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  1. Space Wolves Q: Jaws of the World Wolf and Arjac's Ranged Thunderhammer attack (216 replies)
  2. Two Rules questions that have been puzzling me. (24 replies)
  3. Off table artillery (1 replies)
  4. Apocalypse Reserve Question (1 replies)
  5. It has finally happened...a terminator who didn't leave his pistol at home (6 replies)
  6. Bikes are not Cav (a mini rant) (22 replies)
  7. Shooting twice (2 replies)
  8. Is there a point to having more than one frost blade? (12 replies)
  9. fabius' enhanced warriors rule?? (2 replies)
  10. Are all Chimeras created equally? (26 replies)
  11. Deviathan datasheets? Do they exist (2 replies)
  12. Space Wolves -- Wolf Talisman vs. Runic Weapon (12 replies)
  13. Kill Points: Wolf Guard (11 replies)
  14. Need points cost help (8 replies)
  15. Drop Pods and Assaults (2 replies)
  16. Power Weapon and ... (2 replies)
  17. Chapter tactics extent: Vulkan (10 replies)
  18. Dreadnought Close Combat (27 replies)
  19. shooting after drop podding in (9 replies)
  20. eternal warrior / force weapon clear up...? (23 replies)
  21. Typhus Force weapon; poison(4+)? (4 replies)
  22. Abaddon's Daemon Weapon. (6 replies)
  23. Synapse & Force Weapons (9 replies)
  24. [Question] Wolf Guards (23 replies)
  25. Shooting thru close combat and cover (5 replies)
  26. IC's and Squad Movement Effects (6 replies)
  27. Lumbering Behemonth Rule Q (5 replies)
  28. Mark of the Wulfen question (7 replies)
  29. Acute Senses & Storm Caller (10 replies)
  30. BS of a Machine Spirit (5 replies)
  31. Machine Spirit in Predators & Vindicators?? (2 replies)
  32. Meshing Codex:Eye of Terror 13th company with the new Codex: Space Wolves (2 replies)
  33. Dreadnought ccw (4 replies)
  34. Fast Wound Allocation? (18 replies)
  35. Avatar - eternal warrior or not? (6 replies)
  36. The Lion and The Wolf. DA and SW in Apocalypse - What is the size of a Great Company (9 replies)
  37. Iron Priest, MoW, & WG dedicated LR Qs (6 replies)
  38. Wound Allocation (3 replies)
  39. Can Dreds & Sentinals use the "Run" Rule??? (3 replies)
  40. Assaulting popped transport passengers (3 replies)
  41. Power of the machine spirit (4 replies)
  42. Deathwing Question (5 replies)
  43. Just a heads up about the Space Wolves HQ choices no one seems to notice (32 replies)
  44. Destroying the Base (5 replies)
  45. Quick questions SW & force weapons (5 replies)
  46. RG Character Special Rules (9 replies)
  47. Multiple Combats (10 replies)
  48. Swiftclaw Bikers (7 replies)
  49. Marine Biker HQs (14 replies)
  50. Lone Wolves huge doubt (1 replies)
  51. Chooser of the Slain (2 replies)
  52. Extra Armor on Walkers (2 replies)
  53. Planetstrike and the all Non-Necron army (10 replies)
  54. Fenrisian Wolves (21 replies)
  55. Space Wolf Rhinos (13 replies)
  56. New SW Dex Qs...already (13 replies)
  57. Veteran Squads questions..... (5 replies)
  58. Hellhound template (11 replies)
  59. Cover saves from tank traps (5 replies)
  60. Sergent Harker and Penal legion (3 replies)
  61. Codex: Adepta Sororitas homebrew (46 replies)
  62. Hydra loophole (25 replies)
  63. Assault general question (7 replies)
  64. Space wolf landraiders (7 replies)
  65. Assassin! (4 replies)
  66. Cluster Mines & Infiltrators (9 replies)
  67. Kayvaan Shrike (7 replies)
  68. Vehicle Scoring-Planetstrike (1 replies)
  69. IG Command Orders (2 replies)
  70. Combat Squads in Reserve? (4 replies)
  71. Space Wolf Unique Combo Clarification (13 replies)
  72. Psychic Powers and Reserves... (3 replies)
  73. Lets analyze KFF and Killa Kans (27 replies)
  74. Prefered enemy (7 replies)
  75. Need help finding an apoc data sheet (3 replies)
  76. Tau Fire Warrior's Shield Drones (5 replies)
  77. Apocc (5 replies)
  78. Dreadnoughts, Drop Pods, and Daemonhunter mystics (17 replies)
  79. Avatar, Molten body Vs Flamestorm cannon (44 replies)
  80. Smoke & Vehicle squads (12 replies)
  81. SM Chaplain with the Khan (11 replies)
  82. Space Marine IC traits question (1 replies)
  83. Counter attack rule question (26 replies)
