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Bigred
06-22-2013, 07:10 PM
Tyranids Rumor Roundup

Older Rumors

The Harpy has been complete for some time.
-Unknown whether it gets released along with Apocalypse, or held for the 6th Edition Tyranid codex.

Rumors 6-22-2013

Tyranids are after Space Marines

Tyranids will be receiving a large plastic monstrous creature.
-the new kit in comparison to the Tyrannofex will have similar size ratios as the Wraithknight to the Wraithlord

Via BoLS 8-12-2013


-Tyranids are after Space Marines
-Look for them before the end of the year

New Minis:
Tyranid Prime (finecast)

Harpy. Roughly size of the heldrake. Pretty much looks like the picture in prior codex.

Doom of Malantai (clamshell package)

Parasite of Mordrax (clamshell package)

Termagant sprues recut for more options (some chatter says Genestealers)

Mycetic Spore

New "Big Bug" kit (Because every army needs one!)

New Rules:
Pyrovore gains Torrent and a steep points reduction.

Hiveguard gain Skyfire

via BoLS 8-13-2013


Altered FOC to help counter the lack of Allies. 3 HQ, 4 Elite, 6 Troop, 4 Fast, 4Heavy. Purchasing the 3rd HQ choice unlocks the extra Elite, Fast, and Heavy slots.

Termagants – Gain Fleet. New 10 unit box. Includes options for Spike rifles and Strangleweb. Curled tails. No rippers on sprues.

"BIG BUG" – Larger than Tervigon sized HQ unit. Oval base, hunched over, but wider. Has 18” synapse. Psyker 4. Prime version: Grants FNP and Counter Attack to Nids in 12.” Stats like Tervigon, except 2A. SitW

via BoLS 8-14-2013


Two new Tyranid psychic powers lists. One list is destructive powers, one is augmentive powers.

Tervigon – Upgrade options for Termagant spawns to give them full options, but they are quite pricy.

Tyrant Guard and Hive Guard -Dual-build plastic kit. 3 models. All options for either unit.

Lictors – small point increase, gain new “Surprise!” rule (all shots against Lictors the turn after they appear are snap shots). DeathLeaper now an upgrade character.

via BoLS 8-19-2013


Carnifex - significant cost reduction

Harpy – big overhaul. New model/dual-combo kit, Flying Monstrous, Sonic Screech combines with Vector striking. Additional Spore Mine Cysts may be purchased as upgrades. Default Stranglethorn has new upgrade options.

New Flyer - Fast Attack choice, the alternative build for the Harpy kit.

Ymgarl Genestealers - Special arrival rule is shared with the Lictor, may now purchase standard Genestealer biomorph upgrades.

Hiveguard: new weapon upgrade option (available to a handful of units) that grants skyfire with an "enhanced ability" to ground FMCs.

Codex Launch date: 1st Saturday in November

via BoLS 8-21-2013

Tyranids will get a massive overhaul with Psychic powers. Look for many new non-overt force powers that represent the chilling, horrific, warp-stifling power of the Hive-mind.

Aside from a few old chesnuts, look for almost all new Tyranid enhancing abilities, and other new chilling and damping abilities to use on enemies of reflect the horror, hopelessness, and dread of fighting the swarms under the psychic interference of the hivemind.

Look for concepts such as dampened psychics for opponents mixed with bio-enhancement powers to bolster the swarms.

Shadow in the Warp will remain in the codex, but receive a controversial overhaul.

More existing units will have the option of manifesting Psychic powers.

These have been doing the rounds 8-22-2013:

Army-wide notes
- No FOC and ally table changes
- Devastation and Adaptation are new power tables with 3 powers each + primaris.
- Primaris for Devastation = Warp Blast, Adaptation = Onslaught (similar to battle-focus)
- All Tyranid powers can be used with either one or two charges to increase the effect.
- Ravenous Advance: Units with this rule can run & assault in the same turn.
- The Ground Trembles: All MC cause d3 Hammer of Wrath hits.
- Red Terror, Deathleaper and Old One Eye are unique upgrades to their respective broods.
- Harpy/Erinye, plastic dual kit.
- Harpy is designed to kill infantry hordes/provide support via its special vector strike.
- Vector striking it can either use Spore Mine Cyst to create blasts along the path or Sonic Screech to halve initiative and cause a pinning test.
- Erinye is an AA variant in Elite, very different front torso/head piece with gribbly tentacles.
- Increased Swoop speed and its gimmick is grappling other flyers.
These are pretty specific and do fit into the general release rumor stream we have seen hearing from other sources. They don't have that wishlisting "vibe" to them.

via BoLS 8-27-2013:

-Mycetic Spore is coming with the new Tyranid release
-Plastic combo-kit that makes the Spore and another large bug.
-It is an enormous creature, with an immense abdomen/transport sac, that spills over the sides of a standard oval base.
-It has tiny vestigial arms similar to a Zoanthropes, and a head with a tentacle ringed maw.
-The giant abdomen/sac looks swollen, and has internal protuberances looking like Tyranid creatures are stretching the skin from within, about to rip their way out... ~EWWWWW!!!
-It has forward arms options that can be upgraded for various biomorph/weapon options.
-The secondary creature build option replaces the abdomen/sac with something entirely different.

via 4Chan 9-4-2013 (Unknown Reliability)


Crawling Plague (named Venomthrope), Finecast
- Like the other named tyranids is taken as a brood upgrade.
- Three rows of vents on its back, tail is much longer and coils itself around a piece of scenery. Mouth tendrils are shorter and spread open around its mouth like it's trying to spit out something, with liquid dripping out of it.
- Torrent weapon, AP- Poison 4+. Gimmick is on a 3+ place a marker anywhere on where you placed the template. Following turn place the small end of the flamer template on the marker and aim it in any direction, roll again on 4+ every subsequent turn to see if it stays on the field.
- Grants stealth to all models within 6" and shrouding to itself. Venomthropes create 5+ cover, so they synergize.
- It Lurks in the Mists: Special deployment gimmick instead of deploying on the board, at the start of any movement phase except the first you can deploy the Crawling Plague within 6" of any venomthrope.
- Mutation from the new Hive Fleet Karkinos, which is specialized in toxic weaponry and the usage of venomthropes.

Tyranid Prime, plastic clamshell
- Larger Warrior, head crest has four prongs, additional shoulder plates that interlock down over part of the chest, armor in general is sharper and extends farther out with a slight upward curve. Looks like you could impale a guardsman on its back.
- On foot, devourer and scything talons, dead easy to switch out components with Warriors and Raveners.
- Details of the fluff are quite a bit different. The Prime is designed as a perfect hunter, created to fit any battlefield and seek out and eliminate enemy commanders while supported by evolved broods in this regard.
- Apex Brood: The Prime can take a single retinue of "Apex" Warriors, Raveners or Shrikes. They receive T/WS/BS +1 and the Prime auto passes LOS! rolls while attached to the Apex Brood. Somewhat more expensive than their normal counterparts (+5 to +10 pt each depending on the creature)
- No more +1WS/BS when attached to regular warriors, that's replaced by the retinue.
- Hunter-Killer: Enemy characters cannot refuse challenges from the Prime.


Army-wide notes
- No FOC and ally table changes
- Devastation and Adaptation are new power tables with 3 powers each + primaris.
- Primaris for Devastation = Warp Blast, Adaptation = Onslaught (similar to battle-focus)
- All Tyranid powers can be used with either one or two charges to increase the effect.
- Ravenous Advance: Units with this rule can run & assault in the same turn.
- The Ground Trembles: All MC cause d3 Hammer of Wrath hits.
- Red Terror, Deathleaper and Old One Eye are unique upgrades to their respective broods.

Mycetic Spore/Mycetic Hive Node, plastic dual kit
- Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores.
- Hive Nodes are bought by HQ models (1-3 choice for Tyrants, 1 for every other HQ), no transport capacity.
- Nodes provide Synapse and can be configured in one of many ways. Grants poison or shrouding to nearby units or terraforms (Dangerous Terrain) the surroundings.

Harpy/Erinye, plastic dual kit.
- Harpy is designed to kill infantry hordes/provide support via its special vector strike.
- Vector striking it can either use Spore Mine Cyst to create blasts along the path or Sonic Screech to halve initiative and cause a pinning test.
- Erinye is an AA variant in Elite, very different front torso/head piece with gribbly tentacles.
- Increased Swoop speed and its gimmick is grappling other flyers.
- Vector strike -> dice roll 4+ -> the enemy flyer is dragged directly behind where the Erinye ended its move, including a new facing.
- Both can buy broods of Gargoyles that can drop off in the movement phase when not vector striking.

Zoanthrope (Doom)/Genethrope, plastic dual kit.
- Zoanthropes are ML1 psykers, have access to the Devastation, Telepathy, Telekinesis tables.
- Genethropes are similar, but have access to the Adaptation and Biomancy tables.
- New unique biomorphs. Increased Shadow in the Warp range, Deny the Witch boost aura, two others.
- Both types can upgrade up to ML2 but only ever get 1 power, each Elite choice is a unit of 1-3 that can contain mixded Zoan and Gene.
- Doom has access to all the above tables and comes with Essence Leech and 3 powers.
- Consumes a wound every time it uses a power (except for Leech), but can keep casting until a Perils roll or its down to 1 wound.

Carnifex
- Old unused bimorphs in the box are options again.
- Base cost the same but upgrades are much, much cheaper overall but lots of "only buy 1 out of this list" kind of choices which greatly limits what a fex can have.
- Tusked gives HoW an AP value, Thornback increases the number of HoW hits.
- Enhanced Senses gives Night Fighting.
- Tail Scythe & Tail Mace each deliver a single hit to all models in BtB at Ini 1, with different stats.
- Living Battering Ram rule: Changed to allow the Carnifex to assault the contents of a building/transport on a 4+ if it was destroyed by its charge, rolled once for the brood.

Trygon
- Trygon Prime can taken as HQ/HS
- Trygon tunnels can be used by all infantry/beasts but Raveners can be held until a tunnel is available.

"TYRANIDIN" Codex cover 9-4-2013
This image has been doing the rounds today.
You guys do the photo analysis...

4797

via BoLS 9-5-2013

Karkinos: all you zodiac lovers will appreciate the reference. It is not known what form this Classical Greek monster will take in the new Tyranid codex, only that it is coming. Here is what else is on the way:


Monstrous Creature Broods may not deploy in multiple Mycetic Spores. ~YIKES!!!

HQ Trygon option.

Parasite is now a Shrike upgrade character, and moves out of the HQ section.

Tyranid Prime can now be purchased in Warrior, Shrike or Ravener forms.

Many classic biomorphs have returned as upgrade options for most units.

Many units can now run twice or run-assault. ~ nice countpoint to Battle Focus

New unit that is static but extends synapse range. Can take some weapons and has cc ability if attacked.

5 new units in the Tyranid Codex:
-New flyer (Erinye)
-Mycetic Spore combo-kit alternative build
-Entirely new Monstrous Creature (the "Big Bug)
-New elite character
-Another one...

via BoLS 10-3-2013

Release will emphasize new plastic kits.
Every missing model will ship with the release.
Smaller amount of new unseen models, higher amount of reworked existing models.
All old metal models replaced with new plastic kits (aka NO finecast survives)
Roughly 10+ new models in the release (including replacement kits and combo-kit build options)
January 2014


via BoLS 10-28-2013

Tyranids
-Tyranids kick off 2014 ~so look for pictures and craziness to ensue in the December rampup
-An emphasis on making EVERY unit in the codex viable this time around ~we're looking at you Pyrovore!
-The army rules and theme are focused on adaptability of unit abilities and inter-unit synergy ~there will be "combos"
-Emphasis on model releases will be to get out all the missing models in the previous codex
-Look for a small number of highly specialized new units to shore up 6th edition deficiencies in the army
-A new unseen big bug kit is among these

Tyranid-hunters
-Ultramarine Tyranic War Veteran Supplemental codex is the next supplemental book coming, to tie into the release and to provide worthy foes for the hive-fleets.
-BOTH digital and physical versions out in Q1 2014


via BoLS 10-29-2013

Zoanthrope Kit Description:
-Multipart plastic kit makes 3 models.
-Flying bases.
-3 base bodies in the kit, 2 tails are coiled, one is curling slightly forward.
-Back plates and chests are identical for the three. These are wider and slightly taller than the current model. The base tail piece has 2 tiny claws that go on, but are not normal Tyranid ball sockets. The torso has 4 arm sockets. For these models the claw arms are similar to hormagaunt claws, but shorter. Kit contains a dozen arms, most are retracted, four are extended out. All are small atrophied limbs compared to other Tyranids. Two rows of back-vents.
- Multipart heads. There are separate pieces per head to make the mouths have more dimension. One has its tongue out, curling to the side. One closed mouth, one mouth is wide open. The head plate is wider and has a spiked ridge. The brains are exposed, no eyes.
-Tail loses the current model's spiked end.
-Slightly larger than the current model.
-Fundamentally an evolutionary kit from the current Zoanthrope to meet the requirements of injected plastic production.

via BoLS 11-1-2013
A tiny rumor with BIG implications:


Unique Tyranid creatures are unique per detachment. For for example 2 Dooms, 2 Swarmlords, etc... at 2k, representing a very rare breed but something that each HiveFleet knows how to create in extremis.

Rumor rating: NaCl coming from unvetted sources. 11-5-2013

Still, it does line up with a lot of earlier stuff. You make the call:


"The Dominar embodies Tyranid Hive Mind completely. Within its shadow, lesser creatures bow in servitude, and larger Tyranids find greater access to the warp. It's armored shell protects it from the most powerful weaponry. Any enemy foolish enough to close with it will find no mercy, as it's claws and teeth rip through flesh and armor plating with ease, and within its massive body lie all manner of symbiotic organisms willing to defend their host.

The Karkanos is a lumbering, living fortress. Upon it's back, smaller Tyranids will gather for protection, waiting for the opportune moment to strike at their foes. Bristling with weapons, it can decimate foes as they close, while it's passengers target other enemies.

This multi-part plastic boxed set contains 84 components with which to build one Tyranid Dominar or one Karkanos. This kit contains all the weapon options available to the either creature including cluster spines, heavy venom cannons, brain leech devourers, and acid spray. This kit contains one Large Oval base. It is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints."


"The dominar has a 18" synapse range and Shadow in the Warp range, and increases the psyker level of all Tyranid Psykers within 6" by 1 level. Also has It will Not Die, psychic Monstrosity, IC(c) and can take most Tyranid Biomorphs. It's bigger than the Tyrranofex model, wider with a taller stance, huge head with a massive brain under a wide plate, large mouth like the trygons. It has three rows of vents along the back plates, but the back plates come up behind the head like a turtle, offering protection."

" the Karkanos looks like a crab. It has a wide flat body, the back plate is sunk in and has a ridge around the outer edges. It's front set of arms can hold a few weapon options like venom cannons or devourers or can take claws or talons. Transport capacity is identical to the spore, but it cannot carry MCs. It is a dedicated transport option for the walking troops: warriors, Genestealers, hormigaunts, Termagants. Open top. Has special rules to handle being a MC and transport...not a vehicle. It's probably one of the most expensive dedicated transports in the game. Can be taken in heavy section solo."

via BoLS 11-5-2013
Rumor rating: possible

"Rippers are getting a small box like the nurglings. 3 bases. Wings included for sky slashers. Different mouth parts for weapon options."


via bols 11-6-2013
rumor rating: probable, coming from known good sources


Look for a return of many biomorphs in a big way, led by available model options.
Many plastic models had access to many biomorphs with modeling options in 4th, and those parts are currently cosmetic.
The feeling is that the biomorph options were curtailed too strongly in the current book and if there is a modeling option for it in a plastic kit, it will have rules in the next codex. I'm looking at you Carnifex!!!

via kjolnir 11-22-2013

Looks like confirmation from multiple sources that 'Nids will be in December. Faeit, Fritz40k, and now another guy named slah on warseer saying that they talked to their retailer who said December, by way of their GW sales rep.

via Warseer 12-7-2013
Pic of new Warriors/Prime? from Escalation book:

5944

from warseer's endobai:

Some prices are sick (almost dropped from a chair seeing one), but mostly worth the price increase saving money spent for bits - much like with the Space Marine release.

I'd start gathering money (not so easy in December, I know) because there are many 'must buys' in the release.

And someone on the internet somewhere spent a lot of time building this "old - new warriors" comparison based on that picture.

5946


via BoLS 12-8-2013

Author: Adam Troke

MINIS
New Tyranid plastic kits:
Warrior - Shrike: 3 model kit.
HiveGuard - Tyrantguard: 3 model kit. New weapon option for Hiveguard, Full lash whip-sword-claw-talon bits for Tyrant guard.
Pyrovore - Biovore - Hellevore: 1 model plastic kit. 3 plastic spore mines included.
Harpy - Eriyne: 1 model plastic kit.
Mycetic Spore: 1 model plastic kit.
Tyranid Prime: 1 model plastic kit.

RULES

Termagant
Troops FOC
Unit size up to 30
Cost: 4pt
Default comes with Fleshborer

Upgrades:
Fleet for 1pt per model

+1 pt Spike Rifles
+2 pt Spinefists (now Assault x(minimum of 2) Twinlinked)
+4 pt Devourers

1 per 10 can take:
+10 pt Strangleweb
+15 pt Electroshock Spitter (S4 AP6 Template Assault 1)

+1 Adrenal Glands - Fleet and Furious Charge
+1 Toxin sacs - Poison (affects cc attacks)
+2 Toxic grubs - Poison (affects ranged fire)

via BoLS 12-8-2013
Tyranid Warriors


Tyranid Warriors available in both HQ (Tyranid Prime)and Troops.

- HQ Warriors function as the Prime's retinue, and do not deploy separately.
- Prime + Retinue may deploy in a Mycetic Spore.

Troops Warriors are mostly unchanged.
Updated Biomorphs.
Adrenal Glands is much improved.
Warriors cheaper in points. (75pts base for unit).

Harpy-Eirnye


- Arm design is similar to the Forgeworld Harridan.
- Wings attach to the body via 2 sets of arm slots.
- Back 2 pairs are for the wings.
- First pair of arms is reserved for various weaponry/gribblies.


via BoLS 12-9-2013


We rate this set of rumors possible, coming from mixed sources.

Release Basics
The total release contains 9 new kits, 3 clamshells. ZERO Finecast.

At least 1 new unit per FOC category.

Tyranids may ally with themselves. Their ally FOC is as follows: 1HQ and 2 Troops default, plus optional 1 Elites, 1-2 troop, 1 Fast Attack, 1 Heavy Support.

Biomorphs are in a seperate codex section in categories, with various Tyranid creatures having access to different categories. Biomorph categories are:
- Basic biomorphs
- Rare biomorphs
- Psychic-Leader biomorphs
- Unique biomorphs (only 1 each per army)

Units Rumors
Ymgarl Genestealers retain their ability to assault out of their hidden location.

Lictors only allow snap shots plus gain a hefty cover save when they are unveiled.

Raveners and Hormagaunts are Beasts.

Hormagaunts come equipped with Fleet by default.

Genestealers gain an A, and WS bonus.

Carnifex gains a T bonus, and may take virtually every biomorph in the codex (bringing back all those plastic bits from the kit into use.)

Trygon Primes move to HQ.

Venomthropes and Lictors are purchased in broods of 1-3 per FOC slot, but deploy and operate independently on battlefield.

New dedicated Transport big bug. May purchase a twinlinked set of heavy weapons, Transport capacity of 20 small bugs. Counts as an opened top vehicle for assault purposes.

Another "new" big bug is a direct import from EPIC with it's name unchanged.

Trygon & Raveners digital dataslate from GW Digital the same month as the codex release with a formation allowing Raveners to assault out of the Trygon's Deep Strike tunnel.


via all over the place 12-10-2013

Psychic Details
Tyranid psykers generate psychic powers in a new way. They gain 1 warp charge from each synapse creature within 6" but each synapse creature only generates a single warp charge. Tyranid psykers additionally gain a single warp charge per mastery level. This rule mechanic depicts the ability of the Tyranid Hivemind to focus power to key psychic organisms via the synaptic network. Each psychic organism however does have a maximum amount of warp charges it may utilize in a single turn, to prevent abusive "machine gun use of powers".

Apparently units of multiple synapse creatures now have another useful purpose - psychic reservoir.

There is also contradictory chatter on whether or not the new Tyranid psychic powers will replace the rulebook powers entirely. Some say yes, some say no.

Psychic Powers table:
-Dominion (Primaris)
-Psychic Scream
-Warp Blast
-Catalyst
-Paroxysm
-The Horror
-Onslaught

Units Rumors
Various tongues are wagging that one of the new big bugs is the old EPIC chesnut, the Haruspex. Not only that, but the Haruspex is only one half of a combo kit and yet another EPIC big bug is buildable from the kit. ~PS, there's really not that many left... go looking.

Broodlord comes with fixed psychic power and a large number of biomorph options.

There is suddenly a distinct number of rumormongers talking about the removal of the Mycetic Spore and any other unit without a model in the codex (you do the math). Some chatter says the rumored Dedicated Transport big bug may replace it entirely as it never received a model in the first place.

via all over the place 12-10-2013

Tervigons
- Purchasing a single 30-model Termigant unit unlocks Tervigons as TROOPS choice.

