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  1. Armorbane and Primary Weapon (28 replies)
  2. Deep Striking Wraithknight? (18 replies)
  3. Couple questions about the new "dataslates" (6 replies)
  4. Rune priest rules (3 replies)
  5. Fixing what GW broke... (1 replies)
  6. Two Eldar Questions... (4 replies)
  7. Action Movie (Fluff) rules question (6 replies)
  8. How to play Cluster Mines, RAW or RAI? (4 replies)
  9. Void Shield Generator Exploit! (26 replies)
  10. D Weapon rules? (4 replies)
  11. Mark of Chaos question (8 replies)
  12. Gargantuan Creatures in CC Apoc Question (3 replies)
  13. Sicaran battle tank is it a relic of the armoury? (8 replies)
  14. Dark Angel's Power Field Generator (5 replies)
  15. Acolyte (greyknight) queston (12 replies)
  16. Creating Custom Rules for a fortification (8 replies)
  17. Allocating wounds in assault (4 replies)
  18. Drop pod assault numbers. (11 replies)
  19. Template weapons against vehicles! (5 replies)
  20. Question regarding walker being assaulted by unit that cant hurt it (26 replies)
  21. Heavy D-scythes (6 replies)
  22. Deamon and CSM Allies Question (9 replies)
  23. Grey Knight Mastery Levels (3 replies)
  24. Do allies drop pods count? (2 replies)
  25. New rule suggestion (15 replies)
  26. Two-Handed Weapons and Storm Shields (24 replies)
  27. Ethereal Question (16 replies)
  28. Tau Tetras (2 replies)
  29. Warp Storm Daemons vs Daemons? (3 replies)
  30. Template Weapons vs Vehicle Squadron (21 replies)
  31. Storm eagle need help (5 replies)
  32. Iron hands supplement rules (24 replies)
  33. Hit and Run question (5 replies)
  34. Forgeworld/Imperial Armour 40K Rules Locations... Sticky? (7 replies)
  35. Ulumeathi Plasma Syphon (28 replies)
  36. Ork Warbiker Unit Entry vs Reference Chart (2 replies)
  37. Scarabs and Squadrons (3 replies)
  38. noob vehicle close combat question (9 replies)
  39. Inquisition FoC Clarification (3 replies)
  40. Titans (7 replies)
  41. Assaulting from vehicles (25 replies)
  42. Can he really do that? (10 replies)
  43. Allies, ICs, and Transports, oh my... (1 replies)
  44. Battle brothers and transports (2 replies)
  45. Unique Wall of Death question (1 replies)
  46. Vaul's Wrath - Shadow Weaver (1 replies)
  47. Codex: Inquisition question regarding Karamazov's "By Any Means Necessary"... (2 replies)
  48. Inquisition rule confusion (23 replies)
  49. Grey Knights Henchman Question (10 replies)
  50. Adepta Sororitas Update? (5 replies)
  51. Imperial guard as allies tech priest for allied hq? (5 replies)
  52. Stat bonuses vs. Characteristic tests (8 replies)
  53. Rules Conundrum - Terrify and Flying Monstrous Creatures (30 replies)
  54. Barrage weapons (7 replies)
  55. Aegis defense Line set up (3 replies)
  56. Flyer Formations? (2 replies)
  57. Dice rolls? (3 replies)
  58. nob warbiker gang (9 replies)
  59. Firestorm redoubt (5 replies)
  60. Rules most people commonly miss. (7 replies)
  61. Talking to Forgeworld about their Chapter Tactics (7 replies)
  62. Farsight Enclave Crisis Suit's Toughness (2 replies)
  63. New Ork Question regarding combi burnas (2 replies)
  64. Vehicles movement, firing, and embarked units with slow and purposeful. (6 replies)
  65. Bomb Weapons question (8 replies)
  66. Furioso Dreadnought Librarian force weapon. (20 replies)
  67. Look out Sir vs Focus Fire (7 replies)
  68. alliy with yourself (18 replies)
  69. Updated Blood Angels eBook Codex - Tactical Squad Cost (11 replies)
  70. Farsight Enclaves Hardcover - Huge Error or Personal Oversight? (6 replies)
  71. Sisters of Battle: Condemnor Bolter (3 replies)
  72. Termiators and the Unwieldy rule (10 replies)
  73. 6th Ed Pyskers, help needed (3 replies)
  74. Vector strike, ruins and line of sight. (23 replies)
  75. Can I give my Tactical Sgt two pistols? (10 replies)
  76. Sisters of Battle and eviserators (4 replies)
  77. Iron hands supplement (13 replies)
  78. Dreadnaughts and powerfists. (20 replies)
  79. Question on allies (7 replies)
  80. Using Ultramarines in Salamander army as " (5 replies)
  81. Serpentine shield line of sight (3 replies)
  82. Strategic Assets: Just how many can one get and are copies ok? Details inside. (2 replies)
  83. Drop-pods disembarking (35 replies)
  84. Rocket Launchers and Overwatch. (3 replies)
  85. Grav Guns and Mixed Units Question (4 replies)
  86. Farsight missions? (3 replies)
