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Carstens
05-26-2013, 12:55 AM
On a side note; The conceal (shrouded) power targets the pysker. So it will only affect whatever unit he's joined to.
Deadlift
05-26-2013, 01:45 AM
I'm just glad the Wraith Knight is a MC and not a vehicle that could go boom from one Lascannon or Melta shot.
eldargal
05-26-2013, 02:07 AM
Not sure if this was already posted but from the WD battle report, looks as if Battle Focus is 'run then shoot'.
That's Battle Driven, not Battle Focus I believe.
Kamin_Majere
05-26-2013, 02:25 AM
Yeah Phil Kelly needs to learn to use synonyms or to at least get more creative in his naming of things... we are suffering a bad case of WOLF with this new release. I'm going to have so much fun playing my Iyanden army against my cousins Space Wolves because the only two words we are going to need to describe anything on the table will be Wolf and Wraith :(
Battle Driven
Battle Focus
Battle Trance
wraith wraith wraith wraith
Its a little unimaginative if I say so myself
eldargal
05-26-2013, 02:27 AM
There does seem to be some confusion about whether or not they are the same or different now. Clearly there is much we don't know and getting too worked up over it at this stage is fruitless. I for one am very worried about Banshees but I'm not going to start predicting doom and having hysterics when we have absolutely *no* idea how they have been changed.
Kamin_Majere
05-26-2013, 02:35 AM
True, 95% of the codex is still a complete mystery 6 days until it hits and we really know nothing about it.
I'm not worried about it per say as it will inevitably be a quite internally balanced book... whither or not it will be anything like the eldar codecii most have played before or something that totally changes the army has yet to be seen.
As long as its better than the (IMO)travesties he and Gav gave us to use previously i'll call it a win lol
Carstens
05-26-2013, 03:03 AM
That's Battle Driven, not Battle Focus I believe.
The english WD has it as Battle focus, though untill this point I just assumed it was the same skill translated from 2 different languages (+ English)
mcprho
05-26-2013, 03:23 AM
New interesting information... FIRE DRAGONS
Go to :https://itunes.apple.com/au/book/codex-eldar/id650051920?mt=11
As an example page is showing the Fire Dragons. They are:
Same stats as before, but now with 3+ save not 4+ save. 5 Dragons are 110pts .. thats 22 points a model so they are MORE expensive then before. Options: To upgrade to exarch is 10pts, Dragons breath is free, Firepike is 15pts, and there is a reference to the exarch taking upto 2 of 3 exarch powers. Iron resolve 5pts, crushing blow 10 pts, fast shot 10pts. Unit mat take a Wave Serpent as a dedicated transport. They also have 3 special rules: Ancient doom, Battle Focus and Fleet.
So their armor is a bit better, but they are a bit more expensive. NO mention on costs of wave serpent though.
Montserrat
05-26-2013, 03:43 AM
New interesting information... FIRE DRAGONS
Go to :https://itunes.apple.com/au/book/codex-eldar/id650051920?mt=11
As an example page is showing the Fire Dragons. They are:
Same stats as before, but now with 3+ save not 4+ save. 5 Dragons are 110pts .. thats 22 points a model so they are MORE expensive then before. Options: To upgrade to exarch is 10pts, Dragons breath is free, Firepike is 15pts, and there is a reference to the exarch taking upto 2 of 3 exarch powers. Iron resolve 5pts, crushing blow 10 pts, fast shot 10pts. Unit mat take a Wave Serpent as a dedicated transport. They also have 3 special rules: Ancient doom, Battle Focus and Fleet.
So their armor is a bit better, but they are a bit more expensive. NO mention on costs of wave serpent though.
Thats not new already know and discussed. But thanks for the effort.
Tyrendian
05-26-2013, 03:44 AM
Yeah Phil Kelly needs to learn to use synonyms or to at least get more creative in his naming of things... we are suffering a bad case of WOLF with this new release. I'm going to have so much fun playing my Iyanden army against my cousins Space Wolves because the only two words we are going to need to describe anything on the table will be Wolf and Wraith :(
Battle Driven
Battle Focus
Battle Trance
wraith wraith wraith wraith
Its a little unimaginative if I say so myself
with WOLF being Word OverLapping F***up? :D yeah kinda...
and @mcprho: that's nothing new - has been discussed in extenso a few pages back...
murgel
05-26-2013, 04:11 AM
... a flyer that can lay out 4 Str 8 AP 2 shots @ BS5, 2 of them being lance.
Yep, it is so typical for things in an Eldar codex. This thing is supposed to be an Air superiority fighter and has Brightlances! What the heck?
I mean aircraft are all medium armoured! (AV12 best) so the lance is just an expensive useless feature. It's only useful against certain ground vehicles and most of them only against parts of their armour, talk about waste! It should have been pulsars all the way. With 6 S8 AP2 shoots on a vector dancer this thing would have been the bane of anything flying.
I still love my nightwing, it could be made a bit cheaper though.
Obviously the Falcon did not make it to dedicated transport, which is disappointing, but one can never have all.
The WK is a nice model and may find it's way into my display, however to me not the stat line nor the MC status is the main problem, it is the gun range. What I have deducted from the WD report it is 24" for the suncannon at best, could be less. That is ridiculous, this thing is mounted on a giant platform, it is a giant gun could it not have been 48" or at least 36"? no, 24" so the poor knight will be another CC lacking HEAVY SUPPORT unit forced into the middle of the battle instead of SUPPORTING it from the sideline.
Another thing, from the army list in the WD could be deducted that Warlocks are now HQ and no longer can be bought via a simple unit upgrade. At least listing the single Warlock bought in the HQ section suggests so.
Tyrendian
05-26-2013, 04:24 AM
Yep, it is so typical for things in an Eldar codex. This thing is supposed to be an Air superiority fighter and has Brightlances! What the heck?
I mean aircraft are all medium armoured! (AV12 best) so the lance is just an expensive useless feature. It's only useful against certain ground vehicles and most of them only against parts of their armour, talk about waste! It should have been pulsars all the way. With 6 S8 AP2 shoots on a vector dancer this thing would have been the bane of anything flying.
I still love my nightwing, it could be made a bit cheaper though.
Obviously the Falcon did not make it to dedicated transport, which is disappointing, but one can never have all.
The WK is a nice model and may find it's way into my display, however to me not the stat line nor the MC status isthe main problem, it is the gun range. What I have deducted from the WD report it is 24" for the suncannon at best, could be less. That is ridiculous, this thing is mounted on a giant platform, it is a giant gun could it not have been 48" or at least 36"? no, 24" so the poor knight will be another CC lacking HEAVY SUPPORT unit forced into the middle of the battle instead of SUPPORTING it from the sideline.
Another thing, from the army list in the WD could be deducted that Warlocks are now HQ and no longer can be bought via a simple unit upgrade. At least listing the single Warlock bought in the Q section suggests so.
@Crimson Hunter: It's already the best anti air flyer in existence, as far as i'm aware - especially with an Exarch pilot... wishing for them having three pulse lasers is just a bit over the top... I prefer it like it is anyways - 4 S8AP2 shots are enough to end most any flyer more or less reliably (with the "more or less" being a good thing - virtual auto-kills are boring!), so I'll gladly take the added flexibility the lances give me and stay balanced (and below 200pts as a side effect...)!
@Falcon: well, it is our main line battle tank (if one can speak of lines where eldar are concerned), with a bit of transport capacity added on - so I didn't expect it becoming dedicated...
@WK: in the WD batrep it used the Sun Cannon (or whatever it's called) - there's still the other option to hope for when going for longer range :-) Why not let it have a gun with short(ish) range when it's as mobile as it seems to be...
@Warlocks: I kinda suspect them to work like Necron Royal Courts - i.e. for every Farseer you can take up to X Warlocks, which may stay together as a Seer Council or split to join units as they please... would be a cool and fluffy way of doing it imo... and if anything an improvement over the old way of doing it, since it's more flexible!
Build
05-26-2013, 05:21 AM
I've had a good look through this thread but haven't seen anything related to my question. If however it has been asked then I apologize.
Are there going to be any new Howling banshees? The current ones are nice, but there's some serious potential for some very good new minis, especially an exarch/autrach equivalent.
It also occurs to me that the warp spider minis are now nearly twenty years old! (On second thoughts they might actually be 20 years old).
Grey Mage
05-26-2013, 05:27 AM
Theres nothing wrong with the Crimson Hunter, and god forbid there ever is an AV 13 flyer.. or you want to make a straffing run at ground targets- like air superiority fighters do once theyve attained air superiority- itll come in handy. I think 4 AP 2 shots is plenty beautiful, and being able to make it BS 5 for a lark is just gravy.
If the Falcon got the same treatment as the Vyper and became BS 4... then it deserves its spot in the HS section. Its the Eldar Landraider, no the Eldar Razorback IMHO.... though Id like it to be a dedicated transport for Warlock units, blessem.
Im wondering if the extra speed power gives you an assault move? That could be interestin with the Knight Titan.... but short range is a problem all eldar have. INCREDIBLE COSMICALLY POWERFUL WEAPONS..... itty bitty firing ranges.
And Im nervous about Warlocks- they could be Royal Court/Wolf Guard style, or they could be like the apothecairy units of the BA codex. Either way, I kinda prefered the unit upgrades of the current dex, and hope its an option, particularly for Wraithguard units.
Now... can we get Wraithlords as units, like C:Nids gets their Carnifexes? If so, Ill get some more Wraithlords for the first time in.... 8 years? Just so I can have my Farseer flanked by three of the big guys as they trundle across the field wreaking havoc.
Tyrendian
05-26-2013, 05:27 AM
I've had a good look through this thread but haven't seen anything related to my question. If however it has been asked then I apologize.
Are there going to be any new Howling banshees? The current ones are nice, but there's some serious potential for some very good new minis, especially an exarch/autrach equivalent.
It also occurs to me that the warp spider minis are now nearly twenty years old! (On second thoughts they might actually be 20 years old).
so far there has been no word about any possible second wave of minis, sadly... although the "Wraith-centric" character of this release alongside the Iyanden supplement *might* suggest more of that later (i.e. Aspects with Biel-Tan, bikes etc with Saim-Hann and Guardians with Ulthwe) - albeit in the far far future if at all...
Asuryan
05-26-2013, 05:27 AM
@Warlocks: I kinda suspect them to work like Necron Royal Courts - i.e. for every Farseer you can take up to X Warlocks, which may stay together as a Seer Council or split to join units as they please... would be a cool and fluffy way of doing it imo... and if anything an improvement over the old way of doing it, since it's more flexible!
I agree with you here, especially because if you look at the list he has, there are 3 "HQ" choices but only 3 troops so it wasn't a double FoC.
Also between the new video, and the WD we have learned of 5/7 of the psychic powers for the runes of battle tree. Quicken, Destructor, Embolden, Enhance, and Conceal, plus the other versions of each. and because they are almost complete copies of the 5th ed warlock powers im wondering if warlocks roll on one tree while farseer's roll on the other.
Tyrendian
05-26-2013, 05:34 AM
I agree with you here, especially because if you look at the list he has, there are 3 "HQ" choices but only 3 troops so it wasn't a double FoC.
Also between the new video, and the WD we have learned of 5/7 of the psychic powers for the runes of battle tree. Quicken, Destructor, Embolden, Enhance, and Conceal, plus the other versions of each. and because they are almost complete copies of the 5th ed warlock powers im wondering if warlocks roll on one tree while farseer's roll on the other.
yeah, I suspect they split the "trees"... although I could see farseers being allowed to take both, since in essence they are more experienced warlocks (or at least many of them will have been warlocks before)
Baron.roboto
05-26-2013, 05:43 AM
Considering a staple Footdar tactic was to fortune the Avatar, why wouldn't you be fortuning this 300pt monster with it's fantastic damage output?
I'm currently fielding a Wraithseer and intentionally use it as a fire magnet because with Fortune it can receive an inordinate amount of incoming fire, which now isn't being directed at the rest of your army - I just see the Wraithknight as the same, but even more resillient and even more dangerous to be ignored by the opponent.
cebalrai
05-26-2013, 05:48 AM
No new model for Jain Zar? :confused:
Learn2Eel
05-26-2013, 05:49 AM
No new model for Jain Zar? :confused:
Not surprising, really. GW have mostly been updating older models to Finecast or Plastic rather than re-inventing them completely.
Personally, I would just heavily convert a Howling Banshee Exarch to make my own Jain Zar. Ditto with Karandras and a few others. The only Exarchs I like are Asurmen, Maugan Ra and Baharroth. The rest look a little too old.
eldargal
05-26-2013, 05:50 AM
No new model for Jain Zar? :confused:
Not yet no, hopefully one day.