Tervigon upgrades include:
20pts - enlarged spawns roll 4d6.
15pts - unlimited spawns, never "burn out"
Both upgrades can be purchased

Army Special Rules
Synapse providing Eternal Warrior.

Miniatures Releases
New Releases January 11th
Codex Tyranids $49.50
Tyranid Psychic Cards $6
Tyranid Harpy - Hive Crone $80
Tyranid Exocrine - Haruspex $73
Tyranid Warriors (3 model kit) $51
Tyranid Hive Guard/ Tyrant Guard (3 model kit) $70
Carnifex Brood (2 model kit) $90
Tyranid Swarm (95 model boxed set) $170

via all over the place 12-12-2013

Psychic Powers
Primaris: Dominion: blessing, +6" synapse range for the caster
Catalyst: FnP for caster and unit, and another unit in 12"
Paroxysm: ???
The Horror: ??? - Broodlords have this power
Onslaught: ???
Psychic Scream: 1 charge, Nova 6", Each target takes 2d6+2 minus its Ld wounds without cover nor armor saves.
Warp Blast: 2 charges, Witchfire, same effect as now.

NOTE: Tyranids CAN take rulebook powers.

Rules
Bounding Leap on Hormagaunts: +3" Run.

Old One Eye: In the WD report is regenerating like crazy.

Crone: S:8 VECTOR STRIKE, potent missiles (those funky bug thingys on it's wings in the pics) and it even comes with an additional flamer template weapon.

Trygons (primes), Carnifex, Hive Tyrant, Tyrannofex, Venomthropes, Tervigon, Warriors, Genestealers all have significant point decreases

Zoanthropes come with Psychic Scream, and Warp Blast as standard

Brain leach devourers no longer strength 6

Exocrine has two different firing modes, one being a D3 Large Blasts or SIX S:7 AP:2 shots!!!

Haruspex has the ability to magna grapple vehicles and enemy troops.

No Doom, Parasite, or Mycetic Spore!

via all over the place 12-12-2013

Point Costs
Exocrine is costed as a Keeper of Secrets
Crone is costed as a Daemon Prince of Slaanesh

Venomthrope: 10pts cheaper
Trygon Prime: 10pts cheaper
Hive Tyrant: 15pts cheaper
Harpy: 25pt cheaper
Carnifex: 40pts cheaper
Tyrannofex: 60pts cheaper

Tyrant Guard: @same
Tyranid Warriors: @same
Genestealers: @same

Ripper Swarm: 3 pts more
Swarmlord: 5pts more
Tervigon: 15pts more

Tyranid Warriors Kit
3 model kit
Tyranid Prime bits included

Boneswords
Lash Whips
Rending Claws
Scything Talons

Barbed Strangler (1)
Deathspitters
Devourers
Spinefists
Venom Cannon (1)


via all over the place 12-17-2013

Crone

155 Pts
S:8 Vector Strike
4x S:7 AP:2 shots from the mouth gun, OR a large blast!
155
4x air-to-air bio-missiles

Tyranid Biomorphs

Unique Biomorphs (one per army)

-"Uber-Synapse": An HQ only biomorph that has a reduced radius for synapse, but grants Eternal Warrior to bugs within it.

"Uber Carapace" Armor Save 2+, Eternal Warrior on non flying creature.

-"Uber-Boneswords": Hive Tyranids/ Tyranid Primes only: AP:2 and heals the user a lost wound for each wound inflicted on a 5+ For Primes and Tyrants. Regular boneswords are AP3 by the way.

-"Bio-flamer": Hive Tyrants/Tervigonso nly, Template, AP:3

-"Spore Barrage": Poison 3+, Large blast, Ordinance, Remains in play, Range:Unlimited, One-use only,

via Warpshadow 1-1-2014

To all Brothers: i have a very very riable Source which gave the Following Infos. I wont endanger my Source but i can Tell You this ins 99% true:

Shadow is 12 Inches -3 LD for psi

Hive crone is Vector Strike 8
Missiles are rerollable S5 pulse

Exocrine is bs3(4) t6 w5 3+
24 Inches, S7 ap2 6 shots or lagre blast
Bs4 when stationary

Haruspex ist t6 w5 3+
Gains an Attack for Every lost wound
Heals One wound for Every unsaved wound caused

DarkLink
06-22-2013, 07:49 PM
That would be a stupidly large model. Wraithlord and Knight are both upright and skinny. TMCs are squat and thick. I bet it's $150 or something absurd.

KrewL RaiN
06-22-2013, 08:57 PM
Yeah... that doesn't sound right at all... only way they could pull that off is if it's a flyer or serpentine creature.

Learn2Eel
06-22-2013, 09:04 PM
The Tervigon/Tyrannofex are already some of the largest monsters in the game; they dwarf a Wraithlord in size several times.
There was the rumour that a Dominatrix was being play-tested....so this isn't implausible. Tyranids by right should have the biggest monsters in the game - see the Hierophant as an example, and we all remember how not long ago the Trygon was the biggest 40K monster you could find.
There's no way something that big would fit on any of the conventional bases though, as a Tervigon/Tyrannofex already fills the monster base up fully.

Sonikgav
06-22-2013, 09:07 PM
Maybe the Hyrodule?

The Tervigon/Tyrannofex is already (mass wise if not as tall as) equvalent to the Tau Riptide and fills that Oval Base. What more can they do short of adding Apocalypse units into the actual 40k game?

Kamin_Majere
06-22-2013, 09:19 PM
If that is true, they mine as well make the bio titan in plastic... i mean a wraith knight is about 3ish times the size of a wraith lord taken in all dimensions so that is one massive model.

At that point forge world needs to give up on making the big models and just focus on specialty troops/supports and let GW proper take over everything else in plastic.

Though I cant wait for the new nid book, I have always enjoyed playing against them. I hope they make bugzilla and endless horde lists equally viable again because there is just something truly awesome facing a horde of bugs with a few monsters backing them up.

Bigred
06-22-2013, 10:33 PM
I wouldn't be surprised to see it be plastic at the halfway mark between the tyrannofex and the Forgeworld heirophant.

A lot of the Heirophant's volume is in those spindly legs, so I could see it being possible in a kit that would fit in the Wraithknight sized box.

But I agree on having no idea how GW would handle the base...

But then again, the Baneblade and Stompa go baseless...

jifel
06-22-2013, 10:36 PM
I would be shocked if Nids were the next codex... right now, they are highly competitive, and several need the update more. Sisters of Battle do, but their book was after Nids. Orks though? A very, very dated army that just isn't good anymore... IG and Space Wolves are also older than Nids, as are Black Templars. Even if Templars are folded into a supplement for SM, as many suspect, then Orks should be after Marines.

DarkLink
06-22-2013, 11:37 PM
If only competitiveness had anything whatsoever to do with the order in which codices got updated. Also, I question your claims as to whom is and isn't good.

Ankhalagon
06-23-2013, 12:27 AM
Sisters are horrible and have no codex atm. Tyranids are fail (Carnifex). And orcs are one of the best codices atm. IG needs updates (Flyers). The age of the codex is not relevant.

DarkLink
06-23-2013, 12:32 AM
Sisters aren't horrible, they just don't have a real codex. IG is the codex that probably needs the fewest updates regarding Flyers next to Necrons (unless you want to nerf their Flyers, which is something they both need), and benefited greatly from 6th's changes. It's a good thing not many people play truly nasty IG, because they can be extremely ugly. Orks are solid, especially now that Nob Bikerz are T5. Nidz aren't bad, but they're not great. Unless they roll up good psychic powers. Nidz and Daemons are both stupidly good if you get the right combo of psychic powers and roll well for them.

doogansquest
06-23-2013, 02:07 AM
I would be shocked if Nids were the next codex... right now, they are highly competitive, and several need the update more. Sisters of Battle do, but their book was after Nids. Orks though? A very, very dated army that just isn't good anymore... IG and Space Wolves are also older than Nids, as are Black Templars. Even if Templars are folded into a supplement for SM, as many suspect, then Orks should be after Marines.

Who's old and/or competitive is rarely an indicator of what needs to be done. For one, Tyranids really aren't showing up that well in tournaments right now; better than in late 5th, for sure, but they are still too easy to take apart. Once you realize blowing up a Tervigon wrecks the swarm entirely, you can usually disable 'nids by turn 2-3. I've experienced both ends of that, and it's kind of an autopilot thing now.

Hive Tyrants are okay, but about 25-40 points too expensive. They rely heavily on getting good psychic rolls, but without their own table or Warlord Traits, they are pretty blah. Hive Tyrants and the Carnifex also need more clearly defined roles, instead of both just presenting outlets for Brainleech goodness. Genestealers are completely useless at their current price, as are Trygons, and the Carnifex is only played because people desperately need the extra S6 shots. Also, is there a book with more self-defeating units? Pyrovore? Biovore? Lictors? The Tyrannofex is about 30-45 points too high. No models for the Special Characters, the Mycetic Spore, the Harpy (which is terrible rules-wise anyway) and a ton of single pack models that make their Force Organization awkward. A swarm supported by monsters has too many 1-3 choices that are $25-$30 apiece and rather awful on the battlefield. The Warriors need new models (as many of the options are just missing, and/or leftovers from 3rd edition) and rules. I actually can't think of a book with more useless units in it than Codex Tyranids. Which units are good is an irrelevant factor if there's only 3-4 worth playing.

Tyranids need to be thematically redone, and a part of how GW approaches which codex "needs" it is based on artistic inspiration. Also, I don't think any faction got nailed as hard as they did in 5th, and the so-called "boost" is negligible.

The funny part about the Sisters comments is, they make for ridiculously powerful Allies. Tons of firepower, invulns everywhere, but nobody knows how to play with or against them because the internet said Sisters were bad without giving them a shot.

As far as getting all upset over Tyranids receiving something before Orks: with the current release clip, I doubt there will be much of a wait. In fact, it's likely both books are already completed.

To the uber monstrous creature: it could be a completely new take on a commander/highly psychic entity. If it's a Dominatrix type, they may just make it like a super-sized tyrant. I don't personally dig that idea, and I could be totally wrong. We may just get the token flyer, as the Tervigon/Tyrannofex kit is already quite massive. If recent release trends are any indicator, 1 monster, 1 flyer, 1 redone infantry, 1 new infantry, some clampacks.

Wildeybeast
06-23-2013, 05:43 AM
But I agree on having no idea how GW would handle the base...

Make a bigger base? :D

Arkhan Land
06-23-2013, 08:37 AM
is the harridan being out of stock just that or am i being paranoid? would be less surprised by forge world relinquishing models to gw than to see brand new models tested but the dominatrix idea has sounded cool for a sec albeit apparently a nerfed much smaller version of what the epic scale on is, I remember when nid scenery and a few other upgrades went out of stock there were people who tried to pool (at the time we didnt have the word kickstart) to get them redone or to find out info and the response was a loud and clear No and never again due to finances

jifel
06-23-2013, 08:41 AM
Ok, fair enough the Nids codex is so mono-build its a little sad, but I still think that there are at least three codexs that need it more. Sisters, Orks, and Templars.

Emerald Rose Widow
06-23-2013, 10:22 AM
Ok, fair enough the Nids codex is so mono-build its a little sad, but I still think that there are at least three codexs that need it more. Sisters, Orks, and Templars.

Templars will likely just end up a codex supplement of the vanilla marines, there havent been rumours about them in a long time.

Orks could use new models, but as far as how strong the codex is, Orks are still regularly ending up at the top of the meta competitively. Sure it would be awesome, but they don't need it per se, though I would be happy to see new ork models.

Sisters deserve a real codex though, cant wait for the day to see them, lots of plastic love is what they need.

doogansquest
07-07-2013, 01:55 AM
I would totally love a full-fledged codex for Sisters, but they will need a thematic, logistical, and marketing overhaul (a la Dark Eldar and Necrons). I would rather they are done right than done quickly. That said, this is a thread about Tyranids, not Sisters. ;)

I suspect Shadow in the Warp will get a nerf. Before people rage at that comment, consider how much of a boost every army has seen in their transition to a 6th edition hardback. Along those lines of thinking, the Tyranids will get plenty of upgrades elsewhere, and SitW may just be altered more so than a direct nerf. It will just function...differently. Psychic powers are becoming far too interesting to allow any army to just say "no" once it gets close. Psychic hoods were changed because of it, so was Runes of Warding. Shadow will change, and Rune Staff will change. I absolutely promise you that. Psychic powers are a lot of fun in this edition, while also fairly controlled, and not so mind-blowingly over-powered like Purple Sun in WHFB that there's no reason to have such strong denial.

Rumors I've heard include a points drop for Genestealers and potentially a better delivery system; more akin to the way they could do things the turn they arrived in previous editions. Same for Lictors, though they've never been done right. Raveners and Trygons became awful with the changes to Fleet. They are no longer technically any faster than any other unit, as they can't move + run + assault. They just die before they hit home. Either they will come down in points, or become slightly more resilient.

For the release, expect 3-4 clampacks, 2 new plastic infantry kits (one of which will be an update to an older kit), a new huge kit in the $85-$115 range, and the Tervigon/Tyrannofex kit will go up in price. At $57.75, it's practically a steal right now, comparatively speaking. A Hive Fleet specific supplement to follow.


Ok, fair enough the Nids codex is so mono-build its a little sad, but I still think that there are at least three codexs that need it more. Sisters, Orks, and Templars.

Orks definitely don't need it more. It's still a very strong codex with a plethora of builds. Besides, they aren't far behind the Tyranids on the release order.

Sisters don't "need" it more, simply because there has NEVER been a demand for them. Never. And "need" is a term defined both by the supplier and the consumer. As I said above, I want a new one, but it will need to be done right. There's no way a fully-fledged codex comparable to what else is out there could be done in short order while doing the Sisters justice. Not at the current release clip GW has been maintaining. They will need massive waves of releases, like the Necrons and Dark Eldar experienced. Expect GW to get all the other books up-to-date, so we are down to mostly supplements and Apocalypse thingies, and then a bombastic Sisters release. Even then, it will still be a massive risk because they have just never sold well. They need more to differentiate them from the other Imperial armies besides breast shaped armor plates. This is a massive undertaking, and they would probably have to put everything else on hold while they focus on them. That would be a terrible decision for the game, for their finances, and for the player base.

Black Templars were sort of a pet project that never quite took off. They may get a new one; just remember that they aren't a first-founding chapter, thus limiting their justification. Don't be surprised if Imperial Fists get a codex with BT's added as a supplement...

daboarder
07-07-2013, 07:05 AM
Sisters don't "need" it more, simply because there has NEVER been a demand for them. Never. And "need" is a term defined both by the supplier and the consumer. As I said above, I want a new one, but it will need to be done right. There's no way a fully-fledged codex comparable to what else is out there could be done in short order while doing the Sisters justice. Not at the current release clip GW has been maintaining. They will need massive waves of releases, like the Necrons and Dark Eldar experienced. Expect GW to get all the other books up-to-date, so we are down to mostly supplements and Apocalypse thingies, and then a bombastic Sisters release. Even then, it will still be a massive risk because they have just never sold well. They need more to differentiate them from the other Imperial armies besides breast shaped armor plates. This is a massive undertaking, and they would probably have to put everything else on hold while they focus on them. That would be a terrible decision for the game, for their finances, and for the player base.


firstly, there has ALWAYS been a HUGE demand for sisters, they've just never had the support from GW to get up and run.

secondly, a sisters release would be no more intensive than the DE/ Necron releases were. And while they we're huge they by no means resulted in a halt in other work.

Learn2Eel
07-07-2013, 08:07 AM
If Sisters actually got redone and had a proper codex with plastic updates to all their models I would jump on them in a heartbeat. As it is, I just get the feeling GW doesn't care about them. You would hope that they aren't silly enough not to realize that the real reason Sisters don't sell well is the lack of support.

Emerald Rose Widow
07-08-2013, 02:21 AM
I am especially looking forward to seeing the kit they make for the FMC's, the harpy for example, or whatever big one they make

daboarder
07-08-2013, 10:29 PM
yeah me too, i'll buy tow regardless of rules I think.

Learn2Eel
07-09-2013, 09:57 AM
I am especially looking forward to seeing the kit they make for the FMC's, the harpy for example, or whatever big one they make

It will be interesting to see what happens, particularly with GW not leaving codices/army books without models recently. Off the top of my head, all of the following are without official models;
*The Parasite of Mortrex
*Tyranid Prime
*The Doom of Malan'tai
*Ymgarl Genestealers
*Mycetic Spore
*Tyranid Shrikes
*Sky Slasher Swarms
*Harpy

Of course, the Prime, Doom and Ymgarls can all be 'proxied' with conversion work done to a regular variant of their sub-species, but I doubt that would sit well with GW. When you throw in the new units they will invariably add, I'm not sure whether GW will actively remove some of these units, leave some without models or do a big release.
I will definitely buy two of the FMC kit though. The possibility of the Harpy being a dual kit isn't as certain as one would think though; Chaos Space Marines only have the one variant in their flyer kit, presumably to keep in line with the "two fliers" for everyone (Daemon Prince) even if it is a stretch. Still, would be annoying if they restricted our flying monstrous creature selection to Hive Tyrants and Harpies. The codex has some obvious holes that need filling, but I'm not sure we need another ground-based big monster unless it fits in the Elite slot.

Kevlarshark
07-09-2013, 10:11 AM
The codex has some obvious holes that need filling, but I'm not sure we need another ground-based big monster unless it fits in the Elite slot.

Elite! Currently thats the last place Nids need more choice, its already rammed with Zoanthropes, Hive Guard, ymgarl stealers, Doom of Malan'tai , venomthropes... many of which nid armies depend on as 'essential choices'.

If there are not big changes in the rest of the codex, another choice in elites will be absolutely wasted. My bet would be the new MC will be either Heavy or HQ with the Prime moving to an upgrade character for warriors.

Learn2Eel
07-09-2013, 10:26 AM
I meant monstrous creature wise haha. HQ, Heavy Support are packed with them. We already got one in Troops and I doubt we will get another there. Fast Attack will presumably have the Harpy and the second FMC if there is one. Unless you want to stack one of the slots further, for a "Nidzilla" you would probably want it in Elites. Of course, with Tyranids not having access to Allies, I think we may be seeing something that lets the army get around the FOC more than other codices.

I do agree though that it would stack the Elites slot too much as it stands currently.

G00dySmiley
07-09-2013, 10:29 AM
It will be interesting to see what happens, particularly with GW not leaving codices/army books without models recently. Off the top of my head, all of the following are without official models;
*The Parasite of Mortrex
*Tyranid Prime
*The Doom of Malan'tai
*Ymgarl Genestealers
*Mycetic Spore
*Tyranid Shrikes
*Sky Slasher Swarms
*Harpy

Of course, the Prime, Doom and Ymgarls can all be 'proxied' with conversion work done to a regular variant of their sub-species, but I doubt that would sit well with GW. When you throw in the new units they will invariably add, I'm not sure whether GW will actively remove some of these units, leave some without models or do a big release.
I will definitely buy two of the FMC kit though. The possibility of the Harpy being a dual kit isn't as certain as one would think though; Chaos Space Marines only have the one variant in their flyer kit, presumably to keep in line with the "two fliers" for everyone (Daemon Prince) even if it is a stretch. Still, would be annoying if they restricted our flying monstrous creature selection to Hive Tyrants and Harpies. The codex has some obvious holes that need filling, but I'm not sure we need another ground-based big monster unless it fits in the Elite slot.

I am a big fan of origional unique and kit bashed models so i love seeing tyranids on the table. so many different people have done spore pods different ways. though i disagree with some here sayign they are better off thna orks, liek orks they have very few builds that work. the problem with tyranids is they get pretty much instagibbed by grey knights. and dont' have goood anti flyer. i kind of consider them both on par with eachother power wise, orks can be competative in the righ tbuidl so can tyranids btu they don't really get to choose fun units without suffereing for it.

Learn2Eel
07-09-2013, 10:38 AM
Tyranids do better against Grey Knights than many expect, particularly with Shadow in the Warp and tarpit units galore in play. It depends on what kind of Grey Knights you face though of course.
The main benefit for Tyranids against fliers is that they are one of the few armies that can reliably ignore them; no vehicles to be one-shotted, cover saves easily obtained, and so many models that they can limit where flyers move and shoot.

chicop76
07-09-2013, 10:40 AM
I would be happy with 100 point carnifexes as elites again, or as an elite option.

Shrikes and flying swarms are provided on forge world. The special genestealers just require feeder tendril genestealers anyway.

The res I can see. It's kinda sad that they still don't have kits for those models. At least tervigons and tyranofexes got one.

Bigred
08-13-2013, 11:36 AM
Via BoLS 8-12-2013


-Tyranids are after Space Marines
-Look for them before the end of the year

New Minis:
Tyranid Prime (finecast)

Harpy. Roughly size of the heldrake. Pretty much looks like the picture in prior codex.

