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View Full Version : POTMS vs Manticore



Denzark
04-16-2014, 02:41 PM
Seen a thread elsewhere talking about Manticores. Each Missile is a separate weapon for damage. So, does the Engineseer's POTMS power let you fire 2 in 1 turn...?

Tynskel
04-16-2014, 02:57 PM
Seen a thread elsewhere talking about Manticores. Each Missile is a separate weapon for damage. So, does the Engineseer's POTMS power let you fire 2 in 1 turn...?

I think so. If you are able to fire a weapon on the tank, then PotMS will allow you to fire an additional weapon.

Wildcard
04-16-2014, 03:52 PM
Wow, these crazy combos just keep popping up.. thats potentially 6x str10 5"blasts on a turn..

Only thing that could prevent this is the last sentence of Potm rule stating something like "subject to the normal rules for shooting".. and if one argues that manticores normal rules are "1 missile per turn"..

But i am not 100% sure i've grasped what is the true meaning of the wording in Potm (as is: I'am not a native english speaker)

Tynskel
04-16-2014, 04:00 PM
Wow, these crazy combos just keep popping up.. thats potentially 6x str10 5"blasts on a turn..

Only thing that could prevent this is the last sentence of Potm rule stating something like "subject to the normal rules for shooting".. and if one argues that manticores normal rules are "1 missile per turn"..

But i am not 100% sure i've grasped what is the true meaning of the wording in Potm (as is: I'am not a native english speaker)

I disagree with that interpretation, because that means that you can never fire an additional weapon, which is what PotMS allows.
No. Normal shooting means: you have to be able to shoot, in the first place.

aka if you have popped smoke, you cannot fire, and therefore PotMS cannot help you.

daboarder
04-16-2014, 04:49 PM
I disagree with that interpretation, because that means that you can never fire an additional weapon, which is what PotMS allows.
No. Normal shooting means: you have to be able to shoot, in the first place.

aka if you have popped smoke, you cannot fire, and therefore PotMS cannot help you.

eh, id turn around and argue that POTMS on a manticore would be like trying to use POTMS to fire extra missiles on a storm raven, which was FAQd NOT to work

lobster-overlord
04-16-2014, 05:00 PM
I look at it as if ammo is a factor. because you have 1 shot per turn basedon ammo, then you cant fire it a second time. the loader is occupied, otherwise ou could use it to fire a normal single weapon a second time in a turn which is not allowed either.

Tynskel
04-16-2014, 05:08 PM
I look at it as a GW nerf. They don't want you alpha striking some poor sod.

Wildcard
04-17-2014, 12:32 AM
3 primaris psykers + 3 techpriests + 3 manticores = potentially 18x str10 Large Blasts divided to 6 different targets with either twinlinked (divination primaris) or ignore cover (divination skill 4 iirc it was there and it worked on other unit than that of the psyksers)..

Talking about an alpha strike :D

Nabterayl
04-17-2014, 12:48 AM
I actually don't think this works. The codex says, "Only a single rocket can be fired by a Manticore Rocket Launcher in each of the Manticore's Shooting phases." Manticore Rocket Launcher is the name of the vehicle, not the name of the weapon, so that seems like a hard cap to me. Power of the Machine Spirit can still affect the Manticore, of course, but I don't see how it allows you to fire two Storm Eagles in the same turn.

Ikevin07
04-17-2014, 02:20 AM
Hey read this up earlier toady and just got home to look it over in the codex.

The POTMS allows the vehicle to fire 1 more weapon than it's usually allowed, not be able to fire the same weapon twice.

In the Manticore's wargear (in the digital codex) it has the Storm eagle rockets that have a limit of 4 missiles as a single weapon system. I could see it working if it said it had 4 Storm eagle rockets similar to the tau missile tank (can't remember the name) but it's listed as a single weapon system.

Wolfshade
04-17-2014, 02:30 AM
I am inclide to agree with Nab.

Given the specific wording i.e the Manticore Rocket Launcher as the weapon on a manticore .
If the wording was "Only a single manticore rocket can be fired in each of the manticore's shooting phase" then I would argue for being able to do 2 with potms.

Mad Cat
04-17-2014, 05:20 AM
I agree, a single weapon cannot be fired twice using POTMS.

I wonder if you can use POTMS on a deathstrike missile launcher instead? Turn 1 fire a heavy bolter at someone and use POTMS to fire the deathstrike. Probably not, I'll have to check the exact wording when I get home.

Wildcard
04-17-2014, 07:09 AM
@Mad Cat, that's evil :) ..Although i believe that it isn't so.

With the deathstrike missile the process is somewhat like this: check if you are eligible of firing a weapon, if yes, roll a d6, if the result is 5+ (without modifiers) shoot. Things that would stop this process to start would be stuff that makes your tank fire only with snap shots (shaken/stunned etc.). PotM would override this (unless its FAQ'ed that it is not the case), since with PotM you could fire 1 (0+1) weapon with full ballistic skill thus making you eligible to fire a blast-weapon.

Mad Cat
04-17-2014, 08:45 AM
I checked the wording and if you did use POTMS to fire the deathstrike then you would still have to use the firing procedure and so couldn't fire on turn one and have to roll as normal for later turns.

It would however let you also fire the HB at full BS.... meh.