Learn2Eel
05-26-2013, 05:52 AM
The day the Phoenix Lords are re-done is the day the Chaos Space Marine characters and countless others are re-done. Though to be fair, models like Ahriman, Typhus and Lucius don't really need to be re-done as much as most other classics.
cebalrai
05-26-2013, 05:52 AM
Not surprising, really. GW have mostly been updating older models to Finecast or Plastic rather than re-inventing them completely.
Personally, I would just heavily convert a Howling Banshee Exarch to make my own Jain Zar. Ditto with Karandras and a few others. The only Exarchs I like are Asurmen, Maugan Ra and Baharroth. The rest look a little too old.
Fuegan looks good IMO. Karandras is ugly but he's ugly like a scorpion is ugly so it works for me. Jain just looks like a posessed 70s glam rocker. :(
lattd
05-26-2013, 07:38 AM
So is anyone else thinking farseer with jetbike attached to wraithknight using the conceal power to give shrouded to the farseer which means his unit get it.....
Carstens
05-26-2013, 08:00 AM
Sadly that's probably not an option, since you can't join an IC to a unit that always consists of 1. The riptide bypasses this restriction by being able to buy drones. So unless we can get wraithdrones, we're stuck using fortune/invisiblity/renew + whatever other goodies we get.
lastlostboy
05-26-2013, 08:05 AM
Wait, I think renew works.
DarkLink
05-26-2013, 08:08 AM
Theres nothing wrong with the Crimson Hunter, and god forbid there ever is an AV 13 flyer.. or you want to make a straffing run at ground targets- like air superiority fighters do once theyve attained air superiority- itll come in handy. I think 4 AP 2 shots is plenty beautiful, and being able to make it BS 5 for a lark is just gravy.
They'll probably introduce one, then make it immune to lance and melts.
You'd still get BS5 and Tank Hunters, though, which is awesome.
lattd
05-26-2013, 08:12 AM
I still havent picked up some things from the tau release, but as i like all aspect armies i will have to buy a crimson hunter....
Carstens
05-26-2013, 08:12 AM
Aye renew should work just fine, sorry if I implied otherwise.
deaddice
05-26-2013, 08:12 AM
Was reading the new white dwarf and the codex blurb talks about more attention for aspect warriors and phoenix lords then " , to name just two " .
I know this is wild wish listing / conjecture on my part however my hope is this hints to two new phoenix lords for the two aspects who don't have any.
Tyrendian
05-26-2013, 08:50 AM
Was reading the new white dwarf and the codex blurb talks about more attention for aspect warriors and phoenix lords then " , to name just two " .
I know this is wild wish listing / conjecture on my part however my hope is this hints to two new phoenix lords for the two aspects who don't have any.
one for Shininh Spears was rumored, including a name I think... but somehow for me a Warp Spider Phoenix Lord seems odd, by their very nature... the chances of him/her "surviving" without getting lost in the Warp are rather slim, and I'm sure noone wants another Draigoesque story...
Aramel
05-26-2013, 09:06 AM
From the Release Video you can make out that Destructor and Enhance are Warp Charge 1 power each and seem to be substantially the same (Destructor gains soul blaze and Enhance has a hex alternative). As an Ulthwé player, I am very curious to see how Warlocks will work now.
On the one hand, no longer being able to choose powers, having to take a psychic test and possibly fail (or worse die), and being subject to deny the witch, seems terrible. On the other, I think that there is a good chance that new rules will compensate just fine. The WD implies that the Seer Council makes farseers more powerful, which suggests that they will have the brotherhood psycher rule (maybe with the exception that they can use the farseer's leadership), and by rights should have a similar rule to Horrors, giving more warp charges depending on the number in the council. Then again, as much as the comparison pains me, Warlocks may work similarly to Heralds, with set numbers per HQ slot that can be distributed in much the same manner as the old Council (and just be regular Mastery 1 Psychers).
In order to keep in line with how the warlocks powers currently work, it should really be 1 charge per warlock. But the fact that the powers are slightly better now suggest it will most probably end up being 1 for every three. Not being able to spam destructor will hopefully be balanced with the 4-5 brand new powers they will be getting (not sure if embolden is still there, though I don't see why not).
As for farseers, in the battle report he failed to cast one power out of three. This either means very bad luck, or we lost runes of witnessing, although I think this balances with being able to cast more than he is now (still no female...anything really...). It also seemed awfully convenient that the player just so happened to roll Fortune, Guide and Doom, so I have a strong suspicions that they just decided to give the Farseer those powers just to asuage the fear that they would be gone, or completely different.
Still, I am holding out hope that Farseers may be able to choose eldar powers and only be forced to roll if selecting Divination or Telepathy (or continue to be either/or), though I admit this seems a bit over the top. In the Ipad preview there is an "artifact" item called Anath'lan's soul stone that only one Farseer/Spiritseer in the army can replace one of his weapons for, at a cost of 15 points. Being able to choose powers for a mere 15pts seems unlikely, so my thought is that it will probably work like current runes of witnessing, or perhaps make the bearer immune to perils, which while nice, is not terribly over-powered.
Arebennian
05-26-2013, 09:07 AM
the chances of him/her "surviving" without getting lost in the Warp are rather slim, and I'm sure noone wants another Draigoesque story...
Maugan Ra has done this.
Ive heard the soul stone item just reduces the warp charge rating of a power by one, at the cost of not being able to take your inv saves... sounds kinda crappy. :/
Tyrendian
05-26-2013, 10:38 AM
Ive heard the soul stone item just reduces the warp charge rating of a power by one, at the cost of not being able to take your inv saves... sounds kinda crappy. :/
yeah... that was my first thought as well, mainly due to lack of expensive powers, which might change with the 'dex, but still... anyone got an idea how to break this thing? :)
Carstens
05-26-2013, 11:18 AM
It might be worth it if your making telepath seer, best case you could end up using Invisibility, Halucinations and psychic shriek in the same turn.
Mr Mystery
05-26-2013, 11:30 AM
Ive heard the soul stone item just reduces the warp charge rating of a power by one, at the cost of not being able to take your inv saves... sounds kinda crappy. :/
Indeed it does. Appears to be a one per army affair.
And to be honest, if you sit in cover when using it, you may not need your invulnerable save!
Tyrendian
05-26-2013, 11:42 AM
Indeed it does. Appears to be a one per army affair.
And to be honest, if you sit in cover when using it, you may not need your invulnerable save!
yeah true... but: with randomly rolling for powers, there is a good chance you just spent *unknown amount of* points on something utterly without the slightest hint of a use because you got powers that cost 1 warp charge... and I would be rather surprised if the Runes of Fate contained more than maybe two warp charge 2 powers...
Maxis Lithium
05-26-2013, 12:35 PM
4123
No longer unknown costs. Now dose anyone have a comprehensive list of what each does?
Mkvenner
05-26-2013, 12:37 PM
4123
No longer unknown costs. Now dose anyone have a comprehensive list of what each does?
Where did you come across this page?
4124
Maxis Lithium
05-26-2013, 12:41 PM
4chan. I think a new page is being revealed each day in the digital version of the codex until release date. but not having my own mac product, I don't have a digital preview copy.
AM-254
05-26-2013, 12:43 PM
I wonder what will happen to Eldrad.
The whole wraithseer shtick seems highly unlikely now, (which I'm sort of relieved about since a twenty foot wraithbone construct that could potentially turn itself invisible would be too reminiscent of BA's flying dreadnoughts) as they've shown his current model leading a seer council in the most recent WD issue.
I'd be interested to find out if Eldrad's fluff will be moved forward at all, perhaps becoming an entity similar to a phoenix lord.
Rules wise I assume Eldrad will be able to use up four warp charges a turn since it appears that normal farseers will be able to use 3 now. If they keep the power repeating ability of the staff of Ulthamar then Eldrad, a normal farseer and a unit of warlock bodyguards could put out a prodigious amount of psychic dakka.
That or end up re-enacting the ending of Indianna Jones and the Temple of Doom due to my unfailing ability to roll perils of the warp evey damn time...
Tyrendian
05-26-2013, 12:45 PM
4123
No longer unknown costs. Now dose anyone have a comprehensive list of what each does?
there was one floating around somewhere... I'll try to recall as best i can - no guarantees as to accuracy though...
Spirit Stone: reduces all costs of your powers by one warp charge, but removes the invuln for the turn
Phoenix Gem: single use, when the bearer dies, center a 5" blast over him, S4AP5 or something along those lines, if that causes a wound the bearer gets back up with one wound
Long Rifle: 120" range, AP2 or 3 i believe, nothing else special that i can recall...
Wing: 48" movement in the shooting phase for the model, may not do anything else that turn i believe (maybe move regularly?)
Firesabre: melee weapon, unsure about precise profile but decent, has soul blaze and whenever soul blaze kills something it spreads to everyone in 6" on a 6+
Mantle: turns the model into a Solitaire (loses IC, gains stealth+shroud and rerolls all cover)
Shard: another melee weapon, decent stats as well, and gives Fleshbane and Instant Death in a Challenge
Mkvenner
05-26-2013, 12:52 PM
4chan. I think a new page is being revealed each day in the digital version of the codex until release date. but not having my own mac product, I don't have a digital preview copy.
It's funny because I have been checking /tg/ and have found nothing of the sort. Bugger all.
SeekingOne
05-26-2013, 12:55 PM
Theres nothing wrong with the Crimson Hunter, and god forbid there ever is an AV 13 flyer.. or you want to make a straffing run at ground targets- like air superiority fighters do once theyve attained air superiority- itll come in handy. I think 4 AP 2 shots is plenty beautiful, and being able to make it BS 5 for a lark is just gravy.
Going by the rumours, it doesn't seem to work like that...
IIRC basic Crimson Hunter just has 2 bright lances. Exarch however will have additional pulse laser AND (presumably) BS5. It's logical, as Exarchs always have better weapons in addition to better stats.
Looking at the whole picture though, it seems that an Exarch upgrade will be kind of auto-choice - unless, of course, it will be badly overpriced.
Maxis Lithium
05-26-2013, 12:59 PM
The Sniper Rifle is AP 3. But as a sniper rifle, it of course can rend.
And yea, if you miss it when it's on the front page, it's hard to find anything on /tg/. You can see this one if you look at the catalouge, and open the comic strip with the Farseer from DOW2.
Mkvenner
05-26-2013, 01:00 PM
The Sniper Rifle is AP 3. But as a sniper rifle, it of course can rend.
And yea, if you miss it when it's on the front page, it's hard to find anything on /tg/. You can see this one if you look at the catalouge, and open the comic strip with the Farseer from DOW2.
Haha I had been in Catalog View too. Clever that he hid it with a comic strip. I'll just have to redouble my efforts, sir.
Maxis Lithium
05-26-2013, 01:04 PM
I am an internet Ninja. I am skilled at many things and trawling data out of many dispret sources in a specialty. That and I'm home sick with an ear infection and strep throat. I can't hear, or talk. all I can do this weekend and for the forseeable future is paint and type.
Mkvenner
05-26-2013, 01:07 PM
Here's hoping they post the reference sheet then. A lot can be gleamed from that and certain questions can be laid to rest.
DanTheGameMan
05-26-2013, 02:21 PM
Going by the rumours, it doesn't seem to work like that...
IIRC basic Crimson Hunter just has 2 bright lances. Exarch however will have additional pulse laser AND (presumably) BS5. It's logical, as Exarchs always have better weapons in addition to better stats.
Looking at the whole picture though, it seems that an Exarch upgrade will be kind of auto-choice - unless, of course, it will be badly overpriced.
Nah, from what I've read/seen, all basic Crimson Hunters have 2 Bright Lances and 1 Pulse Laser.
The exarch gives you bs5, the ability to swap out the Bright Lances for Star Cannons, and then whatever awesomeness that are his, as of yet, unknown Exarch powers.
privatepeters
05-26-2013, 03:01 PM
Anybody else curious what holo-fields do now?
lastlostboy
05-26-2013, 03:20 PM
It is 15 points like the Tau thingy.
I bet it does the same.
+1 Cover.
Chosen One
05-26-2013, 03:21 PM
Someone said +1 to cover saves.
privatepeters
05-26-2013, 03:27 PM
It is 15 points like the Tau thingy.
I bet it does the same.
+1 Cover.
Cool. Must've missed it. Thanks
Tyrendian
05-26-2013, 03:35 PM
Someone said +1 to cover saves.
*sigh* while certainly not bad, that's just boring... was hoping for something funky...
