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Anggul
01-07-2014, 12:15 PM
Since the Doom may be on it's way out. Try building a quick list, Walking the Doom. Yes, Everything is going to try and mow down the Doom but all those shots against the 3++ save are shots that buy the rest of your army time to move across the table. The Doom is too exposed to ignore and too silly not to take some Insta-kill shots at (saving wounds on your MC's or plate pain on troop choices)

So it should take three missiles to kill it. Not exactly a spectacular quantity of firepower. Spore was definitely the best way.

Regardless, I think you missed my point. It was a dull unit with stupid backstory and I won't be missing it for any reason.

Tynskel
01-07-2014, 12:27 PM
I still use carnifexes. I have enjoyed them in their brood status. Yes, there are currently better creatures, but nothing wrecks face like a plasma spewing str 10 death machine.

Grenndal
01-07-2014, 01:20 PM
Is there any news on shrikes being in or out of the codex? I haven't seen them and no model so does that mean no shrikes?

daboarder
01-07-2014, 01:42 PM
Toxin Sacs :10 pts

Ad glands: 15 pts

Regeneration: 30 pts

Acid Blood: 10 pts

That is the complete standard biomorphs list apart from weapons and relics.

kjolnir
01-07-2014, 02:13 PM
Toxin Sacs :10 pts

Ad glands: 15 pts

Regeneration: 30 pts

Acid Blood: 10 pts

That is the complete standard biomorphs list apart from weapons and relics.

Well that's lame. Nothing new? Geez.

Tyrendian
01-07-2014, 02:52 PM
Well that's lame. Nothing new? Geez.

depends on what acid blood does now - might be something completely new for all we know... and i´m curious how good regeneration now is...

daboarder
01-07-2014, 02:56 PM
probably unchanged given that the haruspex is specifically prevented from taking it

Big_jon
01-07-2014, 03:46 PM
How are people not getting that we have not lost any attacks on CC things (assuming that this is actually true) it's +1 attack for two cc weapons, that means that a Trygon would have 6 attacks! Come on people! Not saying I'm happy about nerfs to talons but really.

Orwasitme
01-07-2014, 04:23 PM
How are people not getting that we have not lost any attacks on CC things (assuming that this is actually true) it's +1 attack for two cc weapons, that means that a Trygon would have 6 attacks! Come on people! Not saying I'm happy about nerfs to talons but really.

I think they're whining because they were looking for having the same base attacks PLUS a bonus attack - so 7 attack Trygons. They're not realizing that the reason Tyranids had so many attacks in the first place was because they didn't get the bonus attacks - IE) Hormagaunts with 2 attacks each base (granted they only have one set) was to say "Hey, these *******s have two scythes on their hands, and teeth in their mouths!!!"

kjolnir
01-07-2014, 04:41 PM
How are people not getting that we have not lost any attacks on CC things (assuming that this is actually true) it's +1 attack for two cc weapons, that means that a Trygon would have 6 attacks! Come on people! Not saying I'm happy about nerfs to talons but really.

The other half of that understanding also comes with the idea that scything talons no longer allow you to reroll misses.

This is also unconfirmed but for the one guy out there that ostensibly has the codex.

Ghoulio
01-07-2014, 05:03 PM
How are people not getting that we have not lost any attacks on CC things (assuming that this is actually true) it's +1 attack for two cc weapons, that means that a Trygon would have 6 attacks! Come on people! Not saying I'm happy about nerfs to talons but really.

If most of the main assault monsters (Trygons, Carnifexs, Raveners, etc.) all have their attacks reduced by one just to compensate for the +1 on the extra set of CC biomorphs...the question becomes why even bother adding that in the first place? They have literally accomplished nothing if that is the case, which is what I think people are irked with. It just seems like most of the rumors I have read so far have been exactly like this. Like cheaper Hormagaunts...but...the upgrades went up in price so they are actually the exact same (for example). I am *hoping* that this isn't the case for the entire book. We wont know until tomorrow/thursday I guess lol.

DarkLink
01-07-2014, 05:22 PM
Because they have accomplished something. Namely, now 'nids can have multiple CCWs, which opens up a wide range of options. That's probably a good thing for most units, since now you can get +1A on them. For MCs, though, they had to tweak their statline so that they didn't get a free bonus attack while dropping in points so greatly.

kjolnir
01-07-2014, 05:25 PM
Because they have accomplished something. Namely, now 'nids can have multiple CCWs, which opens up a wide range of options. That's probably a good thing for most units, since now you can get +1A on them. For MCs, though, they had to tweak their statline so that they didn't get a free bonus attack while dropping in points so greatly.