  84. Vulcan Buffs (3 replies)
  85. Dedicated transport? (18 replies)
  86. Old Space Wolves Codex Question (drop pods) (5 replies)
  87. Fiends of Slanesh, Errata gone (4 replies)
  88. Valkyrie, FAQ & Dissembarking (6 replies)
  89. Chaos Daemons in planetstrike (3 replies)
  90. Vehicle's Turret and assaulting (14 replies)
  91. What exactly counts as the hull? (5 replies)
  92. Tomb Spyders (1 replies)
  93. H2H Weapon Clearifications (14 replies)
  94. Psyker Battle squads and callidus... (5 replies)
  95. LOS for a walker (20 replies)
  96. Eldar seer council on jetbikes and assaulting (9 replies)
  97. Gate of infinity in close combat (16 replies)
  98. Pinning Test Question (4 replies)
  99. Lootas in Battlewagon (8 replies)
  100. Rough Riders vs a Tank (2 replies)
  101. Rapid Fire Question (12 replies)
  102. Melta-Bombs & Planetstrike (4 replies)
  103. Rules for Assault Terminators?? (8 replies)
  104. Drop Pods & Valkyries (17 replies)
  105. Deep Strike multiple floors in a building/ruin? (1 replies)
  106. Vehicle Assault Progression (48 replies)
  107. Who rolls the die for damage? (5 replies)
  108. New Swolves Questions (3 replies)
  109. Death or Glory attack with a Deff Roller (2 replies)
  110. Sternguard Veteran Question (3 replies)
  111. independent characters in assaults... (7 replies)
  112. KFF and range (4 replies)
  113. Barrage Overlap (6 replies)
  114. Liturgies of Battle/Litanies of Hate (3 replies)
  115. Marine Command Squad with Jump Packs? (4 replies)
  116. Boarboyz? (4 replies)
  117. Dawn of War + Land Raider (6 replies)
  118. SM Scout Biker Rules (5 replies)
  119. Valkyrie Hellstrike Missles? (8 replies)
  120. Theoritical Tech-Priest question (5 replies)
  121. Librarian Psychic powers/wound allocation questions (4 replies)
  122. Turbo boosting (1 replies)
  123. Sponson Weapons (2 replies)
  124. Cover saves & Ork KFF (18 replies)
  125. Got a question about deep strike (3 replies)
  126. Multiple Zoanthropes (5 replies)
  127. Valkyrie wing/tail clarification (59 replies)
  128. "Rites of Battle" and transports (2 replies)
  129. Psyker Battle Squads and Fire Points (2 replies)
  130. Space Marine Librarian Powers (7 replies)
  131. Imperial Guard Errata and FAQ (18 replies)
  132. Reserves (3 replies)
  133. Prometheus transport capacity (7 replies)
  134. Tau Clone Drones? (6 replies)
  135. fast/skimming question (3 replies)
  136. Help with Black Templars Drop pod (2 replies)
  137. Is there a way for Chaos Space Marines to use Plasma Cannons or Multi-meltas? (6 replies)
  138. Flame and Transports (6 replies)
  139. Space Marine Scout Bikers - Troops? (4 replies)
  140. Chaos Marine vehicles and Imperial formations (4 replies)
  141. Chaos DreadClaw? (2 replies)
  142. Land Raider Assault Vehicle (13 replies)
  143. Vortex what if (14 replies)
  144. RT armour penalties (1 replies)
  145. search lights (51 replies)
  146. Still lost on SW Ven Dread upgrade costs (4 replies)
  147. Disembarkation (16 replies)
  148. Apocalypse question ... (7 replies)
  149. Thunderhammer Question (6 replies)
  150. Deployment and "Artillery" rules (3 replies)
  151. Techmarines and Thunderfire Cannons (25 replies)
  152. The New Armoured Battlegroup list (1 replies)
  153. IG Veteran Trooper Squads Question (2 replies)
  154. Screamer Killer (11 replies)
  155. Dangerous Terrain - Who Tests? (3 replies)
  156. Spearhead, Outflank & Reserves (3 replies)
  157. Few more newb ork q's (5 replies)
  158. Dark eldar Horrorfex...does it go through fearless... (20 replies)
  159. Tank shocking - whats it all about??? (34 replies)
  160. eldritch storm (16 replies)
  161. Psyker Battle Squad and Culexus Assassin (1 replies)
  162. Null Zone (2 replies)
  163. Can a Daemon Prince... (8 replies)
  164. Technical Question about Sweeping Advance and.... (6 replies)
  165. Allied sister with Marines (6 replies)
  166. Terminators, Multiple Combats and Sweeping Advance (10 replies)
  167. Supplemental rules: Terrain and mission generation deck (1 replies)
  168. IG Command Squad Question (2 replies)