Mkvenner
05-26-2013, 03:55 PM
I think it's interesting that a Solitaire can be made. Combined with the Special Wings and a Fusion gun. It could be hilarious. Albeit expensive and not competitive.
Koremu
05-26-2013, 03:56 PM
It is 15 points like the Tau thingy.
I bet it does the same.
+1 Cover.
I wonder if you can put that on a Wraithknight...
Tyrendian
05-26-2013, 03:58 PM
I wonder if you can put that on a Wraithknight...
i doubt it... being a vehicle upgrade and all...
Mkvenner
05-26-2013, 04:55 PM
Instead, throw it on War Walkers, cast Conceal, and put a unit of Wraithguard in front as bubble wrap near an objective or hide them in terrain. That's what, a 3+ cover save?
Archon Charybdis
05-26-2013, 05:00 PM
Instead, throw it on War Walkers, cast Conceal, and put a unit of Wraithguard in front as bubble wrap near an objective or hide them in terrain. That's what, a 3+ cover save?
It would be 2+, though I'm pretty sure Conceal is cast only on the psyker himself.
Mkvenner
05-26-2013, 05:07 PM
That's true. Looks like it will have to be a Telepathy (Invisibility) roll. It says that Eldar can learn powers from Divination, Telepathy, and Fate/Battle as a Farseer or Warlock respectively.
Was hoping Conceal could be cast on a unit. Maybe Seer Councils will function like Wolf Guard in that they can break off and join a certain list of units. Sadly, they would still not be able to join War Walkers due to them being Vehicle Squadrons.
Seph V.
05-26-2013, 08:58 PM
Anyone else but me wishing that Eldar would be one of the few races able to reroll their psyker chart abilities or be able to pick them?
I dont know, as one of the most powerful psykers in the galaxy, I would figure this would be right up their ally.
Mkvenner
05-26-2013, 09:05 PM
There was a rumoured 30pt item that allows the psyker to choose their powers.
Andrea Florio
05-26-2013, 09:10 PM
There was a rumoured 30pt item that allows the psyker to choose their powers.
If it's true it will be mandatory...
SeekingOne
05-26-2013, 09:10 PM
Any info on what Crystal Targetting Matrix does?
Mkvenner
05-26-2013, 09:17 PM
Supposedly it was a move after they shoot. Not sure atm.
Seph V.
05-26-2013, 09:36 PM
There was a rumoured 30pt item that allows the psyker to choose their powers.
That would be great! Is abit high, but for a promised power of your choosing, just so much yes.
daboarder
05-26-2013, 09:38 PM
That would be great! Is abit high, but for a promised power of your choosing, just so much yes.
Having played in the age of 3rd and 4th ed eldar, 30pts is about what I'd expect for them to get those damned things back.
Maxis Lithium
05-26-2013, 09:58 PM
There was a rumoured 30pt item that allows the psyker to choose their powers.
It could be a piece of wargear or a special rule that isn't a relic. No idea as of yet.
If anyone has the Ibook version pre-purchase, please double check to see if it has updated today with more information. that will confirm weather GW is adding a new teaser each day before relsease.
SeekingOne
05-26-2013, 10:05 PM
Supposedly it was a move after they shoot. Not sure atm.
I certainly know what it was :) In 3rd edition codex it allowed a vehicle to shoot at any point during the move. So you could make a 12" move in the movement phase in the following way: move 6" from behind a los-blocker, fire, then use the remaining 6" to get back behind los-blocker. It used to make Vypers actually viable... The question, however, is what it is now.
Well, since we're technically still in the rumour-crunching stage, some speculation is in order (lol)
We know that Eldar foot units are (likely) getting an ability to combine shooting and running ("Battle Focus" or something like that). Vehicles also have an equivalent of Run move, which is moving Flat Out. So, the first guess that most naturally springs to mind is that CTM probably gives a vehicle a capability similar to "Battle Focus" - i.e. a vehicle can still shoot before or after it moved Flat Out. That would be seriously cool on Falcons, as they, when equiped with CTM combined with Holo-fields that (supposedly) give +1 cover, would be zooming around under constant 3+ jink save. It won't be nearly as broken as the 4th ed. SMF+holo combination, but still, sadly, sounds too good for GW to actually give us. This leads me to the next suggestion - that there could be some extra limitation imposed, like fire only 1 weapon, or fire only snapshots. While fire just 1 weapon still sounds interesting, snapshots do not sound interesting at all - not for +25 pts at any rate.
That was a guess based on what the CTM used to be. However, it certainly might be something else entirely. The next most natural guess, I believe, is that it may be the item that gives Skyfire/Interceptor rule. Or perhaps something more weird, like the Tau bit that allows firing snapshots at BS2. Can't wait to see... :)
Mkvenner
05-26-2013, 10:29 PM
It could be a piece of wargear or a special rule that isn't a relic. No idea as of yet.
Well besides the relics I am sure there are going to be specific options for HQs to take as well. Runes of Warding or something similar, while Autarchs could have the rest of the armory to their liking. I'm really hoping they did something neat with Autarchs to make them viable. Otherwise it's going to be between SCs, Farseer, and Spiritseer.
I certainly know what it was :) In 3rd edition codex it allowed a vehicle to shoot at any point during the move. So you could make a 12" move in the movement phase in the following way: move 6" from behind a los-blocker, fire, then use the remaining 6" to get back behind los-blocker. It used to make Vypers actually viable... The question, however, is what it is now.
Well, since we're technically still in the rumour-crunching stage, some speculation is in order (lol)
We know that Eldar foot units are (likely) getting an ability to combine shooting and running ("Battle Focus" or something like that). Vehicles also have an equivalent of Run move, which is moving Flat Out. So, the first guess that most naturally springs to mind is that CTM probably gives a vehicle a capability similar to "Battle Focus" - i.e. a vehicle can still shoot before or after it moved Flat Out. That would be seriously cool on Falcons, as they, when equiped with CTM combined with Holo-fields that (supposedly) give +1 cover, would be zooming around under constant 3+ jink save. It won't be nearly as broken as the 4th ed. SMF+holo combination, but still, sadly, sounds too good for GW to actually give us. This leads me to the next suggestion - that there could be some extra limitation imposed, like fire only 1 weapon, or fire only snapshots. While fire just 1 weapon still sounds interesting, snapshots do not sound interesting at all - not for +25 pts at any rate.
That was a guess based on what the CTM used to be. However, it certainly might be something else entirely. The next most natural guess, I believe, is that it may be the item that gives Skyfire/Interceptor rule. Or perhaps something more weird, like the Tau bit that allows firing snapshots at BS2. Can't wait to see... :)
Haha who knows. I was just regurgitating what I have been reading between all of the rumour forums. Could have been a misread on my part. Though I will stand up for myself and say I have a rather excellent memory. (;
As for Crystal Targeting Matrix, it's the most expensive vehicle upgrade listed in the preview so it has to do something decent to warrant such a hefty price tag.
Lexington
05-26-2013, 10:30 PM
If anyone has the Ibook version pre-purchase, please double check to see if it has updated today with more information. that will confirm weather GW is adding a new teaser each day before relsease.
Not from the looks of it. Just deleted and re-downloaded the whole thing, no changes.
zenBen
05-27-2013, 03:35 AM
Where did you come across this page?
4124
Well played sir! But wouldn't it be "Where did you come acrossh thish page?"
Eldur
05-27-2013, 08:13 AM
Just a week from getting the new codex, but with all the information we have right now, I see there will be a lot of possible lists, specially if the Autarch paths unlock Aspects into troops. With that, and the Spiritseers making wraithguard troops also, the posibilities are huge. Ulthwé lists? Guardians backed by seers with councils and the rest of the list either aspect troops, vehicles or wraiths. Biel-Tan? Autarchs with aspect troops, backed with Guardians and the rest, Iyanden? Spiritseers and lots of wraiths. Alaitoc? Illic, rangers and whatever else you want. Black library? Seers, wraiths and Harlequins. Saimhann? It was viable before, now the same or even better if vehicles and guardians get BS4. Yme-Loc? You have titans now :) I expect a lot of potential everywhere in the codex.
Tyrendian
05-27-2013, 08:33 AM
Just a week from getting the new codex, but with all the information we have right now, I see there will be a lot of possible lists, specially if the Autarch paths unlock Aspects into troops. With that, and the Spiritseers making wraithguard troops also, the posibilities are huge. Ulthwé lists? Guardians backed by seers with councils and the rest of the list either aspect troops, vehicles or wraiths. Biel-Tan? Autarchs with aspect troops, backed with Guardians and the rest, Iyanden? Spiritseers and lots of wraiths. Alaitoc? Illic, rangers and whatever else you want. Black library? Seers, wraiths and Harlequins. Saimhann? It was viable before, now the same or even better if vehicles and guardians get BS4. Yme-Loc? You have titans now :) I expect a lot of potential everywhere in the codex.
I do sincerely hope guardians don't get BS4! Vehicles fine, they are piloted by more or less professionals i guess, but why would a baker (to use the vintage Spartan term^^) have the BS of a highly trained Stormtrooper, or better still, a Spess Mehreeeen? that would just feel very wrong to me... also, BS4 is certainly not what Guardians need... just keep them BS3 and make them cheaper (like Guardsmen cheap - the latter have a better gun to balance our higher I and LD) and they will... well maybe not downright useful, but almost usable i guess :) cheap scoring bodies to support the rest of the army with a gun or two while the Spartans - eh Aspect Warriors do the dirty work.
Finnegan
05-27-2013, 08:51 AM
[...] and make them cheaper (like Guardsmen cheap - the latter have a better gun to balance our higher I and LD) [...] cheap scoring bodies [...]
Cheap scoring bodies??? C'mon, eldar value life of their race, they should not be cheap cannon fodder... :/
Guardians should stay at WS/BS3, that's OK, but should have better armour (4+, like Tau Fire Warriors?) or/and weapons with longer range (lasblasters? Low S but 24'' is quite balanced), even if their point cost would go up to, say... 9pts, like Kabalite Warriors...? (our dark cousins still have better weapon options and combat stats, anyway)
IronZOGZ
05-27-2013, 09:04 AM
Just a week from getting the new codex, but with all the information we have right now, I see there will be a lot of possible lists, specially if the Autarch paths unlock Aspects into troops. With that, and the Spiritseers making wraithguard troops also, the posibilities are huge. Ulthwé lists? Guardians backed by seers with councils and the rest of the list either aspect troops, vehicles or wraiths. Biel-Tan? Autarchs with aspect troops, backed with Guardians and the rest, Iyanden? Spiritseers and lots of wraiths. Alaitoc? Illic, rangers and whatever else you want. Black library? Seers, wraiths and Harlequins. Saimhann? It was viable before, now the same or even better if vehicles and guardians get BS4. Yme-Loc? You have titans now :) I expect a lot of potential everywhere in the codex.
Not sure if this has been mentioned yet - was reading through the WD batrep again and noticed the (not Eldrad!) Farseer had 4 psychic powers! He casts Quicken, Fortune, and Guide in the first turn (p 60) and then uses Doom and Fortune in turn 3 (p 64).
I wanted to close out by mentioning that Ulthwe actually uses almost no Aspects - they are heavily reliant on the Path of the Seer to offset their Black Guardian force, but tend to eschew more specialization. That's why I'm most excited about potential vehicle BS 4 - getting us closer to the (so tragically retconned) Ulthwe Strike Force list again!
Learn2Eel
05-27-2013, 09:05 AM
Hasn't it been confirmed that Guardians are six points a pop? If that holds true, and given the buff to their shuriken catapults (even if it isn't the one we all wanted) they sound like a very decent choice now. Wait and see I guess.
Eldur
05-27-2013, 09:06 AM
The fluff of guardians is that they are not Aspect Warriors, they are FORMER Aspect Warriors, leaving that Path and going somewhere else (Path of Artificers, Path of Poets, or others), so they share the same experience as Warlocks in war (without the psychic powers obviously), and so they join war when they are required by the Craftworld war council (Autarchs+Seers), and share the War Mask (Khaine battle trance) with both Warlocks and Aspect warriors. They are not like farmers joining the army.
Hence, I wouldn't be surprised if they get BS4 or even WS4 in the case of assault guardians.
