View Full Version : Tyranids Rumor Roundup
Tzeentch's Dark Agent
12-13-2013, 03:58 AM
Hahahaha.
I can't wait for new 'nids, but I also really want a new PC. >.<
doogansquest
12-13-2013, 04:54 AM
Looks like this edition will not make me happy either. I started back in 2000 with a Seeding Swarm (3rd Ed.) with no monstrous creatures. I have ran my swarm with no MC's (except for mycetic pods, and in apocalypse games) for 13 years. I even made a backstory for my swarm wherein they mutated after eating Kroot, and had to cull the genetic code of MC's from their genepool. Looks like this version will not lend itself to support my swarm. {sad}
Except Kroot have monsters of their own...Krootox, Knarloc...:confused:
Also, have you read the 6th edition codex thoroughly? Have you play-tested 20 or 30 games at varying points levels against all the top tier armies? Have you tried out every unit combination in the new codex to know what will be useful?
Oh wait...you're making up your mind before finding out for sure.
It's funny when people complain about what they haven't tried, and/or accuse GW of not play-testing when they won't actually play with it themselves.
harrytown
12-13-2013, 06:46 AM
Ok so some more rumors I heard/found on the site I got all the pics from. First the Haruspex is not a transport just a cool looking assault monster. Next the reason there are multiple spore mine appearances is apparently the Harpy has different kind of spore mines it can drop. One is poisoned on is ignore cover etc. I would assume this would translate to the biovore as well.
Leirgoth
12-13-2013, 07:33 AM
It is not a transport. Those rumours were completely bogus.
Then, if synapse does not give eternal warrior, the mid sized tyranids (warriors, raveners, lictors, venonthropes, "the R4-multiwound minis") could remain almost unplayable in this edition (as it is now), maybe those with flesh hooks will have a chance... but i wouldn't count on it.
Anyway, with superheavies on normal games, i believe FMCs will be the best of the codex.
DarkLink
12-13-2013, 08:30 AM
As I said above, Warriors are not "almost unplayable". Though if they lose spore pods...
Brother Daedulus
12-13-2013, 09:33 AM
To this day I hate people who say stuff is 'unplayable'. It's just not true, my swarms have bested many armies, besides guys, have a bit of fun, play around with stuff, it's better than using the same lists every time. It's boring.
Dlatrex
12-13-2013, 09:39 AM
I think this is a new page not sure if it is the same one though as the current codex. 6018
Also here is the link
http://2.bp.blogspot.com/-MBotD80wUz4/UqoPHJHDTnI/AAAAAAAA5Bw/abFleaGkmBI/s1600/1386858220844.jpg
If this sheet is to be believed a couple of observations:
Warriors stat line appears unchanged from 5th edition (I agree with those before who said it looks like BS 3)
Although a unit of 3 seems to be the same price, it looks like adding additional models may have had a hike of +6pts. This may be a resolution artifact.
As previously mentioned there is a size category for the unit: this may be forward thinking. Have any recent codexes omitted size category for a unit? Admittedly everyone has transports, but perhaps this will allow for a rule like JOTWW to only be useful up to a certain size model.
Toxin sacs -2 points!
Adrenal Glands same price
Fleshhooks for same price as Adrenal glands
Adding credence to this copy is the listing for the weapons. Warriors come with standard weapons, but are then allowed to choose from "Basic Biomorphs" or "Melee Biomorphs". Looks like the era of the Armory returns.
Genestealers:
Same Price
Same Statline for Genestealer* (*Note: although it would make no sense in relation to the broodlord, the armor save REALLY looks like a 3+. That is probably a resolution artifact)
Same Statline for Broodlord (both have BS 0)
Broodlord is Bulky
Broodlord comes with "The Horror" stock
Broodlord upgrade either went down by 6 points, or up by 14 points by my eyesight!
Adrenal Glands/Toxin Sacs same price
Most interesting to me: "Any model may take Scything Talons for x points" This is new correct? I had always read the 5th edition entry to read that it was an all or nothing upgrade, not a model by model choice.
Leirgoth
12-13-2013, 10:17 AM
To this day I hate people who say stuff is 'unplayable'. It's just not true, my swarms have bested many armies, besides guys, have a bit of fun, play around with stuff, it's better than using the same lists every time. It's boring.
i feel hated :(
"almost unplayable" its and exageration i know ("underperforming" is a closer word), but when there is a increase of S8 weapons, and in general massed fire power and/or better maneuverability (our group is eldar (mine), tau, marines, CSM, GK, and tyranid of course)
Now, IF the spore pod is out (counting that it makes a difference), and there is no changes aside from having flesh hooks, warriors on foot will be just like popcorn about to me made.
Of course, there could be still a way of making them work, we haven't seen anything but rumours and there is a huge gap for rules to fill, like synapse with eternal warrior, or maybe enhanced deployment, that could make warriors work, and i would like to seeing them do so for a change.
DarkLink
12-13-2013, 11:07 AM
There's a lot of str 6-7 firepower, more than anything else. But like I mentioned above, my partner and I have had a lot of luck with them, used in a particular fashion.
Al Shut
12-13-2013, 12:03 PM
If this sheet is to be believed a couple of observations:
Genestealers:
Broodlord comes with "The Horror" stock
Broodlord upgrade either went down by 6 points, or up by 14 points by my eyesight!
Most interesting to me: "Any model may take Scything Talons for x points" This is new correct? I had always read the 5th edition entry to read that it was an all or nothing upgrade, not a model by model choice.
The cost stayed the same, only that you now add a broodlord for 60 points instead of turning a 14 points genestealer into a broodlord for additional 46 points
I'm not familiar with the english names, is the horror a tyranid or a basic rulebook power?
Most interesting to me, the absence of the rule that made genestealers independent from synapse creatures. Also the absence of instinctive behavior or any other army wide rule.
Dlatrex
12-13-2013, 12:17 PM
The horror was a Hive Tyrant power. Originally it was a shooting attack that forced a Moral Check on a unit within 12". Who knows what it is now.
Ah, you are right that it says "Add a broodlord" rather than upgrade a genestealer.
Also of interest, it does not show how large the broods can be? I read '5 genestealers' but there isn't a written upper limit under brood size, nor on the add another model for X. Perhaps they are just on the unit entry page??
Also good note that there is no Brood Telepathy...
Al Shut
12-13-2013, 12:23 PM
Also of interest, it does not show how large the broods can be? I read '5 genestealers' but there isn't a written upper limit under brood size, nor on the add another model for X. Perhaps they are just on the unit entry page??
I think it says ' may include up to ??? (can't decipher) additional Genestealers. Pretty sure it's up to six additional Tyranid Warriors
Caldera02
12-13-2013, 12:31 PM
looks like fifteen additional, which would be the same as currently correct?
Al Shut
12-13-2013, 12:43 PM
With the additional broodlord you could have one model more than before.
Brynden
12-13-2013, 12:59 PM
I noticed "very bulky" thing
Hobotnik
12-13-2013, 01:33 PM
Loving that cover compared to the 5th edition.
On another note... Can anyone confirm the following...
Doom is zoan upgrade (unit champ like a vet sgt.)
creeping death > venomthrope
one eye > carnifex
deathleaper> lictor
parasite> shrike
etc....?
Thanks in Advance
I would love to know myself tbh >_> very valid question, seems more and more like parasite is gone just when I finished my extensive conversion of one ;--;...
Chris Copeland
12-13-2013, 03:24 PM
Have there been any rumors about us getting some upgrades that allow us to again assault into cover at initiative? One of the biggest blows my army took going from 4th Edition to 5th/6th is the ability to give any of my bugs the buggy equivilent of assault grenades. :( Cope
Learn2Eel
12-13-2013, 06:41 PM
Have there been any rumors about us getting some upgrades that allow us to again assault into cover at initiative? One of the biggest blows my army took going from 4th Edition to 5th/6th is the ability to give any of my bugs the buggy equivilent of assault grenades. :( Cope
Warriors now have access to Flesh Hooks, which to me means the Flesh Hooks themselves have been re-purposed into assault grenades.
A rumour on Faeit now says the Haruspex does use its tongue for some kind of special attack. I'm very interested!
Dlatrex
12-13-2013, 08:18 PM
If so that would also mean that these genestealers get left in the dust...
Trygons1100
12-14-2013, 12:22 AM
Based on that awesome Haruspex art, I hope it has a unique special rule like this;
*The Haruspex can exchange all of its attacks to make a single special attack against an enemy model it is engaged with close combat with. The Haruspex's controlling player may choose a single non-vehicle model that does not have the unit type "Monstrous Creature" or "Flying Monstrous Creature" in the combat. At the Haruspex's Initiative step, roll to hit against this model as normal. If the attack hits, the enemy model is removed from play as a casualty immediately.
That would be awesome, and IMO not over-powered at all. I.e. if it is Weapon Skill 3, for example, it would need 5s to hit someone like Lucius or Abaddon, and with only one attack. And hey, maybe make the attack Initiative 1. I can't see it happening though, of course. However, I bet it does have either a crap tonne of attacks, or a few unique special rules in melee. That giant tongue and.....gaping maw surely can't *just* be for display purposes...
Someone mentioned that it has a 'frog-like' appearance, especially with the tongue. If that's the case, hopefully it will be a Jump Monstrous Creature (assault monster must be fast!) and they can justify it by it actually 'leaping'.
That's a pretty sweet idea. It reminds me of the Red Terror's "Swallow Whole" rule where it just picked a guy and ate it instead of it's normal attacks (including: "Armour and invulnerable saving throws do not apply and wargear such as bionics cannot save the victim"). If nothing else, some kind of unique Smash-like ability would be really cool. Although with all this Escalation stuff going around, a single str D melee attack might not be as far-fetched an idea as it once was... I kinda hope it doesn't toad-hop though lol.
Al Shut
12-14-2013, 02:33 AM
Most interesting to me, the absence of the rule that made genestealers independent from synapse creatures. Also the absence of instinctive behavior or any other army wide rule.
After being able to sleep over it I realized that it's most likely Genestealers don't need the Brood telepathy rule at all, they smply don't test for instinctive behavior because they lack the instinctive behavior rule.
And another half day of rumination was wasted.
Walrus
12-14-2013, 04:54 AM
After being able to sleep over it I realized that it's most likely Genestealers don't need the Brood telepathy rule at all, they smply don't test for instinctive behavior because they lack the instinctive behavior rule.
And another half day of rumination was wasted.
Derp.
Anggul
12-14-2013, 10:44 AM
Aw, so by the sounds of it Genestealers are exactly the same... this makes me sad. Such an iconic unit, once feared by all.
Oh well, hopefully the rest of the codex will be better.
Al Shut
12-14-2013, 11:38 AM
I wonder why I don't notice such obvious things earlier but there is indeed no option for a dedicated transport.
harrytown
12-14-2013, 12:59 PM
I wonder why I don't notice such obvious things earlier but there is indeed no option for a dedicated transport.
Well that answered that question. I do believe how ever that gene steelers get something to make them better. Games Workshop has done a pretty good job of making most units playable so I do not think we will have to worry. Maybe they have some new thing with synapse or something.
doogansquest
12-14-2013, 11:00 PM
Aw, so by the sounds of it Genestealers are exactly the same... this makes me sad. Such an iconic unit, once feared by all.
Oh well, hopefully the rest of the codex will be better.
Or during play-testing it was discovered that Genestealers are perfectly fine as-is with the new rules and units also written into the 6th edition codex.
I mean, the usefulness of a unit isn't decided in a vacuum. Especially with Tyranids who rely so heavily on synergy.
DarkLink
12-15-2013, 02:31 AM
As if GW playtests.
The Imperial Fist
12-15-2013, 06:39 AM
Can't read through all 78 pages so this might have been covered. I'm interested to see if any Lord of War slot choices end up in the codex. They only got one in Escalation so it could happen. Would be a big "it's happening, deal with it" message.