Doom of Malantai (clamshell package)

Parasite of Mordrax (clamshell package)

Termagant sprues recut for more options (some chatter says Genestealers)

Mycetic Spore

New "Big Bug" kit (Because every army needs one!)

New Rules:
Pyrovore gains Torrent and a steep points reduction.

Hiveguard gain Skyfire

via BoLS 8-13-2013


Altered FOC to help counter the lack of Allies. 3 HQ, 4 Elite, 6 Troop, 4 Fast, 4Heavy. Purchasing the 3rd HQ choice unlocks the extra Elite, Fast, and Heavy slots.

Termagants – Gain Fleet. New 10 unit box. Includes options for Spike rifles and Strangleweb. Curled tails. No rippers on sprues.

"BIG BUG" – Larger than Tervigon sized HQ unit. Oval base, hunched over, but wider. Has 18” synapse. Psyker 4. Prime version: Grants FNP and Counter Attack to Nids in 12.” Stats like Tervigon, except 2A. SitW

dwez
08-13-2013, 12:03 PM
I have a kitbashed Prime...

https://lh3.googleusercontent.com/-hnnE6lBaxYk/UKF_EALBDeI/AAAAAAAAFT4/2c1PvHUspJk/s720/22-P1060837.JPG

Spore Pod and Doom proxy

https://lh4.googleusercontent.com/-pKxVAyPzdVY/Uc8roLx2NpI/AAAAAAAAJSA/vreXFbCBIUA/w690-h518-no/P1070591.JPG

I've kit-bashed Warriors into Hive Guard

http://3.bp.blogspot.com/-NWdpVaCkLvE/T56HDEJY8mI/AAAAAAAACnM/mUYlBHc75yE/s1600/12-P1050343.JPG

And even made my own Bastion

http://3.bp.blogspot.com/-ZpMcPTumjxU/UeMl8diFueI/AAAAAAAAJrI/0eL5dpb2WCs/s1600/CAM00064.jpg

I'm not sure what they'll get out of me except a new Codex, too little too late. And if the latest rumour about the Big Bug is true I don't know why I would want to spend what will probably be considerably more than a Tervigon for something that is pretty much the same as a Tervigon.

Asymmetrical Xeno
08-13-2013, 12:05 PM
Interesting, and id be surprised if they were before the end of the year...that would make 6 codex books in a single year (!) Wouldnt of believed updated troop sprues before, but after the new tactical squad, it seems possible now.

Dlatrex
08-13-2013, 12:18 PM
Interesting, and id be surprised if they were before the end of the year...that would make 6 codex books in a single year (!) Wouldnt of believed updated troop sprues before, but after the new tactical squad, it seems possible now.

Not only 6 codexes/codices in one year, but only 2 imperial books! It would certainly cement 2013, and possibly 6th edition as the "Year of the Xenos!" =)

Billy_Mx
08-13-2013, 12:30 PM
Who's old and/or competitive is rarely an indicator of what needs to be done. For one, Tyranids really aren't showing up that well in tournaments right now; better than in late 5th, for sure, but they are still too easy to take apart. Once you realize blowing up a Tervigon wrecks the swarm entirely, you can usually disable 'nids by turn 2-3. I've experienced both ends of that, and it's kind of an autopilot thing now.

Hive Tyrants are okay, but about 25-40 points too expensive. They rely heavily on getting good psychic rolls, but without their own table or Warlord Traits, they are pretty blah. Hive Tyrants and the Carnifex also need more clearly defined roles, instead of both just presenting outlets for Brainleech goodness. Genestealers are completely useless at their current price, as are Trygons, and the Carnifex is only played because people desperately need the extra S6 shots. Also, is there a book with more self-defeating units? Pyrovore? Biovore? Lictors? The Tyrannofex is about 30-45 points too high. No models for the Special Characters, the Mycetic Spore, the Harpy (which is terrible rules-wise anyway) and a ton of single pack models that make their Force Organization awkward. A swarm supported by monsters has too many 1-3 choices that are $25-$30 apiece and rather awful on the battlefield. The Warriors need new models (as many of the options are just missing, and/or leftovers from 3rd edition) and rules. I actually can't think of a book with more useless units in it than Codex Tyranids. Which units are good is an irrelevant factor if there's only 3-4 worth playing.

Tyranids need to be thematically redone, and a part of how GW approaches which codex "needs" it is based on artistic inspiration. Also, I don't think any faction got nailed as hard as they did in 5th, and the so-called "boost" is negligible.

The funny part about the Sisters comments is, they make for ridiculously powerful Allies. Tons of firepower, invulns everywhere, but nobody knows how to play with or against them because the internet said Sisters were bad without giving them a shot.

As far as getting all upset over Tyranids receiving something before Orks: with the current release clip, I doubt there will be much of a wait. In fact, it's likely both books are already completed.

To the uber monstrous creature: it could be a completely new take on a commander/highly psychic entity. If it's a Dominatrix type, they may just make it like a super-sized tyrant. I don't personally dig that idea, and I could be totally wrong. We may just get the token flyer, as the Tervigon/Tyrannofex kit is already quite massive. If recent release trends are any indicator, 1 monster, 1 flyer, 1 redone infantry, 1 new infantry, some clampacks.

This guy knows hiws Tyranids and I completely agree. Specially how Genestealers went from being the deadliest creatures in hand to hand combat so troops that will deep strike and then just ask the enemy to stare at shoot at them while being stared at. Lictors have actually been good to me. Carnifexes are completely meh as well. WHo knows, maybe they come up with a model that needs to base?

Seerkarandras
08-13-2013, 12:36 PM
Hmmm I may be starting a second army when this comes out. I wouldnt count on sisters being a codex anymore, unless they do a massive overhaul like they did with Dark Eldar. Tyranids is logical, although I am surprised they would release it before the Ork codex.

Mr Mystery
08-13-2013, 12:56 PM
Orks work for the moment being though.

Nids? Not so much. I mean they are far from the unplayable force many claim, but they need more than a nip and tuck all the same.

Plus, gaps in the line...

Power Klawz
08-13-2013, 01:54 PM
Mastery Level 4 super bug? Hmm...

I think that would make it the only ML 4 unit in the game that doesn't have a last name (i.e. isn't a special character).

Or maybe it will be a special character. Or maybe it won't be an anything, its always hard to take anything seriously with so much time before the actual release.

okenobi
08-13-2013, 01:55 PM
Lets not forget that the Nids can't have any allies. You combine that with all the not so competitive units in the codex, they are in need of a kick. I also remember a while back on one of these threads that when the codex was being written, they had a saying on their research board or something of that nature, I believe it was "Everything viable, everything Desirable".....

Either way, I can't wait! :)

Asymmetrical Xeno
08-13-2013, 02:23 PM
Not only 6 codexes/codices in one year, but only 2 imperial books! It would certainly cement 2013, and possibly 6th edition as the "Year of the Xenos!" =)

That's an interesting point, I hadnt noticed that before. Allthough, i don't personally consider or see daemons as "xenos" but it's arguable both ways. The only army that will take a lot of hard work model-wise I can see is Sisters, the rest will be easy i think.

if they keep up this rate of codex updates it could only take just over another year to get everyone to 6th....I guess they'll focus on codex expansions for the remainder of the edition cycle (allthough id love a new non-humanoid xenos army...sigh)

MajorWesJanson
08-13-2013, 02:57 PM
Altered FOC to help counter the lack of Allies. 3 HQ, 4 Elite, 6 Troop, 4 Fast, 4Heavy. Purchasing the 3rd HQ choice unlocks the extra Elite, Fast, and Heavy slots.

Termagants – Gain Fleet. New 10 unit box. Includes options for Spike rifles and Strangleweb. Curled tails. No rippers on sprues.

"BIG BUG" – Larger than Tervigon sized HQ unit. Oval base, hunched over, but wider. Has 18” synapse. Psyker 4. Prime version: Grants FNP and Counter Attack to Nids in 12.” Stats like Tervigon, except 2A. SitW




Larger FOC with a third HQ is a pretty good idea, though it would be nice if it gave 2 more troop slots as well like normal allies.
Spike Rifles and Stranglewebs on Termies are nice, but why a new box for them? Lots of models in finecast still that could use plastic, and would make nice dual-kits (Hive Guard/Tyrant guard, Biovore/Pyrovore, Zoanthrope/Venomthrope, Warriors need a new kit far more, which could include wings and parts to make a Prime)
Big Bug? Sounds like a downsized Dominatrix. If it bumps the Tervigon out of HQ, that's a good thing.


That's an interesting point, I hadnt noticed that before. Allthough, i don't personally consider or see daemons as "xenos" but it's arguable both ways. The only army that will take a lot of hard work model-wise I can see is Sisters, the rest will be easy i think.

if they keep up this rate of codex updates it could only take just over another year to get everyone to 6th....I guess they'll focus on codex expansions for the remainder of the edition cycle (allthough id love a new non-humanoid xenos army...sigh)

Well, 2 Chaos, 2 Imperial, 2 Xenos so far.
Nids mainly need rules work, and more models in plastic. And the Harpy to not suck.
IG needs certain models in plastic badly, and some rules work. Maybe make the Valk/Vendetta anti-ground, then introduce a new fighter like the Thunderbolt.
Orks are in decent shape, just need certain models in plastic and some rules tweaks for balance.

daboarder
08-13-2013, 03:08 PM
Not entirely buying that "bigger bug" rumour.

1) Not every army is getting a big model, and Tyranids already have two of the biggest.

2) The tervigon/Tyranofex, BARELY fit on the oval base as it is.

doogansquest
08-13-2013, 04:56 PM
I don't buy the "bigger bug" rumor either. The Tervigon/Tyrannofex model is already made up of more plastic than even the Riptide, and the Trygon is still no cupcake. I could see a huge bug in the pipeline for an Apocalypse Warzone, however...

I think GW will save Orks for a little later, because it takes considerable time to go from design, to CAD, to production & packaging, and Orks have just as many vacant entries as Tyranids, if I'm not mistaken, plus a lot of REALLY old stuff. That, and every army gets something completely new. That's just how GW rolls.

I did speak to some writers and marketing folks recently who said Sisters are DEFINITELY in the works. They are just a ways off. They need the Dark Eldar/Necrons treatment, which is great. I'd rather they are done later, but properly, than rushed out.

There could be a big kit for the Tyranids, but it would likely be the Mycetic Spore. Consider than GW has said that 6th edition codices won't be released without every unit in the book having some sort of model representation...

Asymmetrical Xeno
08-13-2013, 05:59 PM
Larger FOC with a third HQ is a pretty good idea, though it would be nice if it gave 2 more troop slots as well like normal allies.
Spike Rifles and Stranglewebs on Termies are nice, but why a new box for them? Lots of models in finecast still that could use plastic, and would make nice dual-kits (Hive Guard/Tyrant guard, Biovore/Pyrovore, Zoanthrope/Venomthrope, Warriors need a new kit far more, which could include wings and parts to make a Prime)
Big Bug? Sounds like a downsized Dominatrix. If it bumps the Tervigon out of HQ, that's a good thing.

I don't believe the new box for Termagants personally. And did I read right they were infering it would be a duel kit with genestealers or am I just msisreading things in my lack of sleep?



Well, 2 Chaos, 2 Imperial, 2 Xenos so far.
Nids mainly need rules work, and more models in plastic. And the Harpy to not suck.
IG needs certain models in plastic badly, and some rules work. Maybe make the Valk/Vendetta anti-ground, then introduce a new fighter like the Thunderbolt.
Orks are in decent shape, just need certain models in plastic and some rules tweaks for balance.

I can see Necrons, Grey Knights, Space Wolves, Blood Angels and Dark Eldar as being especially vey easy to update after all the support they got in the previous edition (I imagine all of those will likely be the last ones to get codices...).

Not sure how I feel about IG, I think they should have smaller/better infantry plastics to put them in scale (not to mention I find cadians and catachans to be pretty ugly) but i guess that is more bias on my part.

MajorWesJanson
08-13-2013, 07:03 PM
I don't believe the new box for Termagants personally. And did I read right they were infering it would be a duel kit with genestealers or am I just msisreading things in my lack of sleep?



I can see Necrons, Grey Knights, Space Wolves, Blood Angels and Dark Eldar as being especially vey easy to update after all the support they got in the previous edition (I imagine all of those will likely be the last ones to get codices...).

Not sure how I feel about IG, I think they should have smaller/better infantry plastics to put them in scale (not to mention I find cadians and catachans to be pretty ugly) but i guess that is more bias on my part.

Necrons mainly need a good Lord/Cryptek box with options. And some rules fixes to bring Night Scythes a bit more into line with balanced fliers.
Grey Knights are pretty good kit wise, but could use a few new options to flesh out their list, like Chaplains, full up Inq Stormtroopers, and GK Jetbikes. Then a few rules fixes, like making Crowe/Brotherhood Champions actually useful, making Psychotroke grenades maybe a relic, and less FOC shuffling.
Space Wolves need AA, probably the Hunter/Stalker will show up in their book.
Blood Angels really just need rules tweaks.
Dark Eldar need their Void Raven and missing characters, then Wracks/Haemonuculus in plastic to cover all the missing wargear options. And hopefully Dais of Destruction will become a larger version of the Raider/Ravager, not just Vect's ride.

daboarder
08-13-2013, 07:08 PM
A good way to fix the harp would be to give it a single attack and potentially low WS, but a base S of 7 or 8, that would mean that while it still would suck in melee (where it shouldn't be) it would have an awesome VS. Oh and a gun on our AA that can actually shout fliers would be just dandy.


I did speak to some writers and marketing folks recently who said Sisters are DEFINITELY in the works. They are just a ways off. They need the Dark Eldar/Necrons treatment, which is great. I'd rather they are done later, but properly, than rushed out.

My theory is that Gw are trying to limit themselves to a single "risk" release each financial year.

DE, Necrons, daemons? we're big risks for them, separated by solid sellers.

As such I'd expect Sisters to be in some time next year.

Bigred
08-13-2013, 10:57 PM
via BoLS 8-14-2013


Two new Tyranid psychic powers lists. One list is destructive powers, one is augmentive powers.

Tervigon – Upgrade options for Termagant spawns to give them full options, but they are quite pricy.

Tyrant Guard and Hive Guard -Dual-build plastic kit. 3 models. All options for either unit.

Lictors – small point increase, gain new “Surprise!” rule (all shots against Lictors the turn after they appear are snap shots). DeathLeaper now an upgrade character.

daboarder
08-13-2013, 11:08 PM
lictors would still be stupid naff with those rules, ymgarls, while cool really have no reason to exist, that was the job of lictors.

Whats the reliability of this source like bigred? Its definitely feels like wish listing this far out from the codex, remember the space marine codex has been an anomaly so far.

Red Angel
08-14-2013, 01:22 AM
Sounds awesome!! :D
It will finally give me an excuse to start Tyranids :D

Vangrail
08-14-2013, 06:45 AM
Im glad a horde army is being redone id just perfer if it was the orks..

MajorWesJanson
08-14-2013, 08:18 AM
Im glad a horde army is being redone id just perfer if it was the orks..

At the current rumors and rate of release, Orks will be within 6 months of Nids, with IG in between.

HsojVvad
08-14-2013, 09:05 AM
The Lictor still SUCKS! Now we have to pay more for a bad rules wise mini? There better be more rules to it, but from what the rumour said, we have the same crappy lictor with a "surprise" rule and have to pay MORE for it? WTF? I guess it will not be tradition for Tyranids if they don't have a sucky lictor.

At least that frees up the Elite slot though.

DarkLink
08-14-2013, 10:17 AM
Ymgarls really are what Lictors should be. I wonder if GW will ever realize that.



Grey Knights are pretty good kit wise, but could use a few new options to flesh out their list, like Chaplains, full up Inq Stormtroopers, and GK Jetbikes. Then a few rules fixes, like making Crowe/Brotherhood Champions actually useful, making Psychotroke grenades maybe a relic, and less FOC shuffling.

Grey Knights don't have Chaplains, nor, thanks to Brotherhood Champions, do they need them. And Chaplains suck anyways, it would probably be a waste of paper.

Grey Knights do need those FOC swaps, though. Grey Knight units are too expensive to allow you to take much outside of your troops. With FOC swaps, they are a diverse and flexible codex. Without FOC swaps, you'd end up with only one or two builds. One is good codex design, the other isn't.

MajorWesJanson
08-14-2013, 11:37 AM
Grey Knights don't have Chaplains, nor, thanks to Brotherhood Champions, do they need them. And Chaplains suck anyways, it would probably be a waste of paper.


Chaplain Durendin says hi. And a position based entirely around keeping the rites of the chapter and monitoring spiritual health seems rather like it should be essential to Grey Knights, who rely on purity and face the daemonic regularly. Brotherhood champions are bodyguards with swords.

FOC swaps are OK, but in limited amounts. When Draigo or Crowe means you can basically replace the normal troops with better versions, why even have normal troops? If it were one unit is troops per character, it would encourage more diversity than draigowing or purifier spam.

Emerald Rose Widow
08-14-2013, 12:22 PM
not sure about the big bug hq thing, but I like the harpy rumours and the tyrant and hive guard thing. I am getting super excited that my codex is being update -squee-

HsojVvad
08-14-2013, 01:21 PM
not sure about the big bug hq thing, but I like the harpy rumours and the tyrant and hive guard thing. I am getting super excited that my codex is being update -squee-

Don't be too excited. I am sure all these rumours are false. As a Tyranid player, I have been burned by all the Nid rumours, so I am really cynical now. Also how can we have rumours for Nids about 3 months away for a release while we are still getting rumours for Space Marines? In 6th editon we don't get rumours until about 4 weeks before release. So where were the SM rumours 3 months ago? Oh wait we didn't have any.

So for us to be getting rumours for Nids right now I find it bogus. If these rumours were in October then I would say they are believable. Now? They have to be false. I would love for them to be true, or some of them.

Just put a lot of salt when you are nom nom nomming right now :P

Dlatrex
08-14-2013, 01:34 PM
Oh, I don't know. The cost-increase to the Lictor is probably true! =P

I would love for it to be relevant again; is there any model that looks so bad-*** and integral to the fluff, yet consistently under preform on the table-top?

Give the pace of releases, it would not suprise me to see some of these rumors be factual. Do we know what is on the plate for September? A fantasy book I assume...

magickbk
08-14-2013, 01:55 PM
When something in the Codex is terrible, sometimes they tip the scale the other direction. Look at Warp Spiders for an example of that. Also, the new units are usually pretty hard to ignore. In all, I'd say the least likely thing would be a new even more giant bug, given that the Harpy is also on this list. My money is on something in the Elites slot, since there is a glaring need for a plastic kit there.

z3n1st
08-14-2013, 04:41 PM
Lictor surprise ability?

More likely SURPRISE! the lictor still sucks and we increased its cost, both to buy and use, oh yeah and its mandatory...

Cyaneye
08-14-2013, 04:53 PM
Lictor surprise ability?

More likely SURPRISE the lector still sucks and we increased its cost, both to buy and use, oh yeah and its mandatory...

Actually, when it says only snap shots can hit it the turn it arrives, that's actually really, really good. 6's to hit and then a cover save with bonus from stealth. In addition to this, since blasts and templates can't snap fire, they can't hit it!

Also, I seem to remember a set of rumors back in the spring that mentioned a spider-like psycher MC. It also mentioned carnifexes getting a big boost, and being able to be in both heavy support and elites slots, but with different options.

N.I.B.
08-15-2013, 12:18 AM
Lictor surprise ability?

More likely SURPRISE! the lictor still sucks and we increased its cost, both to buy and use, oh yeah and its mandatory...
This. So what if they manage to survive being deployed - after that they can't venture out of terrain because they will still be instagibbed by S8 or medium fire torrent. They can't blink like Deathleaper, they have no jet packs and Fleet is nerfed into the ground. And once in combat they are fisted by the hidden power fist. They will be an expensive way to maybe contest a forward objective while taxing your anti-armour due to less Hive Guards on the field. Sounds like the rules will continue to be a shame on an awesome model.

doogansquest
08-18-2013, 09:30 PM
This. So what if they manage to survive being deployed - after that they can't venture out of terrain because they will still be instagibbed by S8 or medium fire torrent. They can't blink like Deathleaper, they have no jet packs and Fleet is nerfed into the ground. And once in combat they are fisted by the hidden power fist. They will be an expensive way to maybe contest a forward objective while taxing your anti-armour due to less Hive Guards on the field. Sounds like the rules will continue to be a shame on an awesome model.

For one, we don't know what exactly the Lictor will do. It's all speculation at this point. Furthermore, 6th edition requires far fewer Hive Guard than the last edition did, because there are no more stupid AV11 parking lots of indestructible transports around. Some rumors even suggest an ability to expand the FO for Tyranids since they don't have Allies.

I would wager GW doesn't screw this up again. In 4th, you could only play Carnifexes; in 5th, you could only play Hive Guard. 6th edition has been nothing but codices full of options and different (and equally viable) builds. Even if every build isn't equally "competitive," they are fun.

Bigred
08-18-2013, 10:57 PM
via BoLS 8-19-2013


Carnifex - significant cost reduction

Harpy – big overhaul. New model/dual-combo kit, Flying Monstrous, Sonic Screech combines with Vector striking. Additional Spore Mine Cysts may be purchased as upgrades. Default Stranglethorn has new upgrade options.

