View Full Version : Tyranids Rumor Roundup
kjolnir
12-10-2013, 08:33 AM
So no Doom, no Pods, and access only to Codex powers which are nothing but the unchanged powers from the 5th edition book?
Come on. At the very least the psychic powers rumor has to be nonsense. Every other psyker had powers change, but 'Nids are the only ones who don't? Are there any other Codex powers for the new books that were unchanged from the previous edition? I don't believe there were.
No offense to daboarder, I'm not accusing you of anything at all, I promise, but I'm very, very skeptical. All of these rumors are adding up to the 6th edition Codex being worse than the one from 5th, which was the worst Codex written for 5th. The only one that was worse than the 'Nids was the Tau codex, written two editions previously. It's very hard for me to believe GW is going to make the same mistake they knew and admitted they already made once.
Arkhan Land
12-10-2013, 09:11 AM
There's been no confirmation from Endobai that either of the big bugs has a transport role. We know one of them is the Haruspex, a melee monster. The second monster has been specifically labelled a ranged monster by Endobai.
That means the second monster is either the Dactylis or the Exocrine.
However, that doesn't mean the Haruspex won't have some kind of transport function though. It could very well be used to destroy a vehicle and 'disgorge' a brood onto the occupants.
maybe well see a merging of thefour into two, Haruspex and Malefactor - are always similar in stat the Malefactor has tougher armour and extra brood capacity. The Haruspex is lighter in Armour and has no capacity but moves faster and is much cheaper. Comparitively the Exocirne/Dactylis issue could simply be solved by a mid-way model able to shoot two different kinds of projectiles. Im basing this of stats from Epic/Chapter Approved
Im stoked to see these models and fidn out if my old resin slugs can enter into normal 40k play again (without the help of the wonderfully appreciated BOLS lords of battle pdf)
daKrovar
12-10-2013, 09:56 AM
finally a chance to bring my malefactors, exocrines and dactylis back to the table. That would leave the barbed hierodule for the apoc games. Has anyone seen which of the gargantuan bugs are in the escalation book?
DarkLink
12-10-2013, 10:58 AM
The MC may be like, say, Leman Russes, with on statline but varied weapons.
eh to be honest zoans would have to be almost master level 3 to be worth it with that power list, the odds of rolling something good is so abysmal that they'd need that many rolls just to be consistently applicable.
edit: yeah if they stay the same theres only 2 powers in that list that stand up to the BrB ones, catalyst and paroxysm.
Hopefully they rework the powers.
Bigred
12-10-2013, 02:12 PM
Spikeybits says they find this picture 'interesting'. Its from the Fortifications book.
5964
Ghoulio
12-10-2013, 02:14 PM
Spikeybits says they find this picture 'interesting'. Its from the Fortifications book.
5964
Sadly those are the current warriors with the finecast lash whips:
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440301a&prodId=prod1460229a
blueshift
12-10-2013, 02:22 PM
such a great deal on those lash whips.
Mr Mystery
12-10-2013, 02:49 PM
such a great deal on those lash whips.
Reckon you're right.
kjolnir
12-10-2013, 05:20 PM
New pics up on Warseer, one of the new warrior kit, some smallish symbiote looking things on the end of a wing, and the new big bug.
http://www.warseer.com/forums/showthread.php?382079-Tyranid-Rumors-January-2014/page40
I would say the warrior is actually the Tyranid Prime.
http://i.imgur.com/dUvyTsw.jpg
http://i.imgur.com/KZfkOoX.jpg
kjolnir
12-10-2013, 05:26 PM
I would say the warrior is actually the Tyranid Prime.
Probably, GW likes using big hair with their Xenos to denote leadership.