Walrus
12-15-2013, 07:08 AM
Can't read through all 78 pages so this might have been covered. I'm interested to see if any Lord of War slot choices end up in the codex. They only got one in Escalation so it could happen. Would be a big "it's happening, deal with it" message.
Forge world put this out: http://www.forgeworld.co.uk/Downloads/Product/PDF/L/lordsofwar.pdf
:)
The Imperial Fist
12-15-2013, 07:35 AM
Indeed, but I meant from GW proper. While I personally love FW, some of there stuff is a bit more powerful than conventional 40k stuff, which is probably why most of that was left out in the first place given many of the models in Escalation are FW.
It's not really their lack of LoW choices that interests me, it's the fact this is the first codex post Escalation. Maybe it's too soon and the one after will be the real test, but if a codex gets LoW choices in it, it will set a big precedant.
Martyn Powell
12-15-2013, 08:27 AM
I would love to know myself tbh >_> very valid question, seems more and more like parasite is gone just when I finished my extensive conversion of one ;--;...
Yeah, I've got mine which a friend who at the time was selling his nidz (just over a year ago) to concentrate on CSM, CDae's and heresy.
My model is from a ravener with wings from something else... looks pretty good.
I really hope they don't get rid of models. Doom was the centerpiece of my strategy with the additions of fortifications which really buffed the gunline armies, such armies didn't really have good morale (or if they did it was buffed by characters) so doom would pod down jump out 6" and then spirit leech on average 3 different units killing roughly 14models and then using it's S10 AP1 large blast on either their HQ or a big vehicle that I have no other ranged weapons for.
I really love that they are bringing biomorphs back also, I just hope there is one that improves armour save by 1 pt, would be nice that when my genestealers charge they don't lose 2 models to overwatch from bolters.
I've set aside £300 to spend on stuff, by the sounds of it "Crones" (hate that prefer Enyie or whatever it was) and the Exocrines, then buffing my 68 termagaunts to possibly 100 and see what else in the book is good.... maybe invest in a new prime since my old one is just a basic warrior with deathspitter and dual boneswords.
So I skimmed through a few of these pages and didn't see the answers I'm looking for. Sorry if I'm repeating old info.
I think that it is interesting that we have seen absolutely NOTHING on changes to the pyrovore or biovore. Considering that they are both finecast models, and the fact that GW seems to be getting away from finecast, as well as the fact that there is a new bug that looks just like both of them, and has weapon rule that seam to be able to replace either: is it possible that these models might also be getting the axe with the Doom, parasite, and spore pods? It is different from GW's current strategy considering that both of those units have a model, but might work if they put the Exocrine as a flexible Elite and left the T-fex in Heavy support. What do you all think?
Also, some of these rumor mongers are incredibly ignorant of Nids. i.e. Hormagaunts already HAVE fleet. Tyranid Primes are ALREADY an HQ choice.
daboarder
12-15-2013, 07:26 PM
doubtful, for one the exocrine is far bigger than either biovores or pyrovores.
I love that they seem to have used some brains for the naming convention this time, instead of "tyranofex" we're getting the "crone" which fits far better within the tyranid naming scheme. Hopefully the background has less gargoyle stupid crap and more tyranids are going to eat you
Hobotnik
12-15-2013, 07:33 PM
Yeah, I've got mine which a friend who at the time was selling his nidz (just over a year ago) to concentrate on CSM, CDae's and heresy.
My model is from a ravener with wings from something else... looks pretty good.
I really hope they don't get rid of models. Doom was the centerpiece of my strategy with the additions of fortifications which really buffed the gunline armies, such armies didn't really have good morale (or if they did it was buffed by characters) so doom would pod down jump out 6" and then spirit leech on average 3 different units killing roughly 14models and then using it's S10 AP1 large blast on either their HQ or a big vehicle that I have no other ranged weapons for.
I really love that they are bringing biomorphs back also, I just hope there is one that improves armour save by 1 pt, would be nice that when my genestealers charge they don't lose 2 models to overwatch from bolters.
I've set aside £300 to spend on stuff, by the sounds of it "Crones" (hate that prefer Enyie or whatever it was) and the Exocrines, then buffing my 68 termagaunts to possibly 100 and see what else in the book is good.... maybe invest in a new prime since my old one is just a basic warrior with deathspitter and dual boneswords.
See the doom sounded so cool to im really glad I didnt make one in the end id be truly pissed but im gonna finish the parasite even if its just a vanity piece its basically done anyway, if I figure this site out I'll show you guys sometime o:
Dunno how much I'm putting aside but I deffo need the Haruspex and Crone in my life, I may be getting the hive guard too cause theyre on my roster I just didnt wanna pay £15 each + for finecast..
kublade
12-15-2013, 11:00 PM
I'm just hoping they don't release Doom and the Parasite in a supplement.
Lord Mayhem
12-16-2013, 12:24 AM
My model is from a ravener with wings from something else... looks pretty good.
I used the Red Terror; added a couple of magnets on the upper back so I could add wings, and so still have a use for him in the last codex as the Red Parasite
spaceman91
12-16-2013, 08:19 AM
Sorry wrongly posted.
Hobotnik
12-16-2013, 09:06 AM
I'm just hoping they don't release Doom and the Parasite in a supplement.
If they didnt release them at all then did in a supplement I think I'd be more relieved than upset that not only is my parasite going to get used but that I can get a doom too, Ive wanted to try both since I first came across nids Im not even bothered about the SL or OOE =[
Mr Mystery
12-16-2013, 09:22 AM
Still assuming they aren't in the book. No pics of relevant pages showing absence (not to my knowledge anyways), so nowt confirmed as yet :)
Could be in the 2nd wave some are expecting month after.
Tynskel
12-16-2013, 11:38 AM
Warriors now have access to Flesh Hooks, which to me means the Flesh Hooks themselves have been re-purposed into assault grenades.
eerp? what? Flesh Hooks are already Assault Grenades...
Tyranidus
12-16-2013, 12:25 PM
Been thinking about warriors, I played a 1000 point game against a newer player, he played chaos space marines with a rhino and a lot of chaos space marines with marks and all sorts of close combat goodness. I brought a more fun list with pure warrior (2 full squads) with the Deathleaper. Now I still aimed to win I gave my primes lash whip/bonesword for the inevitable challenges and everyone had deathspitters. now in my opponents defence he had no meltas, he had plasmas so he wasn't instant killing anybody in shooting. But I just blasted him off the table. I had 20 warriors (including primes) on the table and he only killed 4 warriors, granted I had a few warriors that were wounded and had 1 or 2 wounds that were on the table but they were still there, but I killed 30 plus marines and tabled the guy. The warriors were just able to take all the bolters and keep going.
I was in the boat that warriors deserve a buff but after playing that game I have changed my mind. Yes large blasts with AP 4 or better with STR 8 or highter decimates warriors and removing 40+ point models as if they were 5 point gants is bad and not cost efficient at all but if those warriors just got hit with that type of weapon that means your monstrous creatures weren't and that is a bad idea on your opponents end (situation dependent of course but general rule is to kill the big scaries first before they eat you is a better thought). If warriors are not being targeted by these weapons that insta kill them; a weapon type that is getting rarer all the time (long live the plasma), then they tank shots and wounds like crazy. So I think warriors will remain the same. Whether they can be cost efficient compared to say a Tervigon remains to be seen but most likely not going to happen but that lends to the strength that Tyranids can field, not to the weakness of warriors
kjolnir
12-16-2013, 12:57 PM
Been thinking about warriors, I played a 1000 point game against a newer player, he played chaos space marines with a rhino and a lot of chaos space marines with marks and all sorts of close combat goodness. I brought a more fun list with pure warrior (2 full squads) with the Deathleaper. Now I still aimed to win I gave my primes lash whip/bonesword for the inevitable challenges and everyone had deathspitters. now in my opponents defence he had no meltas, he had plasmas so he wasn't instant killing anybody in shooting. But I just blasted him off the table. I had 20 warriors (including primes) on the table and he only killed 4 warriors, granted I had a few warriors that were wounded and had 1 or 2 wounds that were on the table but they were still there, but I killed 30 plus marines and tabled the guy. The warriors were just able to take all the bolters and keep going.
I was in the boat that warriors deserve a buff but after playing that game I have changed my mind. Yes large blasts with AP 4 or better with STR 8 or highter decimates warriors and removing 40+ point models as if they were 5 point gants is bad and not cost efficient at all but if those warriors just got hit with that type of weapon that means your monstrous creatures weren't and that is a bad idea on your opponents end (situation dependent of course but general rule is to kill the big scaries first before they eat you is a better thought). If warriors are not being targeted by these weapons that insta kill them; a weapon type that is getting rarer all the time (long live the plasma), then they tank shots and wounds like crazy. So I think warriors will remain the same. Whether they can be cost efficient compared to say a Tervigon remains to be seen but most likely not going to happen but that lends to the strength that Tyranids can field, not to the weakness of warriors
In general, Tyranid do VERY well at lower point levels, especially relative to power armor. Tyranid don't usually face the same low model/wound count problems that power armor armies face in the same situation. At 1000 points you can still easily put two Tervigons, 40 termagants, and 60 Hormagaunts in the table. 102 models and 112 total wounds even before you start spawning more. They won't have any upgrades, but do you really need them when you know your opponent is going to only have about 25% of your model/wound count?
Even the 20 warriors is really powerful, because that's still 60 wounds and if he's shooting you from different angles, you're not necessarily pulling models even under a moderate volume of fire.
At a higher point level, 1850-2000, you would've been pulling those warriors off the table by the fistful. Maybe this means he's not shooting at flying MCs or a Trygon, but I think at that point level, those types of decisions are moot because of the volume of fire available.
Hobotnik
12-16-2013, 01:01 PM
In general, Tyranid do VERY well at lower point levels, especially relative to power armor. Tyranid don't usually face the same low model/wound count problems that power armor armies face in the same situation. At 1000 points you can still easily put two Tervigons, 40 termagants, and 60 Hormagaunts in the table. 102 models and 112 total wounds. They won't have any upgrades, but do you really need them when you know your opponent is going to only have about 25% of your model/wound count?
Even the 20 warriors is really powerful, because that's still 60 wounds and if he's shooting you from different angles, you're not necessarily pulling models even under a moderate volume of fire.
At a higher point level, 1850-2000, you would've been pulling those warriors off the table by the fistful. Maybe this means he's not shooting at flying MCs or a Trygon, but I think at that point level, those types of decisions are moot because of the volume of fire available.
And if they did get EW, how might that pan out for them in larger games? I have the means to make a decent amount of warriors so Im curious if I should save them for building or throw all their parts into the conversion bin o:
kjolnir
12-16-2013, 01:18 PM
And if they did get EW, how might that pan out for them in larger games? I have the means to make a decent amount of warriors so Im curious if I should save them for building or throw all their parts into the conversion bin o:
Then they become a viable offensive troop choice. I've only played with Warriors a couple of time in larger-point games, but I had them hiding behind a wall providing synapse for my Hive Guard. I didn't even put guns on them.
Hobotnik
12-16-2013, 01:35 PM
Then they become a viable offensive troop choice. I've only played with Warriors a couple of time in larger-point games, but I had them hiding behind a wall providing synapse for my Hive Guard. I didn't even put guns on them.
That does sound pretty tragic .___. Fingers crossed then eh
Side note and unrelated I understand but could I call on anyone who might have an idea for this. I need a tail for my tyrannofex conversion that is big and lengthy as possible ( will add length with green stuff/scything talon too) Im looking for something very much like the current carnosaur tail from lizardmen unfortunately that one comes with the whole body and I'm not sure if I can work with or afford that. Sorry for the side post.