  87. Skyshield and vehicles deployment - do you allow it? (21 replies)
  88. 6ed SM Bike question (15 replies)
  89. FW rules for the Achilles landraider (5 replies)
  90. Blood crusher rules? (4 replies)
  91. Adepta Sororitas 1st Impressions (54 replies)
  92. interceptor and troops within flyers (5 replies)
  93. Riptide and drones (13 replies)
  94. New Adepta Sororitas Codex: number of Ecclesiarchy Relics per miniature? (1 replies)
  95. Grey Knights and Challenges (2 replies)
  96. Scout Moves (14 replies)
  97. Ork Weirdboyz in 6th (2 replies)
  98. Chariots Charging vs. Riders Charging + Overwatch (7 replies)
  99. Split fire and assaulting (17 replies)
  100. On a Skyshield landing platform, is there a choice of saves for vehicles? (16 replies)
  101. Two Items: Master-Crafted and "Power Weapons" (10 replies)
  102. Apocalypse Formation deployment? (0 replies)
  103. Land Raider Deep-Strike Vs Grot (15 replies)
  104. 1850 sm tourny list (1 replies)
  105. Forgeworld units in GW Apocalypse book? (6 replies)
  106. "40k Approved" Necrons (4 replies)
  107. Conventions of Deep Strike & Locator Beacon (8 replies)
  108. Forgeworld experimental rules in 40k (13 replies)
  109. Can Have an Alliance with Myself? (7 replies)
  110. Question about Tau plasma weapons/markerlights vs plasma syphon (2 replies)
  111. cataphracti termi armour rules found where? (5 replies)
  112. Relic Blade for Terminator Captain/Master (35 replies)
  113. Grey knight shooty qustions (4 replies)
  114. 4th Edition Preliminary Bombardment? (4 replies)
  115. C'tan charging through difficult terrain (9 replies)
  116. Chapter relics question (17 replies)
  117. Hallucination Effects on Deathwing Knights (19 replies)
  118. Suicide Bugs. (13 replies)
  119. Legion of the Damned load out question (2 replies)
  120. Mawloc Terror from the Deep (8 replies)
  121. Drop pod assault and multiple detachments (4 replies)
  122. Can i run?...... (5 replies)
  123. A Quick Question About Dark Angels Company Masters... (5 replies)
  124. Raven Guard Chapter Tactics as Allies (83 replies)
  125. Master of the Forge question (1 replies)
  126. Drop Pods, Passengers, and Interceptor. (24 replies)
  127. Raven Guard Chapter Tactics Questions (7 replies)
  128. Psychic powers: puppet master (6 replies)
  129. Can a unit start the game embarked on a Stormraven? (13 replies)
  130. do Reading hits on vehicle damage table get a +1 at AP 2? (10 replies)
  131. Question regarding Legion of the Damned (7 replies)
  132. Tau Target Lock question (2 replies)
  133. Space Marine "count as" question. (26 replies)
  134. Raven Guard Jump Troop Question (7 replies)
  135. Can you take multiple Vindicares in apocalypse? (19 replies)
  136. Eldar Wave Serpent Shield in Close Combat (4 replies)
  137. chapter tactics and vehicles (8 replies)
  138. Demon Prince of Khorne Question (5 replies)
  139. Can Tank Hunter force Re-rolls on Serpent Shields? (14 replies)
  140. Stuff they didn't fix (42 replies)
  141. Vulcan and master artisans (3 replies)
  142. Sternguard vets special ammo with storm bolters (6 replies)
  143. Imperial Fists chapter Tactics? (1 replies)
  144. Orbital Bombardment - did I miss something (7 replies)
  145. Auspexes (16 replies)
  146. Company Champion Question (10 replies)
  147. Is having an Immobilzed result the same as losing a hull point? (39 replies)
  148. when to cast Librarian powers (2 replies)
  149. when to cast Librarian powers (7 replies)
  150. Terminators Codex: Space Marines (12 replies)
  151. Finally, the 6th Lost Vyper Mission for WH40K (0 replies)
  152. Rune Priest Psychic Powers question (1 replies)
  153. Grav weapons and vehicles (85 replies)
  154. Fw characters and the new marine book. (6 replies)
  155. Fall of Damnos------What's inside? (2 replies)
  156. Dev centurians (16 replies)
  157. Black Templars: Scouts, Neophytes, Sword Brethren, Honour Guards and Chapter Tactics (5 replies)
  158. Grav weapons and mixed units (22 replies)
  159. StormRaven question (10 replies)
  160. Shooting nearest target 6th Ed (12 replies)
  161. Dangerous Terrain and vehicles (4 replies)
  162. Warp Spiders movement? (3 replies)
  163. Tank Hunter and Rending (14 replies)
  164. Necron Royal Court options--sorry if this has been plowed before (4 replies)
  165. DA Ravenwing force (2 replies)
  166. Hector rex (9 replies)