Some more:
http://i.imgur.com/Jf9G4Oq.jpg
http://i.imgur.com/4dQBbEd.jpg
daboarder
12-10-2013, 05:38 PM
so.....after all the ridicule they suffered over the initial tyrannofex design they just re-cycle it?
and what the hell, so whats the point of the tyrannofex now that we have a new gunbeast?
do like that bottom one though, malefactor?
this is odd....
http://www.warseer.com/forums/attachment.php?attachmentid=183261&d=1386716907
Here's the harpy:
http://i.imgur.com/QzguMKA.jpg
And the Harpy alternate:
http://i.imgur.com/HMe3cqi.jpg
daboarder
12-10-2013, 05:53 PM
I DON'T KNOW WHAT IT IS BUT I WANT THAT HARPY ALTERNATE!!!!!
it seems like a broodlord form startcraft...winning.
its called a "crone" nice I like the way that works with harpy
harrytown
12-10-2013, 05:54 PM
This is the best release I have seen in a while all so cool
KrewL RaiN
12-10-2013, 05:55 PM
I DON'T KNOW WHAT IT IS BUT I WANT THAT HARPY ALTERNATE!!!!!
it seems like a broodlord form startcraft...winning.
YESSSSS BOOOOOOOOOOOOOOOOOOOOOMBSSSAWAAAAAAAAAAAAAAAAAY
/me does happy niddy dance
Man... the great devourer is going to eat my credit card...
Tzeentch's Dark Agent
12-10-2013, 05:55 PM
I am creaming my pants right now.
There's a mental image for y'all.
daboarder
12-10-2013, 05:56 PM
so long as its still wriggling like all nid spawn should...
Tzeentch's Dark Agent
12-10-2013, 05:58 PM
o_O
Things to note:
No mention of wings for warriors.
No spore.
daboarder
12-10-2013, 06:00 PM
hahaha, to far?
someone suggested that the haruaspex could be an assualt transport based upon the "mouth"
however apparently WD doesn't mention any transport ability so scratch those rumours I guess
Tzeentch's Dark Agent
12-10-2013, 06:00 PM
DO NOT GIVE A F.
Dat. HARPY. DAT. HARPY.
Anggul
12-10-2013, 06:03 PM
so.....after all the ridicule they suffered over the initial tyrannofex design they just re-cycle it?
and what the hell, so whats the point of the tyrannofex now that we have a new gunbeast?
I'm confused about this too. The Tyrannofex is already the 'big gun MC', there doesn't seem to be any point in making another one.
Maybe it's a Gargantuan for Escalation?
Conundrum of big gun beasties aside...
Want. Tyranids. My true 40k love. Such glory.
Tzeentch's Dark Agent
12-10-2013, 06:06 PM
I'll take 5. No 50!
daboarder
12-10-2013, 06:07 PM
maybe its an AA gun?
ok my current purchase list is now,
2x Crones (don't care want)
And the LE codex.
maybe one of the haruspexes...
Tzeentch's Dark Agent
12-10-2013, 06:08 PM
maybe its an AA gun?
Maybe... Just maybe.
Seeing as these are coming out in January, I declare that it shall be henceforth known as Tyranuary. :D
Tyrant Guard:
http://i.imgur.com/9uJ3DfS.jpg
KrewL RaiN
12-10-2013, 06:10 PM
Haruaspex = FEED ME SEYMOUR
lol tyrant guard is all I HAS xman wolverine HEAD ARMOUR. I'll stick with my old converted ones.
daboarder
12-10-2013, 06:10 PM
Dafuq???
what the hell did they do to the Tguard?
Aspire to Glory
12-10-2013, 06:12 PM
Wow, not nearly as much moaning about this release as usual. Not that I'm complaining. I'm enjoying the optimism!
Some great looking minis so far.
I'm thinking that big gun nid is something with a barrage perhaps?
I'm thinking that big gun nid is something with a barrage perhaps?
Probably a long range high strength large blast.
Tzeentch's Dark Agent
12-10-2013, 06:31 PM
Woah. Tyrant Guard got hench
Rev. Tiberius Jackhammer
12-10-2013, 06:40 PM
Dafuq???
what the hell did they do to the Tguard?Maybe they tried to make the 'living shield' angle more literal.
Looks okay IMO, but it's definitely not the star of this release!
Thaldin
12-10-2013, 06:54 PM
Sorry, but the Tyrant Guard looks like he's sticking his head through a glory hole LOL Some damn nice models though over all.