Tyrendian
05-27-2013, 09:08 AM
Not sure if this has been mentioned yet - was reading through the WD batrep again and noticed the (not Eldrad!) Farseer had 4 psychic powers! He casts Quicken, Fortune, and Guide in the first turn (p 60) and then uses Doom and Fortune in turn 3 (p 64).
at least some, if not all of our powers have two "modes" - so no he was not Mastery Level 4 :)
IronZOGZ
05-27-2013, 09:15 AM
at least some, if not all of our powers have two "modes" - so no he was not Mastery Level 4 :)
Oh snap! You are totally right. When the batrep didn't write the power as "blessing/malediction" I forgot some of the powers are MTG split cards. But which of those powers are paired?! Guide is the primaris power and actually doesnt have two modes (WD p 21). So is Doom is a malediction where Quicken and Fortune are blessings, and he didn't use Quicken the same turn he used Doom, so is that the pair? Seems like a strange combo. Or perhaps Doom/Fortune is the pair and you're allowed to cast both halves of the power in the same turn?
Learn2Eel
05-27-2013, 09:15 AM
Those are four unique powers.....I can't imagine Doom being the other side of either Guide or Quicken. It would make sense for Doom to be the other side of Fortune, but then, the Farseer used both in the same turn so that doesn't work. Well, looking at the army list the Farseer was mastery level three, but it is possible that they have a way of gaining an extra power - perhaps even a "Loremaster" upgrade similar to Fantasy?
IronZOGZ
05-27-2013, 09:17 AM
Those are four unique powers.....I can't imagine Doom being the other side of either Guide or Quicken. It would make sense for Doom to be the other side of Fortune, but then, the Farseer used both in the same turn so that doesn't work.
That will be the question - can you "fuse" the power and cast both?!
Learn2Eel
05-27-2013, 09:18 AM
From what I saw of the cards, I think the answer is no; it has separate effects based on what unit it is cast on as far as I can tell, but I may be wrong.
Sersis
05-27-2013, 09:20 AM
Those are four unique powers.....I can't imagine Doom being the other side of either Guide or Quicken. It would make sense for Doom to be the other side of Fortune, but then, the Farseer used both in the same turn so that doesn't work. Well, looking at the army list the Farseer was mastery level three, but it is possible that they have a way of gaining an extra power - perhaps even a "Loremaster" upgrade similar to Fantasy?
If I am not mistaken the Quicken spell in the report was not on the Farseer, but on on the Warlock who was with him in the unit of Wraithblades.
Tyrendian
05-27-2013, 09:26 AM
If I am not mistaken the Quicken spell in the report was not on the Farseer, but on on the Warlock who was with him in the unit of Wraithblades.
that might be it too... oh and welcome to our illustrious bunch of madmen/women on the forums! :D
Learn2Eel
05-27-2013, 09:26 AM
Ah, good catch. My bad.
Sersis
05-27-2013, 09:36 AM
that might be it too... oh and welcome to our illustrious bunch of madmen/women on the forums! :D
Thank you)
I also have a feeling that Warlocks will only be allowed to pick spells from Runes of Battle, while Farseers - from Runes of Fate.
Eldur
05-27-2013, 09:40 AM
As far as I know, Guide, Doom and Fortune belong to Runes of Fate, and this powers haven't got a double effect. But if he also has quicken then it's 4 powers rolled (oh he doesn't it was the warlock. nevermind)
Talking about that, let me check which are the powers..
If I recall correctly, Runes of Battle are Conceal/Reveal; Destructor/Renew; Embolden/Horrify; Enhance/Drain; Quicken/Slow(?), and the other 2 I'm not sure.
Runes of Fate would be Guide, Execute(?), Fortune, Doom... and I don't know more of them.
Does someone remember all the powers that have been seen untill now?
Redemption
05-27-2013, 09:46 AM
Keep in mind that the number of powers you can roll for isn't always directly related to the Psyker's Mastery Level, there are plenty of cases were you can get more powers than your Mastery Level.
AM-254
05-27-2013, 10:14 AM
Five minutes with a magnifying glass and the new issue of white dwarf shows that the two example "runes of battle" cards specifically refer to the caster being a warlock in the wording, whilst the "Runes of Fate" cards refer to farseers.
Bit of a shame really as I rather enjoyed that bit in Path of the Seer where one of the Farseers engulfs a squad of orks in a serpent of flame.
*Also, I don't know if I missed this earlier but Fire Dragons appear to have increased in points cost whilst the Exarch is slightly cheaper and the firepike is more expensive. On the upside they now have 3+ saves and this "Battle Focus" rule should make Waveserpent/Fire Dragon suicide runs a fairly spectacular sight.
Eldur
05-27-2013, 11:30 AM
I guess that if Runes of Batte -the Warlock table- have 2 effects for each power is to compensate for Warlocks being Mastery level 1 (and probably rolling only for 1 time each battle). This will lead to further planification between rolling for powers and deploying each warlock within the army, because not all powers will be of use depending on the situation. The primaris power being Conceal gives the Warlock a deffensive role in most cases. It also gives a way to compensate for the lack of Night Vision with Reveal, on the other side... I hope we can use them as Independent Characters, as with the Crypteks and Lords from Necrons. If not, 2 or 3 Conceals in the same Council will be kind of a waste...
muttoneer
05-27-2013, 11:50 AM
Just looking at the rumors, it seems to me that the guardian jetbike + warlock combination got a little stronger (although we haven't seen other options or points values) with the pseudo-rending shurikens and a 3+/4++ cover with conceal and jink (3++ when turboboosting).
Redemption
05-27-2013, 12:22 PM
Just looking at the rumors, it seems to me that the guardian jetbike + warlock combination got a little stronger (although we haven't seen other options or points values) with the pseudo-rending shurikens and a 3+/4++ cover with conceal and jink (3++ when turboboosting).
Assuming Warlocks and/or Farseers can still be mounted on Jetbikes, of course.
cebalrai
05-27-2013, 12:40 PM
Assuming Warlocks and/or Farseers can still be mounted on Jetbikes, of course.
Just modeled a Farseer and six Jetlocks, if I can't use them I will be absolutely furious.
BigGrim
05-27-2013, 12:58 PM
Just modeled a Farseer and six Jetlocks, if I can't use them I will be absolutely furious.
Same position though I have 2 Farseers and 12 Warlocks.
Mkvenner
05-27-2013, 01:25 PM
Well played sir! But wouldn't it be "Where did you come acrossh thish page?"
I thought it would be better to have people read it themselves in his voice. (;
muttoneer
05-27-2013, 01:35 PM
Same position though I have 2 Farseers and 12 Warlocks.
Well, we know that autarchs will still be able to take jetbikes. I don't see them taking the option away from the psykers, but anything is possible.
cebalrai
05-27-2013, 02:47 PM
There's a Wraithknight on the cover of the Eldar Codex. The 2006 one. No joke. :)
Kyban
05-27-2013, 03:25 PM
There's a Wraithknight on the cover of the Eldar Codex. The 2006 one. No joke. :)
I think it's just a wraithlord and titan, no wraithknight...
D6Damager
05-27-2013, 03:36 PM
Cheap scoring bodies??? C'mon, eldar value life of their race, they should not be cheap cannon fodder... :/
I don't see it as cheap cannon fodder. I see it as because the Eldar are so few EVERYONE has to fight in order to survive...even the civilians.
Vdor103
05-27-2013, 03:49 PM
Pics pics pics
Trystis
05-27-2013, 04:21 PM
I think it's just a wraithlord and titan, no wraithknight...
It looks like a wraith knight to me. Arm and shoulder mounted guns, same chest and head.
Kyban
05-27-2013, 04:34 PM
It looks like a wraith knight to me. Arm and shoulder mounted guns, same chest and head.
Different head and back "fins" and I don't see the shoulder mounted guns, are you talking about the one on the left? It doesn't seem to match anything really but does seem kind of similar to a wraithknight but more like a titan with a wraith head.
Lexington
05-27-2013, 05:52 PM
It looks like a wraith knight to me. Arm and shoulder mounted guns, same chest and head.
Pretty sure it's an exaggerated Wraithlord. Remember, there was quite a lot of "bigger-ifying" in that era's books - check out some of the two-page art plates in the 5th Edition rulebook. ;)
Grey Mage
05-27-2013, 07:01 PM
Given the angle of the picture, its not even all that exaggerated.
Sonikgav
05-27-2013, 07:45 PM
http://www.youtube.com/watch?v=8vbd3E6tK2U
Think this just about Sums up the difference between the two 'Wraith Constructs' on the old cover.
Sonikgav
05-27-2013, 07:46 PM
Stupid double posting
Learn2Eel
05-27-2013, 08:25 PM
Fritz40k apparently has the PDF for the Eldar codex, but his hints as to its location have so far proved to be inaccurate. I'll update here if I find it (but I refuse to link it, as I don't want to get BoLS into trouble). It seems that he may have confused it with a fan-made codex.
DarkLink
05-27-2013, 08:36 PM
There's a Wraithknight on the cover of the Eldar Codex. The 2006 one. No joke. :)
That's a Wraith-something. I doubt in 2006 they were thinking, 'OK, we've got this Wraithknight thing, but we haven't been able to finalize the model and rules so we'll just leave it on the cover'. More likely they just drew a vauge oversized Wraithlord because it looked Eldar-y, and then later the Eldar-y looking Wraithknight just happened to be pretty similar, or maybe they drew some inspiration from the cover. Really, it's just as likely that it's one of their other Titans with arm-mounted weapons. It's cool that it's there, but I wouldn't get all excited about how prophetic GW's cover art is or something like that.
SeekingOne
05-27-2013, 09:26 PM
The fluff of guardians is that they are not Aspect Warriors, they are FORMER Aspect Warriors, leaving that Path and going somewhere else (Path of Artificers, Path of Poets, or others), so they share the same experience as Warlocks in war (without the psychic powers obviously), and so they join war when they are required by the Craftworld war council (Autarchs+Seers), and share the War Mask (Khaine battle trance) with both Warlocks and Aspect warriors. They are not like farmers joining the army.
Hence, I wouldn't be surprised if they get BS4 or even WS4 in the case of assault guardians.
This.
Yes, guardians don't receive so much martial training as standing Aspect warriors, but they do have the experience. So they may not be I5 or Ld9, but WS3 BS4 for Defenders or WS4 BS3 for Storm looks absolutely justified by fluff to me.
Chair126
05-27-2013, 09:41 PM
kirbys just posted points and special rules for the wargear/vehicle upgrades
http://www.3plusplus.net/forum/viewtopic.php?f=30&t=2430
Maxis Lithium
05-27-2013, 09:56 PM
From 3++
Warlocks are now WS4 BS4 S3 T3 W2 I5 A1 Ld8 Sv-
Psyker Lvl 1
Fleet
Witchblades
...
Spiritseers have Witchstaves, which may be a new type of weapon.
2 wounds is very interesting, but they kind of need it if they're rolling for psych now, rather then auto-casting.
Mkvenner
05-27-2013, 10:00 PM
From 3++
2 wounds is very interesting, but they kind of need it if they're rolling for psych now, rather then auto-casting.
Oh that sweet justice. Called them as 2W from the Codex page on their damned website and so many were like, "NOOO IT'S A 1!" It feels so good. Feeding off their pain, just like the Dark Kin.
Oh that sweet justice. Called them as 2W from the Codex page on their damned website and so many were like, "NOOO IT'S A 1!" It feels so good. Feeding off their pain, just like the Dark Kin.
Casting with Ld.8....
Darge
05-27-2013, 10:07 PM
Fritz40k apparently has the PDF for the Eldar codex, but his hints as to its location have so far proved to be inaccurate. I'll update here if I find it (but I refuse to link it, as I don't want to get BoLS into trouble). It seems that he may have confused it with a fan-made codex.
Where'd he talk about this? I didn't see it on his site?
Mkvenner
05-27-2013, 10:09 PM
Casting with Ld.8....
Point? They are prolly going to end up as 40pts and able to break off just like Wolf Guard. It's not like they are casting really important powers like Invisibility or anything from Divination/Fate.
Just them trying to cast Conceal is fine for me.
Maxis Lithium
05-27-2013, 10:18 PM
8 means you'll have a relyable caster, but who will still failed roughly 30% of the time. Not perfect, but given the number of them that will likely to be seen in any given army? Acceptable.
lilcanich
05-27-2013, 10:20 PM
Casting with Ld.8....
Does anyone else smell Brotherhood of Psykers on this one?
Maxis Lithium
05-27-2013, 10:26 PM
I thought that was already confirmed. The Warlock unit will have Brotherhood, I'm farily sure of it. It was said that they would also be able to help a farseer cast some how.