New Flyer - Fast Attack choice, the alternative build for the Harpy kit.

Ymgarl Genestealers - Special arrival rule is shared with the Lictor, may now purchase standard Genestealer biomorph upgrades.

Hiveguard: new weapon upgrade option (available to a handful of units) that grants skyfire with an "enhanced ability" to ground FMCs.

daboarder
08-19-2013, 04:47 AM
Now does that mean ymgarls are getting gutted? or are lictors being awesome again?

doogansquest
08-19-2013, 08:28 AM
Now does that mean ymgarls are getting gutted? or are lictors being awesome again?

Seeing as how Ymgarls will be able to purchase upgrades akin to bog-standard 'Stealers, I doubt they are being "gutted." Expect a baseline points reduction for them too.

If Tyranids need anything in 6th - more than AA or whatever - it's the ability to run and assault, or assault the turn they arrive, etc. 6th is too shooter-friendly for Tyranids to remain slow and squishy.

DarkLink
08-19-2013, 11:06 AM
Chaplain Durendin says hi.

That's like mentioning JarJar to a Star Wars nerd. There's no real fluff regarding Chaplains, and as a unit they would serve absolutely no purpose in the actual armylist.



FOC swaps are OK, but in limited amounts. When Draigo or Crowe means you can basically replace the normal troops with better versions, why even have normal troops? If it were one unit is troops per character, it would encourage more diversity than draigowing or purifier spam.

You're a little outdated, aren't you.

For one thing, Draigowing only ever really has a single unit of Paladins, because you can only afford a single unit of Paladins. Restricting it to one troop per character would be pointless. As for Purifier spam, that was a bandwagon from all the way back in 5th edition. The simple fact that Marines die so easily in 6th has pretty well limited the number of all-Purifier armies out there. Plus, Crowe is so terrible that you need to spam Purifiers to make them worth it. And even then, most lists still had some GKSS in them.

Grey Knights are an extremely diverse codex. In a time when everyone was running 5-man Marine units in Razorbacks and spamming Missile Devestators, there were half a dozen different, unique, competitive Grey Knight builds. There were and still are so many different ways you could run Grey Knights and be competitive, I really don't know what you're complaining about.

And all for what? So that you don't have to be jealous that Grey Knights have a flexible codex?

daboarder
08-19-2013, 05:27 PM
If Tyranids need anything in 6th - more than AA or whatever - it's the ability to run and assault, or assault the turn they arrive, etc. 6th is too shooter-friendly for Tyranids to remain slow and squishy.

Which, if these rumours are accurate would be what they JUST LOST!

Mysterion
08-19-2013, 05:49 PM
Does anybody know if Tyranid Warriors still be troops? I thought that to be the best reform of their most recent codex.

Tynskel
08-19-2013, 06:52 PM
probably. Tyranid Warriors were troops back during 2nd Edition. Overall, 40k has been progressing toward a streamlined version of 2nd Edition, so I doubt they would switch that.

MajorWesJanson
08-20-2013, 04:31 AM
That's like mentioning JarJar to a Star Wars nerd. There's no real fluff regarding Chaplains, and as a unit they would serve absolutely no purpose in the actual armylist.

Eh, I'd take Jar Jar over more Troy Denning books at this point. And GK Chaplains would easily have their role if the Brother Champions didn't arbitrarily get a version of litanies of hate. Bring back the Chaplain, move the Champion to either Elites or make him a leader for an honor guard unit. And pretending the GK Omnibus is not "real" fluff is just denial.




You're a little outdated, aren't you.

For one thing, Draigowing only ever really has a single unit of Paladins, because you can only afford a single unit of Paladins. Restricting it to one troop per character would be pointless. As for Purifier spam, that was a bandwagon from all the way back in 5th edition. The simple fact that Marines die so easily in 6th has pretty well limited the number of all-Purifier armies out there. Plus, Crowe is so terrible that you need to spam Purifiers to make them worth it. And even then, most lists still had some GKSS in them.

Grey Knights are an extremely diverse codex. In a time when everyone was running 5-man Marine units in Razorbacks and spamming Missile Devestators, there were half a dozen different, unique, competitive Grey Knight builds. There were and still are so many different ways you could run Grey Knights and be competitive, I really don't know what you're complaining about.

And all for what? So that you don't have to be jealous that Grey Knights have a flexible codex?

Thank you for the polite condescension. I guess starting 40K with some GK models and Codex Daemonhunters does make me a bit outdated when it comes to their rules and fluff. When Paladins are a 1+ unit size, and kill points being far less common now, small units of 1-3 Paladins who can threaten objectives is rather handy. But if restricting it is pointless, why worry about it?

I agree that GK had a number of builds (many overpowered) out there. I personally ran an air cav list with a pair of storm ravens in 5th. DCA in land raiders with grenade caddys and librarians was popular locally as well, as was Draigowing and Purifier spam and even Strike Squad silver horde.

It's not jealousy of flexability, just opposed to global FOC swaps like what Draigo and Crowe do are a problem for the FOC system in general. Why run Strike Squads when for the cost of the Crowe tax (and filling up your mandatory HQ) you can take Purifiers as troops, who are only a point more with halberds and can take twice as many psycannons per unit? I'm for scaling back most FOC shifting options, especially global ones.



But the topic is Tyranids.
Warriors will likely remain troops. Now if they expand them to have a Heavy Support version somehow, you could fill up a FOC entirely with Warrior models.

MadmanMSU
08-20-2013, 08:52 AM
Warriors will likely remain troops. Now if they expand them to have a Heavy Support version somehow, you could fill up a FOC entirely with Warrior models.

Rumor has it they have the option of being upgrade characters for 'gant troops. May not pan out, but it would be interesting to have hidden boneswords in termagant/hormagaunt choices. Not to mention the extra synapse.

Power Klawz
08-20-2013, 12:18 PM
Given the precedent set by eldar I don't think its too far fetched to see the 'Nid special rule be run then assault. Give them unparalleled close combat threat range. Beasts+fleet+runcharge=scary nid swarm that can potentially headbutt you from 30 inches away.

Bigred
08-20-2013, 11:20 PM
via BoLS 8-21-2013

Tyranids will get a massive overhaul with Psychic powers. Look for many new non-overt force powers that represent the chilling, horrific, warp-stifling power of the Hive-mind.

Aside from a few old chesnuts, look for almost all new Tyranid enhancing abilities, and other new chilling and damping abilities to use on enemies of reflect the horror, hopelessness, and dread of fighting the swarms under the psychic interference of the hivemind.

Look for concepts such as dampened psychics for opponents mixed with bio-enhancement powers to bolster the swarms.

Shadow in the Warp will remain in the codex, but receive a controversial overhaul.

More existing units will have the option of manifesting Psychic powers.

Rough Touch
08-21-2013, 12:31 AM
does anyone know if there is going to be a genestealer cult army codex supplement?
I keep seeing a image of genestealer hybrids and it got me excited!

N.I.B.
08-21-2013, 05:26 AM
Which, if these rumours are accurate would be what they JUST LOST!
Yup. They will lose another turn before they can assault, hoping the enemy doesn't have enough firepower for snap shots to not matter. An option to get poison is nice and what they always should've had, but it won't make up for losing assault from reserves.


Shadow in the Warp will remain in the codex, but receive a controversial overhaul.
As we're talking about Tyranids, I read controversial as 'nerf'. I just want to be able to say 'no' to Jaws sending my 200+ monsters into a hole without I can prevent it.

Anggul
08-21-2013, 06:07 AM
Yup. They will lose another turn before they can assault, hoping the enemy doesn't have enough firepower for snap shots to not matter. An option to get poison is nice and what they always should've had, but it won't make up for losing assault from reserves.


As we're talking about Tyranids, I read controversial as 'nerf'. I just want to be able to say 'no' to Jaws sending my 200+ monsters into a hole without I can prevent it.

Maybe it will let us force enemy psykers to re-roll their powers due to warp interference? :P

dwez
08-21-2013, 06:10 AM
I had Shadows in the Warp on Runepriest, he still passed and lost 2 Tervigons to Jaws!

The problems with rumours is for every tidbit there are 1000s of unanswered questions, you get what you're given. But conspicuous by it's absence, what of our most overlooked and Codex specific rule - Assault weapons. Currently everything we use we can move and shoot with impunity. What if we're suddenly faced with a completely new set of requirements.

And the rumour about Hive Guard upgrade to benefit grounding Flying Monstrous Creatures... I'm really not sure why. What FMCs are there? Flying Hive Tyrants and Daemon Princes, I don't think Heldrakes are and all the other aerial death dealers [Night Scythes, Vendettas Storm Talons/Ravens] are flyers so grounding isn't an option. Without context this makes no sense. I love rumours but at the moment this all feels like mean gossip about your best friend. I'll be happier when the Codex is here and I can moan about the real rules instead of fearing the 'what could be'. :confused:

doogansquest
08-21-2013, 11:10 AM
Yup. They will lose another turn before they can assault, hoping the enemy doesn't have enough firepower for snap shots to not matter. An option to get poison is nice and what they always should've had, but it won't make up for losing assault from reserves.


As we're talking about Tyranids, I read controversial as 'nerf'. I just want to be able to say 'no' to Jaws sending my 200+ monsters into a hole without I can prevent it.

First of all, Space Wolves haven't been relevant to the format since Grey Knights. Even though 6th snapped GK's back into line, it didn't offer much help to the pups. You shouldn't really encounter much of that anyway.

Furthermore, Space Wolves have a codex coming soon too (at this release rate), and I highly doubt Jaws will remain the same.


I had Shadows in the Warp on Runepriest, he still passed and lost 2 Tervigons to Jaws!

The problems with rumours is for every tidbit there are 1000s of unanswered questions, you get what you're given. But conspicuous by it's absence, what of our most overlooked and Codex specific rule - Assault weapons. Currently everything we use we can move and shoot with impunity. What if we're suddenly faced with a completely new set of requirements.

And the rumour about Hive Guard upgrade to benefit grounding Flying Monstrous Creatures... I'm really not sure why. What FMCs are there? Flying Hive Tyrants and Daemon Princes, I don't think Heldrakes are and all the other aerial death dealers [Night Scythes, Vendettas Storm Talons/Ravens] are flyers so grounding isn't an option. Without context this makes no sense. I love rumours but at the moment this all feels like mean gossip about your best friend. I'll be happier when the Codex is here and I can moan about the real rules instead of fearing the 'what could be'. :confused:

Hive Guard taking down FMC's is fine. Tyranids will be granted another AA variant to deal directly with flying vehicles in the form of the alternate to the Harpy.

DWest
08-21-2013, 02:36 PM
speaking of FMC's, I have a sneaking suspicion that when they get around to DEldar, they'll get some sort of FMC, either something from the beastmaster stable, or as a result of a Haemonculus getting completely unhinged.

Back on-topic, I am most likely in a minority of 1, but I would kinda like to see 'Nids get a Necrons-style personality retcon. I say this because for a long stretch in 5th, 'Nids was my most powerful army, and I realized the reason why was I wasn't trying to go for any sort of army theme or personality, or pack in any specific unit because of the fluff or character reasons. Since 'Nids had no personality whatsoever, I just sat down and made the simplest, most brutal list I could conjure up. Now that I no longer need that crutch, the sheer nothingness that is the Tyranid characterization is kinda meh.

HsojVvad
08-21-2013, 04:26 PM
speaking of FMC's, I have a sneaking suspicion that when they get around to DEldar, they'll get some sort of FMC, either something from the beastmaster stable, or as a result of a Haemonculus getting completely unhinged.

Back on-topic, I am most likely in a minority of 1, but I would kinda like to see 'Nids get a Necrons-style personality retcon. I say this because for a long stretch in 5th, 'Nids was my most powerful army, and I realized the reason why was I wasn't trying to go for any sort of army theme or personality, or pack in any specific unit because of the fluff or character reasons. Since 'Nids had no personality whatsoever, I just sat down and made the simplest, most brutal list I could conjure up. Now that I no longer need that crutch, the sheer nothingness that is the Tyranid characterization is kinda meh.

With the rumour each Hive Fleet will have it's own "chapter tactics" this could be what you are looking for.

doogansquest
08-23-2013, 11:07 AM
I don't want Tyranids to have too much "personality." That's one of the appeals for me: the nameless enemy, with no ability to communicate or engage in diplomacy; completely alien to every other race and will consume no matter what other battles and struggles said races face.

I don't want a fluff change to discover that the Hive Mind is a surviving Old One, or a C'Tan fragment, or some super demon. I want it to remain truly alien. No stories about how they were created by the Old Ones to help fight something and they got out of hand (*cough* Prometheus *cough*).

Characteristics of Hive Fleets and divergent strains is fine; a few well-known (re: Special Character) beasts is fine too.

Bigred
08-23-2013, 12:41 PM
These have been doing the rounds:


Army-wide notes
- No FOC and ally table changes
- Devastation and Adaptation are new power tables with 3 powers each + primaris.
- Primaris for Devastation = Warp Blast, Adaptation = Onslaught (similar to battle-focus)
- All Tyranid powers can be used with either one or two charges to increase the effect.
- Ravenous Advance: Units with this rule can run & assault in the same turn.
- The Ground Trembles: All MC cause d3 Hammer of Wrath hits.
- Red Terror, Deathleaper and Old One Eye are unique upgrades to their respective broods.
- Harpy/Erinye, plastic dual kit.
- Harpy is designed to kill infantry hordes/provide support via its special vector strike.
- Vector striking it can either use Spore Mine Cyst to create blasts along the path or Sonic Screech to halve initiative and cause a pinning test.
- Erinye is an AA variant in Elite, very different front torso/head piece with gribbly tentacles.
- Increased Swoop speed and its gimmick is grappling other flyers.

These are pretty specific and do fit into the general release rumor stream we have seen hearing from other sources. They don't have that wishlisting "vibe" to them.

Dlatrex
08-23-2013, 03:05 PM
Grappling flyers eh? That is a new direction I could get into. The return of the Red Terror is long overdue. I do hope that he has some colorful rules rather than is just a large ravener/trygon.
Ravenous Advance would almost make up for the lack of flesh hooks. We shall have to see....

chicop76
08-24-2013, 07:32 PM
Honestly I think lack of models hurted the nids this codex around. You had like 20 units with no models for which really hurted the army. However if time wasn't an issue the army is a pretty strong force to fight against.

I am just waiting and hoping the new dex wil be good. I may get the forge world flyrant again to replace the one that got destroyd.

doogansquest
08-24-2013, 08:43 PM
Honestly I think lack of models hurted the nids this codex around. You had like 20 units with no models for which really hurted the army. However if time wasn't an issue the army is a pretty strong force to fight against.

I am just waiting and hoping the new dex wil be good. I may get the forge world flyrant again to replace the one that got destroyd.

That, and 3/4 of the units were just unplayable, but Tyranids players had to play some of them anyway to fill the points. Mono-build codices are no fun, and Tyranids have been the epitome of that for some time now.

Anggul
08-25-2013, 02:00 AM
These rumours sound amazing... I really hope this is true. The main thing, I suppose, is that the things are appropriately priced though. Come on Carnifex, we want you back!

White Tiger88
08-25-2013, 02:17 AM
These rumours sound amazing... I really hope this is true. The main thing, I suppose, is that the things are appropriately priced though. Come on Carnifex, we want you back!

I want to see more fex's as well.......I miss playing against Nidzilla lists! (Plus watching players cry when 60 demonettes eat there 150pt monsters is fun)

CrAzY424
08-25-2013, 06:35 AM
Hey guys,

Something to mess up the schedule.

http://40kwarzone.blogspot.com.au/2013/08/rumour-watch-tyranids-mystery-box-dark.html

Via 40k Radio Podcast:

"Tyranids are beginning of 2014."

Tynskel
08-25-2013, 06:46 AM
That, and 3/4 of the units were just unplayable, but Tyranids players had to play some of them anyway to fill the points. Mono-build codices are no fun, and Tyranids have been the epitome of that for some time now.

I disagree. Most people did not play the units they don't have.

chicop76
08-25-2013, 08:28 AM
QUOTE=doogansquest;340733]That, and 3/4 of the units were just unplayable, but Tyranids players had to play some of them anyway to fill the points. Mono-build codices are no fun, and Tyranids have been the epitome of that for some time now.[/QUOTE]

I wouldn't say 3/4 of the units are unplayable, unless you want to throw in the fact that half the army didn't have any models which made them unplayable.

I think what hit nid player hard was the changes in editions. I mean each change of editions seen severe changes in this army more than any other army.

Back in 3rd I waited for the newer codex to come out, so I didn't play the older codex. I heard this codex had a lot of character. However in 4th what I remember was genestealers was the in unit. The 3 really strong units was genestealers, spine gaunts, and Carnifex spam. Those was the 3 primary models most people ran. I however stayed with termagaunts due to re rolling to wound when shooting, warriors for shooting, and some carnifex spam. Strangely I had a very strong shooty nid list. Most games I would win by simply shooting everyone to death, only army that gave me a head ache was shooty Orcs.

When 5th came around it calm down the genestealer. I for one liked 5th for nids since it made my warriors a lot cheaper due to the blast rules, which made little sence to twin linked blast weapons anymore. 5th favored template and shooty armies which in turn made my shooty nids dominate in tournaments, as long asi didn't run out on time. Than that 5th edition codex came a long. It nerved a lot of units, while making some even better.

For example I ran 3 zonathorpes, a winged tyrant and a normal tyrant which provided me with 5 warp blast attacks, yes I can run more now. The point is the zonathorpe's durability was severly nerved. In the past you had t throw a decent amount of ap 2 weapons into them to kill them, which is good since that meant less ap 2 weapons heading toward your MC's. When they changed the save it made them easy to instant kill and made them more vulnerable to regular shooting. The change in saves meant more anti-tank weapons hit my MC's and gave the other armies a chance to focus the thorpes more with infantry. Most will disagree and say the New Thorpe is better, but I still say otherwise, since a thope is a fire magnent for many reasons like being a synapese creature for staters.

The new 5th/ 5th edition codex/ rules is what hurted nids as an army. It killed running carnifexes for example, took away the bs + 1 upgrade on nids, killed spine gaunt heavy armies.

What the new dex in 5th did was favor genestealers and some new units. After doing the math on gaunts that can re roll to wound and re roll to hit on marins the tervigon becam my new baby. However unless you ran genestealers the 5th edition codex pretty much gutted most nid players armies.

Than 6th edition came out. That was like a straw that hurted th camel's back. 6th saw the death of the genestealer. Which meant if you wasn't playing on the Tervigon tune than you wil start losing a lot of games.

I think another big change was a few thing I didn't mention as well like fleshhooks. The loss of fleshhooks hurted the army a lot.

With nids you have playable units, but with the shift in units it can frustrate most nid players, especially ones that played for years. For example Tau and Marines are fine since codex and rule changes do not changed the army in drastic ways. For the most part you just have to probably buy a few more models and re model some weapons. With nids you are shiftng to differant troops, etc. Who wants to remodel over 100 gaunts.

At least 6th edition brought new life in the nerf dex. For example wound allocation now really helps with running carnifexes now as a squad. Endurance with a squad of carnifexes is quite good now. The fact genestealer squads have psykers in them to give them endurance of example, or cause a unit to be pinned is much better than before.

The reason people don't really bother with nids is all the extreme changes the army has gone through and a new codex is on the way. I may or may not upgrade my army depending on how the codex is written. However I can say if it hawks back to the previous codex like giving genestealers +4 armour saves I might get back into some nids. I like nids, but too many changes really hurted the army.

Also simple things like not making Nid Drop pods. Doom is a good model, but there is no model for it. Both unit are good but can't really be used since you don't have models fr it. Due to GW wanting models to be majority of their product in toujrnaments it's rarely seen or people want to wait till the models to come out. That is basically nids in a nut shell.

To go back to the unplayable comment.for example all the HQ choices are pretty playable. Troops is where you really hurt. Genestealers would be good if invisibility was only one warp charage, even than they struggle vs armies like Tau on the bright side you can get psychic shriek, hallunicnation, or puppet master off rather early in the game due to infiltrate. Swarmlord grants them invisibility they will be really hard to root out of terrain unless an army can deny cover.

Homagaunts are not good since regular gaunts are better and you can do the same, but better with gargoyles.

Which leaves your generic gaunts for your only real troop choice, which in turn means you running Termagons. Devilgaunts are good with drop pods, but like I said earlier lack of pods as models hamper even taking them as a choice.

If you look at the elite choice I see all playable models. Even the pyrovore which wuld be great from a drop pod. The issue with the elites is you can only use 3. Also zonathorpes and guards provide shooting support your army really needs which make taking a pyrovore as a non option simply due to better choices. However if you was to pick units with unlimited slot options I think some units would be played a lot more like pyrovore bombs.

After testing all the elite units thanks to 6th the only bad unit is the venomthorpes. The problem with venomthorpes they are way to easy to kill. To make them a good unit you have to run a lot of them, which in turn you lose options. Against nobs they work, but against good players I have yet to make this unit work.