Orwasitme
12-16-2013, 02:48 PM
I love my warrior deathstar too much to not use it, even if they die easy. I put 9 with boneswords, lashwhips, deathspitters, adrenal glands, and toxin sacs in a mysetic spore, pop them near whatever can instant death the most the fastest, kill them with the deathspitters (if they can't, my 30 termagaunts with devourers that outflanked with my Hive Tyrant's Hive Commander will do it instead, leaving the warriors to shoot something else). We've discovered the only thing that stands a remote chance against those warriors are Assault Terminators with Sx2 weapons and stormshields. Without those stormshields, even terminators drop like flies.
Learn2Eel
12-16-2013, 06:13 PM
eerp? what? Flesh Hooks are already Assault Grenades...
I mean that they lose that ranged profile they currently have and become *dedicated* assault grenades. There's no way they would give out the current Flesh Hook ranged profile for what was it....4 points when it wasn't under the ranged biomorphs sections.
Learn2Eel
12-16-2013, 06:16 PM
By the by people, a person on Dakka Dakka (http://www.dakkadakka.com/dakkaforum/posts/list/1140/567025.page#6348869) who is very reliable and claims to have seen the codex a month ago - and I believe him because of his track record (he confirmed parts from the Ogre Kingdoms book before anyone else did) - had this to say about the Crone and Harpy;
Originally Posted by Formosa
It's bio plasma, it also has 2 profiles, one is heavy 4 str7 ap2, other is large blast, it's the anti flyer mc thst nids have.
The harpy has an attack that is similar to the stasis bomb when it flys over enemy units, it also drops different types of spore mines (upgrades I think), venom cannons have lost the blast too, I have been told this is a typo however
:eek: The Crone just keeps getting better and better. 155 points, 4 anti-air missiles, S8 Vector Strike, 4 S7 AP2 shots from its mouth (and remember as a FMC they can shoot anywhere from it so S8 Vector Strike a vehicle then shoot its' side/rear armour!) or a large blast from its mouth. As long as its defensive stats are better than T5 W4 4+ this thing will be crazy good.
The Harpy also sounds very good. Similar to the Crone, I hope its' defensive stats are better.
DarkLink
12-16-2013, 06:48 PM
Said it before, and I'll say it again, despite all the hate, Warriors in a pod are pretty good, right now, at this very instant.
Agreed. They have worked well for me in a few games, if only to take less rounds of fire before killing stuff.
doogansquest
12-16-2013, 08:48 PM
We aren't sure they won't be any good without them in the new codex.
Even if their stats and cost are exactly the same, that doesn't mean they won't be good. For one, we won't know how the whole thing works together until we get a chance to play it.
If some of the rumors hold true (e.g. points reductions across the board, more ways to provide threat saturation, long range firepower, good fliers, etc.), I don't think an enemy can really worry about wasting it's very few S8+ weapons on a Warrior brood when a Flyrant, 2 Haruspex, a Trygon Prime, a brood of Carnifex, and 3 Crones are coming at them. All while a Tervigon is pooping Termagants all over the objectives, mind you.
We can't just compare units in a vacuum. There's way more to this game, and Tyranids in particular, than that. Synergy, the mission, the opponent, and everything else in the list will matter. The 5th edition book sucked because it only had about 2-3 cost effective units, and the Hive Tyrant was only added to that mix because of the BRB psychic powers. A remotely threatening unit like Warriors appeared and naturally they were going to get shot.
Now Tyranids will have more viable options and build styles, and the sweet spot for weapons is S6 & 7, not S8+. If an opponent wants to waste -- er, use his/her 200 point Riptide on my 170 point brood of Warriors, be my guest. It'll be fun watching literally any of my Tyranid MC's take it out next turn.
Warriors will be good if players figure out how to use them, not ONLY because of Eternal Warrior, T5, or some ridiculous save. It's like people want GW to tell them what's good instead of figuring out how best to use what they have. Anyone remember the Eldar release? Everyone said the book would be bad because Runes changed. Now how do they look? People said the Helldrake was too expensive. Now there are 3 on every table. People literally said, "I don't think you'd ever want to field a Riptide. For the points it doesn't do enough." Now people cram as many in as possible.
The initial observations are correct right around 0% of the time. I expect that trend to continue. One needs to play about 30 games at different points levels, against different opponents, and with different mixes of units before an assessment can even be considered.
Saxif
12-17-2013, 02:44 AM
Thanks Doogansquest, I tend to get too caught up with all the nay Sayers and doom mongers. Though this time the tyranid community seems very positive and people seem to be focusing on attacking escalation and stronghold and GW themselves.
I have a feeling it'll mostly work out, even though I am seriously dubious regarding D weapons and mid lack of D but then maybe all those Barbed Hierodule shots will rip a LoW to pieces?
Regarding warriors, I tend not to use them n their current state so much tbh, I worry and get upset when they get vaporised, I do hope for toughness 5 and 2 wounds tbh and as other people say, maybe I need to be a better player and saturate targets more? Who knows ...
Mr Mystery
12-17-2013, 03:28 AM
Defo T4 W3 if the pics we've seen are to be believed.
I also wonder whether simply having their full options available in the kit will affect them. It may not be the chepeast kit, but Boneswords and Deathspitter are not only a classic combo going all the way back to well, the birth of the Tyranid army, but really quite flexible (going on the current rules for them). Deathspitter is a decent little shooter once it's range, and Boneswords let you carve stuff up in HTH, and even put off enemy characters.
At present, that's a case investment of the Warriors and a Finecast booster. And that's a Finecast booster only available online. Not every player will remember it's there. Some might not even know (newer players). But once they're in the box? Get the toys out!
I like Warriors anyways. If the points feel about right (so hordes are cheap and cheeful) and the big stuff not extortionate (Carnifex in the current book. Just too pricey) then there will be that aptly named middle ground for Warriors to re-enter, presenting yet another target category for your opponent to worry about. Instant death them? Sure. But what about my big stuff? Infantry dakka? Sure. What about my little stuff? Oh, and they're Synaptic as well, and thus helping hold my army together..... It's a nice place to be, but it's very much points allowing!
daboarder
12-17-2013, 03:48 AM
The problem is however why take warriors at all when you could take more MC, and thereby almost ignore small arms fire while at the same time still providing target saturation and being immune to ID
Al Shut
12-17-2013, 03:56 AM
I also wonder whether simply having their full options available in the kit will affect them. It may not be the chepeast kit, but Boneswords and Deathspitter are not only a classic combo going all the way back to well, the birth of the Tyranid army, but really quite flexible (going on the current rules for them). Deathspitter is a decent little shooter once it's range, and Boneswords let you carve stuff up in HTH, and even put off enemy characters.
Assuming Boneswords stay the same. I always thaught they might change somewhat to make them more useful on a Hive Tyrant.
Mr Mystery
12-17-2013, 04:06 AM
In many situations, Warriors are better than MC and Swarms respectively.
For instance, against non-Powerfist heavy assault units. They've got the resilience of a MC, but the attacks of a Swarm. Again it depends entirely on what they're equipped with of course. If a Swarm is getting minced by a tough enemy unit, Warriors bring the aggro and swing the combat. If a MC is trapped in combat with chaffe, Warriors can pile in and cut down the numbers significantly.
And that oddly is their main weakness compared to the other options. In smaller point games, you can't often afford to diversify, so you specialise (Nidzilla or massive Swarm of you can't possibly kill this many things). In really big games, you again specialise. It's the middle ground for Warriors!
Dlatrex
12-17-2013, 11:19 AM
Assuming Boneswords stay the same. I always thaught they might change somewhat to make them more useful on a Hive Tyrant.
Be careful what you wish for. You do not want them giving us the 4th Ed. Bonesword again...;)
chicop76
12-17-2013, 11:53 AM
I stayed away from warriors in general since I had 20 anf they was stol en/ lost.
Anyway if they get eternal warrior agaion with biomorphs that would be rather good. Also throw in it will not die with feel no pain. Good luck taking out my winged warriors.
Arkhan Land
12-17-2013, 12:39 PM
im stoked by possible rumors of two different spore attacks for harpies, it can only mean one thing... acid spores! ap3 ahoy! biovore viability!?
kjolnir
12-17-2013, 12:48 PM
By the by people, a person on Dakka Dakka (http://www.dakkadakka.com/dakkaforum/posts/list/1140/567025.page#6348869) who is very reliable and claims to have seen the codex a month ago - and I believe him because of his track record (he confirmed parts from the Ogre Kingdoms book before anyone else did) - had this to say about the Crone and Harpy;
:eek: The Crone just keeps getting better and better. 155 points, 4 anti-air missiles, S8 Vector Strike, 4 S7 AP2 shots from its mouth (and remember as a FMC they can shoot anywhere from it so S8 Vector Strike a vehicle then shoot its' side/rear armour!) or a large blast from its mouth. As long as its defensive stats are better than T5 W4 4+ this thing will be crazy good.
The Harpy also sounds very good. Similar to the Crone, I hope its' defensive stats are better.
That sounds suspiciously similar to the rumored Exocrine weapon.
After all, template and blast weapons aren't very good against fliers since, in general, you can't shoot them at swooping/zooming fliers.
Dakkadakka
12-17-2013, 01:58 PM
im stoked by possible rumors of two different spore attacks for harpies, it can only mean one thing... acid spores! ap3 ahoy! biovore viability!?
Biovores have been viable all through 6th. What's not to like about a str 4 AP4 barrage large blast?
Walrus
12-17-2013, 02:34 PM
we aren't sure they won't be any good without them in the new codex.
Even if their stats and cost are exactly the same, that doesn't mean they won't be good. For one, we won't know how the whole thing works together until we get a chance to play it.
If some of the rumors hold true (e.g. Points reductions across the board, more ways to provide threat saturation, long range firepower, good fliers, etc.), i don't think an enemy can really worry about wasting it's very few s8+ weapons on a warrior brood when a flyrant, 2 haruspex, a trygon prime, a brood of carnifex, and 3 crones are coming at them. All while a tervigon is pooping termagants all over the objectives, mind you.
We can't just compare units in a vacuum. There's way more to this game, and tyranids in particular, than that. Synergy, the mission, the opponent, and everything else in the list will matter. The 5th edition book sucked because it only had about 2-3 cost effective units, and the hive tyrant was only added to that mix because of the brb psychic powers. A remotely threatening unit like warriors appeared and naturally they were going to get shot.
Now tyranids will have more viable options and build styles, and the sweet spot for weapons is s6 & 7, not s8+. If an opponent wants to waste -- er, use his/her 200 point riptide on my 170 point brood of warriors, be my guest. It'll be fun watching literally any of my tyranid mc's take it out next turn.
Warriors will be good if players figure out how to use them, not only because of eternal warrior, t5, or some ridiculous save. It's like people want gw to tell them what's good instead of figuring out how best to use what they have. Anyone remember the eldar release? Everyone said the book would be bad because runes changed. Now how do they look? People said the helldrake was too expensive. Now there are 3 on every table. People literally said, "i don't think you'd ever want to field a riptide. For the points it doesn't do enough." now people cram as many in as possible.
The initial observations are correct right around 0% of the time. I expect that trend to continue. One needs to play about 30 games at different points levels, against different opponents, and with different mixes of units before an assessment can even be considered.
amen!
Arkhan Land
12-17-2013, 02:50 PM
Biovores have been viable all through 6th. What's not to like about a str 4 AP4 barrage large blast?