Defenestratus
12-10-2013, 06:57 PM
Man.
Kind of let down honestly... I don't know if it has something to do with the scans or the colors they used but all of the models look a bit cartoonish.
The Harpy is a big letdown honestly. The angle of the wings coming straight out when it should be more organic is kind of silly. The body + straight wings make it looks like they took a plane model and slapped some tyranid living armor plates on it... gave it a nasty looking head and called it a day.
Can't see enough of the "alternative" flyer to really pass judgement on it.
Angelofblades
12-10-2013, 06:57 PM
They say sharing is caring
Angelofblades
12-10-2013, 06:58 PM
A couple more
daboarder
12-10-2013, 06:59 PM
they also say, look back two pages...
Learn2Eel
12-10-2013, 07:01 PM
I've been looking at all the pictures for a while now, and here are my thoughts;
Haruspex (tentacle mouth beast) - We can't really see the back or middle of the body, though we can make out a scorpion tail. This is a disgusting model to look at, and it fits perfectly with what Tyranids should be - a sickening foe to fight against. I'm really impressed that GW had the nerve to make such an outlandish model and throwback to the old Epic stuff. A great model! Rules wise, it is supposed to "obliterate armour like it doesn't even exist", which is likely a reference to it being able to tear Super Heavies and AV15 Fortifications to pieces with no difficulty. Possibility of Destroyer melee attacks, or it just outright 'eats' vehicles.
Exocrine (big gun beast) - This thing is a lot less 'inspiring' a design than the Haruspex, but it makes up for that by being a very solid looking model. It looks like an "evolution" of the Tyrannofex. Nothing amazing, but still a good looking model. I personally prefer the Haruspex. A good model! Rules wise, I can see where this will slot in. People forget that only one ranged weapon on a Tyrannofex exceeds 24", and that might change in the codex. The Tyrannofex is the medium range 'gunboat'. This thing is a *true* artillery piece. I'm expecting one/two Barrage Large Blasts with Strength 10 AP 2/3. It's even a possibility of being a Destroyer ranged weapon.
Harpy - Oh god yes. This has been easily the most requested Tyranid model ever, and it is just downright amazing. GW have actually managed to not only live up to the hype but, in my opinion, surpass it. A fantastic model. By the flying stand shot, this looks to be the size and width of a Heldrake, which fits just fine for me. A stunning model!
Crone (alternate flyer build) - Wow! Those little tentacle things daboarder quoted earlier are missile weapons on this thing's wings. This reminds me of a Starcraft 2 Brood Lord, and it is downright awesome. The mouth thing is odd, it looks almost like a baleflamer, but rules wise I expect all of this things' guns to be completely dedicated to anti-air. A great model!
Tyrant Guard - I really like these, though I understand why others don't. To me, they now actually look like they can SHIELD HIVE TYRANTS!!!! This looks like a model that will stand in front of a Hive Tyrant and actually take a shot for it. The weapons and overall design are cool, and I love the little Space Marine helmet it's clutching. Nice!
Hive Guard - Already gone over these, but next to the Tyrant Guard, I can definitely see what they were going for. I really like them.
Tyranid Prime - The pose isn't the best I think, but the model itself looks sick. It looks like a miniature Xenomorph Queen, and a throwback to the classic Hive Tyrants. Very nice. I prefer my converted one though :p
Warriors - They don't look *too* much different, but they are certainly an improvement. Thumbs up from me!
I have to say, this is a great release and it shows; the feedback has, unbelievably, been almost universally positive. This is the first release I can think of where there hasn't been a huge outcry to at least one model. And hey, this is 99% most likely just the first wave!
Angelofblades
12-10-2013, 07:02 PM
aww didnt notice from the other pages, oh well
Osedaxx
12-10-2013, 07:27 PM
@ Learn2Eel - "This is the first release I can think of where there hasn't been a huge outcry to at least one model."
Proof that us Nid players are a happy bunch :).