The only real problem with nids is in the tournament scene it's a rather time consuming army to play, also they lack anti-air, well good anti air. When I pull out my nids they are on par with my daemons. I destroyed the new Tau several times. Nids and Daemons are the only two armies I havn't lost in 6th edition yet. Nids I havn' used them in tournaments, daemons I win, but not get all the points I need to win overall at times. Love it when you win everygame and still don't win a tournament.

doogansquest
08-26-2013, 12:33 PM
I disagree. Most people did not play the units they don't have.

People played Tervigons even though the model didn't come out until shortly before 5th ended.

People played the Doom even though they still don't have a model.

People play the Tyranid Prime even though they still don't have a model.

So no, it wasn't just because they didn't have models. The rules in their codex were just awful to begin with. That's why they were dead last in tournament win percentage all through 5th edition.


I want to see more fex's as well.......I miss playing against Nidzilla lists! (Plus watching players cry when 60 demonettes eat there 150pt monsters is fun)

I want Carnifexes playable again, but not the 115 point gunboats they were in 4th. We don't need to trade one mono-build codex for another.

chicop76
08-26-2013, 03:04 PM
People played Tervigons even though the model didn't come out until shortly before 5th ended.

People played the Doom even though they still don't have a model.

People play the Tyranid Prime even though they still don't have a model.

So no, it wasn't just because they didn't have models. The rules in their codex were just awful to begin with. That's why they were dead last in tournament win percentage all through 5th edition.



I want Carnifexes playable again, but not the 115 point gunboats they were in 4th. We don't need to trade one mono-build codex for another.



I disagree. Have you even played nids. I admit I did make models out of the 3 units above, but the lack of models was still a big issue. Simple things like a drop pod. Man the arguments I got into with tournaments and people with the drop pods. Those 3 models are not hard to really modify. I took my old carnifexes and made them tervigons, doom can be made frok a zonathorpe, and a prime from a warrior. Those modifications are not hard and can still be 100% GW.


The rules wasn't why Nids did so bad. The reason why I stopped playing nids in tournament play is at best I can get to turn 3, while if the other side is just as slow I would only get to turn one or two. Outside of tournament play they dominated in 5th due to no time constraints.

Even still taking objectives and contesting is rather easy due to spawning 6", moving 6", and running 6" to them. In 6th it's awesome if you have invisibility since that unit can hide in cver for a +2 cover save and have feel no pain.


In 5th they was quite strong due to gtg ad the lack of cover save denial.

The problem the army had was generating a lot of turn one kills. You have to wait till turn 2 or usually 3 to start earning kills, which you may not see in a tournament due to time, especially if the other player stalls.

6th has made the army way better than what it was. I was pissed off due to my older nid army can generate a lot of turn 1 kills via shooting which this current nid dex really lack.

The main issue with nids is traction. Honestly if you don't go shooty nids which used to be an option it is always a nid problem. The Tervigons are great, but they really slow up up the game. You have to roll 3 dice and count out gaunts and put them on the table. After awhile it gets confusing which gaunt squad is what. After playing many games with them you are forced to keep spawning guants as much as possible, which in turn gives out vps.

I seen nids win 5th and 6th in my area and looking at their results on the net. Heck Nids are theb reason why so many of my armies have a lot of plasma and flame weapons.

Back in 5th with 4+ feel no pain nids was worst to deal with if you have a lot of rockets, reason why I take other weapons over rockets. Te ole feel no pain front tyrant and guard with the tervigon getting cover saves from that unit made tervigons rather hard to kill. Unless the player ran his tervigons out in the open to die since they scream shoot me please, and the fact evryone as tactics say shoot them first.

Not saying I like the current Codex for nids. I ranted on how badly it nerfed last edition nids. Greyknights had some nerfs, but nids nerves out weighed the boons the army received.

Tynskel
08-27-2013, 08:52 AM
I 100% agree with this sentiment.

There are sooooo many games of Bugs where I win on turn 5 and on. It takes 4 turns for the Freight Train of Doom to get going, but once Turn 4 is coming around, half my army is destroyed, and the opponent starts to realize that they cannot win.

chicop76
08-27-2013, 09:08 AM
I 100% agree with this sentiment.

There are sooooo many games of Bugs where I win on turn 5 and on. It takes 4 turns for the Freight Train of Doom to get going, but once Turn 4 is coming around, half my army is destroyed, and the opponent starts to realize that they cannot win.

Depends on the deployment. I find myself running a lot. I also found that outflanking with a Tervigon is rather nice, he may not spawn or be able to use half it's powers the turn it comes in, but the following turn it puts a lot of preasure on your opponent. If you deep strike a Trygon or two with it that's a lot of added pressure from that flank.

Due to how long nids get across the table I have found deep striking may be a solution to that problem. If you running a swarmlord and paid the 25 points on the tyrant you can easily get units in on turn 2 even with negative modifiers. Hince why I wish for drop pod models. The doom and trigon works great doing this, not a fan of the mawlock. I want to deep strike my gaunts, maybe devil gaunts in as well. The turn 2 deep strike assault would disrupt the enemy and allow you to be on the aggresive much sooner.

I am thinking of using spore mines more since it also disrupts the players deployment. Armies like Tau can take decent losses almost before turn one's shooting phase.

The problem with deep striking some armies have a lot of fire power. Which mean they can possibly win if they go first and be able to wipe the nid player off the board.

That being said I use the deathleaper and it always does well. What are you going to shoot at the doom, trigon, or the deathleaper first.

doogansquest
08-27-2013, 11:35 AM
That being said I use the deathleaper and it always does well. What are you going to shoot at the doom, trigon, or the deathleaper first.

People can move in their deployment creatively to make things difficult for the Doom. They have to shoot the Trygon before he gets into combat, or just stuck a very tar-pitty unit in his way (like Wraithguard...which munch him if they are the Scythes). The Deathleaper is sort of worth worrying about, but I'd wager they shoot Doom before him. Deathleaper just does cute things, whereas the Doom can be lethal.

All in all, with how much firepower is going around these days, I say it's not uncommon to shoot all three before any of them do real damage. Though I've faced opponents in this edition who simply shoot Tervigons down turn one, shoot the first things that Deep Strike in turns 2 and 3, and then blow holes in the remainder of the army from that point on. Hitting their lines with just a Swarmlord-star and a few gaunts is sad times for a Tyranid player.

chicop76
08-27-2013, 02:17 PM
People can move in their deployment creatively to make things difficult for the Doom. They have to shoot the Trygon before he gets into combat, or just stuck a very tar-pitty unit in his way (like Wraithguard...which munch him if they are the Scythes). The Deathleaper is sort of worth worrying about, but I'd wager they shoot Doom before him. Deathleaper just does cute things, whereas the Doom can be lethal.

All in all, with how much firepower is going around these days, I say it's not uncommon to shoot all three before any of them do real damage. Though I've faced opponents in this edition who simply shoot Tervigons down turn one, shoot the first things that Deep Strike in turns 2 and 3, and then blow holes in the remainder of the army from that point on. Hitting their lines with just a Swarmlord-star and a few gaunts is sad times for a Tyranid player.

Actually I think people should be worried about the Trygon which I should had said was a prime shooting into your units with the help of enfeeble. Meaning that he is wounding most models on 2s via shooting. If you want to throw wraith guard into a unit that re rolls to hit and at worst wounding on 4s, can wound on 2s with enfeeble and furious charge I say go ahead. Not saying I would deepstrike near Wraith Guard since that units shooting can eraze the Trygon rather easily or really hurt him, hince why if I am lucky I can have invisibility or halluncinate to protect against that unit. Anyway I usually avoid plasma gun heavy units or units that can shoot to death my baby, or shoot the hell out of them.

The Doom is awesome for a lot of reasons. If you want to spread your army out to reduce the Doom's effects that means it will be easier to pick on an isolated part of your army. Half the reason I don't bother with Mawlocks, which runs quite well with the Doom, and great against Wraith Guard. Anyway I have learned placement is important with the Doom. Use the drop pod to block line of sight from everything that can instant kill it, or reduce the majority of the instant killing weapons heading it's way than it is awesome, it also forces the player to kill the pod to try to instant kill the Doom. I typically try to keep the Doom in combat since it can have strength 10 attacks and it's abilities can work while in combat, can't shoot at it if it's locked in combat, also assaulting it can be a bad move as well unless the assaulting uni have decent invulnerable saves and have strength 8 or higher attacks.

The Deathleaper shouldn't be ignored. A guard player learned that when I took out a russ, 2 bascalisk, and a vendetta with one before. Those strength 6 rending attacks are great for destroying vehicles, note assault the vehicle whilst still in terrain. Eve in combat with rending on 5s it's pretty brutal, helps to be a character as well. If you accept the challenge the Deathleaper have a real good chance of winning most character on character fights, once all the characters are gone it can typically mop up on most units, typically units that range 10 or under, units reaching 15-30 usually does well vs the deathleaper. As a side not the leaper vs some units they need 5s to hit and to wound which makes it great for ripping units apart.

Everytime I run the Deathleaper it easily earns back it's points. In an average game I can get it to earn back double, but like I said before it can earn tripple, and higher. It also pays to enfeeble units in close combat against the leaper, meaning marines wound on 5s. I typically try to reduce squads down via shooting to allow the leaper to wipe out the squad by challenging it to death. Also as a side not it does disrupt movement and reduce leadership on psykers who can be leadership 9 one second and be leadership 6 till my leaper is gone. It's great against Ethereals which I can negate their leadership 10 aura.

I havn't had a hard time vs shooting armies since with nids especally I use a lot of cover. Tau does strip cover, but can't strip it from all models at the same time. Typically if I kill the pathfinders and the commander the rest just falls apart. Which is important that the main part of my army run like they never run before. For example if I run with my tervigon turn one and was able to get 9" from the model, spawn gaunts 6", and move them another 6" that's 21" they just crossed. In turnn two they can easily shoot back or assault, typically I have them wait for multi assaults than assault all at once, they can get rapid fired to death, but that's life, or assaulted.

With my Tervigons I find myself having to run with them a lot, the same for my tyrants as well. Which means turn 3 my big monsters can be ready to assault, which is good since turn 2 I have units tied in combat at this point.

I think it helps that I am a Tau player when I face Tau. Typically I know what tactics to get me the win. Only armies that give my 6th nis trouble are Grey Knights, Necrons and Orcs. On a side note Ocrs is a lot easier to deal with using nids of the currant codex that nids from the older codex. The problem vs orcs from the older codex was simply the orcs had better models at the same cost, while now I can debuff them and buff my gaunts which my gaunts can rip them apart now.

doogansquest
08-27-2013, 11:37 PM
From faeit, so take with seasoning:

http://natfka.blogspot.com/2013/08/t...25132241370373

Looks like the Tyranids are undergoing a major photo-op right now.

daboarder
08-28-2013, 12:13 AM
chico the last time you were complaining about doom you said you had decided to do nids next, so what you werent playing them in 5th? so how do you know why people weren't playing htem in 5th? because of your own reasons? no doogan was pretty right when he said the last nid release was basically dead from the word go. Nids went from being the top selling xenos army to one of the lowest pretty much over night.

doogansquest
08-28-2013, 12:41 AM
chico the last time you were complaining about doom you said you had decided to do nids next, so what you werent playing them in 5th? so how do you know why people weren't playing htem in 5th? because of your own reasons? no doogan was pretty right when he said the last nid release was basically dead from the word go. Nids went from being the top selling xenos army to one of the lowest pretty much over night.

By the numbers (which I sometimes get to see), it's true. Tyranids fell flat in the sales department (a slight boost with the release of the plastic Tyrant and Tervigon/Tyrannofex kit).

In tournaments they were dead last in win percentage from almost the moment they launched. The books released around and after them were particularly devastating to their cause. IG could table them without losing a single model; Space Wolves auto-won in every phase, and let's not even talk about how Grey Knights looked in late 5th edition. Tyranids had weak anti-armor in an edition full of tanks. Tyranids had expensive MC's in an edition of cheap 5-man squads that could wield special weapons everywhere. Tyranids had load of T4 creatures in an edition of inexpensive krak missiles, power fists, and meltaguns.

There were other reasons, including a book with less than 33% of it's units having any usefulness whatsoever

6th edition gave Tyranids a bit of a boost, but mostly just thanks to BRB stuff, and nothing really unique to them. This codex is absolutely necessary, and hopefully it will be soon. Orks at least had a run as one of the most competitive and varied armies for several years.

chicop76
08-28-2013, 06:22 AM
chico the last time you were complaining about doom you said you had decided to do nids next, so what you werent playing them in 5th? so how do you know why people weren't playing htem in 5th? because of your own reasons? no doogan was pretty right when he said the last nid release was basically dead from the word go. Nids went from being the top selling xenos army to one of the lowest pretty much over night.

1. I started nids at the end of 3rd/ begining of 4th and stayed with them till the begining of 5th. I started playing them at the end of 5th and recently during 6th. The Doom is something I didn't start using until the begining of this year.

During that time I Started with Tau, than Eldar, than Nids, Than Ig, Than sisters, than Grey Knights, than daemons. After I got to Daemons I rotated back and forth between armies a lot. Nids and Tau for example are two armies I started playing up again.

Honestly two reasons I stopped playing nids was due to times tournaments, and I had half my army stolen/ destroyed in a car crash, lost all my genestealers, warriors, zonathorpes, ravengers, and my forge world winged tyrant.

However that didn't mean I never played against nids or played against other nid players. I do admit I have to travel at times which I may not play 40k for months at a time, but I still kept with tourney results and nids still did better than armieslike Tau last edition. Heck they was around Dark Eldar when Dark Eldar got their book.

However no one is producing facts to prove their points and ony throwing out opinions. I am just speaking from experance and saying the tyranids was one of the worst armies is a very strong statement when I still see them win tournaments in 5th. It reminds me of Daemons when I first played them before everyone jumped on the ban wagon.

@Doog: I recall they didn't win ardboys, but they placed in the top 10 the year they came out. I remember them doing so since I clearly remember me playing in that tournament dealing with dooms, and the new warriors.

I would agree to the sells dropping part, because again when the codex came out you could only use half of the codex. The Tervigon, Harpy, Tyrannofex, doom, drop pods, pyrovore, venomthorpe, swarmlord, and other units wasn't out.

The fact your dakkafexes jumped in price by almost double, and to run 6 you had to run them in broods which sucked due to 5th edition wound allocation.

Besides genestealers most nid players was pretty much forced to buy the new candy which they didn't have models for. Again this is over looked.

I will name a few 6th edition armies to get my point across.

Tau: basically the same except buy a riptide which they have a model for. Even without a riptide you can still do well with what you already had.

Daemons: besides buying more models your army may had changes, but you pretty much gravy, unless you went heavy flamer and screamer, even so screamers are still solid. You still don't have to overhaul your army.

Eldar: if you been playing Eldar you would had spammed serpents anyway which the shift in 6th wuld change little. The only differance you could chose to play guardians instead of dire avengers. Over all not much army change from before. Unless you went all pathfinders, which isn't as good as before.

Chaos: buy a bird and take a guy with your army marks and buy the new dreadnought things and you are golden.

Dark Angels: not much change here really besides maybe getting a special character or equipment.

I can go to 5th as well

Necrons: buy flyers and barges. At the time no flyers which barges was good enough anyway. Flyers came just in time for 6th, so they was good to go.

GreyKhights: if you was pure knights than not much of a change besides the flyer and the baby carrage which was out with the book.

Dark Eldar: sadly besides some nerfs is pretty much the same, unless you really wanted to run beastmen and wracks, or grotesques which cost you an arm and leg.

When you get to nids you couldn't win with an al genestealer army due to them not being able to take out higer armour values.

I don't see where you get lack of armour from. Besides the MC's destroying armour in close combat they have the best anti-tank weapon in the game. Drop pod zonathorpes can take out vehicles rather easily in 5th. Not to mention those strength 8 shots coming from the hive guard.

The problem was the fact to run drop pods you had to make them. Same with Tervigons. If you have tomake a good portion of your army it will take longer for you to play it. Buying and putting models together is easier and quicker than reserching and puting a model together from scratch. I bought the book and didn't play nids in a good while since I at first rather wait till the models come out. Aftr a few months realizing said models are not coming out is when I started making Tervigons, etc. Reminded me of the stupid waveserpent that you had to buy from forge world.

Exepensive MC's really. The tyrant, crnifex, and the tyrannofex I can give you that, but since most people was uing Mawlocks, Trigons, and Tervigons I disagree. For 200 points or less I can run a 6 wound toughness 6 models which at the time wasn't a bad cost. Daemons which was around 250-300 for a 4 wound MC would beg to differ, well old clean one was under 200 with 5 wounds. The Avatar was the only cheap MC or Wraithlords, or Necron Spyders. Unless you was running tyrants and carnifexes than I can say you was running expensive models. Keeping in mind you creating free units and have really cheap troops.

I seen 4th edition nids get tabled. I rarely seen 5th edition nids get tabled. Not saying armies like missle spam space wolves couldn't do it. Just saying they didn't get tabled that much with 3 or more tervigons on the table. If you concider that the Tervigon would have a +4 feel no pain save than it will take 20 missile shots at bs 4 to kill a tervigon, which wil cause d3 wounds which on average will kill 5 gaunts per unit, even less if in cover or they have fnp.

From experance I lost a few 5th edition games with nids, not that many which was due to kps which spawing more nids would give out points. I can say I never bee tabled.

I fought 5th ig and did rather well blowing up their tanks, deathleaper did good work which was way better in 5th.

Learn2Eel
08-29-2013, 09:42 PM
Anyone else see the Tyranid play-test rules for HQs and Elites on Faeit? They are obviously accurate, as they were from the guy that was telling us about 19 point Pink Horrors with the Mark of Tzeentch and unkillable Greater Daemons only a few days before the current Daemon book dropped :rolleyes:

Tyranids should and probably will be one of the bigger releases model and rules-wise, they need a complete overhaul to make all of the options in the book effective and balanced. I've gotten sick of spamming Tervigons and I'll not be playing with my 'Nids until the codex drops, though that is mostly due to me not wanting to buy any models until I know what the rules are. I don't think they are releasing in November, but probably January or February.

The Imperial Fist
09-01-2013, 07:35 AM
I can't wait to see what the new tyranid monstrous creature/big kit is. Norn Queen maybe? Whatever it is I can't wait to hit it in it's face with a thunder hammer ;-)

daboarder
09-01-2013, 07:42 AM
I don't think we need a complete overhaul

sure our fluff needs re-written so its back like the 4th ed days where we were the harbingers of the end times, instead of the punching bag of the galaxy.

But other than that the list only needs tweaking and options these days. a few point adjustments (fixing the lictor, harpy and pyrovore) mostly minor stuff.

I'm not convinced we're getting a big kit, I have a feeling the Harpy is going to be our flier/big kit and the rest will be a push to get the elites away from finecast.

chicop76
09-01-2013, 08:54 AM
http://synaps3.blogspot.com/2011/04/tyranids-take-4th-at-adepticon.html?m=1

2011 nids place 4th at adepticon

http://www.dragonslairbossier.com/

2010 nids place 5th in this tournament

Tynskel
09-01-2013, 08:58 AM
You ain't first, you're last.

http://www.youtube.com/watch?v=XPFMzskXZvY

HsojVvad
09-01-2013, 09:53 AM
Hey Big Red, how come you are not posting the new rumour of Nids are going to be January 2014? I am surprised you haven't updated this yet, or is there something you know you are not telling us for not including the new rumours?

The Imperial Fist
09-01-2013, 04:54 PM
Perhaps they don't "need" one, but this is GW. They need to find a way to either rebox the Hive Tyrant or something else so they can charge at least £50 for it, or bring out a new kit so they can charge £50-70 for it. Which means I get to smash it in the face with a hammer ;-)
I've recently started some tyranids - just a couple of boxes of genestealers for now - so may have to put them on hold for now until we see what happens with this.

daboarder
09-01-2013, 05:01 PM
well the Harpy is meant to be the size of a trygon, throw in wings and that would fall easily into that price range.

The Imperial Fist
09-01-2013, 05:20 PM
well the Harpy is meant to be the size of a trygon, throw in wings and that would fall easily into that price range.
Damnit, will have to shoot the bugger down first before I can hit it in the face ;-)

daboarder
09-01-2013, 05:21 PM
yup.....:D

as for nids, my advice would be to just go for basic infantry for now, wait for the book for anything but the basics (though grab a hive tyrant, they are always great)

Tynskel
09-02-2013, 08:28 AM
I have never understood why the Harpy is the size of a trygon. Nothing that large should be T5 with 4+ armor.

I see it as a large flying Ravener.

Mr Mystery
09-02-2013, 08:51 AM
Wait for the new book, might be toughened up....

Bigred
09-02-2013, 10:42 AM
Forge the Narrative (https://www.facebook.com/ForgeTheNarrative) caught this shot:

Is that a NEW Tyranid model on the extreme far right behind the Carnifex?

4787

Grimgore
09-02-2013, 10:49 AM
Its a hierodule, you know... on Forgeworld's site.

4788

That blob to the extreme right? Who can tell with the picture quality?