Yeah, this doesn't bother me all that much. It's the idea that scything talons no longer allow you to reroll misses that worries me. Or the idea that 'Nids can only benefit from one set of CCWs at a time.

No idea if there's any validity to either of those, but we'll see.

kublade
01-07-2014, 05:31 PM
I honestly plan to just judge it myself once I read the codex. Whoever has the codex probably is messing with us, not giving us accurate information, and possible misinterpreting the rules, which happens pretty often.

Orwasitme
01-07-2014, 05:40 PM
On top of that, there's also the large chance that we look at everything, think it'll be bad, but then somehow ends up being awesome. Or an errata happens that adds something totally weird that makes something completely epic.

Edit: For example, Helldrake's Baleflamer getting 360 degree arc measured from the base.

daboarder
01-07-2014, 05:45 PM
the heldrakes baleflamer does NOT make the rest of the codex any less ****

but thats another argument, we'll know more about the nids when we've got the book.

Big_jon
01-07-2014, 05:50 PM
If most of the main assault monsters (Trygons, Carnifexs, Raveners, etc.) all have their attacks reduced by one just to compensate for the +1 on the extra set of CC biomorphs...the question becomes why even bother adding that in the first place? They have literally accomplished nothing if that is the case, which is what I think people are irked with. It just seems like most of the rumors I have read so far have been exactly like this. Like cheaper Hormagaunts...but...the upgrades went up in price so they are actually the exact same (for example). I am *hoping* that this isn't the case for the entire book. We wont know until tomorrow/thursday I guess lol.


I think it's to create distinction between CC MCs and ones with weapons, which I want personally because I play CC monsters almost exclusively, but it is frustrating that they may have nerfed scything talons. I will wait to see the whole book before I rage though. But I'm bummed so far that the Monstrous creatures have just gotten worse at close combat in an edition where it's already been nerfed. But I'm unique because I like to build elite close combat creatures, not have a bunch of pansies that get smashed by greater Deamons.

I'm hoping that old one eye and the swarmlord are solid options for me. Swarmy will likely be good, but old one eye has been crap forever now.

Big_jon
01-07-2014, 05:54 PM
I am still in pain over the Chaos book, then the black legion book and the last ed of Tyranids, GW loves to put out crap codex's for the two races that I play all too often.

DarkLink
01-07-2014, 05:54 PM
Hey, don't feel bad. At least your monsters aren't Walkers. Poor SM Dreadnoughts...

Big_jon
01-07-2014, 06:02 PM
Hey, don't feel bad. At least your monsters aren't Walkers. Poor SM Dreadnoughts...


Oh I know, I have 4 chaos dreads, 3 of which are from FW, they're all garbage aside from the Contemptor which is okay.

Psychosplodge
01-08-2014, 04:00 AM
Not sure if this (http://rillietann.tumblr.com/post/72648387521/some-codex-tyranids-leaks) has made it here yet because I'm lazy.

daboarder
01-08-2014, 05:48 AM
it was initially posted in the thread above psycho

Psychosplodge
01-08-2014, 06:03 AM
No worries.
Like I said Lazy :D

HERO
01-08-2014, 09:59 AM
Can't say I'm happy with the rumors thus far. I need to see the prices to these units.. especially the genes.

Dave Caruana
01-08-2014, 10:40 AM
Hi guys im from Malta, just got my nid book from the local gamestore here, been playin nids since end of 3rd edition when we used to kick *** by turn 2 in combat...unfortunately still not even close to that time with this new dex either!!! Though boneswords are INSTANT DEATH on 6's so bye bye quite easily to major probs like riptides and wraithknights, no EW from synapse or anything!! However still have fearless and lots of pts reductions!! Psychic powers arent that bad if u sync them well, imagine warpblast on a flyrant with boneswords and scy tals +1A from extra melee weapon) equals 6 A on charge!!! Prefer the harpy TBH, can drop spores every turn plus H venom cannon (dsnt-1on vehicle damage chart anymore), crone has S6 AP4 template, meh, and yes S8 vectir strike, which seems to be oir only way to rly kill flyers as we dnt have skyfire ANYWHERE

Dave Caruana
01-08-2014, 10:44 AM
Pics from my new book of nids, sry from and disappointments from the (please do not swear) design studio.