If you are right that this might be only the 1st release, I am over the moon. There goes all my monies for ever. I'm loving that Exocrine. I can just see the Biovores hanging out with it saying "When I grow up, will I be big like you?"
And I'm all over that Crone... ALLLL over it. I'm taking 8 of them. ALL OF THEM!!!
Best December surprise ever!!!
doogansquest
12-10-2013, 08:04 PM
Dafuq???
what the hell did they do to the Tguard?
Man.
Kind of let down honestly... I don't know if it has something to do with the scans or the colors they used but all of the models look a bit cartoonish.
The Harpy is a big letdown honestly. The angle of the wings coming straight out when it should be more organic is kind of silly. The body + straight wings make it looks like they took a plane model and slapped some tyranid living armor plates on it... gave it a nasty looking head and called it a day.
Can't see enough of the "alternative" flyer to really pass judgement on it.
For one, these are the studio bland paint schemes (which don't accent the details well), and secondly, they are 2D photos. The wings have more "arc" to them than what appears in these photos. Even still, have you seen what the wings of creatures look like when soaring? Usually fully extended. We don't need all Tyranid wings to have the takeoff dynamic like the Hive Tyrant.
The Tyrant Guard are pretty complex and bulky in 3 dimensions. The "strong arms" are much better looking than the knuckle-walkers of the previous version, or the basketball player arms from the first version.
These also look far more vicious - much more likely capable of rampaging should the Tyrant die. :)
Oh, and they are plastic. And big. And did I mention plastic?
LOVING everything so far!! Especially the Graboid/Tremors mouth of the Haruspex!
DarkLink
12-10-2013, 08:08 PM
I'm confused about this too. The Tyrannofex is already the 'big gun MC', there doesn't seem to be any point in making another one.
Did you just imply that you can, in fact, have too much firepower?
Dafuq???
what the hell did they do to the Tguard?
It reminds me of the little dinosaur that eats Dennis Nerdry in Jurassic Park, with the big frills.
Billy_Mx
12-10-2013, 08:16 PM
YESSSSS BOOOOOOOOOOOOOOOOOOOOOMBSSSAWAAAAAAAAAAAAAAAAAY
/me does happy niddy dance
Man... the great devourer is going to eat my credit card...
Lmfao!! I knooooooow!!!! And I just bought a new home and will be going to Asia in 2 weeks!... Time to go make donations at the fertility clinic!
Arkhan Land
12-10-2013, 08:16 PM
finally a chance to bring my malefactors, exocrines and dactylis back to the table. That would leave the barbed hierodule for the apoc games. Has anyone seen which of the gargantuan bugs are in the escalation book?
none of em :/ just the harridan. Im kind of wondering what sort of force org these massive bugs will take up, or if theyre expected to take a normal heavy slot. And at that how big theyll be compared to normal Apoc style choices in terms of size/points/power. I also have a few old battle-slugs. I find it interesting how the chain of Apoc Plastic Kits is slowly filling out the other models that armorcast/epicast produced. Forgeworld has already done a lot of the bigger walkers/titans/stompers/tanks. I had always wondered if they were going to do away with these creatures or bring them back since theyre still in some fluff from time to time
just saw the newest pictures posts. Battle slug time is on! im guessing though theyll be points comparable to the Tfex right now so bout high 200s to 300s. stoked. also given the nature of the flexibility of this design I dont see why they couldnt make a Malefactor out of that Haruspex, single brood transport of any non MCs to pop out where that purple template weapon is - previously it was "Acid Jets"
Learn2Eel
12-10-2013, 08:21 PM
Too much awesomeness to handle. I've asked Endobai on Warseer if he can provide any more rules info, if he does, I'll let you guys know :) Praise be to everyone who has leaked this Tyranid stuff! You have officially made me want 1x Haruspex, 1x Exocrine, 2x Harpy, 1x Crone, and a bunch of Hive Guard and Tyrant Guard depending on how their rules fare, and that is just for STARTERS!
Learn2Eel
12-10-2013, 08:39 PM
I just noticed a little tidbit on the Tyranid leak 4chan thread.