HsojVvad
09-02-2013, 02:03 PM
*edit* Bad quality. I don't think it's really anything to get too excited for.

Cap'nSmurfs
09-02-2013, 03:31 PM
BigRed. Everyone else.

Kind of embarrassing you put this up on the front page.

Those are Jes Bickham's Tyranids. You can see the model in question among his collection in the January issue of White Dwarf, Page 56. It's literally the Army of the Month. Go check it out. You did this with the "plastic Thunderhawk"; keeping jumping at absolutely everything like this is one of the reasons people have problems trusting rumour mongers.

MajorWesJanson
09-02-2013, 04:18 PM
BigRed. Everyone else.

Kind of embarrassing you put this up on the front page.

Those are Jes Bickham's Tyranids. You can see the model in question among his collection in the January issue of White Dwarf, Page 56. It's literally the Army of the Month. Go check it out. You did this with the "plastic Thunderhawk"; keeping jumping at absolutely everything like this is one of the reasons people have problems trusting rumour mongers.

Its a quest for page views.

Cap'nSmurfs
09-02-2013, 05:33 PM
Well, it invited me to decide; I decided with 30 seconds of research~

Bigred
09-02-2013, 11:31 PM
It happens,

Some days you get the bear...

Some days the bear gets you...

Such is life.

artfox13
09-03-2013, 03:21 PM
Any army that is assault oriented is going to have a terrible time in this edition, GW obviously knows this so the question is what are they going to do to make our army more viable in the current meta. Its no fun playing Tau with an army like Tyranids, you can customize your army in a way to where its not a complete turkey shoot but even then its not "competitive". I think Ravenous advance sounds like a very real possibility being the new Eldar Codex has a similar rule but pertains to shooting, I am just not convinced this will be enough to get people to want to invest points in elite assault units that will just melt the first turn. There is also the real possibility that all notions of assaulting the same turn you deepstrike will be removed (y-stealers). Our army is very much a chain, once you know which links to destroy the battles over.

I am also concerned GW will replace useful disciplines like Biomancy and Telepathy for gimmicky, situational powers which are already random) The whole backseat general thing probably makes for more fun but it certainly doesn't make for more win's. There is no doubt in my mind GW has alot of work cut out for them to make Tyranids a viable force in 6th edition, based on their track record though its hard to be optimistic.

Power Klawz
09-03-2013, 04:01 PM
Considering the general bent of 6th edition codexes in terms of removing penalties and adding bonuses, I wouldn't be the least bit surprised to see a complete overhaul of instinctive behavior rules to eliminate any inherent weakness to either lurk or feed and replace them with small, situational bonuses that otherwise don't negatively impact your tactical viability.

I don't see them keeping with mandatory behavior in any form unless it is morale based. I think really (and this is really a layman's estimation since I've never played Tyranids myself and have only really gone over the 5th edition dex maybe once.) what Tyranids need is more modularity and redundancies and fewer failure points. Synapse is an intriguing concept, but when it becomes a necessary element to functionality it ultimately becomes far more of a weakness than a strength.

I think what you'll see is no inherent weakness for being out of synapse range, but benefits for being within. Maybe squad based synapse node upgrades for squad leader type creatures, that can perhaps help extend synapse coverage but don't provide any real direct bonuses by themselves, something like that.

I could see the Tyranid specific psychic powers being centered around unit buffs and debuffs. Biomancy is really great for buffing individually powerful MCs into the stratosphere, but less so for entire units. Maybe like a cross between biomancy and telepathy. Physical buffs to your units (more attacks, or toughness, or what have you as opposed to rerolls and the like from divination) and psychological debuffs to your opponents.

Vangrail
09-03-2013, 05:44 PM
there are no new nids in that double paged picture. I wish there was. Personally i have to stay away from nids im always like holy terra NIDS!, spends money, plays a few times doesnt care for the army....

Tynskel
09-03-2013, 06:34 PM
Considering the general bent of 6th edition codexes in terms of removing penalties and adding bonuses, I wouldn't be the least bit surprised to see a complete overhaul of instinctive behavior rules to eliminate any inherent weakness to either lurk or feed and replace them with small, situational bonuses that otherwise don't negatively impact your tactical viability.

I don't see them keeping with mandatory behavior in any form unless it is morale based. I think really (and this is really a layman's estimation since I've never played Tyranids myself and have only really gone over the 5th edition dex maybe once.) what Tyranids need is more modularity and redundancies and fewer failure points. Synapse is an intriguing concept, but when it becomes a necessary element to functionality it ultimately becomes far more of a weakness than a strength.

I think what you'll see is no inherent weakness for being out of synapse range, but benefits for being within. Maybe squad based synapse node upgrades for squad leader type creatures, that can perhaps help extend synapse coverage but don't provide any real direct bonuses by themselves, something like that.

I could see the Tyranid specific psychic powers being centered around unit buffs and debuffs. Biomancy is really great for buffing individually powerful MCs into the stratosphere, but less so for entire units. Maybe like a cross between biomancy and telepathy. Physical buffs to your units (more attacks, or toughness, or what have you as opposed to rerolls and the like from divination) and psychological debuffs to your opponents.

You would lose every part of Tyranids if you remove the 'instinctual behavior' routine. The army has always been about falling back towards synapse and mindless drones.

Tynskel
09-03-2013, 06:36 PM
It happens,

Some days you get the bear...

Some days the bear gets you...

Such is life.

http://vimeo.com/41103273

Arkhan Land
09-03-2013, 06:43 PM
Im also hoping for some tiny division in hive fleet/fleet organization bonuses that cater more to winged or monstrous or even psyker heavy armies

Learn2Eel
09-03-2013, 07:00 PM
Any army that is assault oriented is going to have a terrible time in this edition, GW obviously knows this so the question is what are they going to do to make our army more viable in the current meta. Its no fun playing Tau with an army like Tyranids, you can customize your army in a way to where its not a complete turkey shoot but even then its not "competitive". I think Ravenous advance sounds like a very real possibility being the new Eldar Codex has a similar rule but pertains to shooting, I am just not convinced this will be enough to get people to want to invest points in elite assault units that will just melt the first turn. There is also the real possibility that all notions of assaulting the same turn you deepstrike will be removed (y-stealers). Our army is very much a chain, once you know which links to destroy the battles over.

I am also concerned GW will replace useful disciplines like Biomancy and Telepathy for gimmicky, situational powers which are already random) The whole backseat general thing probably makes for more fun but it certainly doesn't make for more win's. There is no doubt in my mind GW has alot of work cut out for them to make Tyranids a viable force in 6th edition, based on their track record though its hard to be optimistic.

I didn't realize Chaos Daemons were regularly placing in the top four at grand tournaments....oh wait. ;)

Assault armies are not dead in this edition, it just so happens that a lot of armies don't have the correct tools to pull it off as well as Daemons or Tyranids do. Having lots of Hit and Run or fast and durable assault units is almost necessary against armies such as Tau, and Daemons in particular are easily the best equipped for this. You might not think it, but one of the scariest tournament lists going around at the moment is a Tyranid one. In fact, one such list proved to be a 'spoiler' list at a very recent GT.

DarkLink
09-03-2013, 08:23 PM
Chaos Daemons are psychic oriented, not pure assault. But they do provide one of the very few exceptions, insomuch as they are able to psychically buff themselves to such an absurd degree that they're effectively unkillable. As nerfed as assault is, a Tzeentch Daemon Prince that can only be hit with Snap Shots, has a rerollable 2+ cover and 2+ Invulnerarable, is T7-8, and a lot of Ap2 attacks on the charge is going to win games.

And there are still some pure assault units that are good. Gargoyles are pretty awesome, just because they're fast and cheap and tie stuff up. And there are units that are good at both shooting and assault that will get into assault and do a lot of damage there. But try and build an army around pure assault, and you start running out of options really, really fast.

Tynskel
09-03-2013, 08:40 PM
You might not think it, but one of the scariest tournament lists going around at the moment is a Tyranid one. In fact, one such list proved to be a 'spoiler' list at a very recent GT.

What is that list? I am curious to what it actually uses. Lots of in close guns, then assault? Or does it have a large make up of assault only units?

More importantly... does it use Pyrovores! :)

DarkLink
09-03-2013, 09:49 PM
Fateweaver and a bunch of Tzeentch Daemon Princes, mainly. With so many psychic powers, you get easy access to stuff like Invisibility, and with reroll 1's on their saves they get a rerollable 2+ save on something that's already flying, not even counting all the other silly psychic powers they get. The list doesn't really have much shooting, but it does spam psychic powers like nothing else, and the list runs on psychic powers.

Bigred
09-04-2013, 10:04 AM
via 4Chan 9-4-2013


Crawling Plague (named Venomthrope), Finecast
- Like the other named tyranids is taken as a brood upgrade.
- Three rows of vents on its back, tail is much longer and coils itself around a piece of scenery. Mouth tendrils are shorter and spread open around its mouth like it's trying to spit out something, with liquid dripping out of it.
- Torrent weapon, AP- Poison 4+. Gimmick is on a 3+ place a marker anywhere on where you placed the template. Following turn place the small end of the flamer template on the marker and aim it in any direction, roll again on 4+ every subsequent turn to see if it stays on the field.
- Grants stealth to all models within 6" and shrouding to itself. Venomthropes create 5+ cover, so they synergize.
- It Lurks in the Mists: Special deployment gimmick instead of deploying on the board, at the start of any movement phase except the first you can deploy the Crawling Plague within 6" of any venomthrope.
- Mutation from the new Hive Fleet Karkinos, which is specialized in toxic weaponry and the usage of venomthropes.

Tyranid Prime, plastic clamshell
- Larger Warrior, head crest has four prongs, additional shoulder plates that interlock down over part of the chest, armor in general is sharper and extends farther out with a slight upward curve. Looks like you could impale a guardsman on its back.
- On foot, devourer and scything talons, dead easy to switch out components with Warriors and Raveners.
- Details of the fluff are quite a bit different. The Prime is designed as a perfect hunter, created to fit any battlefield and seek out and eliminate enemy commanders while supported by evolved broods in this regard.
- Apex Brood: The Prime can take a single retinue of "Apex" Warriors, Raveners or Shrikes. They receive T/WS/BS +1 and the Prime auto passes LOS! rolls while attached to the Apex Brood. Somewhat more expensive than their normal counterparts (+5 to +10 pt each depending on the creature)
- No more +1WS/BS when attached to regular warriors, that's replaced by the retinue.
- Hunter-Killer: Enemy characters cannot refuse challenges from the Prime.


Army-wide notes
- No FOC and ally table changes
- Devastation and Adaptation are new power tables with 3 powers each + primaris.
- Primaris for Devastation = Warp Blast, Adaptation = Onslaught (similar to battle-focus)
- All Tyranid powers can be used with either one or two charges to increase the effect.
- Ravenous Advance: Units with this rule can run & assault in the same turn.
- The Ground Trembles: All MC cause d3 Hammer of Wrath hits.
- Red Terror, Deathleaper and Old One Eye are unique upgrades to their respective broods.

Mycetic Spore/Mycetic Hive Node, plastic dual kit
- Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores.
- Hive Nodes are bought by HQ models (1-3 choice for Tyrants, 1 for every other HQ), no transport capacity.
- Nodes provide Synapse and can be configured in one of many ways. Grants poison or shrouding to nearby units or terraforms (Dangerous Terrain) the surroundings.

Harpy/Erinye, plastic dual kit.
- Harpy is designed to kill infantry hordes/provide support via its special vector strike.
- Vector striking it can either use Spore Mine Cyst to create blasts along the path or Sonic Screech to halve initiative and cause a pinning test.
- Erinye is an AA variant in Elite, very different front torso/head piece with gribbly tentacles.
- Increased Swoop speed and its gimmick is grappling other flyers.
- Vector strike -> dice roll 4+ -> the enemy flyer is dragged directly behind where the Erinye ended its move, including a new facing.
- Both can buy broods of Gargoyles that can drop off in the movement phase when not vector striking.

Zoanthrope (Doom)/Genethrope, plastic dual kit.
- Zoanthropes are ML1 psykers, have access to the Devastation, Telepathy, Telekinesis tables.
- Genethropes are similar, but have access to the Adaptation and Biomancy tables.
- New unique biomorphs. Increased Shadow in the Warp range, Deny the Witch boost aura, two others.
- Both types can upgrade up to ML2 but only ever get 1 power, each Elite choice is a unit of 1-3 that can contain mixded Zoan and Gene.
- Doom has access to all the above tables and comes with Essence Leech and 3 powers.
- Consumes a wound every time it uses a power (except for Leech), but can keep casting until a Perils roll or its down to 1 wound.

Carnifex
- Old unused bimorphs in the box are options again.
- Base cost the same but upgrades are much, much cheaper overall but lots of "only buy 1 out of this list" kind of choices which greatly limits what a fex can have.
- Tusked gives HoW an AP value, Thornback increases the number of HoW hits.
- Enhanced Senses gives Night Fighting.
- Tail Scythe & Tail Mace each deliver a single hit to all models in BtB at Ini 1, with different stats.
- Living Battering Ram rule: Changed to allow the Carnifex to assault the contents of a building/transport on a 4+ if it was destroyed by its charge, rolled once for the brood.

Trygon
- Trygon Prime can taken as HQ/HS
- Trygon tunnels can be used by all infantry/beasts but Raveners can be held until a tunnel is available.

The Imperial Fist
09-04-2013, 12:02 PM
4796
Did they ever say what hive fleet the original genestealer paint scheme was from? I'd like to do a tyranid army in that scheme.

Wildeybeast
09-04-2013, 12:08 PM
With model descriptions that specific someone either has some very good info or is massively trolling.

Eberk
09-04-2013, 12:30 PM
Did they ever say what hive fleet the original genestealer paint scheme was from? I'd like to do a tyranid army in that scheme.
I think that paint scheme predates the Tyranids. Way back from a time Genestealers were just a species living on a moon of a planet.

I don't think they ever named that "tyranid fleet" so I would say, go ahead, name it yourself and use the paint scheme.

Dlatrex
09-04-2013, 12:38 PM
::multiple unspecified appendages quiver in delight::

Dlatrex
09-04-2013, 12:48 PM
The Hive node is very interesting, especially if it is modeled as large as rumors suggest. Will it be a fortification? A low-cost 'dedicated transport'? It could certainly change the lay of the terrain. As always, it will come down to the details...

Arkhan Land
09-04-2013, 01:07 PM
the poison field idea seems cool, cover from the 6th edition firefight

Bigred
09-04-2013, 02:13 PM
This has been doing the rounds today.

You guys do the photo analysis...

"TYRANIDIN" Codex cover

4797

Quinn Yantha
09-04-2013, 02:50 PM
Nope. That's just a shot from Jon Sullivans cover art for Catechism of Hate.

http://www.jonsullivanart.com/CATECHISM%20OF%20HATE%2025.htm

Gir
09-04-2013, 04:58 PM
This has been doing the rounds today.

You guys do the photo analysis...

"TYRANIDIN" Codex cover

4797

Army name text is the wrong colour, and to high up codex cover compared to other codexes.

deinol
09-04-2013, 05:17 PM
Army name text is the wrong colour, and to high up codex cover compared to other codexes.

And here I figured the incorrect name was clue enough. I figure they are joking about the Tyranids that ate Iyanden.

Angelofblades
09-04-2013, 06:27 PM
And here I figured the incorrect name was clue enough. I figure they are joking about the Tyranids that ate Iyanden.

Name isn't correct - That's how it is in German

Check out the GW website in German, and look at the Tyranid heading

Clockwork
09-05-2013, 08:47 AM
I got hooked by these too, so I felt it'd be fair to share that there are fake rumors running amok: http://www.talkwargaming.com/2013/09/editorial-correction-fake-tyranid-rumors.html

Bigred
09-05-2013, 10:23 AM
via BoLS 9-5-2013

Karkinos: all you zodiac lovers will appreciate the reference. It is not known what form this Classical Greek monster will take in the new Tyranid codex, only that it is coming. Here is what else is on the way:


Monstrous Creature Broods may not deploy in multiple Mycetic Spores. ~YIKES!!!

HQ Trygon option.

Parasite is now a Shrike upgrade character, and moves out of the HQ section.

Tyranid Prime can now be purchased in Warrior, Shrike or Ravener forms.

Many classic biomorphs have returned as upgrade options for most units.

Many units can now run twice or run-assault. ~ nice countpoint to Battle Focus

New unit that is static but extends synapse range. Can take some weapons and has cc ability if attacked.

5 new units in the Tyranid Codex:
-New flyer (Erinye)
-Mycetic Spore combo-kit alternative build
-Entirely new Monstrous Creature (the "Big Bug)
-New elite character
-Another one...

Clockwork
09-05-2013, 04:03 PM
via BoLS 9-5-2013

Those look interesting but seeing as the last "Karkinos" rumor was fake I'm not putting any bets on that just yet.

Arkhan Land
09-06-2013, 09:00 AM
Karkinos... a little tiny rumor sent by the gods to try and make you lose battles

Dlatrex
09-06-2013, 10:13 AM
Given that the names taken from mythology seem to be reserved for Hive-Fleets instead of broods, could this just refer to the most recent galactic thrust of the Great Devourer?

doogansquest
09-08-2013, 07:53 PM
It's hard to say what's real right now. The latest rumors still stress that Tyranids are in November, and Dark Elves for October, yet we know very little about either.

Learn2Eel
09-17-2013, 09:41 AM
Hmmmm!!!! (http://natfka.blogspot.com.au/2013/09/something-is-stirring-and-definitely-do.html)

I'm actually starting to think it will be Nidvember, for a few reasons really.

1) Lots of play-test rumours in the past few months that have all of a sudden dried up in the past week or two (hmm!)
2) All the display armies for them being put up.
3) Their main display army at Warhammer World being taken down a few months ago - this is usually because those models are being used in a battle report :cool:
4) Hastings basically said that Tyranids were after Space Marines, but he of course didn't say the month. Given how spot on he has been since 6th Edition came out, it is pretty safe to assume that Tyranids would be the next 40K book, what with Dark Elves in October.
5) It fits with GW's release policy this year for there to be a big release in November, followed by Hobbit in December. As GW never releases codices/army books over Christmas, it is usually the case that November is a release instead. As we haven't seen consecutive releases of either system (unless you count Fantasy Daemons alongside 40k Daemons after Warriors of Chaos, or Apocalypse after Eldar), it is logical to assume it will be a 40K release.

Now, I'm not saying it is guaranteed, nor am I really getting my hopes up.
But gee, it seems like everything really is pointing them to being in November. I'm literally gushing at the possibilities, not just of the new models, but of all the current stuff being revamped for 6th (and generally improved overall)!

As for those expecting a large monster, be aware that unless GW drop them from the codex (I doubt it), they have to do both a Harpy kit and a Mycetic Spore kit, both of which are monstrous creatures anyway. I'm seriously doubting there will be a third major monster, but it would certainly be welcome as Tyranids can never have enough monsters :D

Oh, and yes, I'm aware that the display army shown in the link is probably just there because it is amazing to look at more than anything else. But still, I don't think we can deny the (hearsay) evidence is mounting!

Bigred
09-17-2013, 11:38 AM
Agreed Learn2Eel,

The smart money is also saying November for Nids at this point.

Q1 is shaping up to be IG & Orks (unknown order).

MadmanMSU
09-17-2013, 12:24 PM
Hmmmm!!!! (http://natfka.blogspot.com.au/2013/09/something-is-stirring-and-definitely-do.html)

I'm actually starting to think it will be Nidvember, for a few reasons really.

1) Lots of play-test rumours in the past few months that have all of a sudden dried up in the past week or two (hmm!)
2) All the display armies for them being put up.
3) Their main display army at Warhammer World being taken down a few months ago - this is usually because those models are being used in a battle report :cool:
4) Hastings basically said that Tyranids were after Space Marines, but he of course didn't say the month. Given how spot on he has been since 6th Edition came out, it is pretty safe to assume that Tyranids would be the next 40K book, what with Dark Elves in October.
5) It fits with GW's release policy this year for there to be a big release in November, followed by Hobbit in December. As GW never releases codices/army books over Christmas, it is usually the case that November is a release instead. As we haven't seen consecutive releases of either system (unless you count Fantasy Daemons alongside 40k Daemons after Warriors of Chaos, or Apocalypse after Eldar), it is logical to assume it will be a 40K release.

Now, I'm not saying it is guaranteed, nor am I really getting my hopes up.
But gee, it seems like everything really is pointing them to being in November. I'm literally gushing at the possibilities, not just of the new models, but of all the current stuff being revamped for 6th (and generally improved overall)!

As for those expecting a large monster, be aware that unless GW drop them from the codex (I doubt it), they have to do both a Harpy kit and a Mycetic Spore kit, both of which are monstrous creatures anyway. I'm seriously doubting there will be a third major monster, but it would certainly be welcome as Tyranids can never have enough monsters :D

Oh, and yes, I'm aware that the display army shown in the link is probably just there because it is amazing to look at more than anything else. But still, I don't think we can deny the (hearsay) evidence is mounting!

The interesting thing, at least to me, will be finding out where the next set of rumors come from. As of late, it doesn't seem like there is a single, reliable source of rumors any more. With each release, its someone different. With Space Marines, for example, it was mostly 40k Radio, a source I had never previously gotten any information from.

