version of the name of this thread on the main page is
"Outflanking in a three way..." by bedroom general.
Call me immature.
I said the same exact same thing about a page ago, lol
Duke
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