Mkvenner
05-27-2013, 10:35 PM
A Seer Council may have Brotherhood of Psykers, but I don't think so.
eldargal
05-27-2013, 10:45 PM
Some pictures from the GW blog:
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3230079a_2.jpg
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3230078a_1.jpg
Also sculptor breakdown:
This is the complete list:
Wraithknight: Samir Battistotti, Jes Goodwin, Tom Walton
Wraithfighter / Crimson Hunter: Ed Cottrell, Jes Goodwin
Wraithguards/blades: Jes Goodwin, Oliver Norman
plastic Farseer: Jes Goodwin
Spiritseer: Mike Fores
Illic Nightspear: Edgar Ramos
Iyanden colours look so good. Why does yellow have to be so hard to paint? :(
Bigred
05-27-2013, 11:23 PM
OP updated with weekend latest:
Dragons, and Wargear 5-28-2013
FIRE DRAGONS
Fire Dragon WS 4 BS 4 S 3 T 3 W 1 I 5 A 1 Ld 9
Fire Dragon Exarch WS 5 BS 5 S 3 T 3 W 1 I 6 A 2 Ld 9
Wargear:
Heavy Aspect Armor (3+)
Fusion Gun
Melta Bombs
Special Rules:
Ancient Doom
Battle Focus
Fleet
- 5 Dragons 110 points
Options
up to 5 more at 22/model
1 Exarch upgrade 10
Exarch may take Dragon's Breath Flamer for free or Firepike 15pts
Exarch may take up to two of the following exarch powers:
-Iron Resolve 5pts
-Crushing Blow 10pts
-Fast Shot 10pts
May use a Wave Serpent as a Dedicated Transport.
WARLOCKS
WS4 BS4 S3 T3 W2 I5 A1 Ld8 Sv-
Psyker Lvl 1
Fleet
Witchblades
REMNANTS OF GLORY
Shard of Anabis: combat weapon, +2S Ap- Rending, Vauls Work.
Vauls Work = bearer has fearless, In challenge bearer has Fleshbane and Instant Death
FireSabre: combat weapon, +1S ap 3 Soulblaze, Wildfire
Wildfire; whenever soulblaze inflicts an unsaved wound it arcs to all units within 6 on the roll of a 6
Spirit Stone of Anath'lan: Allows a Psyker to reduce the cost of a power by 1 warp charge to a minimum of 1, If he does it he can't use the Runic armour's Invunerable save.
Long Rifle: 120" Sx Ap 3 Heavy 1 Sniper
Mantle of the Laughing God: IC loses IC rule but gains Hit and Run, Shrouded and stealth and can reroll failed cover saves
Faolchu Wings: Run up to 48" in the shooting phase, can't shoot, charge into combat or cast shooting psychic powers. reroll failed cover saves until the next turn
Phoenix Gem: When model dies roll a d6, on a 2+ place a large blast marker centred over the model, All units take a number of hits equal to the number of models under the template, a S4 Ap5/3, any unsaved wounds and the model gets back up on one wound, this is a one use only thing.
VEHICLE UPGRADES
Ghostwalk Matrix (in a squad this one is on all or none)
Spirit Stones
Holo-fields
Star Engines
Vectored Engines
Crystal Targeting Matrix (Basically fire one weapon first to get a hit that will twin-link the rest of the models weapons at the target)
Shuriken Weapons
Bladestorm rule - auto-wounds on a roll to wound of a 6 with AP2. Ranges unchanged.
Vdor103
05-27-2013, 11:38 PM
This may be nothing, but downloaded the Altar of War: Eldar sample and in the glossary found this:
4127
And then this...
4128
And two more juicy ones...
4129
4130
Redemption
05-28-2013, 12:41 AM
I assume the Flank Attack and Warriors of Khaine/Drawing Back from the Brink are scenario specific rules rather than something they'll always have.
Kamin_Majere
05-28-2013, 12:54 AM
Ouch never being able to keep your distance from the enemy will suck at times if the warrior of khaine rules are always in effect. Its positives tend to out weigh its negatives, but for the shooty aspects its going to be rough.
Other than that those are pretty interesting for special rules, but they do look to be scenario specific (though who know we might have some awesome outflanking assaults :) )
I still relatively like the wraith knight... but why in the name of Isha do they have to put so many spirit stone bubbles on the fins, its going to take forever to sand all of those off
Taldaneth
05-28-2013, 12:58 AM
Shuriken Weapons
Bladestorm rule - auto-wounds on a roll to wound of a 6 with AP2. Ranges unchanged.
Unchanged range? Please say it aint so!
daboarder
05-28-2013, 12:58 AM
This may be nothing, but downloaded the Altar of War: Eldar sample and in the glossary found this:
4127
And then this...
4128
And two more juicy ones...
4129
4130
for now I'm calling bull****, doesn't read like a GW rule, except the parts that are in the BRB
Caldera02
05-28-2013, 12:59 AM
This may be nothing, but downloaded the Altar of War: Eldar sample and in the glossary found this:
4127
And then this...
4128
And two more juicy ones...
4129
4130
Wow, even though i would like to play eldar, that last one must be a hoax cause wow.....my webway army would cry :(
eldargal
05-28-2013, 01:07 AM
Given the source I would assume they are scenario specific rules.
DarkLink
05-28-2013, 02:15 AM
I couldn't see GW requiring you to carry around a mug with your army.
Tzeentch's Dark Agent
05-28-2013, 02:19 AM
OP updated with weekend latest:
Dragons, and Wargear 5-28-2013
I knew all that on Friday, I really should post it here when I find it out. :p
Kamin_Majere
05-28-2013, 02:30 AM
I couldn't see GW requiring you to carry around a mug with your army.
but if they do then they can sell the exclusive Eldar mug... plus when you arent using it, it makes a convenient place to store the scotch :)
DrLove42
05-28-2013, 02:33 AM
Those must be for some special scenarios. There is a scenario eBook after all!
Cap'nSmurfs
05-28-2013, 03:37 AM
The altar of war stuff are clearly scenario special rules, not army special rules. Calm down.
IridianBlade
05-28-2013, 04:01 AM
No changes to Shuriken Weapon range? So the fragile guardians still have to stay in melee charge range to shoot? I hope that's not true..
cebalrai
05-28-2013, 04:11 AM
Exarchs only get one attack now???
Kamin_Majere
05-28-2013, 04:21 AM
Exarchs only get one attack now???
no that was a typo, if you look at the profile that is listed they still have 2
cebalrai
05-28-2013, 04:22 AM
no that was a typo, if you look at the profile that is listed they still have 2
Whew.
Bitrider
05-28-2013, 04:27 AM
but if they do then they can sell the exclusive Eldar mug... plus when you arent using it, it makes a convenient place to store the scotch :)
..and if it is painted Saim-Hann colors you get +1" on shuriken range...
lastlostboy
05-28-2013, 04:45 AM
..and if it is painted Saim-Hann colors you get +1" on shuriken range...
Because the shuriken of Saim-Hann fly faster!
eldargal
05-28-2013, 07:07 AM
Wing droopage on the flyer doesn't seem as pronounced on the newer pictures:
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3250298a_99120104032_HemlockWraithfighter02_873x6 27.jpg
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3250273a_99120104032_CrimsonHunter02_873x627.jpg
Defenestratus
05-28-2013, 07:11 AM
Wing droopage on the flyer doesn't seem as pronounced on the newer pictures:
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3250298a_99120104032_HemlockWraithfighter02_873x6 27.jpg
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3250273a_99120104032_CrimsonHunter02_873x627.jpg
Nothing a heat gun can't fix.
Mr Mystery
05-28-2013, 07:13 AM
Also, could just be a WD word mangle, but seems only an Exarch can upgrade to the Starcannons....
eldargal
05-28-2013, 07:16 AM
Nothing a heat gun can't fix.
I like it personally. I've used a heat gun to reshape plastic before but nothing in kit form like this, wonder if it works or warps and looks horrid?
Redemption
05-28-2013, 07:18 AM
Aye, I was hesitant of the new flyers at first, but the more I see them, the more I love them. Really the only thing I still find a slight downer is the missing pronged nose all the other Eldar vehicles have. The current nose looks somewhat like a duck's bill, especially with those two small holes in it looking like nostrils. But alas, it can be overlooked for its general awesomeness. :)
Defenestratus
05-28-2013, 07:22 AM
Aye, I was hesitant of the new flyers at first, but the more I see them, the more I love them. Really the only thing I still find a slight downer is the missing pronged nose all the other Eldar vehicles have. The current nose looks somewhat like a duck's bill, especially with those two small holes in it looking like nostrils. But alas, it can be overlooked for its general awesomeness. :)
Cutting out the middle of the bill would look just fine. I'm also thinking of casting the nose of one of my nightwings to "graft" it onto one of these. Its in need a nosejob :P
Maxis Lithium
05-28-2013, 07:25 AM
Might have a live one. From 4chan again
Ok guy i got the book again daemons. However i have to go to work. Will post in around 9-10 hours. However here is the warlord chart
1. One use. In the own shooting or assault phase all units within 12" reroll failed to wound rolls of 1
2. One use. in the enemy shooting phase. All friendly units within 12" get the + 1 on cover usr. forgot how its spelled in english.
3. The warlord and his unit has +1 on its run move
4. The warlord rerolls failed saves of 1.
5.the warlord has the split fire special rule.
6. Allied eldar units wont scatter within 6" around the warlord
eldargal
05-28-2013, 07:28 AM
Meh, given that the previous Warlord chart on 4chan was made up I'll wait until someone reliable on a forum that isn't the arse of the internet gets a copy of the book before I believe anything.
Bitrider
05-28-2013, 07:39 AM
Nothing a heat gun can't fix.
I really really like the flyers. Reminds of the SR-71. (I am also a huge fan of adverbs... not really)
Defenestratus
05-28-2013, 07:41 AM
I really really like the flyers. Reminds of the SR-71. (I am also a huge fan of adverbs... not really)
The SR-71 had no droopy wings. In fact the only thing that this thing has in common with the blackbird is the delta wing, and MAYBE the nacelle arrangement.
bfmusashi
05-28-2013, 07:48 AM
The SR-71 had no droopy wings. In fact the only thing that this thing has in common with the blackbird is the delta wing, and MAYBE the nacelle arrangement.
When at rest the SR=71's wings slope slightly downward off the nacelles. I had to pull up my photos from Udvar Hazy to double check.
Chosen One
05-28-2013, 07:48 AM
Meh, given that the previous Warlord chart on 4chan was made up I'll wait until someone reliable on a forum that isn't the arse of the internet gets a copy of the book before I believe anything.
I think this one seems much more viable than the last one. Hatred (DE) just makes sense vs. one army - totally crap for a warlordtrait...
This one is much more Eldar-like I think :)
Although we didn't know if it's really true. But we are so close to the Codex, I think we can get some good news soon!
sephiroth0050
05-28-2013, 07:52 AM
I do sincerely hope guardians don't get BS4! Vehicles fine, they are piloted by more or less professionals i guess, but why would a baker (to use the vintage Spartan term^^) have the BS of a highly trained Stormtrooper, or better still, a Spess Mehreeeen? that would just feel very wrong to me... also, BS4 is certainly not what Guardians need... just keep them BS3 and make them cheaper (like Guardsmen cheap - the latter have a better gun to balance our higher I and LD) and they will... well maybe not downright useful, but almost usable i guess :) cheap scoring bodies to support the rest of the army with a gun or two while the Spartans - eh Aspect Warriors do the dirty work.
If you read the Eldar path books. Just because a Eldar is baking or Painting, does not mean they have not walked the Path of a Warrior before. I think having BS4 would be totally plausible, they are already a very nimble and clam race why would they not have steady hands.
eldargal
05-28-2013, 07:54 AM
Yep, it's not really a stretch to think the average trained Guardian with targeting systems in a vehicle could have BS4.
BatMarine
05-28-2013, 08:03 AM
The warlord traits are actually posted by the same guy that did leaks on the Chaos Codex. And realistically, arse of the internet or not, 4 chan is where most of those leaks actually get out because they don't get shut down as easy as other places. More than that, there was actually a guy claiming he had a copy and they quickly rooted him out. Sure they can cause trouble for people, but this is something they want too, so if they're going with it, it just might be worth the attention.
eldargal
05-28-2013, 08:08 AM
I'm not saying it isn't true, I'm saying I'm not going to believe it until I see some reliable corroboration.
AttemptedM
05-28-2013, 08:09 AM
Lets be reasonable about guardians here. We know something needs to change. WS/BS3 with a 12" range and more expensive then a guardsman. We already predict the same range with rending lite. We have rumors of them being 6 points. For 6 points they can stay WS/BS 3. As long as they can still be taken in bricks of 20 and if the avatar is fleet, 60 fearless guardians for 360 points is pretty awesome.
sephiroth0050
05-28-2013, 08:25 AM
I still think I would rather have a little bit more range then 12". I mean even with that many guardians the right assault unit will still destroy it and very quickly. not to mention drop a few Templates on them a poof there they are... Gone.