I could be way off base, but its always an interesting show nevertheless. We probably won't start hearing anything till the first or second week of October.

generalchaos34
09-17-2013, 04:34 PM
considering a ton of tyranid units don't even have proper models and they are only doing limited releases on new sculpts, Im gonna venture to say no new giant monstrous creature. Theres plenty of good ones already and they really need some love. Harpies need a model, Carnifexes need not to suck, tyrannofexes need a reason to be purchased. I think if they fixed these models the sales would probably just be the same as if they released a new one. PLUS, everyone is going to scramble to buy mycenic spores because those are super popular and im sure people are tired of having to hand make them (or if you're lazy like my friend, he just used plastic lemons covered with dried spaghetti and spray painted)

Learn2Eel
09-23-2013, 02:02 AM
Just thought I would add this...

Remember the Tyranid army at Warhammer World everyone was talking about as a potential sign for an impending release? Generally that is what it means when those armies are taken out of display, they are being used in battle reports and such.

Anyway, a forumite on Dakka pointed out that as the Tyranid army was being put back into its cabinet, the person setting it up was putting a single Warrior in with each Termagant/Hormagaunt swarm. When this was pointed out to the person in question, they dropped their stuff immediately and rearranged it.
Now, this may have just been a mistake and the person might have forgotten that Warriors go in broods. But really, the reaction of the person setting the army up is really rather suspicious, no?

Though this is a really loose rumour if nothing else, I just wanted to point how amazing a change this would be for Warriors. At the moment, a Warrior brood is a bit too fragile a source for Synapse as it is quite easy to annihilate them with lots of Strength six and eight or higher AP four and ignores cover weaponry, stuff which Imperial Guard and Tau in particular have loads of. Now, put those same individual warriors into swarms of Hormagaunts and Termagants, and change their Synapse range to only affect their own unit; they are effectively now squad sergeants. The amazing thing here is that you don't even have to drop their points or change their stats, as for only six points more than a Veteran Sergeant with stock equipment in Codex Space Marines, you have a three wound Space Marine with a slightly worse armour save, worse Ballistic Skill, higher Weapon Skill, more attacks base, re-rolls to hit of ones in combat, a better gun, and three wounds. Yowza!

This could be the perfect way to fix Tyranid Warriors and ensure that everyone wants to use them again. They aren't bad themselves at the moment, they just can't really survive in 5th and 6th edition with Tau, Eldar and the like running amok. Personally, I hope this is the case with the new codex. It would make spreading Synapse so much easier, and would be a great way to keep Warriors alive. And plus, you get yourself a nasty squad sergeant that can even eat independent characters if given certain wargear upgrades (though we will see if those change, of course) and all for only around 40-50 points!

By the by, I'm not saying it is likely this will be the case. Just pointing out that it was quite odd for a Warhammer World display to have Warriors in Ga(u)nt broods, as well as the reaction of the person setting it up.

Lamenter
09-30-2013, 04:47 PM
I'm very much hoping that we're looking at Nidvember, I don't want to start painting my recently started nid force till I have a the codex in my hands.

I do have another piece of info that helps place Nids for a November release. Concerning the removal of the studio display army from the Warhammer World cabinets for battle reports and other photographic work… White Dwarf has always been (and as far as I know still is) produced 3 months ahead of printing. This definitely fits the time frame, if they weren't being released till January the battle report and photos would not take place till sometime October.

RGilbert26
10-01-2013, 01:09 AM
Problem is we have a second wave of Dark Elves to come, so are we getting a double release?

eldargal
10-01-2013, 01:11 AM
It's possible, but there are also rumours of a mystery box coming in November too.

Cap'nSmurfs
10-01-2013, 02:30 AM
I personally don't think we have a mystery box. The place in the production schedule for a special project release is surely filled by The Hobbit.

Mr Mystery
10-01-2013, 05:28 AM
Who knows!

Mystery box has been heavily rumoured, but then, so is the Emperor's Death every time a new edition of 40k rolls around....

I expect Mystery Box, if it's real, to pop up in October. After all, there's no book release for Dark Elves, and...4 kits coming (Chariot, Donkeys, Black Guard, Pegleg), which isn't what I'd call a month full of releases, as none of those are especially big...

Assuming of course there isn't more for the Dark Elves....

Cap'nSmurfs
10-01-2013, 09:00 AM
Mystery Box has been heavily rumoured for about two years since the last one, it hasn't made it so. I think the time and effort - and space in the launch windows it takes to make one has gone into producing the Hobbit.

There might be more for the Dark Elves; there might also be some stuff for another army. As it is, do we have a shred of evidence for the existence of a new box, beyond some fairly stale rumours? On the other hand, we sure have all these Dark Elves, and people saying it's being split over two months (October-November).

I'd be real surprised if next month weren't Dark Elves, and maybe something else, but nothing so big as a boxed game. It's their plastic moulding and warehouse space we're dealing with here. Given they almost certainly have a Desolation of Smaug boxed game releasing in December, do we really think they have the capacity to produce a Mystery Box? I reckon not. I'm willing to be surprised, but I think not.

Furthermore, with the ferocious pace of army book and codex releases this year, as well as Apocalypse and all the Supplements, Warzones, Altars of War, Battlegrounds and so on, who exactly has been able to sit around writing a new game?

Bigred
10-03-2013, 10:04 AM
via BoLS 10-3-2013

Release will emphasize new plastic kits.
Every missing model will ship with the release.
Smaller amount of new unseen models, higher amount of reworked existing models.
All old metal models replaced with new plastic kits (aka NO finecast survives)
Roughly 10+ new models in the release (including replacement kits and combo-kit build options)
January 2014

energongoodie
10-03-2013, 10:08 AM
Anyone else praying to the patriarch that we get a cult list?

T3nno
10-03-2013, 10:26 AM
Anyone else praying to the patriarch that we get a cult list?

oh god yes, i have been longing for that since they where dropped from the old codex

Lord-Boofhead
10-03-2013, 10:37 AM
Anyone else praying to the patriarch that we get a cult list?

Wasn't there a rumour about a book with stuff like them, Arbites, Kroot Mercs, Ad mech ect?

energongoodie
10-03-2013, 10:44 AM
Yeah, an Allies book. It's just such a salty, wish listy thing though.

Billy_Mx
10-03-2013, 01:41 PM
So are we %110 sure we were pushid from Nidvember till January? :( So, So Soooo sad

Bigred
10-03-2013, 03:03 PM
Yup, everything is pointing that way.

November: Dark Elves wave 2, probably Mystery box standalone game aimed at the holiday season.
December: Holiday bundles, Hobbit
Jan: Nids (probably very early January, so we could be seeing pictures and a marketing leak campaign during the Christmas-New Years timeframe)

Gir
10-03-2013, 04:02 PM
So are we %110 sure we were pushid from Nidvember till January? :( So, So Soooo sad

No, we are 110% sure the rumors saying they would be out in November was wrong.

doogansquest
10-03-2013, 08:51 PM
Anyone else praying to the patriarch that we get a cult list?

No. It was a bad idea when it came into being, not enough people supported it to justify it's existence, and would ruin the Tyranids Codex. It's Imperial Guard or Cultists with a few Genestealers, not Tyranids.

I would support a Supplement down the road, or a Warzone thing. Hopefully nothing in the main Codex.

energongoodie
10-03-2013, 11:48 PM
No. It was a bad idea when it came into being, not enough people supported it to justify it's existence, and would ruin the Tyranids Codex. It's Imperial Guard or Cultists with a few Genestealers, not Tyranids.

I would support a Supplement down the road, or a Warzone thing. Hopefully nothing in the main Codex.

It was a brilliant idea when it came into being. Without it you wouldn't have Tyranids as Genestealers were the first kids on the block.

But I think it's fair enough not having it in the main codex maybe.
Fluff wise I think you could. The whole idea is it is effectively an advanced scout force bringing the planet to a state where they welcome the Tyranid fleet.

Bigred
10-04-2013, 10:23 AM
Don't diss the Patriach.

It's been a long time since GW had the stones to release a xenos HQ with a wagging tongue, paunch and pornstar medallion. I will always run my Broodlord with the old model - it freaks people out.

energongoodie
10-04-2013, 02:19 PM
Don't diss the Patriach.

It's been a long time since GW had the stones to release a xenos HQ with a wagging tongue, paunch and pornstar medallion. I will always run my Broodlord with the old model - it freaks people out.

Hells Yeah!

Mysterion
10-07-2013, 08:15 PM
Given the recent shift of going right back to 2nd ed lore I wonder if the Genestealer Magus could pop up in the codex, or a supplement.

Tynskel
10-07-2013, 09:51 PM
Hells Yeah!
bwhahahahah!

MajorWesJanson
10-08-2013, 01:11 AM
40K Radio has January for Nids, with Feb as "unsure, possibly Hobbit related"

If they are fully converting Nids from finecast over to plastic, it would take 7 boxes and a clampack to do, which fits with the size of the Delf release. And Dark Elves had their release spread over two months. Anyone else looking at the 40K Jan/Feb rumors and thinking a double release for Nids?

Learn2Eel
10-08-2013, 01:24 AM
40K Radio has January for Nids, with Feb as "unsure, possibly Hobbit related"

If they are fully converting Nids from finecast over to plastic, it would take 7 boxes and a clampack to do, which fits with the size of the Delf release. And Dark Elves had their release spread over two months. Anyone else looking at the 40K Jan/Feb rumors and thinking a double release for Nids?

That's actually what I brought up today with some friends, a two-month release for 'Nids makes sense if they are going to re-do that much stuff in plastic. It also makes me wonder where new units will fit in, as I doubt they would solely leave new units to being options in dual kits. Look at this;

Tyranid Prime - plastic clampack
The Parasite of Mortrex - plastic clampack
Tyrant Guard/Hive Guard - plastic dual kit
Lictors w/ options for Deathleaper - plastic kit, maybe dual kit with new unit?
Zoanthropes/Venomthropes w/ options for Doom of Malan'tai - plastic dual kit
Pyrovores/Biovores - plastic dual kit
Genestealers/Ymgarl Genestealers - plastic dual kit repackaged for Ymgarl bits
Tyranid Warriors/Shrikes - plastic dual kit repackaged for Shrike bits
Mycetic Spore - plastic kit
Ripper Swarms/Sky Slashers - plastic dual kit
Harpy - plastic kit
Spore Mines - plastic kit
Carnifex - maybe redo the instructions so that Old One Eye can officially be made out of it (there is already a head for him in the kit)
The Red Terror - What happens here? Becomes out of production maybe?

11 plastic kits and 2 clampacks before ANY new units are added in! It's why I personally don't see all their Finecast stuff disappearing, I expect that Spore Mines, Rippers, Lictors and Deathleaper at the very least will stay Finecast, but maybe more. Still, that they need so much stuff to be redone/given models before even considering new units is just crazy. That's why I actually am starting to genuinely think they will get a two month release. With a new (hopefully good) codex in tow, it would be the perfect way to massively kick-start interest in Tyranids again.

As far as new units, given that we've seen an entirely new base size for Centurions, maybe those early rumours about a giant Tyranid monster aren't so out of whack. I personally don't see it though as the Harpy and the Mycetic Spore would probably fill the "big new kit" quota anyway, but it is nonetheless a thought to entertain.

Psychosplodge
10-08-2013, 02:30 AM
Given the recent shift of going right back to 2nd ed lore I wonder if the Genestealer Magus could pop up in the codex, or a supplement.

Well they've reappeared in the fiction...

Mr Mystery
10-08-2013, 06:51 AM
Mr Mystery Predicts.....

Pyrovore to get 'Torrent' on it's flame weapon. Which would make them dead good in my book.

Tynskel
10-08-2013, 08:46 AM
Mr Mystery Predicts.....

Pyrovore to get 'Torrent' on it's flame weapon. Which would make them dead good in my book.

Yeah, I don't know why they didn't get that from the get go (Tyrannofex has it). They are well worth the 45 point cost and other redonkulous rules when they have Torrent.

You pod in a squad of 3, move 6" and then you are able to torch anything within 12". With the pod being ~4" across, you have a 20" threat range. Not to mention, place the template practically any way you want to... usually that means hitting ~7 guys per flame hit.
21 hits, ignores cover, str5 AP4.

Emerald Rose Widow
10-21-2013, 12:18 AM
Seems like we are in the lull before the rumor storm, I am really hoping that we get some new bug rumors soon.

Mr Mystery
10-21-2013, 05:08 AM
Yeah, I don't know why they didn't get that from the get go (Tyrannofex has it). They are well worth the 45 point cost and other redonkulous rules when they have Torrent.

You pod in a squad of 3, move 6" and then you are able to torch anything within 12". With the pod being ~4" across, you have a 20" threat range. Not to mention, place the template practically any way you want to... usually that means hitting ~7 guys per flame hit.
21 hits, ignores cover, str5 AP4.

Yup. though I like to use them as suicide bugs. Hide them amongst Gaunts, and then bung them into a powerfist heavy unit, and proceed to wee acid over everyone, and then ideally go *pop*. Can be a right giggle when it works!

MajorWesJanson
10-21-2013, 02:13 PM
That's actually what I brought up today with some friends, a two-month release for 'Nids makes sense if they are going to re-do that much stuff in plastic. It also makes me wonder where new units will fit in, as I doubt they would solely leave new units to being options in dual kits. Look at this;

Tyranid Prime - plastic clampack
The Parasite of Mortrex - plastic clampack
Tyrant Guard/Hive Guard - plastic dual kit
Lictors w/ options for Deathleaper - plastic kit, maybe dual kit with new unit?
Zoanthropes/Venomthropes w/ options for Doom of Malan'tai - plastic dual kit
Pyrovores/Biovores - plastic dual kit
Genestealers/Ymgarl Genestealers - plastic dual kit repackaged for Ymgarl bits
Tyranid Warriors/Shrikes - plastic dual kit repackaged for Shrike bits
Mycetic Spore - plastic kit
Ripper Swarms/Sky Slashers - plastic dual kit
Harpy - plastic kit
Spore Mines - plastic kit
Carnifex - maybe redo the instructions so that Old One Eye can officially be made out of it (there is already a head for him in the kit)
The Red Terror - What happens here? Becomes out of production maybe?

11 plastic kits and 2 clampacks before ANY new units are added in! It's why I personally don't see all their Finecast stuff disappearing, I expect that Spore Mines, Rippers, Lictors and Deathleaper at the very least will stay Finecast, but maybe more. Still, that they need so much stuff to be redone/given models before even considering new units is just crazy. That's why I actually am starting to genuinely think they will get a two month release. With a new (hopefully good) codex in tow, it would be the perfect way to massively kick-start interest in Tyranids again.

As far as new units, given that we've seen an entirely new base size for Centurions, maybe those early rumours about a giant Tyranid monster aren't so out of whack. I personally don't see it though as the Harpy and the Mycetic Spore would probably fill the "big new kit" quota anyway, but it is nonetheless a thought to entertain.

Prime and Parasite are honestly too large for a plastic clampack. Probably add a few parts to a potential Warrior/Shrike box.
Genestealers don't need a new box right now. They already have plastic, and if you want a full unit of Ymgarls, buy multiple boxes or trade for the feeder tendril heads. A broodlord would make for a logical clampack though.
Why would rippers need a new kit? They have rippers mixed in with most the other sprues.
Spore Mines also are unlikely to get a kit. Throw a few on the Biovore sprue and it's good.

I see 7 kits and one clampack.
As for centurion bases, I see a decent number of Nid creatures moving to the 50mm size- Tyrant Guard/Hive guard seem logical, and potentially Lictors and warriors.

Brother Daedulus
10-27-2013, 10:46 AM
So, what's the betting on who the writer is?

Mr Mystery
10-27-2013, 01:31 PM
£20 says the interwebs will say it's Mr Ward, even beyond the point where the credits page of the Codex is set upon the interwebs.....because that's what always happens!

Learn2Eel
10-27-2013, 04:46 PM
So, what's the betting on who the writer is?

My tip is Phil Kelly.

daboarder
10-27-2013, 04:58 PM
My tip is Phil Kelly.

PLEASE GOD NO!!!

I think its ward, kelly has already done nids once, and they don't like to let them do work they have already done. pluss ward is about up for a book....

Emerald Rose Widow
10-27-2013, 06:45 PM
While I will almost bet it would be ward, much to my chagrine, I hope it will be Kelly.

Learn2Eel
10-27-2013, 07:50 PM
PLEASE GOD NO!!!

I think its ward, kelly has already done nids once, and they don't like to let them do work they have already done. pluss ward is about up for a book....

Why don't you want it to be Kelly? Eldar have the best internal balance of any 6th Edition book released so far IMO, though I guess caution is understandable after Chaos Space Marines....
It won't be Cruddace, not after the previous codex. I doubt it would be Vetock but I guess anything is possible. Ward seems to be doing the 40K supplements more than the codices - he's been confirmed to have written Iyanden and Sentinels of Terra - so I'm not too sure it will be him. The one that seems to make the most sense is Kelly.

From a rules perspective, I personally hope it is Ward though. His High Elf and Dark Elf books have been outstanding works; I'm sure he can write a 40K book of similar quality.

daboarder
10-27-2013, 07:56 PM
Why don't you want it to be Kelly? Eldar have the best internal balance of any 6th Edition book released so far IMO, though I guess caution is understandable after Chaos Space Marines....
It won't be Cruddace, not after the previous codex. I doubt it would be Vetock but I guess anything is possible. Ward seems to be doing the 40K supplements more than the codices - he's been confirmed to have written Iyanden and Sentinels of Terra - so I'm not too sure it will be him. The one that seems to make the most sense is Kelly.

From a rules perspective, I personally hope it is Ward though. His High Elf and Dark Elf books have been outstanding works; I'm sure he can write a 40K book of similar quality.

Well I'm a chaos player.....

Bigred
10-28-2013, 11:04 PM
OP updated:

Tyranids
-Tyranids kick off 2014 ~so look for pictures and craziness to ensue in the December rampup
-An emphasis on making EVERY unit in the codex viable this time around ~we're looking at you Pyrovore!
-The army rules and theme are focused on adaptability of unit abilities and inter-unit synergy ~there will be "combos"
-Emphasis on model releases will be to get out all the missing models in the previous codex
-Look for a small number of highly specialized new units to shore up 6th edition deficiencies in the army
-A new unseen big bug kit is among these

Tyranid-hunters
-Ultramarine Tyranic War Veteran Supplemental codex is the next supplemental book coming, to tie into the release and to provide worthy foes for the hive-fleets.
-BOTH digital and physical versions out in Q1 2014

daboarder
10-28-2013, 11:13 PM
that doesn't sound good, GW has a nasty habit of either making deliberate combos insanely costly, ineffective/unworkable, or having in built flaws that turn them into a liability.

dirkspair
10-29-2013, 04:39 AM
like what?

Mr Mystery
10-29-2013, 05:50 AM
I doubt Mr Ward is the author....he seems knee deep in proper Warhammer at the moment.

daboarder
10-29-2013, 06:19 AM
like what?

like most of the last tyranid codex, that was said to be all about "synergy" yeah 9 hive guard isn't really synergistic.

or for example, sisters of battle (armour of thingymajig) could have just been left at, provides re-rolls of armour and invul saves, at its price on a t3 model it would hardly have been broken to have a 4++ (buy rosarius) with a re-roll, but because GW has a weird belief that "synergy" is some awesome metaphysical sauce they limit it to the armour of faith re-roll (wooo 6++ yay)

Learn2Eel
10-29-2013, 06:36 AM
I can't see them making the same mistakes twice in a row, I'm pretty sure it is widely acknowledged by GW authors in interviews that they need a big update. Not having Allies of kind and being unable to use emplaced weapons are restrictions that no other army has after all. We must be getting some big stuff to make up for it. I guess I am optimistic though; Chaos Marines (and Dark Angels to an extent) have been exceptions rather than the norm.

Tynskel
10-29-2013, 06:52 AM
I am hopeful for stationary gun emplacements. Googuns. Spike Guns.

DarkLink
10-29-2013, 07:38 AM
I can't see them making the same mistakes twice in a row, I'm pretty sure it is widely acknowledged by GW authors in interviews that they need a big update. Not having Allies of kind and being unable to use emplaced weapons are restrictions that no other army has after all. We must be getting some big stuff to make up for it. I guess I am optimistic though; Chaos Marines (and Dark Angels to an extent) have been exceptions rather than the norm.

And getting an FAQ that screwed them in every possible way.

Bigred
10-29-2013, 11:10 AM
OP updated

Zoanthrope Kit Description:
-Multipart plastic kit makes 3 models.
-Flying bases.
-3 base bodies in the kit, 2 tails are coiled, one is curling slightly forward.
-Back plates and chests are identical for the three. These are wider and slightly taller than the current model. The base tail piece has 2 tiny claws that go on, but are not normal Tyranid ball sockets. The torso has 4 arm sockets. For these models the claw arms are similar to hormagaunt claws, but shorter. Kit contains a dozen arms, most are retracted, four are extended out. All are small atrophied limbs compared to other Tyranids. Two rows of back-vents.
- Multipart heads. There are separate pieces per head to make the mouths have more dimension. One has its tongue out, curling to the side. One closed mouth, one mouth is wide open. The head plate is wider and has a spiked ridge. The brains are exposed, no eyes.
-Tail loses the current model's spiked end.
-Slightly larger than the current model.
-Fundamentally an evolutionary kit from the current Zoanthrope to meet the requirements of injected plastic production.

lattd
10-29-2013, 11:43 AM
I would assume the zoanthrope kit make the venomthrope as well?