Apparently Tervigons can purchase two new unique upgrades.
1) The Tervigon rolls 4D6 for spawning - 20 points.
2) The Tervigon does not expend itself - 15 points.
:eek:
Apparently you can take both at the same time...
If Tervigons only lose access to BRB psychic powers and gain these potential upgrades, I still think Tervigons will be a big part of competitive lists. Why? Termagants at 4 points per model mean a brood of 30 to make a Tervigon a Troops choice is only 70 points more per brood than it used to be, for +20 models. And if you can pay +15 points so that Tervigons don't "poop out", if anything, this kind of list will still be *very* strong!
daboarder
12-10-2013, 08:39 PM
Doug OlsonDecember 10, 2013 at 6:12 PM
Late reply indicated Tervigons can take a 20pt upgrade to roll 4d6 to spawning, and a 15 pt upgrade to avoid crapping out on doubles, and both could be taken together. So start painting more Gants!
Anyone got more info on this? would be AWESOME!, screw the 4d6 I'd just go for the no crapping on doubles
ninja'd
kjolnir
12-10-2013, 08:40 PM
I just noticed a little tidbit on the Tyranid leak 4chan thread.
Apparently Tervigons can purchase two new unique upgrades.
1) The Tervigon rolls 4D6 for spawning - 20 points.
2) The Tervigon does not expend itself - 15 points.
:eek:
That's insane! We'll see if it pans out. Frankly, I hope it doesn't just so the psychic powers rumor is more suspect.
dmthomas7
12-10-2013, 08:58 PM
anyone care to speculate that the little critters attached to the Harpy alternate are some form of detachable bioform. Perhaps with an ability to detach any time the model passes over an enemy . Just my guess. It seems the long spiked hanging tails would be very good for that purpose plus the critters don't seem to be embedded like the toxin sac bio-morph is. I remember early rumors sugested it could make a special form of attack against enemy flyers when moving past them. Perhaps a Mind shackle scarrab-esk set-up, certain would be the new form of weaponry unlike anything tyranids currently have. Also unless something really hurts the tervigon significantly then it will definitely going to be an auto include for plus at least 15 pts. Remember just my speculations, I don't wanna start some giant rumor on mistake.
DarkLink
12-10-2013, 09:01 PM
Well, with that many guaranteed gaunts, you don't need to spam Tervigons. Take two, and by turn 5 that's 140 gaunts on average.
dmthomas7
12-10-2013, 09:09 PM
Fair enough especially on 4d6 that raises averages significantly. Hadn't really though about the actual math yet, 3 turns of perfect would probably already pay for the Tervigon itself. Though a small disadvantage in kill points but that only matters in 1 of 6 and first blood if tyranid shooting didn't get more long range. Hopefully the new bug has good range and doesn't need to be baby sat like the tyrannofex. Perhaps it will be synapse and be able to watch over the t-fex while laying down serious firepower
Learn2Eel
12-10-2013, 09:11 PM
Well, with that many guaranteed gaunts, you don't need to spam Tervigons. Take two, and by turn 5 that's 140 gaunts on average.
Yep, exactly. 4 point Termagants are awesome if their rules stay the same. WS3, BS3, S3, T3, W1, I4, A1 bodies with 12" S4 AP5 guns and Move Through Cover that can get Poisoned attacks and easily accessed Fearless. They make Cultists, for example, look like complete trash. And even if taking Tervigons as Troops becomes more expensive, the Termagants themselves will be incredibly more numerous.
Seerkarandras
12-10-2013, 09:26 PM
Ok so somebody may have mentioned this already, but I am not reading 60 pages of responses. Is it just me or does it look like the new Harpy might be getting some Heldrake like love in the form of a template weapon?
Me likey. ugh just when I swore off buying more armies. The small brood of nids I have are going to grow. My Eldar once again will be back burner for a bit.
azatoth
12-10-2013, 09:29 PM
The wing symbiots could be the means to allow the fliers their flyover attack. Also the new gun bug is more along the description of the Tyrannofex, then the spiderlegged current version.