  169. IA7 Vraks 3 Units Help! (4 replies)
  170. Display Board question (9 replies)
  171. Bring the old skool Gobsmasha back to life. (11 replies)
  172. Squad firing multiple "gets hot" weapons (7 replies)
  173. Tyrant guards (1 replies)
  174. vulkans' power active after death? (12 replies)
  175. Tactical Squads in Land Raiders (20 replies)
  176. Eldar Vehicle Upgrade Rules (9 replies)
  177. How do you handle Forgeworld Rules (32 replies)
  178. WYZIWIG question and your thoughts (31 replies)
  179. The Gate of Infinity (1 replies)
  180. When Does a Gun Count as a Close Combat Weapon? (10 replies)
  181. Hydra Question (4 replies)
  182. Assaulting multiple units (16 replies)
  183. Wound allocation (5 replies)
  184. Quickening (4 replies)
  185. "Get's Hot" form walkers (4 replies)
  186. Chaos Space Marine Chosen & Infiltration (14 replies)
  187. Carnifex being charged by 17 gaunts -always surrounded? (14 replies)
  188. Flux Arc and Night Fight rules, plus other Cron's questions (2 replies)
  189. Multiple Close Combat Weapons (This is a difficult one IMO) (28 replies)
  190. Close Combat Weapons (4 replies)
  191. Craftworld Eldar vs. Regular Eldaar (14 replies)
  192. Planet Strike and Gate of Infinity - Attacker (7 replies)
  193. Plasma Gets Hot (4 replies)
  194. Deep Striking BT Land Speeder. (2 replies)
  195. Non fearless IC's joing Fearless Units (5 replies)
  196. Phoenix Lords (10 replies)
  197. Combat and Multiple Combat questions (8 replies)
  198. tzeentch daemon weapon. (3 replies)
  199. Warptime Confusion (13 replies)
  200. retreating and shooting. (7 replies)
  201. BA Chappy 8 St.10 Attacks? (6 replies)
  202. LR machine spirit targeting units in destroyed transport (11 replies)
  203. Landraiders as transports for Chaos Terminators (12 replies)
  204. Synapse creatures and distance (4 replies)
  205. Consolidation, Multi-Unit Combat (3 replies)
  206. Falling back as an IC psyker (3 replies)
  207. Librarian, terminators, gate infinity, planet strike (3 replies)
  208. Assault and Specific Targets (3 replies)
  209. APOC - Titan weapons - ordnance (5 replies)
  210. Monolith Deep Striking (6 replies)
  211. Two simple questions from a noob (8 replies)
  212. Gate of Infinity (2 replies)
  213. A few Ork Questions (5 replies)
  214. Driving over wrecked vehicles (35 replies)
  215. Basilisk Direct Fire Query (2 replies)
  216. Turboboosting in the scout move (29 replies)
  217. Imperial Armour 2 Update (7 replies)
  218. Warptime vs. Vehicles? (4 replies)
  219. 'Bring it Down!' Tactic? RAW/RAI question (35 replies)
  220. Codex vs. Codex discrepancies (4 replies)
  221. Blood Angel Vehicle Issues (9 replies)
  222. Deffrolla/Tankshock/Ramming (64 replies)
  223. scout bikers and shotguns (4 replies)
  224. Defensive Weapons and Dark Eldar (4 replies)
  225. Rulebook-Codex discrepancies (12 replies)
  226. Codex trumps rulebook....when? (25 replies)
  227. Tau Armoury (6 replies)
  228. Vehicle Squadrons and Kill Points (3 replies)
  229. Imperial Guand and Dawn of War (22 replies)
  230. Walker Squadrens in Combat (10 replies)
  231. C:SM - Just HOW MANY "Unique" models can you have? (13 replies)
  232. Daemons and CSM Icons (5 replies)
  233. Teleport Homers (3 replies)
  234. Does disembarking count as moving? (6 replies)
  235. Force Weapons (34 replies)
  236. Stubborn versus Weaken Resolve (10 replies)
  237. Inquisitor Chimera question (7 replies)
  238. Combat tactics trick (12 replies)
  239. Do I lose my assets if my masters of the chapter die? (1 replies)
  240. Smoke Launchers and Glancing Hits (5 replies)
  241. question about battle_forged heroes (2 replies)
  242. Telion, Scouts, and Stealth (24 replies)
  243. Ork Boarding Planks (4 replies)
  244. Morale for Grot Mobs (1 replies)
  245. Hotshot lasguns and orders (2 replies)
  246. Kill Points Questions (20 replies)
  247. Apoc stompa /meks question (2 replies)
  248. Heavy weapons in IG command squads (6 replies)
  249. Wraithcannons and Instant Death (11 replies)
  250. What is the best translation for... (4 replies)