Houghten
10-29-2013, 12:24 PM
Shouldn't think so. They've both got "thrope" in the name but look fairly different - only the very centre of the torso could really be the same.

lattd
10-29-2013, 12:40 PM
Change of arms head and vanes with the same body, and you would be sorted, especially as GW like their dual model kits.

Houghten
10-29-2013, 02:09 PM
But they also seem to really like inventing entirely new units to be the other half of the kit. Instead of an Immortals / Lychguard kit, we got Immortals / Deathmarks and Lychguard / Praetorians.

(taking it as read that Lychguard are basically equivalent to Pariahs in every aspect but the fluffy one)

Also, change of tail. Venomthropes don't float, they slither. I think.

Edit: I guess they do float. Well, it's a piece more plausible than I gave it credit for, then, but I still think we're a smidge more likely to see Zoanthropes / Newthings.

Mysterion
10-29-2013, 04:12 PM
I just hope one of these new kits will have warrior sized boneswords and lash whips. Having to buy that ridiculously overpriced conversion kit from GW's website is just plain extortion.

Brandon Cadwell
10-29-2013, 05:38 PM
I think the Tyranids really needed this new codex because from how effective the 4th edition was, I think that the nids got hit the hardest in 5th. The grey knights and elder are now in my opinion the best armies out there. But with the new space marine codex and sisters codex it definetly made the game a lot more challenging. The orks would benefit from a new codex because their waaagghhh definetly sucks right now. But the nids are close to useless now. I'm extremely happy that the nids are finally getting new models and making the other ones more effective. Unfortunately I don't think the pyrovore is going to be usefull still. Which is a bummer because it looks so cool but there's no point to play it. I myself have been saving up money just for the Tyranid release. I can't wait to field my nids and see the look on peoples faces like they were in 4th edition. The Great Devourer has come! And it shall consume all who stands in its way!!!

Asymmetrical Xeno
10-29-2013, 05:48 PM
always liked the concept behind them, but never the execution - hope they look more strange and alien with the new ones.

Trygons1100
10-29-2013, 08:59 PM
I'm definitely looking forward to the fresh codex. Did any of the new army books released this year fill as many gaps in their previous codices like the Tyranids? I personally think GW owes Tyranid players a big boost this go around since we had to wait ~4 years for official kits/bits for at least 14 models when 5th ed codex was released (granted they released the tervigon/tyrannofex and swarmlord/winged tyrant years later). I'm excited and looking forward to getting the new kits, however, I don't like the idea that they are releasing lots of kits that should have been released years ago, and passing it off as "new" stuff. I guess it will all be new on some level, but still, I feel like they should have been caught up with kits by the time the next codex rolls around years later. It might be the cynic in me, but I hope the Tyranids aren't given such a boost that everyone and their mom starts playing them because they are mega good after the release. -_- The rumors sound appealing so far, but it seems like 6th ed in general is falling away from creativity like conversions and kit bashing (which is a big appeal to Tyranids!). I hope Tyranids still feel like Tyranids after the update, otherwise I'm stoked and saving up as much $$ as I can to dump on the new releases.

MajorWesJanson
10-30-2013, 12:31 AM
Why don't you want it to be Kelly? Eldar have the best internal balance of any 6th Edition book released so far IMO, though I guess caution is understandable after Chaos Space Marines....
It won't be Cruddace, not after the previous codex. I doubt it would be Vetock but I guess anything is possible. Ward seems to be doing the 40K supplements more than the codices - he's been confirmed to have written Iyanden and Sentinels of Terra - so I'm not too sure it will be him. The one that seems to make the most sense is Kelly.

From a rules perspective, I personally hope it is Ward though. His High Elf and Dark Elf books have been outstanding works; I'm sure he can write a 40K book of similar quality.

Kelly codices tend to be mostly internally balanced well, but always with a unit or two that are extremely strong/broken , and a unit that is extremely weak/useless. CSM had Hell Drakes and Mutilators. Space Wolves had Thunderwolf mounts, Jaws, Long Fangs, and blood claw variants. Eldar have Wave Serpents and Howling Banshees.

DarkLink
10-30-2013, 07:35 AM
Are you kidding? Phil Kelly has terrible internal balance. You just pointed out some of the cases. But even his most vaunted codex, Dark Eldar, has pretty much devolved into Venom spam with Warriors and Trueborn backed up by Ravagers.

If it's Phil Kelly, then most of the crappy units will take a superficial but meaningless buff and they'll still be crap, while D3 decent units will suddenly be able to, I don't know, assault out of deepstrike, never scatter, automatically come in on a turn of your choice, ignore Interceptor and Overwatch, and get cheaper, all at the same time.

cooklee
10-30-2013, 02:35 PM
Are you kidding? Phil Kelly has terrible internal balance. You just pointed out some of the cases. But even his most vaunted codex, Dark Eldar, has pretty much devolved into Venom spam with Warriors and Trueborn backed up by Ravagers.

If it's Phil Kelly, then most of the crappy units will take a superficial but meaningless buff and they'll still be crap, while D3 decent units will suddenly be able to, I don't know, assault out of deepstrike, never scatter, automatically come in on a turn of your choice, ignore Interceptor and Overwatch, and get cheaper, all at the same time.

True story bro :)

Bigred
11-01-2013, 09:52 AM
A tiny rumor with BIG implications:


Unique Tyranid creatures are unique per detachment. For for example 2 Dooms, 2 Swarmlords, etc... at 2k, representing a very rare breed but something that each HiveFleet knows how to create in extremis.

Rumor rating: possible

Jared van Kell
11-02-2013, 10:53 AM
OP updated

Zoanthrope Kit Description:
-Multipart plastic kit makes 3 models.
-Flying bases.
-3 base bodies in the kit, 2 tails are coiled, one is curling slightly forward.
-Back plates and chests are identical for the three. These are wider and slightly taller than the current model. The base tail piece has 2 tiny claws that go on, but are not normal Tyranid ball sockets. The torso has 4 arm sockets. For these models the claw arms are similar to hormagaunt claws, but shorter. Kit contains a dozen arms, most are retracted, four are extended out. All are small atrophied limbs compared to other Tyranids. Two rows of back-vents.
- Multipart heads. There are separate pieces per head to make the mouths have more dimension. One has its tongue out, curling to the side. One closed mouth, one mouth is wide open. The head plate is wider and has a spiked ridge. The brains are exposed, no eyes.
-Tail loses the current model's spiked end.
-Slightly larger than the current model.
-Fundamentally an evolutionary kit from the current Zoanthrope to meet the requirements of injected plastic production.

I have a distinct feeling that Zoanthropes are going to be similar to Techmarines in that they will be HQ but not allowed to lead your army.

JvK :cool:

Bigred
11-05-2013, 12:08 AM
Rumor rating: NaCl coming from unvetted sources.

Still, it does line up with a lot of earlier stuff. You make the call:


"The Dominar embodies Tyranid Hive Mind completely. Within its shadow, lesser creatures bow in servitude, and larger Tyranids find greater access to the warp. It's armored shell protects it from the most powerful weaponry. Any enemy foolish enough to close with it will find no mercy, as it's claws and teeth rip through flesh and armor plating with ease, and within its massive body lie all manner of symbiotic organisms willing to defend their host.

The Karkanos is a lumbering, living fortress. Upon it's back, smaller Tyranids will gather for protection, waiting for the opportune moment to strike at their foes. Bristling with weapons, it can decimate foes as they close, while it's passengers target other enemies.

This multi-part plastic boxed set contains 84 components with which to build one Tyranid Dominar or one Karkanos. This kit contains all the weapon options available to the either creature including cluster spines, heavy venom cannons, brain leech devourers, and acid spray. This kit contains one Large Oval base. It is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Paints."


"The dominar has a 18" synapse range and Shadow in the Warp range, and increases the psyker level of all Tyranid Psykers within 6" by 1 level. Also has It will Not Die, psychic Monstrosity, IC(c) and can take most Tyranid Biomorphs. It's bigger than the Tyrranofex model, wider with a taller stance, huge head with a massive brain under a wide plate, large mouth like the trygons. It has three rows of vents along the back plates, but the back plates come up behind the head like a turtle, offering protection."

" the Karkanos looks like a crab. It has a wide flat body, the back plate is sunk in and has a ridge around the outer edges. It's front set of arms can hold a few weapon options like venom cannons or devourers or can take claws or talons. Transport capacity is identical to the spore, but it cannot carry MCs. It is a dedicated transport option for the walking troops: warriors, Genestealers, hormigaunts, Termagants. Open top. Has special rules to handle being a MC and transport...not a vehicle. It's probably one of the most expensive dedicated transports in the game. Can be taken in heavy section solo."

Emerald Rose Widow
11-05-2013, 01:16 AM
That sounds like it is a rumor that needs to be taken with trucks full of salt, and coming from un-vetted sources I am not sure as to its validity. It could be interesting, but at this point not sure what to think about it.

FTGT
11-05-2013, 09:27 AM
The Dominar thing sounds like it's either based on or could back up earlier rumors about Tyranid psychic powers having multiple casting levels. Otherwise there would be no point to boosting a psykery level when you only have a single spell.

Mr Mystery
11-05-2013, 10:03 AM
Dominar/Dominatrix....quite possible to be honest.

Hmmmm. Plus, either serial effort put in, and kudos therefore deserved, or someone has genuinely seen something.

Either way, more convinced by this than most rumours.

Bigred
11-05-2013, 11:19 AM
Thr Tyranid rumors are flowing...



"Rippers are getting a small box like the nurglings. 3 bases. Wings included for sky slashers. Different mouth parts for weapon options."
Rumor rating: possible

kjolnir
11-05-2013, 12:45 PM
The cynical side of me thinks that the majority of the pre-November rumors are going to end up being not true, maybe from an earlier playtesting version of the rules, but not final. It seems strange to me that so many rumors for the book were hitting the internet from 5-6 months out and then we heard nothing for two months.

If there's a general trend I'm seeing, it's the intent is to turn the 'Nids into the quintessential assault army (a bit sad I guess since they used to be that, but playing that way in 6th is a lesson in sadomasochism). If there is anything to the Karkinos/Dominar rumor, it would seem to be a delivery system for this purpose. Whether this particular rumor pans out or not, there still needs to be a way to get the army into melee quickly with minimal casualties. I doubt the rank and file 'Nids are going to get more survivable, so being in melee is the best protection they have.

Bigred
11-05-2013, 12:55 PM
The way I always handle rumors, is to only look for trends and generalities.

By the nature of the development and leaking process, you get incorrect and ever-shifting information. Units may have evolving rules, or get dropped altogether.

So for example, there has been too much chatter from virtually every source saying look for 2 new "big kits" that fill a transport role and a command enhancing role. I take that is almost a certainly, while the exact form those units arrive in is still unknown.

By the time we hit early December, it will all be locked down and marketing materials will be in the channel and rumors will firm up very quickly. Just before the holidays, we should have pics starting to show up.

My personal 100% certainly is that in the aftermath of the Chapterhouse case, there WILL BE a Mycetic Spore model :)

Tynskel
11-05-2013, 01:05 PM
The way I always handle rumors, is to only look for trends and generalities.

By the nature of the development and leaking process, you get incorrect and ever-shifting information. Units may have evolving rules, or get dropped altogether.

So for example, there has been too much chatter from virtually every source saying look for 2 new "big kits" that fill a transport role and a command enhancing role. I take that is almost a certainly, while the exact form those units arrive in is still unknown.

By the time we hit early December, it will all be locked down and marketing materials will be in the channel and rumors will firm up very quickly. Just before the holidays, we should have pics starting to show up.

My personal 100% certainly is that in the aftermath of the Chapterhouse case, there WILL BE a Mycetic Spore model :)

have to check sources... it is the internet. Just because there is chatter everywhere does not mean that the chatter came from different independent sources...

kjolnir
11-05-2013, 01:08 PM
I'm hopeful that it'll be a good codex. In general I'm happy with the way 'Nids play right now in 6th. They got a big boost over 5th edition without really changing a whole lot. I'd prefer to play them as the inexorable tide of teeth and claws, but that's just not viable for the time being.

My personal 100% certainty is that I'm going to have to play them very differently after the codex than I do now.

bfmusashi
11-05-2013, 03:18 PM
I can not wait to attack its weak spot for massive damage.

Bigred
11-06-2013, 12:11 PM
via bols 11-6-2013
rumor rating: probable, coming from known good sources


Look for a return of many biomorphs in a big way, led by available model options.
Many plastic models had access to many biomorphs with modeling options in 4th, and those parts are currently cosmetic.
The feeling is that the biomorph options were curtailed too strongly in the current book and if there is a modeling option for it in a plastic kit, it will have rules in the next codex. I'm looking at you Carnifex!!!

kjolnir
11-06-2013, 03:31 PM
Lash whips and bone swords on a Carnifex? Yes, please.

CrAzY424
11-07-2013, 11:32 PM
Of Interest to you guys,

Edit: A pic of the new Hive Guard!

http://40kwarzone.blogspot.com.au/2013/11/news-tyranid-pictures-emerge.html

Emerald Rose Widow
11-08-2013, 12:31 AM
Looks like the floodgates are about to blow, super excited. That first pic is it, we are about to see a whole bunch more soon.

Though its a shame that they are sticking with Leviathan as the standard, would have been cool to see some new schemes for the standard. Hope they add a few more in the models section of the codex.

CrAzY424
11-08-2013, 12:36 AM
Looks like the floodgates are about to blow, super excited. That first pic is it, we are about to see a whole bunch more soon.

Keeping an eye out for more.

Gir
11-08-2013, 01:40 AM
How could he tell it's not a dual kit? The new boxes only show one version on the front, and only name one version.

Learn2Eel
11-08-2013, 01:46 AM
Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhh yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyeeeeeeeeee eeeeeeeeeeeeeeeeeeeeeeeeeessssssssssssssssssssssss sssssssssss!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!

Deadlift
11-08-2013, 02:13 AM
So I have been thinking about what to do next now my 2000 plus points of eldar are nearly done. Looks like Nids could be it. Iyanden Eldar, so Kraken would be a good scheme to go with I think.

cthulhuchewtoy
11-08-2013, 02:20 AM
I'm pretty sure those are guards, not warriors. I'm pretty sure I read that GW was releasing a plastic tyrant guard/hive guard dual kit. And this looks pretty damn close to the old hive guards 60mm base seems a bit big, but I wouldn't put it past them to up it to the new 500 centurion base. The guards always were a bit to big for 40mm.

Tzeentch's Dark Agent
11-08-2013, 02:25 AM
Damn.

Glarion
11-08-2013, 02:37 AM
About time!

Warseer's Kaelarr says:


And this via imgur:
http://i.imgur.com/cZ7vf97.jpg

These are not Tyranid Warriors. They are obviously Hive Guard...but they look cool all the same. ;)

Mr Mystery
11-08-2013, 03:14 AM
About time!

Warseer's Kaelarr says:


And this via imgur:
http://i.imgur.com/cZ7vf97.jpg

Might be the time to rejoin the Hivemind......

Aspire to Glory
11-08-2013, 03:25 AM
Been saving my ducketts for Nids in 2014, and it's looking good so far. :)

Jams O'Donnell
11-08-2013, 03:57 AM
I'm going to throw a guess in -- those look to be 50mm bases like the Centurious.

spud75
11-08-2013, 04:46 AM
About time!

Warseer's Kaelarr says:


And this via imgur:
http://i.imgur.com/cZ7vf97.jpg

They look more like Hive guard than Warriors

Brother Daedulus
11-08-2013, 08:07 AM
Might be the time to rejoin the Hivemind......

Is it just me or does it look like there's 2 different weapons being held on the front of that box?

Green_Lumux
11-08-2013, 08:09 AM
I'm very excited for these.

Tyranids were the army that got me into warmgaming back in the day, and they have been for the most part, largely ignored over the past half of my gaming career.

(mostly on account of the fact that my painting skills grew dramatically and i decided i had to repaint the entire army.. several times now, and lost steam. I didn't care for the way the last codex was handled either. never oicked it up or gamed with it once).

If the rest of the kit rumours are true, I'll finally be able to have the tyranid army i've always dreamed of.

FTGT
11-08-2013, 08:21 AM
Is it just me or does it look like there's 2 different weapons being held on the front of that box?

There are. Assumption is that the new version will be a skyfire weapon/option

Trinity
11-08-2013, 09:17 AM
looking at the height of the base compared to its width those look like 40mm bases.

StarWarsDoug
11-08-2013, 09:57 AM
The shorter stature and change to carapace really looks like Tyrant Guard. I would place bets on this being a dual kit, with the arm options for Tyrant Guard in the box. Until I see the back I'll hold out hope.

Dlatrex
11-08-2013, 09:58 AM
I'm going to throw a guess in -- those look to be 50mm bases like the Centurious.

Winner, winner, chicken dinner!

http://farm6.staticflickr.com/5472/10743465425_a1bff0ae63_c.jpg

Mr Mystery
11-08-2013, 10:00 AM
While my wallet, gently weeps....

Luckily, getting a pay rise this month :p

Green_Lumux
11-08-2013, 10:48 AM
Winner, winner, chicken dinner!

http://farm6.staticflickr.com/5472/10743465425_a1bff0ae63_c.jpg

one thing that drives me nuts, is constantly having to go back and REBASE my models.. there is nothing worse than trying to cut a fully painted model off a finished base and attack it a new one.

that being ssaid, most of my tyranids don't have their bases finished yet.. but it's still annoying.

Where do you even get extra bases for your old models?

kjolnir
11-08-2013, 10:59 AM
Is it just me or does it look like there's 2 different weapons being held on the front of that box?

That's exactly what I was going to say! Looks like we might have some different weapon options for the Hive Guard now. VERY interesting!

Al Shut
11-08-2013, 11:00 AM
one thing that drives me nuts, is constantly having to go back and REBASE my models [...]

Where do you even get extra bases for your old models?

My thoughts exactly, hopefully by January 50mm bases will be added to their range.

I really like the new middle pair of arms, it always bugged me that the old ones looked more like rending claws than that of the Tyrant Guard.

Arkhan Land
11-08-2013, 12:01 PM
Where do you even get extra bases for your old models?

Four words - Custom Basing Smooth On

I dont plan on buying a single 50mm base

DarkLink
11-08-2013, 12:05 PM
That's exactly what I was going to say! Looks like we might have some different weapon options for the Hive Guard now. VERY interesting!

Probably some stupid overpriced flakk missile upgrade.

boonballer
11-08-2013, 12:28 PM
one thing that drives me nuts, is constantly having to go back and REBASE my models.. there is nothing worse than trying to cut a fully painted model off a finished base and attack it a new one.

that being ssaid, most of my tyranids don't have their bases finished yet.. but it's still annoying.

Where do you even get extra bases for your old models?

Im pretty sure there is a rule saying you have to use the bases provided for your model. So IMO you shouldnt have to rebase your stuff. thats the way it was sold to you, so you can use it that way.

Green_Lumux
11-08-2013, 12:43 PM
Im pretty sure there is a rule saying you have to use the bases provided for your model. So IMO you shouldnt have to rebase your stuff. thats the way it was sold to you, so you can use it that way.

really? i have always been told that you have to use the correct base size for the model based on the current rules, otherwise it creates issues for other players trying to measure range to you.

'tis a hassle, as 2 armies i have have had this happen to them.. my 'nids (biovores and more the guard apparently) and my Tau broadsides.

at least they aren't squads I have a lot of models in.

lol this would be mind breaking if it happened in fantasy. "Beastmen gors are now on 20mm bases!"

Emerald Rose Widow
11-08-2013, 03:05 PM
From my understanding of it as long as you have the old models, you are not forced to replace the bases, though the rulings on that seem to be mixed by area.

Green_Lumux
11-08-2013, 03:09 PM
From my understanding of it as long as you have the old models, you are not forced to replace the bases, though the rulings on that seem to be mixed by area.

Is it sad that I can totally picture somebody out there putting all their new plastic broadsides on the smaller bases to keep them them that much further out of range?

Emerald Rose Widow
11-08-2013, 03:11 PM
Is it sad that I can totally picture somebody out there putting all their new plastic broadsides on the smaller bases to keep them them that much further out of range?

yes, this person is called "That Guy/Girl", and we all hate him/her very very much.

Green_Lumux
11-08-2013, 03:13 PM
lol definitely gamed that that guy/girl.

Mr Mystery
11-08-2013, 03:23 PM
Is it sad that I can totally picture somebody out there putting all their new plastic broadsides on the smaller bases to keep them them that much further out of range?

That would be cheating. Need to use the base supplied, so only the original Broadsides can be popped on the smaller base.