Learn2Eel
12-10-2013, 09:30 PM
Ok so somebody may have mentioned this already, but I am not reading 60 pages of responses. Is it just me or does it look like the new Harpy might be getting some Heldrake like love in the form of a template weapon?
Me likey. ugh just when I swore off buying more armies. The small brood of nids I have are going to grow. My Eldar once again will be back burner for a bit.
I think you may be thinking of the Crone. The Crone has a weapon in its' mouth that looks very similar to the Baleflamer on the Heldrake. However, I expect if either flyer got such a weapon, it would of course be the Harpy. I mean, the Harpy is an anti-infantry specialist. It wouldn't make sense if the Crone did it as well while being a (presumably) anti-flyer monster. On that note, I'm incredibly curious to see how those 'missiles' work.
dmthomas7
12-10-2013, 09:33 PM
A earlier rumor on the new Gaunt guns seems interesting. Possibly a new more usable template weapon and spinefists could become useful again. If they are only an extra point or two and generate 2 twinlinked S4 attacks, that would be beautiful. I'd have 3 levels of shooty gaunts, stock gaunts for the cheap parts, spinefists for close range destruction and the Devil gaunts for really spewing out the firepower (I already have these built and mostly painted and don't want to tear things apart.) Ah, Just saw the old spine fists were only S3 bleh hoping they jump up
rpricew
12-10-2013, 09:38 PM
Somewhere on 4chan I saw that the little wing symbiotes were missile like appendages that could be launched.
Learn2Eel
12-10-2013, 10:07 PM
Yep have been confirmed as 'missiles', though how they function exactly is yet to be seen.
Cheers Naftka! (http://natfka.blogspot.com.au/2013/12/january-releases-revealed-tyranids.html)
New Releases January 11th
Codex Tyranids: by the Games Workshop Design Studio $49.5 £30
Tyranid Psychic Cards $6 £3.5
Tyranid Harpy/ Hive Crone $80 £48
Tyranid Haruspex/ Exocrine $73 £44
Tyranid Warriors (3 models) $51 £31
Tyranid Hive Guard/ Tyrant Guard (3 models) $70 £42.5
Carnifex Brood (2 models) $90 £55
Tyranid Swarm (95 models) $170 £105
I'm surprised the Harpy/Crone is more expensive than the Haruspex/Exocrine, particularly as the latter appears to have more bits. The 'big bugs' aren't as gargantuan as was made out, but they *are* bigger than Tervigons/Tyrannofexes.
What really interests me here is the 'Carnifex Brood'. It was confirmed earlier that Carnifexes were being repackaged. If putting two into one kit is the 'repackage', I'll be a bit annoyed. However, it does mean savings; two Carnifexes previously was about $107 USD, now it will be $90 USD. Not bad.
I'm curious about the Australian prices given that every flyer (except the Stormraven and Valkyrie) is between 76-81 dollars. Going by the above prices I'm expecting/hoping for the following; Haruspex $90 AUD, Harpy $81 AUD, Warriors $70 AUD, Hive Guard $90 AUD, Carnifex Brood $125 (but probably closer to $140). The 'Tyranid Swarm' is interesting. 95 models? I'm assuming 30 Termagants, 30 Hormagaunts, 20 Genestealers, then a bunch of other stuff - a few Carnifexes, maybe a Tervigon, and probably a Hive Tyrant and some Warriors.
EDIT: Don't mind me, it is a Tyranid Swarm. I should be able to tell by the name that it will probably be 45 Termagants and 45 Hormagaunts. It is 95 models for $170 USD after all, no way there are a few big models in there.
Learn2Eel
12-10-2013, 10:23 PM
Take with salt, as there is no way to tell which person posted the pictures from 4chan (most have the 'Anonymous' username).
I have it on good authority that Synapse will grant eternal warrior again in the new Codex.
While I can't see it happening, to be fair, it would explain immediately why Warriors stayed the same points/stats.
Even more salt required.
its 30 termigants in the detachment unlocks tervigons as troops, not a unit of 30 termigants lets you take 1 tervigon as troops.
daboarder
12-10-2013, 10:26 PM
the old 4chan thread has been killed.