Acid-Vores used to be able to melt some armour, they were 55 points a piece and in a brood of 3 could really punch some holes in some tanks. Strength 4 is good but it cant get even penetrate armour 11 let alone 13s or 14s, the acid spore was 3+2d6 giving you good chance of walloping your 11-13 armour faces, and the chance of getting a glance or penetration on a 14 value face. it would be real real cool to have anti-Armour artillery again, that said im totally prepared for it to be only a harpy/crone thing :/ just to crush my hopes...
harrytown
12-17-2013, 04:22 PM
via an anonymous source from the Faeit 212 inbox
Apex Biomorphs, max one of each per detachment:
1. Synapse range is reduced but grants Eternal Warrior. Can be taken by any HQ (not Troop Tervigons or HS Trygon Primes).
2.Twin boneswords, AP2, for every wound inflicted on a 5+ the model regains a wound. For Primes and Tyrants. Regular boneswords are AP3 by the way.
3. Virus spore barrage (Ordnance, Poisoned 3+, unlimited range, one-shot, the template remains on the board until the end of the game).
A bit hazy but saw a flamer in there that could be taken by Tyrants and
Tervigons only (AP3?) and a 3+ carapace that grants a 2+ and EW if the
model didn't run/glide.
Now the first one looks cool. I am doubtful to army wide eternal warrior (seems to good to be true) but I could see the first biomorph compensating for that. It will really depend on cost and how much it is reduced. This could make a large unit of warriors worth the cost if they escort the prime or are near the swarmlord. The rest sound cool too.
kjolnir
12-17-2013, 04:27 PM
via an anonymous source from the Faeit 212 inbox
Apex Biomorphs, max one of each per detachment:
1. Synapse range is reduced but grants Eternal Warrior. Can be taken by any HQ (not Troop Tervigons or HS Trygon Primes).
2.Twin boneswords, AP2, for every wound inflicted on a 5+ the model regains a wound. For Primes and Tyrants. Regular boneswords are AP3 by the way.
3. Virus spore barrage (Ordnance, Poisoned 3+, unlimited range, one-shot, the template remains on the board until the end of the game).
A bit hazy but saw a flamer in there that could be taken by Tyrants and
Tervigons only (AP3?) and a 3+ carapace that grants a 2+ and EW if the
model didn't run/glide.
Now the first one looks cool. I am doubtful to army wide eternal warrior (seems to good to be true) but I could see the first biomorph compensating for that. It will really depend on cost and how much it is reduced. This could make a large unit of warriors worth the cost if they escort the prime or are near the swarmlord. The rest sound cool too.
I would imagine that the biomorph affects ONLY the synapse of the creature taking it, not the entire army.
Number 2 doesn't make any sense to me, unless they are a special variety of boneswords. Tyrants can already take two, and they're already AP2 by virtue of the MC wielding them. You don't heal with them but maybe it's a special "named" bonesword pair.
Mr Mystery
12-17-2013, 04:27 PM
Sounds like bobbins to me....
harrytown
12-17-2013, 04:44 PM
I could see it applying to every unit in synapse as it would not be to op if range was reduced. Besides we know warriors are staying the same points so I imagine they will get some new trick.
daboarder
12-17-2013, 04:46 PM
Nah I dont buy that. It would make warriors playable...
That 2÷ EW carapace would be cool though
chicop76
12-17-2013, 05:15 PM
On the biovore comment it became much better in 5th and 6th than what it was before. The change in template rules and the fact you can snipe units with it made it better.
Now if you consider that the old spores you use to take hardly hurt vehicles at all, due to 5th and 4th rules it wasn't really viable like the multiple glancing hit shots from a carnifex, sure you wasn't killing vehicles, but they couldn't do crap do to being shaken or stunned all game long. Now the spores that killed marines was nice since it ate through their armor.
Even so I would rather a large pie plate over a small ap3 one anyway.
Learn2Eel
12-17-2013, 05:42 PM
That sounds suspiciously similar to the rumored Exocrine weapon.
After all, template and blast weapons aren't very good against fliers since, in general, you can't shoot them at swooping/zooming fliers.
That is why the gun has two firing modes, similar to the Tau flier with an Ion Cannon (haven't got my codex handy). It makes sense to me, and is a more logical explanation for the weapon than any others I have seen.
I would imagine that the biomorph affects ONLY the synapse of the creature taking it, not the entire army.
Number 2 doesn't make any sense to me, unless they are a special variety of boneswords. Tyrants can already take two, and they're already AP2 by virtue of the MC wielding them. You don't heal with them but maybe it's a special "named" bonesword pair.
Yep, it is only the Synapse for the model taking the Biomorph. What really struck out to me though is that you can almost definitely combine it with the Tyranid Primaris, Dominion, to boost its range to 12". If it affects units and not models in the bubble, that will be sick and instantly make an all-Warrior/Shrike/Ravener list viable.
I'm guessing it is a named bonesword pair, as Warriors, Tyranid Primes, Shrikes and so on can already take a pair of boneswords. The AP2 would be for Tyranid Primes.
Nah I dont buy that. It would make warriors playable...
That 2÷ EW carapace would be cool though
Hell to the yes! No more having to worry about Enfeeble bombs :D
On Biovores, if they stay about the same points cost and gain upgrades for other types of spore mines, they will be just fine. 6th made them into an awesome unit, especially as Xenos are more the norm than they used to be.
kjolnir
12-17-2013, 06:33 PM
That is why the gun has two firing modes, similar to the Tau flier with an Ion Cannon (haven't got my codex handy). It makes sense to me, and is a more logical explanation for the weapon than any others I have seen.
I dunno, the template weapon explanation seems pretty darn logical.
Learn2Eel
12-17-2013, 07:20 PM
I dunno, the template weapon explanation seems pretty darn logical.
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m490654_99120106010_TyranidCarnifex1Main_873x627.j pg
http://1.bp.blogspot.com/-zUSaUwz7SZg/Uqe6dbYj7BI/AAAAAAAACmA/idl9utCqKNA/s1600/nids1.jpg
It looks more like a Bio Plasma weapon to me. Besides, why would a primarily anti-flyer unit have only a template weapon? The two firing modes makes more sense.
Of course, Formosa could be wrong. I just think it looks right lol. Mind you, I agree that there is justification for the flamer, just "not as much" as for it being Bio Plasma.
daboarder
12-17-2013, 07:27 PM
you know, I'm getting really excited for this release. I'll be getting some income for it and I can't wait to buy some cheaper carnis to run as a pair, I had scrapped my old 3 after the last codex and parts'd em for various chaos conversions.
kjolnir
12-17-2013, 09:21 PM
It looks more like a Bio Plasma weapon to me. Besides, why would a primarily anti-flyer unit have only a template weapon? The two firing modes makes more sense.
I'd be more than happy to have a flying Exocrine, I'm just saying the profile of the weapon for the Crone is suspiciously similar to something we've already heard. The rumors about this codex have been literally insane, so I'm pretty much at the "I'll believe it when I see it" part of the show.
Chris Copeland
12-17-2013, 09:22 PM
I have to ask a question that pertains to my Genestealer army: will there be any way to give my Genestealers fleshhooks/assault grenades? It's kinda silly that Genestealers (amongst the fastest/most feral/deadliest combatants of the far future) are always slowed down by terrain...
KrewL RaiN
12-17-2013, 09:38 PM
Too soon to tell. I am kinda wondering if our psychic powers will have something that lets us assault easier. The wait feels sooo long I can't wait for the new gribblies :<
daboarder
12-17-2013, 10:15 PM
given the pictures of the genestealer entry, compared to the warrior one...NO!
Bigred
12-17-2013, 11:32 PM
It's a wonderful day for the latest collated stuff!
via all over the place 12-17-2013
Crone
155 Pts
S:8 Vector Strike
4x S:7 AP:2 shots from the mouth gun, OR a large blast!
155
4x air-to-air bio-missiles
Tyranid Biomorphs
Unique Biomorphs (one per army)
-"Uber-Synapse": An HQ only biomorph that has a reduced radius for synapse, but grants Eternal Warrior to bugs within it.
"Uber Carapace" Armor Save 2+, Eternal Warrior on non flying creature.
-"Uber-Boneswords": Hive Tyranids/ Tyranid Primes only: AP:2 and heals the user a lost wound for each wound inflicted on a 5+ For Primes and Tyrants. Regular boneswords are AP3 by the way.
-"Bio-flamer": Hive Tyrants/Tervigonso nly, Template, AP:3
-"Spore Barrage": Poison 3+, Large blast, Ordinance, Remains in play, Range:Unlimited, One-use only,
daboarder
12-18-2013, 12:18 AM
It's a wonderful day for the latest collated stuff!
via all over the place 12-17-2013
Bigred, are those from your own source or have you translated natfkas? Because I think their is to much ambiguity in his rendition of the synapse biomorph, as he wrote it, it is possible that it is diminished synapse and only the bug with the biomorph gets the benefit.
Bigred
12-18-2013, 12:45 AM
Its independent, but you can never tell where things originally come from...
Welcome to the sticky rumor-swamp...
daboarder
12-18-2013, 12:55 AM
Its independent, but you can never tell where things originally come from...
Welcome to the sticky rumor-swamp...
Its fair enough, just trying to get a handle on if you a natfka have repeated the info verbatim or not, this give me a little bit more hope that perhaps that is exactly how the item works (which is great, I have lost my tyrants to single wraith cannon shots too many times for it to be funny)
Learn2Eel
12-18-2013, 05:07 AM
I'm getting so excited as well lol. Just so much to look forward to. The reality is, as long as most units in the book are relatively balanced against each other or are just good choices, I will be more than satisfied, as it will be far more than the previous codex managed!
kjolnir
12-18-2013, 08:53 AM
I'm getting so excited as well lol. Just so much to look forward to. The reality is, as long as most units in the book are relatively balanced against each other or are just good choices, I will be more than satisfied, as it will be far more than the previous codex managed!
You know...depending on how psychic powers for the Swarmlord work, he MIGHT actually be worth taking if you can take the Eternal Warrior biomorph and you are guaranteed to also have Dominion on him. 18" bubble of Eternal Warrior, PLUS the ability to use 1-2 more psychic powers?
Wow. Just footslog your way across the board and dare anyone to do anything about it.
Lord-Boofhead
12-18-2013, 09:27 AM
You know...depending on how psychic powers for the Swarmlord work, he MIGHT actually be worth taking if you can take the Eternal Warrior biomorph and you are guaranteed to also have Dominion on him. 18" bubble of Eternal Warrior, PLUS the ability to use 1-2 more psychic powers?
Wow. Just footslog your way across the board and dare anyone to do anything about it.
he is a Special character, you won't be able to upgrade him...
Jared van Kell
12-18-2013, 09:53 AM
Besides the Uber Synapse comes with a penalty on the range of the Synapse rule, quite likely 6", so I would say that the best you can hope for is a 12" Eternal Warrior bubble with the use of Dominion.
I would actually say that the Uber Synapse biomorph would be better on a Tyranid Prime than a Hive Tyrant as it would benefit more models.
JvK :cool:
kjolnir
12-18-2013, 10:20 AM
he is a Special character, you won't be able to upgrade him...
Possibly, but we don't know that yet. If the rules from the old codex carry over, then sure. Not saying you're wrong. I think, you're probably right.
A man can dream though, can't he?
kjolnir
12-18-2013, 10:22 AM
Besides the Uber Synapse comes with a penalty on the range of the Synapse rule, quite likely 6", so I would say that the best you can hope for is a 12" Eternal Warrior bubble with the use of Dominion.
I would actually say that the Uber Synapse biomorph would be better on a Tyranid Prime than a Hive Tyrant as it would benefit more models.
JvK :cool:
Primes aren't psykers though, so they'd be limited to 6". It wouldn't be bad if you only wanted to give it to your warrior death star.
StarWarsDoug
12-18-2013, 02:01 PM
he is a Special character, you won't be able to upgrade him...
But he may come with it as standard.
StarWarsDoug
12-18-2013, 02:44 PM
http://www.lounge.belloflostsouls.net/attachment.php?attachmentid=6075&d=1387399447
Just leaving this here.