IronZOGZ
05-28-2013, 08:30 AM
The other thing to take into account is how the new Warlock will function. With Conceal/Reveal as the Primaris power for the Warlock power table and 2 wounds, if Warlocks remain comparably priced and with the price drop for Guardians (and hopefully their weapon platforms), they will definitely be more effective than they are now.
And mix in Rend-Lite and the ability to run and shoot in the shooting phase... if all these things come to pass, the Guardian will have a place on the table again in this era of big, cheap, and scoring units.
Imagine a block of 20 with a Warlock and a heavy weapon in some Area terrain with dat 3+ cover save! Will that Tau player use his broke-*** ignore-cover re-roll-all-the-things Commander or Farsight bomb on your ~180 pt troop unit or your big nasties? Yeah he can mark you up and strip your cover, but then he's shooting Guardians instead of all your other good units.
Chosen One
05-28-2013, 08:30 AM
I still think I would rather have a little bit more range then 12". I mean even with that many guardians the right assault unit will still destroy it and very quickly. not to mention drop a few Templates on them a poof there they are... Gone.
I think a unit of 6 points Guardians with RendingLite isn't that bad. Put them on an objective with cover with a Warlock and Conceal. Isn't that bad for the Points, although they will have no real chance if they come to CC...
Learn2Eel
05-28-2013, 08:32 AM
Might have a live one. From 4chan again
They all seem decent; not one of them jumps out as "silly". In that sense, I think this is accurate.
eldargal
05-28-2013, 08:32 AM
Depends what heavy weapon choices the unit has really. Can warlocks get access to the power that lets you Overwatch on full BS? That would be devastating to most assault units with 2 S5 not-Rending shots per model.
IronZOGZ
05-28-2013, 08:37 AM
Depends what heavy weapon choices the unit has really. Can warlocks get access to the power that lets you Overwatch on full BS? That would be devastating to most assault units with 2 S5 not-Rending shots per model.
She makes a good point - the other important detail will be what Warlocks can access outside of their own power table (and what wargear they will have access too - mine has killed Dreadnoughts, even with the mega-nerf to Witchblades in 6th!)
Pdogg
05-28-2013, 08:41 AM
Im stoked to try some of the new options. Even though some of them on thier own seem a litte underpowered, imagine an autarch(solitare) with the mantle of the lauging god(sneak around making enemy take notice), shard of anabus (hunting for hqs hoping to get the ID rend hits), and just to be a prick the phenox gem(he will be all by himself so if he does die the explosion is only going to hit enemys probably making him stand back up).
Depending on your troll factor give him the wings and fly him t1 into thier backfield.
All this will prob be point heavy but tie some of these with the standard autarch upgrades(banshee mask,mandiblasters whatever goodies you can get) and you got yourself a pretty badass custom HQ slot.
DrLove42
05-28-2013, 08:42 AM
Problem is everyones saying "Give them a conceal Warlock" or "a guide farseer" or "precognition".
These are all random physic powers. You're basing a unit on the hope you get that 1 in 6 roll
Koremu
05-28-2013, 08:46 AM
Problem is everyones saying "Give them a conceal Warlock" or "a guide farseer" or "precognition".
These are all random physic powers. You're basing a unit on the hope you get that 1 in 6 roll
Conceal is the "I don't want that power, I'll take the default option" one, isn't it?
Pdogg
05-28-2013, 08:46 AM
Conceal and guide are the primaris for runes of battle and runes of fate respectivly so those are the only ones u can plan for.
IronZOGZ
05-28-2013, 08:48 AM
Problem is everyones saying "Give them a conceal Warlock" or "a guide farseer" or "precognition".
These are all random physic powers. You're basing a unit on the hope you get that 1 in 6 roll
Guide and Conceal are Primaris powers - you can essentially "choose" them by a rolling a dice and forfeiting the result immediately.
The reason this is actually a bit better than choosing the power is you have the chance to try to grab one of the better powers from higher up the chart first. The one time this isn't good is when you roll Scryer's ****ing Gaze... what a useless power.
Sersis
05-28-2013, 08:49 AM
Problem is everyones saying "Give them a conceal Warlock" or "a guide farseer" or "precognition".
These are all random physic powers. You're basing a unit on the hope you get that 1 in 6 roll
The thing is 'Conceal/Reveal', 'Guide' and 'Prescience' are all Primaris powers for their respective decks (Runes of Battle, Runes of Fate and Divination respectively). So you can always pick them up if you choose to.
sephiroth0050
05-28-2013, 08:49 AM
Depends what heavy weapon choices the unit has really. Can warlocks get access to the power that lets you Overwatch on full BS? That would be devastating to most assault units with 2 S5 not-Rending shots per model.
Ok true that would be nasty to assault but that unit to me would be all its good for is to Sit on the odjective and in a game with Multiple objectives yeah all day but the one with just the 2 I doubt they could hold what would be trying to take. Unless they could take a heavy weapon or two Kinda like the Eldar Pirates from forgeworld.
Ghoulio
05-28-2013, 08:51 AM
Yep, it's not really a stretch to think the average trained Guardian with targeting systems in a vehicle could have BS4.
There are two main reasons why I still think that guardians will be BS4 if their vehicles are. The main one is there isn't a single codex in play right now that have different BS between the troops manning the vehicles and the ones on the ground. Armies like Tau can buy upgrades but the stock vehicle are their normal BS. The second is that the Vyper just has Shuriken Cannon and Twin Linked Catapults listed, no other equipment listed. The Fire Prism which was the only BS 4 vehicle in the last edition either had equipment listed or it was mentioned in the entry that it had a targeting system (dont have the codex in front of me).
My #1 hope for this book was 18" catapults. Now that has been shown not to have happened I pray that Guardians are BS 4. If they are then I think they will be a fantastic choice and Ulthwe will see the field once again!
Finnegan
05-28-2013, 08:56 AM
Another typo made "Shard of Anabus" from "Shard of Anaris"... :p
Ordered flyer box, Wraithguards, codex and cards. Second wave of reinforcements - next month... :)
Gwyidion
05-28-2013, 09:12 AM
I will be disappointed if Shuricats stay 12". However, there have been images of Guardians with Heavy Support platforms. If they become available in troops, their Shuricats become mainly personal defense weapons - a secondary consideration.
So I'm holding out hope. now... WHERE are my european-early-release leaked photos!?!??!
please?
Pdogg
05-28-2013, 09:17 AM
I know maybe im just more focused on this, but wasnt there tau codex leaks around this point last release? It seemed like the past few days have had no new info were in the calm before the warp storm.
AttemptedM
05-28-2013, 09:23 AM
Tau tanks are BS4 and their troops are BS3. The best shots get the biggest guns.
Within 12 inches guardians are amazing. 40 shots will kill 6-7 of anything on rends alone. Even in assault at I4 going with marines 20 swings is nothing to sneeze at.
Storm guardians will get 60 on the charge. Yeah, a dedicated assault unit will walk through them, but that's still going to leave a mark.
For 9 points a model it's not worth it. For 9 they had better get WS/BS4, but for 6? You can't ask for much more then that.
AttemptedM
05-28-2013, 09:27 AM
http://bloodofkittens.com/blog/2013/05/27/rumor-it-eldar-rules-stuff/
Warp spiders
Valorel
05-28-2013, 09:27 AM
Within 12 inches guardians are amazing. 40 shots will kill 6-7 of anything on rends alone. Even in assault at I4 going with marines 20 swings is nothing to sneeze at.
Wow! All of your guardians hit when they use their weapon? I'd love that they teach mine how to do that! ;) Cause mine only hit 1/2 shots most of the time, with their BS 3!
Defenestratus
05-28-2013, 09:28 AM
40 shots will kill 6-7 of anything on rends alone.
False. They will hit 20 times, and rend 3.33 times.
The rendlite is not that great.
AttemptedM
05-28-2013, 09:29 AM
Wow! All of your guardians hit when they use their weapon? I'd love that they teach mine how to do that! ;) Cause mine only hit 1/2 shots most of the time, with their BS 3!
Good catch. Got a little over zealous on my math.
Tzeentch's Dark Agent
05-28-2013, 09:47 AM
I totally didn't read the codex today, jus' sayin'. ¬¬
Pdogg
05-28-2013, 09:47 AM
I remember hearing rumor of guardian ppm is 7 only down by 1, I dont think the rending lite and 1 point drop is enough if the range stays 12". Although with bs 4 added to that with the rending lite all at 7ppm that would be fine especially if they get the run move after that would make them very viable. I would play them like i always do(yes i still run them) as objective campers plinking away with a scatter laser or something else.
Mkvenner
05-28-2013, 09:48 AM
Adding Prescience or Guide will easily up that number. If War Walkers are not half bad, running Scatter Laser and ShurCans could be really devastating. I hope that War Walkers weapons are not twin-linked when taken as doubles.
Of a 20 man Guardian squad, 12 survive from various fire. Marines have just hopped out of their transport.
12 Guardians firing is 24 shots. 12 hitting. With Guide or Prescience that means another 6 hit. 18 hits nets 3 rends and 6 wounds. 2 more failed saves nets 5 dead if they do not have cover.
5 dead marines is still pretty nice.
That's without calculating a weapon platform, Warlock abilities, and some other small variables. Granted it's in a vacuum there are similarly common scenarios involving situations like this. If they had a Doom power or Scatter Laser/ Shuriken Cannon the damage may increase slightly.
EDIT-
I totally didn't read the codex today, jus' sayin'. ¬¬
So you did and are withholding valuable information. You truly are a Dark Agent.
Montserrat
05-28-2013, 09:51 AM
And whith your expectations on arriving intact to combat, or even shooting at the same target whit that huge blob of guardians 12" range. I barely can do it whit my shootas at 18".
Playing the paperhamer is useless.
Chosen One
05-28-2013, 09:53 AM
6 points for guardians would be okay. Instead of BS4 I would like to see, that they can shoot at Full BS if they were assaulted (don't know the english name for that)...
deinol
05-28-2013, 10:15 AM
I don't know if anyone else mentioned it, but browsing by category on GW's site confirms that the Wraithknight will be Heavy Support, not an Elite like some earlier speculation.
TheyStoleMyName!
05-28-2013, 10:18 AM
OK now you've shocked me... I mean I knew aussie prices were higher than most... but 130$ for the Walker/Vyper Squadrons? what the... that's easily 50% more than a simple conversion using the current exchange rate would warrant... Wraithknight and Wraithguard on the other hand are just about spot on using that same exchange rate... what the... do I have to understand GW's logic here?...
Think that's stupid? Canadian prices are higher than Australian prices now.....and nothing even has to enter an airplane to ship to Canada. We're paying $140 for a Wraithknight.....$80 for the flyer and so on....
Pdogg
05-28-2013, 10:27 AM
Im in canada too and its insane i still will get one but there is no reason for the diffrence considering our dollar is usually up over the US dollar.
Defenestratus
05-28-2013, 10:41 AM
Im in canada too and its insane i still will get one but there is no reason for the diffrence considering our dollar is usually up over the US dollar.
Well the problem simply boils down to the fact that you guys up there need to stop shipping things via Moose.
D6Damager
05-28-2013, 10:41 AM
I remember hearing rumor of guardian ppm is 7 only down by 1, I dont think the rending lite and 1 point drop is enough if the range stays 12". Although with bs 4 added to that with the rending lite all at 7ppm that would be fine especially if they get the run move after that would make them very viable. I would play them like i always do(yes i still run them) as objective campers plinking away with a scatter laser or something else.
Nothing is known about the weapons platform either. We don't know yet if scatter lasers, starcannons, or missile launchers have had an rules changes either. This will also effect how guardians are accepted or not.
People are still assuming that guardian jetbike squads are still going to be minimum 3.
TheyStoleMyName!
05-28-2013, 10:42 AM
Im in canada too and its insane i still will get one but there is no reason for the diffrence considering our dollar is usually up over the US dollar.
Yup....there's a reason I only buy new armies for Privateer games....we get their stuff at the exact same price point as the US. I'm excited for the new book, and I'll likely get at LEAST a flyer and Illic, but if I didn't already have thousands of points of the little buggers I wouldn't be starting out.
Whats worse is that I have US friends who visit often and offer to bring me GW product they bought online...getting it from a US discount retailer is almost a 50% markdown sometimes, but I can't NOT support my FLGS...it's not his fault that the prices are what they are, and he gives us an awesome place to play.
Koremu
05-28-2013, 10:43 AM
People are still assuming that guardian jetbike squads are still going to be minimum 3.