  167. Temporary Contemptor Question (6 replies)
  168. 3+ is the best cover save you can get without Stealth, Shrouding or Camo Cloaks etc. (12 replies)
  169. Eldar Wraithseer (from updated IA: Apocalypse) - answers from Forge World editors (26 replies)
  170. Gloom Prism vs Force Weapons (2 replies)
  171. It will not Die question? (2 replies)
  172. Shouded and dedicated transports (3 replies)
  173. Chaos Challenge ducking (7 replies)
  174. Rules locations (4 replies)
  175. Cohort Of Blood Points cost. (9 replies)
  176. Supplements and the Allies Table (8 replies)
  177. Psychic powers...am I missing something? (8 replies)
  178. WarpSmith and curse the vehicle (master of mechanisms) question. (5 replies)
  179. Cover save modifiers (7 replies)
  180. Fast Shot and Quad-Gun/Icarus? (12 replies)
  181. Blood Angels Sanguinor question (6 replies)
  182. Praetor Armoured Assault Launcher (1 replies)
  183. Farsight Enclaves (7 replies)
  184. The Black Mace's Curse (4 replies)
  185. Tyranids and Fortifications (8 replies)
  186. nice ravenwing/dakkabanner move (4 replies)
  187. A serious problem with the Firestorm Redoubt (12 replies)
  188. Oversized units and transports (17 replies)
  189. Codex listed Wargear but not on the model? (17 replies)
  190. Ork Boss Snikrot (8 replies)
  191. Tau supporting fire????? (10 replies)
  192. Line of Sight and Assigning Wounds (3 replies)
  193. just to clarify night fighting and indirect fire (47 replies)
  194. same rule, different effects? (5 replies)
  195. Apocalypse 2.0 rule changes (6 replies)
  196. Are independent characters always units? (4 replies)
  197. FNP, Instant Death and Eternal Warrior (32 replies)
  198. Pink horrors and ADL quad guns (7 replies)
  199. Prescience and characters leaving units? (5 replies)
  200. Mephiston: Transfixing Gaze (24 replies)
  201. Can flyers block an enemies movement? (14 replies)
  202. Torrent Weapons (28 replies)
  203. Dreadnought Missile Launcher (3 replies)
  204. DA Wargear Weapons (5 replies)
  205. Firestorm Redoubt occupied by the enemy (1 replies)
  206. Farsight Enclave - The Eight (7 replies)
  207. Farseer Bel-Annath question (13 replies)
  208. Horus heresy question (3 replies)
  209. Mind War and look out sir (16 replies)
  210. Blood Angels Dreadnought Question (8 replies)
  211. Flying MC, in zoom mode, and area terrain and going to ground to get a 4+ cover save? (15 replies)
  212. Flyers moving on at an angle (9 replies)
  213. D-Weapon rules question (3 replies)
  214. Daemons Chariot ICs (2 replies)
  215. Displacer Field (49 replies)
  216. Wave Serpents: Serpent Shield and Spirit Stones (21 replies)
  217. Eldar Autarch and the path of strategy. (2 replies)
  218. csm and epi?? (14 replies)
  219. Eldar far seer with Uldanorethi long rifle on a jet bike (2 replies)
  220. Only Target Models Not in Cover (2 replies)
  221. Forge world and tournaments (11 replies)
  222. Land Speeder in Ravenwing Squad (5 replies)
  223. cheese, or rules? Phoenix Lords & the save improvement (2 replies)
  224. Question re: Techpriest Enginseers / Techmarines (11 replies)
  225. Fortifocation Questions? (24 replies)
  226. zoming flyers leaving the table turn 2 (17 replies)
  227. Hit and run and moving off the board (5 replies)
  228. Best Marine CC, fluffwise (65 replies)
  229. What happens when IC rule is lost? Can you join a unit? (5 replies)
  230. Enfeeble and Rad Grenades??? (56 replies)
  231. Banners in the Fortress of Redepmtion (2 replies)
  232. Chrimson Hunter and Hovering Flyers (16 replies)
  233. confused about apocalypse (11 replies)
  234. IG Astropathic Relay (1 replies)
  235. Hexrifle vs Feel no Pain! (137 replies)
  236. Re-Rolling? (3 replies)
  237. Gets hot and twin-link (42 replies)
  238. which template for imperial guard master of ordinance (10 replies)
  239. Comms Array? (5 replies)
  240. Can you indirect fire a barrage weapon through a fire port? (18 replies)
  241. Drone Controller Question? (10 replies)
  242. beam question? (6 replies)
  243. Space Marine Bikes: How many? (9 replies)
  244. Broadside Questions? (13 replies)
  245. Legion Veteran Squad and the sniper rule. (2 replies)
  246. Spear of Vulkan (2 replies)
  247. Two Dedicated Transports in one Squad? (13 replies)
  248. Deep Striking Vehicles (20 replies)
  249. The Black Mace vs. Multi-Wound Models (295 replies)
  250. Bolter = Boltgun question (25 replies)