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View Full Version : Dreadknight weapons in 7th edition



Harley
06-07-2014, 10:50 AM
Now that the 6th ed FAQs are "gone " how do Dreadknight weapons interact with one another for 7th edition? For example does a Knight with a doomfist and greatsword strike at str 10 AND reroll to hit/wound?

John Bower
06-07-2014, 01:50 PM
I would doubt that, you must choose 1 or the other normally. It's just like a marine captain with a power sword and Power fist, he either hits at 2XSTR AP2 going last, or hits normally at normal str and only AP3. I very much doubt that will be any different for GK's. And I can't find anything in the FAQ's to say otherwise, remember that a lot of things have had their teeth pulled a bit.

Harley
06-07-2014, 07:09 PM
Are you familiar with the 6th edition GK FAQ which stated that they were intended to function at the same time?

John Bower
06-07-2014, 10:19 PM
That was then. This is 7th, remember that a lot of units had their rather considerable power de-clawed. It could go either way in an FAQ. But for now I would still say no since it isn't mentioned.

Wildcard
06-08-2014, 01:38 PM
Just to give out more opinions on the matter: Our group decided, that if new rulebook does not explicitly say/clarify something that had been previously faq'ed, the old rulings would be in effect until they were faq'ed again.

In GK case:
- Nemesis DreadKnight: When equipped with sword, 4 attacks total at S10, re-rolling hits, wounds and armor penetration rolls.
- Nemesis Falchions: Total of +1 attack only.

Might be other removed stuff as well, but those we did encounter this weekend (our first 7th ed. game).