Mr Mystery
12-18-2013, 02:54 PM
Lashwhip, not sure.
Everything else, very nice!
Tyranidus
12-18-2013, 03:05 PM
wow looks like Tyrant Guard get the option for Crushing Claws after all. I'm gonna go out on a limb here and say that they are now monstrous creatures as so far only monstrous creatures have had the option for crushing claws. Awesome
Sitael
12-18-2013, 03:21 PM
You can also notice they have adrenaline glands and toxin sacs... :)
kjolnir
12-18-2013, 03:21 PM
This as well:
6077
Looks like Hormagaunts w/Toxin Sacs are staying the same cost as they are right now. Oh well.
Hobotnik
12-18-2013, 03:25 PM
Those Tyrant Guard are beautiful lol, I really wanna see a picture like that for the Hive Guard, the one I saw wasnt all that. Oh and since LoW are becoming a thing in 40K escalation curious if any other tyranid players have any idea what bio titans might be good to have just in case one day I say yeah sure why not I'll give it a go? Unless there are no current rules for them
Dlatrex
12-18-2013, 03:36 PM
This as well:
6077
Looks like Hormagaunts w/Toxin Sacs are staying the same cost as they are right now. Oh well.
Ripper swarms get DEEPSTRIKE? That's interesting. In guess in place of the apparently missing Sky Slashers
kjolnir
12-18-2013, 03:45 PM
Ripper swarms get DEEPSTRIKE? That's interesting. In guess in place of the apparently missing Sky Slashers
Yeah in place of being able to tunnel in. It's pretty much the same thing they already have.
Anggul
12-18-2013, 03:47 PM
This as well:
6077
Looks like Hormagaunts w/Toxin Sacs are staying the same cost as they are right now. Oh well.
It will be interesting to see what Scything Talons and Bounding Leap do now though. Hopefully Scything Talons will stay the same, and if the rumours about Bounding Leap being +3" to Run like Howling Banshees are true, that's awesome. They're okay now, if they can get around faster then they're better. They probably could have left Toxin Sacs at their current cost and let them be a point cheaper, but oh well.
kjolnir
12-18-2013, 03:53 PM
It will be interesting to see what Scything Talons and Bounding Leap do now though. Hopefully Scything Talons will stay the same, and if the rumours about Bounding Leap being +3" to Run like Howling Banshees are true, that's awesome. They're okay now, if they can get around faster then they're better. They probably could have left Toxin Sacs at their current cost and let them be a point cheaper, but oh well.
Yeah, since we don't know what Scything Talons, Toxin Sacs, or Adrenal Glands do right now, it's hard to say if they're "staying the same" or not.
KrewL RaiN
12-18-2013, 03:56 PM
I do loooove the look of the guard with the crushing claws!
I've been sculpting away the day on my Maulerfiend. I'm just itching to work on something big until the new big bugs come out! Mr.Mauly has been sitting unfinished on my shelf for a long while, then BAM big monster mojo! lol
daboarder
12-18-2013, 04:42 PM
Ripper swarms get DEEPSTRIKE? That's interesting. In guess in place of the apparently missing Sky Slashers
They have always had the option to pay for it, but its always been an over costed load of crap
Osedaxx
12-18-2013, 04:57 PM
I think I'll be using the Lash Whips from the Venomthropes instead. It looks better in my mind than that Tyrant Guard wavin' around his pool noodle. Other wise, everything in this release gives me one giant raging....biomass....
daboarder
12-18-2013, 05:08 PM
Just a note to those who we're complaining about boneswords being only AP3.....
You know what I love about nids, we don't buy weapons we buy biomorphs, give your boneswords rending, job done.
yeah definitely into this. woo only a few weeks to go!
Tzeentch's Dark Agent
12-18-2013, 06:04 PM
Tyrant Guard look badass! Apart from the Lash Whip, that looks weird.
Aspire to Glory
12-18-2013, 06:17 PM
That lash whip resembles a sex toy...
Anggul
12-18-2013, 06:34 PM
It seems like a 'we don't really have space on the sprue for a proper one, let's fit what we can in there' job. I imagine people wanting to have Lash Whips will just buy a Venomthrope with the box or green stuff that one to make it longer and less... phallic.
daboarder
12-18-2013, 06:53 PM
It seems like a 'we don't really have space on the sprue for a proper one, let's fit what we can in there' job. I imagine people wanting to have Lash Whips will just buy a Venomthrope with the box or green stuff that one to make it longer and less... phallic.
Umm...its a dactylus, like from a squid, not really phallic.
http://upload.wikimedia.org/wikipedia/commons/thumb/7/79/Composite_diagram_illustrating_basic_squid_feature s%2C_ventral_aspect.jpg/496px-Composite_diagram_illustrating_basic_squid_feature s%2C_ventral_aspect.jpg
Lucidum
12-18-2013, 06:59 PM
Yeah…honestly if you think it’s phallic…then you’ve been seeing some really disturbing, well…phalluses.
interrogator_chaplain
12-18-2013, 07:13 PM
yeah…honestly if you think it’s phallic…then you’ve been seeing some really disturbing, well…phalluses.
You don't know my life!
Tynskel
12-18-2013, 07:49 PM
Just a note to those who we're complaining about boneswords being only AP3.....
You know what I love about nids, we don't buy weapons we buy biomorphs, give your boneswords rending, job done.
yeah definitely into this. woo only a few weeks to go!
Buy your Bonesword Rending with Toxin Sacs for re-rolling that chance...
daboarder
12-18-2013, 08:47 PM
So hormaguants,
I though that the tox sacs was 1ppm, thats what it looks like to me, but others have suggested its 3.
which would mean that in our troops, warriors, stealers and Hgaunts have had no real changes from last codex to this one....which is decidedly odd.....and ominous.
**** that is a 3......****!
doogansquest
12-18-2013, 09:16 PM
So hormaguants,
I though that the tox sacs was 1ppm, thats what it looks like to me, but others have suggested its 3.
which would mean that in our troops, warriors, stealers and Hgaunts have had no real changes from last codex to this one....which is decidedly odd.....and ominous.
**** that is a 3......****!
But they will have different support units, different rules for biomorphs, different buffs, and different avenues of fighting the enemy than in the previous codex. Even if the stats and points didn't change at all, that doesn't mean they would have the same relative drawbacks.
daboarder
12-18-2013, 09:29 PM
So hows the argument going to go this time then? are we going to be told for years again by non nid players that we deserve it because its "balanced" and we just don't get "synergy".
Hey if theirs some marker light style wargear or buffing psychics in there then awesome......but all signs (including my own) point to NO!
So please don't pander those cliche arguments to me, I know what to expect from GW and its for nids to sit around DA's. Sure I might be wrong and that would be great but no changes in troops units that desperately needed some is not a good sign.
These also might still be a hoax, wont know till WD hits.
edit: to be fair I can't decide if thats a 1 or a two for toxin sacs, 6 pt Hgaunts with t sacs would come close to invalidating anything I said above.
DarkLink
12-18-2013, 10:32 PM
Force multipliers are well and good, but you need to have a force to multiply, and that multiplier has to be significant. Something like Coteaz casting Forewarning and Prescience on a unit of 10 Paladins is one thing, making a unit of 10 wimpy Hormagaunts reroll 1's to hit is something completely different. If you have to spend all of your psychic powers from your big bugs just to give some 'gaunts Fearless and FNP and enough special rules to actually make them hit hard, that's not synergy, that's a handicap. Not that 'gaunts should hit too hard considering that they're supposed to be fairly weak, but 'nidz can already toss Poison and Furious Charge and FNP and Fearless and the like on 'gaunts, and while they're not terrible, they're not exactly great either. They're meatshields and little else, generally.
evilamericorp
12-18-2013, 10:49 PM
These also might still be a hoax, wont know till WD hits.
This is what I'm hoping is true. In this day of ubiquitous high-resolution cell phone cameras, why would we get such terrible, pixelated leak photos?
daboarder
12-18-2013, 10:59 PM
because the original image is about the size of a thumbprint and printed?
ragnarcissist
12-19-2013, 01:04 AM
so no chance of hormagaunts having any type of assault grenade equivalent? :(
Tzeentch's Dark Agent
12-19-2013, 02:32 AM
I might build all of my Warriors out of Tyrant/Hive Guard. xD
Blank space
12-19-2013, 02:41 AM
Just a note to those who we're complaining about boneswords being only AP3.....
You know what I love about nids, we don't buy weapons we buy biomorphs, give your boneswords rending, job done.
hardly the same though is it, even with toxin sacs. Seeing as the only non-MC units that can take them are warriors and primes, this is a pretty big nurf to a unit that honestly had no need for it.
Al Shut
12-19-2013, 03:08 AM
So hormaguants,
I though that the tox sacs was 1ppm, thats what it looks like to me, but others have suggested its 3.
which would mean that in our troops, warriors, stealers and Hgaunts have had no real changes from last codex to this one....which is decidedly odd.....and ominous.
**** that is a 3......****!
Didn't the cost for toxin sacs for the other units we have seen go down/stayed below that of adrenalin glands?
A 1 would fit that pattern much better than a 3.
Total wishlisting pipedreaming: Wouldn't it be cool if adrenalin glands stayed that expensive because they include the function of assault grenades?
On a different not, I know it's silly, but somehow I'm bothered by armor no longer listed as biomorphs. I know they still have the same armor save but I want the armor to have a name.
Tzeentch's Dark Agent
12-19-2013, 03:12 AM
It has to be a 1, the Ripper bases are 13 points each, and the 3 on that looks different to the apparent "3" on the Hormagant profile.
Mr Mystery
12-19-2013, 03:24 AM
Not sure whether it's a 1 or a 3 on the Hormogaunts.
On the Rippers, not sure if it's a 1 or a 4!
Al Shut
12-19-2013, 03:42 AM
If this goes on my 3600 points army will end up around 3000
Tzeentch's Dark Agent
12-19-2013, 04:24 AM
Not sure whether it's a 1 or a 3 on the Hormogaunts.
On the Rippers, not sure if it's a 1 or a 4!
Rippers are 39 points for 3 bases, this is fact, so 13 per extra base. Just compare the 3 there to the Hormagaunt extras, it must be a 1.
Kurbutti
12-19-2013, 06:27 AM
http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1050152
Anyone see this yet?
Looks like a new kit since Hormas are listed as Beasts. Unit size seems to be 32 max too.
Sorry if this has been posted before.
kjolnir
12-19-2013, 07:43 AM
Rippers are 39 points for 3 bases, this is fact, so 13 per extra base. Just compare the 3 there to the Hormagaunt extras, it must be a 1.
The upgrades are listed in ascending order of cost.
In the Hormagaunt entry, you'll see that Adrenal Glands come first, followed by Toxin Sacs. Adrenal Glands here are clearly 2 points. In the Ripper Swarm entry, the order is reversed - Toxin Sacs come first, followed by Adrenal Glands. Toxin Sacs here are clearly four points, and Adrenal Glands are clearly 6.
It therefore stands to reason that the Toxin Sacs in the Hormagaunts entry are more expensive than Adrenal Glands, making them cost 3 points each instead of 1.
Mr Mystery
12-19-2013, 07:46 AM
A damned fine spot sir!
I award you one doughnut, collectible at your local doughnut vending location, for the regular fee.
kjolnir
12-19-2013, 08:28 AM
A damned fine spot sir!
I award you one doughnut, collectible at your local doughnut vending location, for the regular fee.
Best Christmas present EVAR!
MajorWesJanson
12-19-2013, 08:28 AM
http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1050152
Anyone see this yet?
Looks like a new kit since Hormas are listed as Beasts. Unit size seems to be 32 max too.
Sorry if this has been posted before.
