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  1. Stationary vehicles firing Ordnance
  2. POTMS vs Manticore
  3. Infantry Platoons.. Rules changed?
  4. Eldar Warlock Jetbike Squad
  5. Did Yarrick lose his fearless?
  6. Chimera Lasgun Arrays
  7. Ordering a Paradox
  8. Soulrazor vs Eternal Warrior
  9. Fielding Scions without a Tempestus Command Squad
  10. Crimson Slaughter (Army Builder) Daemon Prince & the Black Mace
  11. embark in chariot and charge ?
  12. Interceptor + Astra Militarum Orders
  13. AM Tank Commander & Abandoning Squadron-Mates
  14. Fortress of Redemtion?
  15. Void Shields and hits.
  16. Unresolved quandry involving SM Assault Centurions
  17. Old war gear question
  18. flyers ! does it zoom does it hover ?
  19. Necron D-Ark Question
  20. Orders question
  21. Icon of Excess question
  22. If your a daemon player your gonna love 7th edition
  23. ADL Question
  24. Space Marine Codex Techmarine Rule question?
  25. An'ggrath's rules query.
  26. Chaos lord and mutilator question.
  27. Lords of War & Imperial Knights in 7th questions
  28. building your army?
  29. What was the issue, and has it been fixed?
  30. Greater Daemon summoning & Killed from Perils
  31. space wolves contemptor in latest ia apoc book... number of attacks?
  32. 7th Edition and Eldar Psychic powers vs Rulebook powers
  33. Chaos Psychic Focus and thousand sons. (Page 22 big rule book)
  34. New Psychic Powers, Who Gets What?
  35. Overlooked 7th edition changes
  36. Force counts as it's own psychic discipile, so no free primaris for others?
  37. 7th Edition Snap shots and Re-rolls
  38. Wow, that 15" blast marker was a complete waste of money
  39. Allying with the same codex
  40. Blast, Template & Barrage - Ruin levels in 7th?
  41. Crucible of malediction and brotherhood of psykers.
  42. Shadows in the Warp...
  43. Demon princes and units
  44. Faq you!
  45. Look out sir took a hit :(
  46. 7th Ed FAQ submission compilation.
  47. Space Wolves Runic Weapons are still good!
  48. Imperials > Xenos, Defensive Grenades Edition
  49. 30k Rule Help (I just can't figure this one out...)
  50. Eldar Super Heavies
  51. Can Eldar now use Dark Eldar Webway portal?
  52. Gets Hot and Rerolls
  53. Tyranids Psykers
  54. Grey Knights/Psychic Phase
  55. How does the new rune weapon work?
  56. Proposed Alternate Rule: Firestorm!
  57. Twin Linked multiple barrage
  58. Questions about Selecting Detachments?
  59. Do I get two or six warp charges?
  60. Summoned Daemons and Objective Secured?
  61. Monstrous creature and assaulting multiple levels
  62. Tactical objective "types"
  63. Hector Rex - how would you field him in 7th edition?
  64. Brotherhood of Psykers and Generating Powers
  65. Can a DA Librarian......
  66. Tyranids: boneswords & instant death
  67. Dreadknight weapons in 7th edition
  68. Interceptor intercepting Reserves
  69. Challenges
  70. can you get pinned and or go to ground with a bike in the unit?
  71. Smash & Daemon Weapons
  72. Chaos Supplemental Allies
  73. Multiple Empyrean Brain Mines.
  74. Black Legion question
  75. Imperial Titans ?
  76. Projected Void Shields and blast weapons
  77. Feel No Pain and Perils of the Warp
  78. 30K Alpha Legion Question
  79. Grey Knights Question?
  80. Discusion: 7th Edition Vehicle Rules
  81. I don't think Mantle of the Laughing God makes a Solitaire
  82. Question about Ivanus Enkomi's auxiliary grenade launcher
  83. How do Pink Horrors Work now
  84. So all daemons of nurgle get a shooting attack now?
  85. Still wrapping mind around Psychic rules
  86. Which Mortis Dreadnought rules?
  87. invisibility and weapons that hit on a specific number
  88. Interesting little thing I found that could be argued 2 ways; keep it civil
  89. morale and morale
  90. Building a Battle-Forged army?
  91. Where Is This Damn Rule!
  92. D Weapons and Serpent Shields
  93. Which Greater Brass Scorpion is the newest?
  94. "Random" model
  95. Deploying attached in transports.
  96. What'd I miss?
  97. Buildings in the 7th edition?
  98. Can Eldar Jetbikes run (Battle Focus)?
  99. Blasts/Templates and Multi-Level Ruins
  100. Supplements and Factions
  101. Vortex rule; Destroyed vehicles/buildings
  102. Lance Weapons and super heavy walkers
  103. Base sizes for models
  104. Preferred Enemy and Blasts
  105. Things missing from the 7th edition?
  106. is this legal? big mek on bike with kff
  107. How many challenges?
  108. Dimensions of ORK Stompa
  109. Number of powers a psyker can cast
  110. measuring from shooting
  111. Make Maelstrom better...maybe like this?
  112. BAN the Invisibility!
  113. New to Tau - questions
  114. Jink: Suggested Rewrite Faq
  115. Thinking About - Is It True
  116. Necron Cryptek Question
  117. Psychic Powers - Possesion
  118. Can someone explain force organisation/formations/bound lists
  119. 7th edition transport vs on the table.
  120. HH Moritat Errata Question
  121. Fortification Placement
  122. Knights Vs Skyshield: Under the Dome
  123. Adamtnine lance formation + Knight Warlord = ooooo?
  124. ally clarification one last time.