Most bike squads are minimum 3
deinol
05-28-2013, 10:47 AM
Most bike squads are minimum 3
And they just packaged up the old models in boxes of 3, so squad sizes of 3+ seem very likely.
Of course, I hate the no pose riders, so if I do make a other bike squad I'm likely to convert Dark Eldar bikes.
TheyStoleMyName!
05-28-2013, 10:50 AM
Well the problem simply boils down to the fact that you guys up there need to stop shipping things via Moose.
Nah man, moose would be faster than Canada post.
Fun story...I once sold a couple of things on ebay....one to a guy in Calgary (I live in Ontario) and one to someone in England. I had a friend from Germany in town at the time so I gave the one item to her with a bit of money to take across the ocean and send to England from there....much better it goes in her purse and crosses the ocean in 9 hours rather than 6 weeks right? Anyway, the English guy never paid me and stopped contact, so I offered the item to the Calgary guy for the same price (they were the same thing) and he accepted. I apologized to my German friend and go her to ship it to Calgary on the same day I shipped from Ontario (two provinces east of Calgary if you don't know Canada). Anyway, the package from Germany arrived a full two weeks earlier than the one I shipped from INSIDE Canada.
Defenestratus
05-28-2013, 10:56 AM
Nah man, moose would be faster than Canada post.
Fun story...I once sold a couple of things on ebay....one to a guy in Calgary (I live in Ontario) and one to someone in England. I had a friend from Germany in town at the time so I gave the one item to her with a bit of money to take across the ocean and send to England from there....much better it goes in her purse and crosses the ocean in 9 hours rather than 6 weeks right? Anyway, the English guy never paid me and stopped contact, so I offered the item to the Calgary guy for the same price (they were the same thing) and he accepted. I apologized to my German friend and go her to ship it to Calgary on the same day I shipped from Ontario (two provinces east of Calgary if you don't know Canada). Anyway, the package from Germany arrived a full two weeks earlier than the one I shipped from INSIDE Canada.
My good friend Chris lives in Ontario and has painted a lot of my Eldar - I DEFINITELY have personally felt the pain of Canada Post.
dreyco
05-28-2013, 11:13 AM
Wow Eldar Over Watch got nasty! All those hits are gonna be ap2 with all those suri-cats.
AttemptedM
05-28-2013, 11:17 AM
And they just packaged up the old models in boxes of 3, so squad sizes of 3+ seem very likely.
Of course, I hate the no pose riders, so if I do make a other bike squad I'm likely to convert Dark Eldar bikes.
The DE bikers are really awesome. You kinda have to build them awkwardly though or they don't line up. At least I had problems with my first few.
Jetbikes are my biggest hope for this codex. I hope they are made entirely of win. I would like to do a full jetbike army, maybe with some support, but if all my troops could be bikes I would be as excited as possible.
muttoneer
05-28-2013, 11:17 AM
Wow Eldar Over Watch got nasty! All those hits are gonna be ap2 with all those suri-cats.
Actually only 1/6 overwatch hits, since it's the to-wound roll like rend...
deinol
05-28-2013, 11:25 AM
Actually only 1/6 overwatch hits, since it's the to-wound roll like rend...
Right, but you need 6s to hit in overwatch, so anything that does hit rends.
Defenestratus
05-28-2013, 11:30 AM
Right, but you need 6s to hit in overwatch, so anything that does hit rends.
You clearly need to go read your rulebook over again.
And maybe perhaps a third time just to be sure.
AttemptedM
05-28-2013, 11:38 AM
I see where he went wrong, though it would be nice if any hit roll of 6 automatically caused a wound (like gargoyles) and it was AP2. Actually kind of like rangers do now. That as an army special rule would be epic.
deinol
05-28-2013, 11:41 AM
You clearly need to go read your rulebook over again.
And maybe perhaps a third time just to be sure.
Ah, I was just going off the other poster who said it was based on To-Hit. Clearly I was thinking of Sniper, not Rend.
Yes, I'm still learning the rules. I've played one 6th edition game and before that I played 2E 10+ years ago. The prospect of a new Eldar codex is tempting me to dust off the old models.
I don't expect to take guardians, I'm looking forward to seeing how "Rending" helps out my Shrieker Cannons. ;)
IronZOGZ
05-28-2013, 11:41 AM
Right, but you need 6s to hit in overwatch, so anything that does hit rends.
Look up the special rules in the rulebook for your own clarification - Rending actually takes place on the To Wound roll, so you must hit with a 6 and then roll to wound, at which point a roll of 6 is AP2
There was a time when rending worked the way you are describing, but it has been a few editions. This is easy to confuse with things like the [4th edition] Ranger Long Rifle, which become AP1 (2?) on a 6 to hit, (5 if you're a Pathfinder) but you must still roll to wound. Here's to hoping they make Rangers/Pathfinders decent in the new book... totally worthless right now. As are most snipers in 6th.
deinol
05-28-2013, 11:48 AM
I thought snipers now were good at taking out Monstrous Creatures? Someone posted a long rant about how the WraithKnight will die turn 1 to sniper fire. (I think it'll be a little more durable, but we'll see.)
I hope the rangers are viable, I have two squads I want to field. I'm trying to decide if its worth getting a defense line for them.
Defenestratus
05-28-2013, 11:50 AM
I thought snipers now were good at taking out Monstrous Creatures? Someone posted a long rant about how the WraithKnight will die turn 1 to sniper fire. (I think it'll be a little more durable, but we'll see.)
I hope the rangers are viable, I have two squads I want to field. I'm trying to decide if its worth getting a defense line for them.
Snipers wound on a 4+ regardless of toughness.
Your target is T4? You wound on a 4+. Target is T6? Wound on a 4+. Target is T8 like the WK? You wound on a 4+
sephiroth0050
05-28-2013, 11:51 AM
I don't know if anyone else mentioned it, but browsing by category on GW's site confirms that the Wraithknight will be Heavy Support, not an Elite like some earlier speculation.
I think it was the Wraithknight going to Heavy and the wraithlord moving to Elite. However the battle report in the whitedwarf already disproved that.
IronZOGZ
05-28-2013, 11:55 AM
Personally, I feel like snipers are trash in this edition.
Most need to hit on a 3+ and then wound (albeit against any toughness) on a 4+. With 10 models (a high number for a sniper unit unless you're stupid Tau), that's 6-7 hits and 3 wounds. Yeah, they might rend, and yes, they might let you choose your target, but the odds are lousy. Snipers are simply overpriced right now.
Bringing this back to Eldar - Rangers have (soon to be had) this neat trick where they would be AP1 if they rolled a 6 to hit, but you still had to wound - something you had a 50% chance to blow. Meaning you rarely actually wounded anyway, much less likely you would get your AP1 and wound with it. And they cost upwards of 20 pts per model.
[edit]
Closing thought - instead of taking snipers, just ally with Dark Eldar and take some basic Warriors. They have 12" shorter max range @24", but can Rapid Fire a Poison weapon and cost less than 1/2 as much as a Ranger. And they aren't paying to have the meaningless word "Sniper" stapled on the end of their weapon description.
<---- this rant is courtesy of our current book - like I said before, here's hoping they change Rangers for the better. I have metric ****tons of the old boys from 3E and would love to field a squad.
Power Klawz
05-28-2013, 11:58 AM
Right, but you need 6s to hit in overwatch, so anything that does hit rends.
No you need to roll a 6 to hit, then roll another 6 to rend-ish. So that's 1/36 of your shots that will rend on average I think.
Gwyidion
05-28-2013, 12:09 PM
snip
Well, I've always enjoyed them quite a bit. Farseers can give them quite a boost with Doom - don't even have to be proximal to the ranger unit. All my marine opponents HATE rangers.
IronZOGZ
05-28-2013, 12:21 PM
Gwyidion - quite right. The issue with this going forward will be that Doom is among the powers you have to luck into - no longer something you can do QC with. Hopefully the other Farseer powers are strong enough to make up for the randomness.
Gwyidion
05-28-2013, 12:37 PM
We don't know what the Ranger's rules will be. We've seen both power and price increases (fire dragons) and price decreases (warp spiders) with unknown changes.
Could be rangers will get a nerf, could be they could be made even more powerful. No one knows.
I'm holding onto optimism.
Seph V.
05-28-2013, 12:55 PM
We don't know what the Ranger's rules will be. We've seen both power and price increases (fire dragons) and price decreases (warp spiders) with unknown changes.
Could be rangers will get a nerf, could be they could be made even more powerful. No one knows.
I'm holding onto optimism.
I'm going to bet on with Illiac they will be very viable hopefully.
Rangers/Harlequins are the reason I became Eldar when I first got my true army. I'd hate to see either of them take a nerf. Most of all my beloved Harlies.
Gwyidion
05-28-2013, 12:58 PM
Rangers are some of my favorite units. Great models, I like the fluff, and I've got a nice paint scheme which I really like (rare thing for me, crappy painter).
Hope they remain good.
Souba
05-28-2013, 01:20 PM
believe me or not but i got the book, however i dont have much time right now so i leave a few things here:
eldar warlord traits:
1. one use only. in the own shooting or assault phase, the warlord and all allies within 12" reroll failed to wound rolls of 1.
2. one use only. in the enemys shooting phase. the warlord and all allies within 12" gain the stealth usr.
3. the warlord and his unit add +1 to their run movement (so d6 + 1)
4. the warlord rerolls failed saves of 1.
5. the warlord got the split fire usr
6. allied eldar units deepstriking within 6" around the warlord dont scatter.
exarch abilites. some are USR some are codex specific:
fear, monsterhunter, night vision, feel no pain, hit & run.
sniper vision : the exarch has precision shots on a 5+
iron resolve: the exarch has +1 LD
disarm: in a challenge before striking blows, the exarch player and the enemy both roll a d6. if the exarch player rolls equal or higher than the enemy the enemys weapon counts as a normal close combat weapon instead.
if the WS of the exarch is higher than the enemy, you add +1 to your D6 roll.
fire hail (may be spelled wrong i translate here): the exarch may fire his weapon 1 more time than normal. has no use on flamers.
assassin: in a challenge, the exarch and his enemy both roll a D6. if equal or higher the exarch may reroll failed to wound rolls. if the initiative of the exarch is higher than the opponents, he adds +1 to his roll.
shield of grace: in a challenge, instead of attacking the exarch has a 3+ invulnerable save.
battle luck : 4+ invul for the exarch
crushing blow : +1 S for the exarch.
whats interessting is : the avatar can get exarch powers. so pretty fun :)
army special rules :
old nemesis : hatred (daemons of slaanesh and enemys with the mark of slaanesh) also they have -1 on their LD when doing fear tests against daemons of slaanesh and enemys with the mark of slaanesh
battletrance: the unit may run and shoot or shoot and run. you have to run& shoot or shoot& run with each unit before you can move the next unit. models cannot run & shoot or shoot & run with heavy weapons unless they got the relentless special rule.
vehicle equipment:
mindbreaker: every enemy and friendly unit within 12" has to reroll passed lmorale and pinning tests.
ghostpath matrix: the vehicle gets the move through cover USR
holofield: the vehicle grants +1 on its cover save if it has moved.
forcefield : 5+ invul
crystal targeting matrix: one use only. the vehicle (except walkers) can fire a weapon at full BS even if it has moved with cruising speed.
soulstones: the vehicle ignores crew shaken on 2+ and crew stunned on 4+
serpent shield: as long as the shield is active, every penetrating hit on the front and side armor of a vehicle is a glance on a d6 roll of 2+
the shield may be deactivated to grant a following shooting attack :
60" s 7 ap - assault d6+1, ignores cover, pinning.
star engine: a vehicle that is no walker can move 24" with cruising speed. a walker runs +3"
vector engine: as long as the vehicle isnt immobilized, the vehicle can turn after shooting.
thats it for now. will post some more later.
AttemptedM
05-28-2013, 01:23 PM
There are a bunch of easy ways for rangers to get better. Personally, and this is completely wishlisting, I'd like pathfinders to be able to allocate all hits, or when they do get to allocate, make the other player not get LOS.
Don't get me wrong, the unit is good as it is, but I don't think it will be competitive with all the new stuff unless it either gets better or cheaper.
Mkvenner
05-28-2013, 01:25 PM
Looking at these by themselves some seem kind of meh, especially since we have seen the price. Hoping that used in tandem with other units and abilities these will be amplified a lot. That or the base stats and weapon stats are very powerful.
Thanks for sharing.
Souba
05-28-2013, 01:27 PM
all shuriken weapons got the bladestorm usr btw. so guardians become pretty nice again (finally)
Defenestratus
05-28-2013, 01:30 PM
mindbreaker: every enemy and friendly unit within 12" has to reroll passed lmorale and pinning tests.