It was posted years ago :p
That's the entry for the old box, before they split them up in 5th edition.
kjolnir
12-19-2013, 08:29 AM
http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1050152
Anyone see this yet?
Looks like a new kit since Hormas are listed as Beasts. Unit size seems to be 32 max too.
Sorry if this has been posted before.
***EDIT***
Nevermind, looks to be an old page. The availability says "no longer available."
rogueaccount
12-19-2013, 08:31 AM
Now THAT is interesting, and directly contradicts the leaked army unit entry from WD.
The plot thickens.
Looks like the old 4th ed codex stats before they split the box into 2 different kits. Back when hormagaunts were beasts and they got 1 attack +1 attack for scything talons.
::Edit::
scratch my price question. GW Australia site...
DarkLink
12-19-2013, 08:35 AM
because the original image is about the size of a thumbprint and printed?
And because CSI lied to you about what computers can do.
Kurbutti
12-19-2013, 08:48 AM
Figured as much... Found some related links to some stuff that I think looked like 4th ed. (Wasn't around that that point hence I couldn't tell right off the bat)
Oh well. :D
MarneusCalgar
12-19-2013, 09:46 AM
New pic!
http://forofreakfactory.mforos.com/1035375/11313457-rumores-tiranidos-nueva-foto-a-dia-19/#104126181
kjolnir
12-19-2013, 09:58 AM
New pic!
http://forofreakfactory.mforos.com/1035375/11313457-rumores-tiranidos-nueva-foto-a-dia-19/#104126181
Looks to be directly from the WD. Where's my CSI photo enhancement program when I need it.
Death from Above
12-19-2013, 10:16 AM
Interesting that there is a single page for gaunts that lists three different unit types. Can't make out names or stats but wondering what the third unit is, Gargoyles?
neomangas
12-19-2013, 10:17 AM
looks like Gaunts still have no access to assault grenades... -___-
Cameron Blume
12-19-2013, 10:34 AM
Hey, I'm still happy for a 1 point reduction on the base cost of hormagaunts... that lets you throw a lot of bodies on the table.
Al Shut
12-19-2013, 10:53 AM
In summary, what I learned from these pics is that the costs for adrenalin glands go up, down or stay the same and are either higher, lower or equal to the costs of toxin sacs, all depending on the type of unit you are looking at.
Somebody's actively trying to drive me nuts.
Cameron Blume
12-19-2013, 10:57 AM
Oh this is killing me, where's the hi res pic! What does it say!!!????
kjolnir
12-19-2013, 10:58 AM
Oh this is killing me, where's the hi res pic! What does it say!!!????
No kidding.
It's interesting that there are three entries for Gaunts, like someone previously mentioned. I wonder what that third line is.
Dlatrex
12-19-2013, 11:11 AM
Also of note, on the two page spread, the right hand page is clearly the Hormagaunt Brood / Ripper Swarm we've seen before.
The left hand page is unintelligible, but there is an interesting Box insert. FOC movement? Dedicated Transport? (Hah!). Maybe it's just an announcement that the Gaunts open up Tervigons as troops.
Al Shut
12-19-2013, 11:25 AM
If you go up in the forum thread linked last page you can see the gaunt entry with the almost unreadable box, but pretty sure it's Tervigons as troops.
Tyranidus
12-19-2013, 11:59 AM
On that Termagant page with the box that details how Tervigons can be made troops. It looks like it says, "Bring a brood of 30 to unlock A Tervigon as a troop choice." So it looks like instead of three groups of 10 gants we'll need three groups of 30 to have 3 tervigons, time to get more gants and start painting I guess
Keaton James Callaghan
12-19-2013, 12:24 PM
looks like Gaunts still have no access to assault grenades... -___-
Being beasts they dont care they arnt effect by terrain
StarWarsDoug
12-19-2013, 12:27 PM
Being beasts they dont care they arnt effect by terrain
however they are NOT beasts.
Being beasts they dont care they arnt effect by terrain but still will hit at I1 if assaulting through terrain, even though they are not slowed by it.
Anakzar
12-19-2013, 12:56 PM
On that Termagant page with the box that details how Tervigons can be made troops. It looks like it says, "Bring a brood of 30 to unlock A Tervigon as a troop choice." So it looks like instead of three groups of 10 gants we'll need three groups of 30 to have 3 tervigons, time to get more gants and start painting I guess
That is how I typically ran my tervigons anyhow, but then I only fielded 2 tervigons in a 2k game to be able to put in some hormagants and or warriors as well. Putting a prime in one of the 30 groups of gaunts helped keep them on task.
I am starting to feel excited to be getting a new codex. I little sad for the loss of the transport spore(maybe it will be added later with one of those formations or some such when a model is produced, not going to hold my breath). I would have liked to see genestealers get at least one attack back, they do have 4 arms... and claws on each so they logically should have at least 3 attacks if not 4 ;)
What I really think the army could have used was a return of some of the old bio-morphs from 2nd (Ie. voltage field 4++ invul save adding +1S as well; as well as armor and/or toughness upgrades that could be bought.) Also Warriors and Lictors and Zoanthropes were Monstrous creatures back then... might be nice to see a class between reg sized infantry and monstrous... Large. With designated bonuses scaled down from monstrous, But it would have to be in the main rules and be added to other armies troops with that sized bases.
Arkhan Land
12-19-2013, 03:18 PM
given the poularity of the model (and possible monitary profit) is it possible the spore will be forge worlded in the future? rolled into the IA 4 update to move books with units, make everyone pay out for nid-drop, force the hand of nid players in the legitimacy of forgeworld?
daboarder
12-19-2013, 03:28 PM
forgeworld only makes marines these days, good luck.
Hobotnik
12-19-2013, 05:43 PM
New pic!
http://forofreakfactory.mforos.com/1035375/11313457-rumores-tiranidos-nueva-foto-a-dia-19/#104126181
What is that whale shark of a beast near the top in the background? .__.
OdBoX
12-19-2013, 06:10 PM
That would be a Hive Ship, one of the many that comprises a Hive Fleet.
The Tyranids method for interstellar and intergalactic travel.
We need to spread our gribblies across the stars :D
daboarder
12-19-2013, 08:41 PM
6081
6082
eww that picture makes the haruspex look horrible. I mean the thing does look almost toyish. There could have been much more detail in that thing instead of just "enlarging" the ribcage and the like.
StarWarsDoug
12-19-2013, 10:24 PM
eww that picture makes the haruspex look horrible. I mean the thing does look almost toyish. There could have been much more detail in that thing instead of just "enlarging" the ribcage and the like.
That's someones attempt at a size comparison. All photoshop. Not in any way an official pic.
doogansquest
12-19-2013, 11:39 PM
Force multipliers are well and good, but you need to have a force to multiply, and that multiplier has to be significant. Something like Coteaz casting Forewarning and Prescience on a unit of 10 Paladins is one thing, making a unit of 10 wimpy Hormagaunts reroll 1's to hit is something completely different. If you have to spend all of your psychic powers from your big bugs just to give some 'gaunts Fearless and FNP and enough special rules to actually make them hit hard, that's not synergy, that's a handicap. Not that 'gaunts should hit too hard considering that they're supposed to be fairly weak, but 'nidz can already toss Poison and Furious Charge and FNP and Fearless and the like on 'gaunts, and while they're not terrible, they're not exactly great either. They're meatshields and little else, generally.
The cost of 10 Hormagaunts versus 10 Paladins is...
And now you know why they are "wimpy" by comparison. When you field 60 Hormagaunts to bring those costs closer together, however, suddenly it evens out.
People want Hormagaunts to be guaranteed turn 1 charges, with assault grenades, 3 attacks apiece at S4 I5, and the ability to get armor saves against boltguns for 5 points a model. That's never going to happen, even in an unbalanced game. Gaunts of any variety shouldn't be able to do anything to Marines but bounce off of them without huge numbers. Go figure...that's how it works out. Hormagaunts are a glass hammer that should be thrown away in waves at the enemy, while Termagants are cannon fodder and objective holders in a pinch. They won't hold an objective like Terminators where they are tough to move; they will hold an objective by putting 30 of themselves on it and making it impossible to get to. Oh, and a Tervigon is sure to be nearby.
Tyranids are weak and swarmy, supported by huge monsters. Marines are elite and expensive, supported by more elite and expensive stuff. That applies to upgrades as well. Biomorphs are cheap and small, but there can be tons of them all over the place. Wargear options for Marines are expensive and only one guy in a squad can have it.
ON TOPIC (and not whiny): People keep saying that the third entry on the Gaunts page is Gargoyles. I realize it's small print, but there is nothing about the shape of that word that looks like 'Gargoyles'.
kjolnir
12-20-2013, 12:32 AM
ON TOPIC (and not whiny): People keep saying that the third entry on the Gaunts page is Gargoyles. I realize it's small print, but there is nothing about the shape of that word that looks like 'Gargoyles'.
I tend to agree with you there. It doesn't have the "shape" I'd expect from "Gargoyles" and it also looks to be a bit shorter compared to the middle entry, which is almost certainly "Hormagaunts" than "Gargoyle" would be.
For example:
Termagants
Hormagaunts
Gargoyles
daboarder
12-20-2013, 12:42 AM
I don't know what else it could be, nothing else sits in gaunt squads (we've seen the entry for Hgaunts and Tgaunts) and there isn't likely to be another new gaunt squad, after that would require a new kit, which we know doesn't exist (hell the WD picture even confirms that only models that have a kit available are getting rules)
Mr Mystery
12-20-2013, 02:51 AM
Trevorgaunts.
You heard it here first folks.
doogansquest
12-20-2013, 03:20 AM
Yeah, I can't make it out yet. I suppose the codex is all we will have until more people get the White Dwarf. Not a huge deal. Less than two weeks for some. :)
Dlatrex
12-20-2013, 10:27 AM
ON TOPIC (and not whiny): People keep saying that the third entry on the Gaunts page is Gargoyles. I realize it's small print, but there is nothing about the shape of that word that looks like 'Gargoyles'.
Hmmm... I assumed that the lefthand page were the other 3 known troop choices: The top to are Warriors + Genestealers as we had seen from the previous excerpt, which should leave the Gaunts as the last one. Now if you're talking about the Gaunt Unit page and there being 3 entries, there I am at a lost. Maybe Termagaunt, Spinegaunt, Devilgaunt?
Tynskel
12-20-2013, 11:13 AM
Considering I can name 5 troop choices, I don't think it is too hard to figure out what they are:
Warriors
Genestealers
Hormogaunts
Termagants
Rippers
rogueaccount
12-20-2013, 12:00 PM
Considering I can name 5 troop choices, I don't think it is too hard to figure out what they are:
Warriors
Genestealers
Hormogaunts
Termagants
Rippers
I think he's referring to the pages above that from the fluffier part of the codex (Left page is titled Gaunts, right page Genestealers). The stat box on the gaunts page has 3 entries. I assume that third entry is gargoyles, as they're basically flying gaunts. But it'll be impossible to tell until someone has it in hand and can relay what it really says.
Hobotnik
12-20-2013, 12:23 PM
That would be a Hive Ship, one of the many that comprises a Hive Fleet.
The Tyranids method for interstellar and intergalactic travel.
We need to spread our gribblies across the stars :D
It is glorious haha
Hobotnik
12-20-2013, 05:57 PM
Know what we need? Special character equievalent Tervigon. **** yeah.
Anakzar
12-20-2013, 06:53 PM
Know what we need? Special character equievalent Tervigon. **** yeah.
Yes! Its got to have T8 with 10W and it spawns termagants with devourers ;)
evilamericorp
12-20-2013, 08:52 PM
Yes! Its got to have T8 with 10W and it spawns termagants with devourers ;)
Please, Santa Jesus Claus, it's all I want in this world!
asdrubael108
12-22-2013, 04:29 AM
Gargoyles are troops, lets just face it, GW wont keep them in FA because of al the new flyers! (My speculations)
Learn2Eel
12-22-2013, 04:32 AM
Gargoyles are troops, lets just face it, GW wont keep them in FA because of al the new flyers! (My speculations)
I doubt it, as it would pretty much invalidate Hormagaunts entirely.