  125. Serpent Shield
  126. Knights assaulting through Tank Traps
  127. 2 rules questions from a noob-again player
  128. 7th Ed Sternguard Special Ammunition question
  129. Astra Militarum Regimental Standard: question
  130. Eldar Psyker Ally contributing Warp Charge to Adeptus Sororitas?
  131. Try my new way to determine Warlord Traits
  132. Assault ramps on a flyer
  133. New player confused about Brotherhood of Pyskers
  134. FOC rules conflict.
  135. Does Preferred Enemy affect vehicle armor penetration rolls?
  136. Tyranid Psykers auto get Primaris?
  137. Renewer + Perils, dead or alive?
  138. Walkers and assault
  139. A Bike Riding Chapter Master, 7 Honor Guard, and a Drop Pod go into battle
  140. Are Formations a detachment?
  141. Space MArine Command Squad Question
  142. Ork Weirdboy Waaagh! Energy Q
  143. I'm full of Smace MArine questions....
  144. Outflank IC's and double force org question.
  145. A request about rules queries.
  146. Turbo boosting and jink saves
  147. Conscripts in Unbound Armies
  148. Rune Priest can't take Storm Shield?
  149. Mind in the machine question
  150. How many Knights ?
  151. MurderFang
  152. Imperial Knights Strikedown rule applies to shooting as well?
  153. Summoned Demons and Warp Storm
  154. Space wolves Wolf lord Transport
  155. Enginseer Using Awaken the Machine on one Sentinel in a squad of 3 confusion
  156. Drop Pods marines n Bike oh my!
  157. Venomtrope cover trouble.
  158. Krom Dragongaze Base size
  159. Grounding tests - is it a saving throw?
  160. What Lord Of Wars units can Militarum Tempestus use?
  161. Reserves
  162. Destroyer and AP1
  163. Lords of War clarification
  164. No 1st Turn Charge
  165. Beams and Invisibility
  166. Thunderwolf Cav + Power fist = Str 9 or 10?
  167. Skyshield question
  168. HOLY SH*T BALLS! Template Blasts & Levels....umm, um...oh boy.
  169. Slight issue for my army is it bound or unbound?
  170. 30k dreadnought talon drop pod question
  171. Operation Assassinate Command Benefit
  172. Space wolves?????
  173. Weapon destroyed on walkers
  174. Relics and terminator armour
  175. Aegis Defense line and Punisher Gatling Cannon
  176. Had a match with BA today and our House Rules version 1.0
  177. Buildings, Techpriests and chapter rules
  178. Wall of Martyrs and Allies
  179. Space Marine Captain loadout?
  180. vortex weapons
  181. helm of durfast and shooting psychic powers
  182. Using Sanctuary on Vehicles
  183. 7th Ed and drop pods
  184. Space wolves ?????
  185. Psyk-Out grenades in Codex Inquision vs Officio Assissinorum
  186. Wolf guard terminators
  187. Objective Secured in UnBound army list
  188. Nova, range and wound allocation?
  189. Overwatch from a Thunderfire Cannon
  190. Barrage vs Imperial Knight Ion Shield & Vehicle Cover.
  191. Master list of detachments and formations?
  192. This made me laugh.
  193. 7th Ed - Dettachments?
  194. Spell Familars and Psychic Tests
  195. nurgle psycher questions
  196. A tweak to assault Grenades....
  197. combat with a necron lord on a chariot as well as combat against an assasin.
  198. Question about the Dominate power and Fearless rule
  199. Grukks Rippin Krew tellyport attack and other IC's
  200. Imperial Knight Det AND LoW allowed in same CAD?
  201. A Question about Tactical Objectives
  202. FW Typhon cannon-24" range if moved...but Super-Heavies count as Stationary
  203. Heres a good conundrum, Charging, LoS! and Coherency
  204. How does Night Fight works in 7h edition? (and the Dark Eldar voidraven bomber...)
  205. What are the shield arc facings of a imperial knight titan?
  206. Eldar Jetbikes Assault move rule question
  207. Succubus Gear
  208. Kabalite Web Strike
  209. Fearless and Soulfright
  210. blight drone
  211. Relic Limit
  212. Can emplaced weapons be targeted/shot?
  213. 40K Ork Deffkoptas
  214. Farsight Enclaves, the Eight
  215. Necron Tomb Citadel deployment
  216. Interceptor
  217. Tau broadsides and interceptor - movement and snap shots
  218. New Tau FAQ
  219. Ork Tankbusta Nob Wargear Options
  220. IA1 point value?
  221. FW Vulture rules
  222. Something Interesting I realised today...
  223. Tau overwatch & smart Missiles
  224. Abilities with areas of effect...
  225. help with berzerkers rules
  226. Summoning Psykers
  227. How do you explain this rule (Instant death effect on combat resolution)
  228. Court of the disposed archon
  229. New to 7th Edition, a question about detachments
  230. Doom+Psychic Shriek?
  231. Am I wrong?
  232. Warhammer 30k Iron Warriors
  233. overwatch and MC's
  234. Old guy coming back - Some help understanding things.
  235. Shooting around corners - Necron Death Ray
  236. Rending and Re-rolls on Penetration
  237. Skimmers taking dangerous terrain tests
  238. fearless leadership 'bubbles' / leadership values for tests.
  239. Can an immobilised skimmer Jink?
  240. Inquisition Psykers
  241. Abaddon and Boon transformations
  242. Stupid question about Psychic abilities
  243. Assault question
  244. Superheavy Vehicles and Thunderblitzing
  245. Crimson Slaughter Detachment
  246. Death of Kasyr Lutien and Spell Familiar
  247. Elysian Dedicated Transports and Scions
  248. Flamers + ruins levels + Jump Infantry...
  249. Dark Eldar Relics
  250. Pistols as close combat weapons