Al Shut
01-08-2014, 11:37 AM
Tyrannofex loosing his flamer template weapon? :(

evilamericorp
01-08-2014, 06:30 PM
Tyrannofex loosing his flamer template weapon? :(

But gaining a S5 large blast. I think the AP of acid spray will determine if these ever get fielded. If it is decent, I can see a 175 point tank dropping a marine killing torrent and a big blast as pretty decent...

Liszty
01-08-2014, 06:34 PM
i see a 175 point, 6 wound MC with a baleflamer equivalent and a alrge blast secondary weapon as very over powered. Against the right army it was usable last edition, if its price dropped by 75 points and its AP increased by 1, then it would be an auto take.

HERO
01-08-2014, 06:55 PM
Price on genes? Do they scout infiltrate or anything?

New price on dakkafexes?

evilamericorp
01-08-2014, 06:56 PM
Price on genes? Do they scout infiltrate or anything?

other than the broodlord, they are completely unchanged... so, terrible.

well, not completely unchanged. You can buy an additional attack for 4 points. Still terrible.

daboarder
01-08-2014, 06:58 PM
i see a 175 point, 6 wound MC with a baleflamer equivalent and a alrge blast secondary weapon as very over powered. Against the right army it was usable last edition, if its price dropped by 75 points and its AP increased by 1, then it would be an auto take.

what are you smokin? baleflamer? wha?

tyrannofex used to be able to shoot up to 3 weapons, as the throax swarm now does not have the caveat that it may be fired in addition to others he can only fire 3

evilamericorp
01-08-2014, 07:12 PM
what are you smokin? baleflamer? wha?

tyrannofex used to be able to shoot up to 3 weapons, as the throax swarm now does not have the caveat that it may be fired in addition to others he can only fire 3

The acid spray will basically be a baleflamer if it got a decent AP in this book, we haven't been able to see what it is in any of the pictures.

Could the Tfex even take 3 weapons? I thought it was just main gun and thorax swarm...

daboarder
01-08-2014, 07:18 PM
It could take cluster spines. Main and thorax swar. And fire all three last edition

HERO
01-08-2014, 07:36 PM
New price for dakkafexes?

Taking 3 with venom attached in every game imo.
That with 2 marlocs

Daniel Abel
01-08-2014, 07:39 PM
Anyway...How about Biovores? i heard they now generate D3 spore mines and you can move them 3" a turn? Does that also mean that each one shoot 3 large blasts?????Did we get friggin Thudd guns???? Or is it only D3 spore mines if it scatters and doesnt hit anything?

daboarder
01-09-2014, 01:10 AM
New price for dakkafexes?

Taking 3 with venom attached in every game imo.
That with 2 marlocs

Dakka fex would be 150

evilamericorp
01-09-2014, 02:36 AM
Has anyone seen the page that lays out the force org and allies and know for sure whether or not we get anything different? I want to take like 6 heavy support...

Orwasitme
01-09-2014, 03:13 PM
I've never heard this "Dakkafex" term before. What is this "dakkafex" you speak of? I'm assuming some build of a Tyrannofex.

chicop76
01-09-2014, 03:24 PM
The damaged if from 4th edition. From my memory it was about 115 points shoot roughly 6-8 times at strength 6-8, and was able to 're roll to hit and wound via range. You used to take an up grade to give it bs 3.

150 points for almost the same thing I willnhave to think about.

chicop76
01-09-2014, 03:27 PM
I've never heard this "Dakkafex" term before. What is this "dakkafex" you speak of? I'm assuming some build of a Tyrannofex.

Its a shoot Candice with 2 two. Twin devourers. They used to have strength 10 and strength 8 ranged shooting too. I think it was two strength 10 and a large strength 8 pie plate. The strength 10 could only glance, but you stopped a lot of vehicles from doing a lot of things, which meant you kept a vehicle stunned so your other monsters kill the vehicle in combat.

DWest
01-09-2014, 03:28 PM
The "Dakkafex" is a Carifex with two sets of twin-linked Devourers w/ Brainleech Worms. Great all-around gun platform.

DarkLink
01-09-2014, 04:07 PM
Not too bad, for 150. Not great, but solid.

daboarder
01-09-2014, 04:33 PM
bout the same price as the screamer kill build will probably be, I'd say most carnifex builds will end up running around that cost.

Bigred
01-10-2014, 02:24 PM
PSA: Codex Release Imminent

This thread will be locked and conversations should move over to rules / tactics / armylists once the codex is publicly available.