Besides, the Troops section is more crowded for Tyranids anyway with the Tervigon thrown in, especially as it seems likely Shrikes and/or Sky Slashers will be dropped.
Mr Mystery
12-22-2013, 05:09 AM
Not seeing anything to support Gargoyles being troops.
(Possibly) Sharing a bestiary entry with other Gaunts doesn't put them in the same FOC slot.
daboarder
12-22-2013, 06:16 AM
I doubt it, as it would pretty much invalidate Hormagaunts entirely.
Besides, the Troops section is more crowded for Tyranids anyway with the Tervigon thrown in, especially as it seems likely Shrikes and/or Sky
Slashers will be dropped.
I'm not sure about shrikes and sky slashers, there are kits available for them and there is precedent for FW models having codex entries. If however GW is stupid enough to remove them (and **** CHS too you greedy SOB!) then thats going to make life hard.
Tzeentch's Dark Agent
12-22-2013, 06:23 AM
I doubt they'll be dropped in all honesty.
Learn2Eel
12-22-2013, 08:13 AM
I'm not sure about shrikes and sky slashers, there are kits available for them and there is precedent for FW models having codex entries. If however GW is stupid enough to remove them (and **** CHS too you greedy SOB!) then thats going to make life hard.
People seem to think one of them will be dropped. I personally hope it doesn't happen of course. If that Synapse Biomorph conferring Eternal Warrior is real and Shrikes are still in.....ouch.
asdrubael108
12-23-2013, 03:56 AM
I'd love to keep shrikes (for I have 9 of those expensive *******s), but i don't think the sky-slashers will stay, I know there are models for them, but if you look to one of those codex entry slots, it says they can buy deep strike! They already move 12" and can get deepstrike, why would you even need sky-slashers
Cpt Codpiece
12-23-2013, 06:24 AM
I'd love to keep shrikes (for I have 9 of those expensive *******s), but i don't think the sky-slashers will stay, I know there are models for them, but if you look to one of those codex entry slots, it says they can buy deep strike! They already move 12" and can get deepstrike, why would you even need sky-slashers
thats probably just GW merging the two units into one.
makes sense really...... people have the FW ones but as to not make them usless they can buy deep strike. every one is happy and the rules are covered.
daboarder
12-23-2013, 06:40 AM
jeeze guys, COME ON! do a little research first.
Normal rippers have been able to buy deepstrike for 3 editions now....right alongside the winged version
Mr Mystery
12-23-2013, 06:55 AM
HUSH YOUR GUMS AND GIVE THE BOOK NOW CURSE YOU!!!! :P
Really quite keen to see it!
Hobotnik
12-23-2013, 08:41 AM
HUSH YOUR GUMS AND GIVE THE BOOK NOW CURSE YOU!!!! :P
Really quite keen to see it!
Same lol, getting closer, not sure the amount but I know one of my christmas presents this year is GW vouchers xD I have plans to make *cough* CroneHaruspexHiveGuard *cough* if I'm reeeeally lucky, the guard kits can be magnetised well enough to be able to change between either type of guard xD if not, bitzzzzzz <3
Tynskel
12-23-2013, 11:31 AM
jeeze guys, COME ON! do a little research first.
Normal rippers have been able to buy deepstrike for 3 editions now....right alongside the winged version
Yeah, I have been laughing about this for a while.
I recommend people read this: http://www.lounge.belloflostsouls.net/showthread.php?21435-Tynskel-s-Guide-to-Interpreting-Rules&p=194151&viewfull=1#post194151
Dlatrex
12-23-2013, 12:08 PM
Yep; that was my brain fart. I've had my nids since 4th, and even had the 5E Ripper page open when I was looking at the new picture. Just didn't put DS and Tunnel Swarm together =P
asdrubael108
12-23-2013, 01:56 PM
daboarder, maybe you don't understand, but I know all the f*cking editions of tyranids out of my head, but those sky-slashers are the most usseles unit ever because of the (not so) "new" deep strike rule upgrade, I was just saying what I thought!!!
(This is NOT meant to insult or attack someone, just a defence, so that I feel better)
(sory for this being off-topic!!!)
Tynskel
12-23-2013, 02:29 PM
daboarder, maybe you don't understand, but I know all the f*cking editions of tyranids out of my head, but those sky-slashers are the most usseles unit ever because of the (not so) "new" deep strike rule upgrade, I was just saying what I thought!!!
(This is NOT meant to insult or attack someone, just a defence, so that I feel better)
(sory for this being off-topic!!!)
Sorry buddy, but I have had AMAZING success with Sky-Slashers. I use them with my Tyrant, and they really add a 'lord of the flies' to the army.
Learn2Eel
12-24-2013, 12:48 AM
Picity-pictures. If you guys want them taken down, just edit them out. I won't be online much tonight so feel free to take them before telling me! These are from the 4chan t/g/ White Dwarf leak guy.
63196320632163226323
And now we know why the Crone has a Strength 8 Vector Strike :D That Scorpion tail!
Oh and by the by;
"Name of mouthgun is "drool cannon" ("vile weapon which vomits digestive juices over its victims").
Also - crabbies are "tentaclid missiles" and there are four of them."
Seems I was wrong on the drool cannon being an outlandish name :p Very cool names, I must say.
kublade
12-24-2013, 01:21 AM
Previous rumors seem to be correct with the large box, looks like 40 gants, and 40 gaunts, 10 gargoyles, 4 rippers, and a carnifex. I am digging that scorpion tail on the Crone too.
asdrubael108
12-24-2013, 03:04 AM
Just a small question, are there already pics of the new old one eye model, there has been said to be parts of him in the carnifex box???
kublade
12-24-2013, 04:07 AM
The carnifex box looks like it's just re-done to fit two in a box. So it's likely Old One Eye, will be the same as he is now, a mere head option on the carnifex sprue, and probably still limited to Crushing Claws and Scything Talons.
Mr Mystery
12-24-2013, 05:40 AM
Absolutely loving these!
C'mon! I want my book now!!
Arkhan Land
12-24-2013, 07:28 AM
ccrrooooooonnnnneeeee
Oh hell yes! Cumon Jan :)
MajorWesJanson
12-24-2013, 12:24 PM
That angle of the crone makes it look a lot like the epic harridan. Nice touch.
6332
blackrage916
12-24-2013, 12:29 PM
I just really hope that this codex will be as strong as tau. as of right now, Tau is the strongest shooty codex out there. I am digging the the new models for nids but I seriously don't wanna get my hopes up to much as chaos daemons was very disappointing.. I play tyranids and Tau.. I guess we'll just have to wait and see if the king of hordes can still keep it's crown...!
n00bzilla99
12-24-2013, 12:38 PM
I have quite a sizable collection of models, but that big box makes me want to get it just for the gargoyles + hormagaunts.
Colum Standard McCrudden
12-24-2013, 02:55 PM
This it? This is what iv supposedly been looking forward to? What an absolute pile of ****! The **** is that flying model?
I just really hope that this codex will be as strong as tau. as of right now, Tau is the strongest shooty codex out there. I am digging the the new models for nids but I seriously don't wanna get my hopes up to much as chaos daemons was very disappointing.. I play tyranids and Tau.. I guess we'll just have to wait and see if the king of hordes can still keep it's crown...!
Daemons are really strong right now, so not sure what you were disappointed with. I would be happy with a similar level to daemons. I feel like Tau have lost some of their luster - they're a great shooting army but a bit one dimensional.
I won't complain is the Haruspex is similar in power to the Riptide one bit, if not as mobile. A board controlling 2+ MC would be great (looking at you Tyrannofex with a hefty points drop).
asdrubael108
12-24-2013, 03:03 PM
Majorwesjanson: That's not a crone/harpy, thats just a random model from the internet, its a totaly different model!
MajorWesJanson
12-24-2013, 03:15 PM
Majorwesjanson: That's not a crone/harpy, thats just a random model from the internet, its a totaly different model!
Its the old Epic Harridan model. I found a pic of one painted up similar to the one angle of the Crone from the previous page to show that they seem to have taken inspiration from it.
DarkLink
12-24-2013, 03:48 PM
Daemons are really strong right now, so not sure what you were disappointed with. I would be happy with a similar level to daemons. I feel like Tau have lost some of their luster - they're a great shooting army but a bit one dimensional.
I won't complain is the Haruspex is similar in power to the Riptide one bit, if not as mobile. A board controlling 2+ MC would be great (looking at you Tyrannofex with a hefty points drop).
Daemons are strong, but phil kelly has lost much favor with his treatment of his chaos books. Poor balance, poorly represents the fluff, random tables for every single stupid thing in the codex...
Dvastator
12-24-2013, 04:44 PM
Agreed. I haven't seen a Harridan in years but yes, that it seems is where the inspiration came from. Good eyes!
MajorWesJanson
12-24-2013, 06:43 PM
Majorwesjanson: That's not a crone/harpy, thats just a random model from the internet, its a totaly different model!
I know. The picture I posted is the old Epic Harridan model. I found one in the same color as the new Crone pic to show that the new crone took inspiration from it, which is a nice nod to the old Nid Epic range alongside the Exocrine
deinol
12-24-2013, 08:42 PM
Daemons are strong, but phil kelly has lost much favor with his treatment of his chaos books. Poor balance, poorly represents the fluff, random tables for every single stupid thing in the codex...
But random tables for everything is the original fluff for chaos. I for one remember the d1000 mutation table.
DarkLink
12-24-2013, 09:26 PM
And some people don't mind it, but I know a lot of people who absolutely hate it. And I don't know any CSM players who actually like the codex, and if I still played khorne I would hate it, too.
Tynskel
12-24-2013, 10:35 PM
And some people don't mind it, but I know a lot of people who absolutely hate it. And I don't know any CSM players who actually like the codex, and if I still played khorne I would hate it, too.
How could they hate the Fickle Gods of Chaos? I mean, it is chaos...
DarkLink
12-24-2013, 11:30 PM
There are other, better ways of representing chaos. You don't have to eliminate all of the randomness. Just... don't go so absurdly overboard with it.
Lord Krungharr
12-24-2013, 11:42 PM
The S8 Vector Strike will be mitigated by the 24" Swoop range of a FMC vs a 36" range of a Zooming flyer of the Heldrake. I wonder how far the 'drool' cannon will fire? I suspect only 12", it's not a projectile vomit cannon afterall :)
Khorne players shouldn't hate on the CSM book. Sure Berzerkers should have an extra attack, but that's not super huge, they get Rage, and Furious Charge, and the Icon of Wrath is very handy. Khorne Lords with the Axe are super awesome! I just wish vehicles and 'helbrutes' could get appropriate upgrades respective to their gods of choice. Not being able to assault out of Rhinos of course sucks, but nobody can do that.
Not on topic but dudes really should be able to charge out of any vehicle, just counting as through difficult terrain and a disordered charge if it's not an assault vehicle/open-topped. Maybe in 7th edition?
daboarder
12-25-2013, 12:14 AM
There are other, better ways of representing chaos. You don't have to eliminate all of the randomness. Just... don't go so absurdly overboard with it.