Why... just....????
I don't get it why....
Also that warlord table is pretty garbage as are most of the vehicle upgrades. One use only CTM for 30 points?
Thanks but I'll pass.
IronZOGZ
05-28-2013, 01:31 PM
Many thanks Souba
If I may request intel - What does the Guardian entry reveal? Stats, heavy weapon costs, confirmation of RendLite?
Souba
05-28-2013, 01:32 PM
Many thanks Souba
If I may request intel - What does the Guardian entry reveal? Stats, heavy weapon costs, confirmation of RendLite?
as i posted :
all shuriken weapons got the bladestorm usr btw. so guardians become pretty nice again (finally)
Defenestratus
05-28-2013, 01:33 PM
all shuriken weapons got the bladestorm usr btw. so guardians become pretty nice again (finally)
Not really but thats ok.
Are War walkers twin linked?
AttemptedM
05-28-2013, 01:34 PM
The serpent shield looks pretty sweet. The warlord traits seem lame though.
And battle trance. Wow. The option to shoot and run or run and then shoot is freaking sweet. Guardians in range shoot then fall back. Fire dragons not in range? Lets move and then fire. That rule gives some really amazing versatility. Just the fact that you opponent will have to plan around it makes it good.
D6Damager
05-28-2013, 01:34 PM
believe me or not but i got the book, however i dont have much time right now so i leave a few things here:
eldar warlord traits:
1. one use only. in the own shooting or assault phase, the warlord and all allies within 12" reroll failed to wound rolls of 1.
2. one use only. in the enemys shooting phase. the warlord and all allies within 12" gain the stealth usr.
3. the warlord and his unit add +1 to their run movement (so d6 + 1)
4. the warlord rerolls failed saves of 1.
5. the warlord got the split fire usr
6. allied eldar units deepstriking within 6" around the warlord dont scatter.
exarch abilites. some are USR some are codex specific:
fear, monsterhunter, night vision, feel no pain, hit & run.
sniper vision : the exarch has precision shots on a 5+
iron resolve: the exarch has +1 LD
disarm: in a challenge before striking blows, the exarch player and the enemy both roll a d6. if the exarch player rolls equal or higher than the enemy the enemys weapon counts as a normal close combat weapon instead.
if the WS of the exarch is higher than the enemy, you add +1 to your D6 roll.
fire hail (may be spelled wrong i translate here): the exarch may fire his weapon 1 more time than normal. has no use on flamers.
assassin: in a challenge, the exarch and his enemy both roll a D6. if equal or higher the exarch may reroll failed to wound rolls. if the initiative of the exarch is higher than the opponents, he adds +1 to his roll.
shield of grace: in a challenge, instead of attacking the exarch has a 3+ invulnerable save.
battle luck : 4+ invul for the exarch
crushing blow : +1 S for the exarch.
whats interessting is : the avatar can get exarch powers. so pretty fun :)
army special rules :
old nemesis : hatred (daemons of slaanesh and enemys with the mark of slaanesh) also they have -1 on their LD when doing fear tests against daemons of slaanesh and enemys with the mark of slaanesh
battletrance: the unit may run and shoot or shoot and run. you have to run& shoot or shoot& run with each unit before you can move the next unit. models cannot run & shoot or shoot & run with heavy weapons unless they got the relentless special rule.
vehicle equipment:
mindbreaker: every enemy and friendly unit within 12" has to reroll passed lmorale and pinning tests.
ghostpath matrix: the vehicle gets the move through cover USR
holofield: the vehicle grants +1 on its cover save if it has moved.
forcefield : 5+ invul
crystal targeting matrix: one use only. the vehicle (except walkers) can fire a weapon at full BS even if it has moved with cruising speed.
soulstones: the vehicle ignores crew shaken on 2+ and crew stunned on 4+
serpent shield: as long as the shield is active, every penetrating hit on the front and side armor of a vehicle is a glance on a d6 roll of 2+
the shield may be deactivated to grant a following shooting attack :
60" s 7 ap - assault d6+1, ignores cover, pinning.
star engine: a vehicle that is no walker can move 24" with cruising speed. a walker runs +3"
vector engine: as long as the vehicle isnt immobilized, the vehicle can turn after shooting.
thats it for now. will post some more later.
What about wave serpents? Starcannons? Banshee masks?
IronZOGZ
05-28-2013, 01:38 PM
as i posted :
Sorry! Was working on my post when you posted that and missed it!
Thanks again!
IronZOGZ
05-28-2013, 01:40 PM
Not really but thats ok.
Are War walkers twin linked?
Bump my fear that GW is trying to sell Wraith models instead of letting models I have stay good! Also - are they BS4 like Vypers?!
Carstens
05-28-2013, 01:41 PM
A few questions to what you wrote.
1.What language are you translating from?
2. When you write cruising speed, is it supposed to be flat out?
3. Anything about Banshees!
and thanks for giving some info :)
Souba
05-28-2013, 01:43 PM
A few questions to what you wrote.
1.What language are you translating from?
2. When you write cruising speed, is it supposed to be flat out?
3. Anything about Banshees!
and thanks for giving some info :)
1. thats my secret :)
2. nope, cruising speed (the 12" movement)
3. later my friend.
i am gone now. see you later :)
Gwyidion
05-28-2013, 01:47 PM
Few questions:
Confirm range of guardians shuricats?
Can Guardians take heavy support platforms (D-cannons, Vibrocannons)?
What happened to rangers?
What are the stats of the wraithguard's ranged weapons?
and so many more....
SeekingOne
05-28-2013, 01:50 PM
Many thanks to Souba for the info.
The list looks rather uninspiring though. "Battle-whatever" looks good as long as it wasn't considered a reason to raise point costs all over the place - but that bit we knew of already. Among the stuff we didn't know the only thing that stands out as looking quite good is Spirit Stones. Pretty much all the rest is... lackluster at best.
Defenestratus
05-28-2013, 01:51 PM
Many thanks to Souba for the info.
The list looks rather uninspiring though. "Battle-whatever" looks good as long as it wasn't considered a reason to raise point costs all over the place - but that bit we knew of already. Among the stuff we didn't know the only thing that stands out as looking quite good is Spirit Stones. Pretty much all the rest is... lackluster at best.
I donno, I think that wave serpents ignoring the effects of the damage chart on a 2+ sounds pretty boss to me.
Carstens
05-28-2013, 01:52 PM
Star engines are insane, never again shall we have to deal with pesky front armour ;) (though I really can't wrap my head around CTM, only use I can come up with is the underslung shuriken cannon on a falcon)
Defenestratus
05-28-2013, 01:53 PM
Star engines are insane, never again shall we have to deal with pesky front armour ;) (though I really can't wrap my head around CTM, only use I can come up with is the underslung shuriken cannon on a falcon)
He likely means shoot everything at full BS after moving flat out... if thats the case then it *might* be worth the 25 pts.
Gwyidion
05-28-2013, 01:55 PM
I guess vectored engines are good on warwalkers, but isn't every other important vehicle gun mounted on a turret, so facing is irrelevant to shooting anyway?
Oh, i guess for flyers....?
Dont use a lot of vehicles...
Also - whats with the one use only stuff? How lame is "one use only" on a 35 pt upgrade??
muttoneer
05-28-2013, 01:55 PM
1. thats my secret :)
2. nope, cruising speed (the 12" movement)
3. later my friend.
i am gone now. see you later :)
Appreciate the leaks. As a Biel-Tan player, I'm most curious about Phoenix Lords or Autarchs allowing aspect warriors to be chosen as troops. Is this a thing, and if so, how does it work?
Carstens
05-28-2013, 01:57 PM
Aye that was my first thought, but he did repeat that he meant the 12inch move.
Carstens
05-28-2013, 01:58 PM
I guess vectored engines are good on warwalkers, but isn't every other important vehicle gun mounted on a turret, so facing is irrelevant to shooting anyway?
Oh, i guess for flyers....?
Dont use a lot of vehicles...
Also - whats with the one use only stuff? How lame is "one use only" on a 35 pt upgrade??
Well they would also be great for when unloading troops
Xanadu
05-28-2013, 01:59 PM
Damn, I posted Souba's rumours into the other thread, shortly after he put them here.
Looking very interesting now though. :)
magickbk
05-28-2013, 02:05 PM
Well they would also be great for when unloading troops
I suppose they would also allow you to fire at a target that could take out your vehicle, and then rotate to present your best armor facing to the biggest threat.
SeekingOne
05-28-2013, 02:11 PM
I donno, I think that wave serpents ignoring the effects of the damage chart on a 2+ sounds pretty boss to me.
Dunno... it practically won't make any difference in terms of Serpent's overall staying power, that's why it feels "meh" to me. It also doesn't help vs meltas or ordnance any longer - also "meh". However, I admit that the fact that a Serpent is near-guaranteed to stay mobile and keep its weapons as long as it's alive might turn out to have more impact in battle than it looks on paper.
Carstens
05-28-2013, 02:12 PM
That but mostly it would function as having acces points all around. Simply place the rear where ever you want the troops to embark/disembark, then swing around to an optimal position afterwards.
Seph V.
05-28-2013, 02:14 PM
The fact the Avatar can take some of these abilities is AWESOME to me as someone that was praying for our MC HQ to be really terrifying this time around.
I'm starting to think this codex' power will really come from pairings with other Eldars.
Its funny though how EVERYONE is most curious about Banshees, and if we can assault out of our Wave Serpents now.
SeekingOne
05-28-2013, 02:14 PM
If CTM rules indeed mean Cruising speed, its too useless to be real. Unless all our vehicles are not Fast any longer... (lol)
Eldar_Atog
05-28-2013, 02:15 PM
Souba's rumors are very interesting. I kinda like the Warlord table and the vehicle upgrades. My friends used to spit and cuss about the spirit stones and holo/energy fields. Let's hope I get to hear that beautiful music again :)
Defenestratus
05-28-2013, 02:15 PM
It also doesn't help vs meltas or ordnance any longer - also "meh".
What are you talking about... of course it will work against melta if it turns pens into glances on a 2+
That means that Melta could roll boxcars for pen, roll a 6 on the damage chart and if you roll a 2+, all that happens is that you lose a HP (and not even if you then roll a 4+ for Holofields/jink, 3+ if you moved flat out)
Ordinance can roll 18 D6 and pick the highest for all your wave serpent cares. It matters not on a 2+.
Honestly, the biggest question for me is:
What are the exact stats for the Wraithknight and his point costs?
What does his Wrathcannons do?
SeekingOne
05-28-2013, 02:29 PM
That means that Melta could roll boxcars for pen, roll a 6 on the damage chart and if you roll a 2+, all that happens is that you lose a HP (and not even if you then roll a 4+ for Holofields/jink, 3+ if you moved flat out)
Ordinance can roll 18 D6 and pick the highest for all your wave serpent cares. It matters not on a 2+.
Well... A couple years ago I'd already be doing maths like crazy, to figure out what actually makes greater impact. Now I'm waaay too lazy for that :) So I concede that it might be a fair trade-off... even though my gut feeling tells me otherwise.
Defenestratus
05-28-2013, 02:32 PM
Well... A couple years ago I'd already be doing maths like crazy, to figure out what actually makes greater impact. Now I'm waaay too lazy for that :) So I concede that it might be a fair trade-off... even though my gut feeling tells me otherwise.
Dude - its about as good as we're ever going to get back to the days of "Fast Moving Skimmer Glances Only"
Eldar_Atog
05-28-2013, 02:34 PM
Well... A couple years ago I'd already be doing maths like crazy, to figure out what actually makes greater impact. Now I'm waaay too lazy for that :) So I concede that it might be a fair trade-off... even though my gut feeling tells me otherwise.
Just wait patiently... This is the internet. Someone is running the numbers right now to prove him right or wrong. Let the lazy flow through you :)
Defenestratus
05-28-2013, 02:46 PM
Just wait patiently... This is the internet. Someone is running the numbers right now to prove him right or wrong. Let the lazy flow through you :)
Ugh
You forced my hand.
1 meltagun shot to the face of the serpent at <6" range... Assuming WS can now take HF's.
Old Wave serpent:
Chance of penetrating hit with chance of explosion ~ 22% (1 * 0.66 for pen on 1d6 * 0.66 to jink * 0.5 for explosion)
New Wave serpent:
Chance of penetrating hit with chance of explosion ~ 2.5% (1 * .583333 for pen on 2D6 * 0.1666666 for energy field 2+ save * 0.5 for 4+ jink * 0.5 for explosion result)
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