At least the daemon random isn't the "must have an bad and great roll" that makes most of GW's random rules ****house. I mean CSM are stuck with the god damned terrible apotheosis and spawn rolls....
asdrubael108
12-25-2013, 10:37 AM
The apotheosis ain't soooo bad, I mean what not to like to see tour enemies abbadon change in a meagre deamon prince???:D
Osedaxx
12-25-2013, 10:50 AM
And once again whiny CSM players hijack another thread... *sigh*
asdrubael108
12-25-2013, 10:53 AM
lol, sorry for this all being off-topic, but there are no new rumors so why not talk how bad the CSM codex is???
nomack
12-25-2013, 12:08 PM
Not on topic but dudes really should be able to charge out of any vehicle, just counting as through difficult terrain and a disordered charge if it's not an assault vehicle/open-topped. Maybe in 7th edition?
so you believe that if you strolled up on a group of guys with guns, you could stop the tank, get out, run up to them and punch them in the face before they had a chance to shoot you? really?
Popsical
12-25-2013, 01:07 PM
lol, sorry for this all being off-topic, but there are no new rumors so why not talk how bad the CSM codex is???
Dear god! This made i laaaaaarf so bloody hard i nearly barfed!!!!
Dude, breathing itself can be reason enough for people to have a baby about the angry maureen codex.
Thanks for making me smile even more on xmas day.
Nik Dumont
12-25-2013, 03:15 PM
Dear god! This made i laaaaaarf so bloody hard i nearly barfed!!!!
Dude, breathing itself can be reason enough for people to have a baby about the angry maureen codex.
Thanks for making me smile even more on xmas day.
OH man, where is the like or up vote or whatever button?
Mr Mystery
12-25-2013, 03:47 PM
At least the daemon random isn't the "must have an bad and great roll" that makes most of GW's random rules ****house. I mean CSM are stuck with the god damned terrible apotheosis and spawn rolls....
Dude. It's time to be frank.
Put. A. Sock. In. It.
Every thread you go in, you bring this up, whether or not it's about CSM.
What's the point? It's not going to change the contents of your codex or the opinions of other posters who will either agree already, disagree, or plain old not really care.
Please. Enough now dude.
daboarder
12-25-2013, 04:48 PM
Dude. It's time to be frank.
Put. A. Sock. In. It.
Every thread you go in, you bring this up, whether or not it's about CSM.
What's the point? It's not going to change the contents of your codex or the opinions of other posters who will either agree already, disagree, or plain old not really care.
Please. Enough now dude.
Mystery, I wasn't even having a go. I was, you'll note replying to darklink thats all, in that we we're talking about the types of "random" GW uses. wrong place for it, sure fine but this wouldn't be the first time a thread goes off topic, either way whatever point made I'll shut up now.
DarkLink
12-25-2013, 05:54 PM
Daboarder and I need to start tolling with that. I'll relate everything to phil kelly, bring up csm, and just go from there.
daboarder
12-25-2013, 06:09 PM
we could be the new horsemen of derailment!
Tzeentch's Dark Agent
12-25-2013, 06:22 PM
We're silly, not antagonising. xD
daboarder
12-25-2013, 06:34 PM
we could be the evil chaos horsemen then, from the heresy when we turned from the light of the true hobby to embrace the darkness of serious business.
Tzeentch's Dark Agent
12-25-2013, 06:38 PM
40k r srs bizniz.
Warhammer 40,000 (informally known as Warhammer 40K, WH40K or simply 40K) is a tabletop miniature warGAME
Andersp90
12-25-2013, 07:42 PM
The Crone/harpy looks like a brick with wings...
I are disappoint.
Rev. Tiberius Jackhammer
12-25-2013, 07:53 PM
The Crone looks like a brick with wings......the brick houses you've seen must be terrifying.
Andersp90
12-25-2013, 07:57 PM
...the brick houses you've seen must be terrifying.
They can't move by their own power (looks like the harpy will suffer from the same problem..), so no real danger. ;)
spaceman91
12-25-2013, 08:01 PM
The Crone/harpy looks like a brick with wings...
I are disappoint.
Far politer then what i thought it looked like. It's a shame I have liked most of the more resent kits that have come out bit this is a bit of a disappointment.
Andersp90
12-25-2013, 08:54 PM
Far politer then what i thought it looked like. It's a shame I have liked most of the more resent kits that have come out bit this is a bit of a disappointment.
Well, at least the Exocrine and hive/tyrant guard looks cool. :)
asdrubael108
12-26-2013, 04:02 AM
so you believe that if you strolled up on a group of guys with guns, you could stop the tank, get out, run up to them and punch them in the face before they had a chance to shoot you? really?
Yes offcourse why not, why not dedicate yourself to slaanesh so your a bit faster??? Just use the warp to teleport right in front of him, and hit him in the face??? And then just run awaay!!!:cool:
Arkhan Land
12-26-2013, 07:14 AM
so you believe that if you strolled up on a group of guys with guns, you could stop the tank, get out, run up to them and punch them in the face before they had a chance to shoot you? really?
bring your boombox with a demon enslaved in it to make everyone have to stop and groove for a second so they cant fire overwatch after you tank shock them with the rhino you were ghost riding for cover
bfmusashi
12-26-2013, 08:05 AM
bring your boombox with a demon enslaved in it to make everyone have to stop and groove for a second so they cant fire overwatch after you tank shock them with the rhino you were ghost riding for cover
This right here is what makes Slaanesh the best Chaos god.
Arkhan Land
12-26-2013, 09:23 AM
on a serious note, it would be real real cool to get something like a dirge caster for tyranids mountable on MCs to help their close combat units out but i figure if we were getting that the rumor mill would be going wild
Mr Mystery
12-26-2013, 10:13 AM
on a serious note, it would be real real cool to get something like a dirge caster for tyranids mountable on MCs to help their close combat units out but i figure if we were getting that the rumor mill would be going wild
Could be a change to The Horror ;)
(Not actual rumour)
sammyboy
12-26-2013, 01:45 PM
Soooo excited for the new tyranids!!!! Still don't have enough to fill up a table yet (but getting close). Currently at just over 12,000 pts 63626361
Matthijs Devolder
12-26-2013, 01:52 PM
Not a big fan of your colourscheme (but **** that, tastes differ etc...) but very impressive collection!
sammyboy
12-26-2013, 01:54 PM
Not a big fan of your colourscheme (but **** that, tastes differ etc...) but very impressive collection!
hehe, been collecting bugs for 10+ years :D
evilamericorp
12-26-2013, 02:32 PM
Soooo excited for the new tyranids!!!! Still don't have enough to fill up a table yet (but getting close). Currently at just over 12,000 pts
Dang, that makes my 311 models and 7500 points look tiny. And yours is all painted too...
OdBoX
12-27-2013, 03:54 AM
Faeit posted some fresh rumors, some of them look pretty damn good
An Example:
Old One Eye:
300 points
It is an upgrade for a Carnifex brood, but it also can be an HQ option
4+ IWND
3+ FNP
2+ Save
daboarder
12-27-2013, 04:07 AM
I don't buy em,
based pretty much solely on the carnifex charge rumour, that right there was a staple in pretty much every single 5th ed nid wishlist about the carnifex (along with a points drop) Its a clunky idea that is completely counter to GW's attitude concerning assualt.
And the tervigon spawn buffs, as much as I would love that to be true its highly doubtful, particularly because the initial suggestion for it was from 4chan and would only not be wishlisting if it was from the same guy who gave us the pictures and rumours that the dakka guy says are bunk.
of course its still a rumour so could be right.
Learn2Eel
12-27-2013, 05:03 AM
I don't buy em,
based pretty much solely on the carnifex charge rumour, that right there was a staple in pretty much every single 5th ed nid wishlist about the carnifex (along with a points drop) Its a clunky idea that is completely counter to GW's attitude concerning assualt.
And the tervigon spawn buffs, as much as I would love that to be true its highly doubtful, particularly because the initial suggestion for it was from 4chan and would only not be wishlisting if it was from the same guy who gave us the pictures and rumours that the dakka guy says are bunk.
of course its still a rumour so could be right.
Considering none of it, aside from the Crone Vector Strike and four S7 AP2 shots, doesn't line up with what we already known - even the points costs are mostly off, an example is Old One Eye is 220 point in the White Dwarf - I'm pretty strongly in favour of it just being a wish-list with a spin of White Dwarf info. I mean come on, the Exocrine was confirmed as having 6 S7 AP2 shots in the White Dwarf, but those rumours have it at 3 S10 AP3 shots? What?
DarkLink
12-27-2013, 08:31 AM
Faeit posted some fresh rumors, some of them look pretty damn good
An Example:
Old One Eye:
300 points
It is an upgrade for a Carnifex brood, but it also can be an HQ option
4+ IWND
3+ FNP
2+ Save
That's absurd. It basically makes him immune to shooting that isn't AP2, and still extremely resilient to stuff that is. Though that would make people actually take him, I guess.
lattd
12-27-2013, 10:41 AM
Except he's 220 points in the white dwarf, a lot of it contradicts the stuff in white dwarf.
Mr Mystery
12-27-2013, 10:44 AM
I'd love to know why people insist on just making up rumours.
Da Gof Rockerz
12-27-2013, 11:12 AM
Soooo excited for the new tyranids!!!! Still don't have enough to fill up a table yet (but getting close). Currently at just over 12,000 pts 63626361
That is a whole lot of 'nids.
Emerald Rose Widow
12-29-2013, 12:11 AM
God I cant wait for it to come out, always hate how right before the release we see practically nothing. Makes me itch for more info about the bugs.
kublade
12-29-2013, 12:33 AM
Agreed, I've been keeping up with this just in hopes of seeing a new rumor every couple of hours. I have high hopes for Tyranids.
tripwire
12-29-2013, 02:12 AM
Doesn't the new white dwarf come out the last Saturday of every month? Why didn't come out today? I thought for sure we would have the new issue by now and all of our questions would be answered.
Hobotnik
12-29-2013, 06:32 AM
Wait just so I get this straight (got GW vouchers for christmas) the actual release is the 11th?
kjolnir
12-29-2013, 07:23 AM
Wait just so I get this straight (got GW vouchers for christmas) the actual release is the 11th?
Yes, with the White Dwarf coming out Saturday.
Mr Mystery
12-29-2013, 08:14 AM
Wait just so I get this straight (got GW vouchers for christmas) the actual release is the 11th?
And pre-orders from the 4th.
Pour moi? Book and psychic cards.
Hobotnik
12-29-2013, 10:56 AM
Yes, with the White Dwarf coming out Saturday.
Thanks man ^^ deffo need HG but will hopefully be able to grab the Haruspex and a Crone too :D do independant retailers and online retailers usually stock new releases at a discount or will I have to get it all straight from GW?
Arkhan Land
12-29-2013, 11:15 AM
All I need is a crone or maybe two or maybe three, aside from that Ill bit the toxic grubs and then... the Resin Slugs ride again!
Hobotnik
12-29-2013, 11:50 AM
A crone or two or maybe three, four couldn't hurt though right? Unless youre my wallet xD yeah I'm really eager I mean Im happy we saw loads early it gave me time to prepare but now I need my fix, so lets say I heard we're getting a hercules beetle type deity nid with supersonic win button attachment and all seeing eye accesory -shifty eyes-
Stinky Steve
12-29-2013, 02:24 PM
Ltr ftp any rumors about the Red terror being added to the ravenor box?
Hobotnik
12-29-2013, 02:29 PM
Ltr ftp any rumors about the Red terror being added to the ravenor box?
That would be sweet an updated model for that would look undoubtedly kick ***
kjolnir
12-29-2013, 09:32 PM
Thanks man ^^ deffo need HG but will hopefully be able to grab the Haruspex and a Crone too :D do independant retailers and online retailers usually stock new releases at a discount or will I have to get it all straight from GW?
So it seems like some of the new kits are going to be online only, like some of the gaunt boxes. Not sure about local retailers and pricing. That varies a lot.
voododoll
12-30-2013, 02:53 AM
Hey guys just thought I'd let you all know the teaser is up on GW's site
http://www.games-workshop.com/gws/wnt/blog.jsp?pid=12500050
Enjoy :)
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