Learn2Eel
12-10-2013, 10:33 PM
Yep, those two tidbits above are from the new one. http://boards.4chan.org/tg/res/28787876
I have to say, if Synapse does give Eternal Warrior and you only need 30 Termagants in the detachment to unlock Tervigons as Troops, well, that will make the Troops section a lot brighter :D
Ugh. I take 30 Termagants in one brood. I can now take 5 Tervigons as the rest of my Troops.
I actually hope that isn't the case lol just so we can avoid the inevitable stupid spam lists that make the current ones look like push-overs.
Seerkarandras
12-10-2013, 10:56 PM
Yeah it could be the crone or harpy, either one would be fine lol.
The missile things are kind of a wild card. I am interested to see if they are a an effective weapon and if there is more than one type.
Learn2Eel
12-10-2013, 11:07 PM
It would be really cool if they "latch on" to things. Make them S6 AP4 like the Nephilim's Black Sword Missiles but with the bonus (fix) that if they hit, they are stuck permanently and inflict a single S6 AP4 hit on the armour facing that was hit each game turn. *That* would be awesome. I guess it won't be the case though lol.
EDIT: I'm having one of those brain things....
If the near-useless Ripper Swarms went up to 13 points a model, what did they gain to make up for it, especially when compared to Nurglings and Canoptek Scarabs?
This is why I'm starting to think Synapse actually will confer Eternal Warrior.....it just makes sense!
Bigred
12-10-2013, 11:42 PM
Latest Rumorwave:
Tervigons
- Purchasing a single 30-model Termigant unit unlocks Tervigons as TROOPS choice.
Tervigon upgrades include:
20pts - enlarged spawns roll 4d6.
15pts - unlimited spawns, never "burn out"
Both upgrades can be purchased
Army Special Rules
Synapse providing Eternal Warrior.
Miniatures Releases
New Releases January 11th
Codex Tyranids $49.50
Tyranid Psychic Cards $6
Tyranid Harpy - Hive Crone $80
Tyranid Exocrine - Haruspex $73
Tyranid Warriors (3 model kit) $51
Tyranid Hive Guard/ Tyrant Guard (3 model kit) $70
Carnifex Brood (2 model kit) $90
Tyranid Swarm (95 model boxed set) $170
Lucidum
12-11-2013, 12:27 AM
I’m absolutely in LOVE with the new artillery bug (Exocrine? I think that’s the old version), it looks like it’s straight out of project de-sluggify. The Tyranid Prime is cool too, and i’m excited for the Warriors box. I’m…less enthusiastic about the flyer. At this point if I want Tyranid air superiority i’ll just go with a Harridan. On the other hand though, those new Tyrant Guard may be my favorite models ever produced….if by some chance the Swarmlord lets you take them as troops or something, i’ll be all over that!
Mr Mystery
12-11-2013, 12:34 AM
Yes please Santa, I'll have lots!
Nice and gribbly, and no mistake.
Those things on the Hive Crone's wings look a bit like Skyslashers, but my guess would be missiles of some kind?
Learn2Eel
12-11-2013, 12:37 AM
Yes please Santa, I'll have lots!
Nice and gribbly, and no mistake.
Those things on the Hive Crone's wings look a bit like Skyslashers, but my guess would be missiles of some kind?
They are indeed missiles! It's kind of funny really. Starcraft was originally based on (and still is inspired by) Warhammer 40000. The Zerg = the Tyranids, for example. Now, we have a new Tyranid model that is based off of the Broodlord from Starcraft 2. The circle of inspiration?
Skarekrow07
12-11-2013, 12:43 AM
Any word on what the tyranid swarm contains? I'm hoping it isn't just horma and termagants
My guess is 30 of the two gants, 20 gene steelers, 10 gargoyles plus rippers...but I'm hoping warriors are in it
Mr Mystery
12-11-2013, 12:45 AM
Battalion is my guess.
Learn2Eel
12-11-2013, 12:46 AM
Any word on what the tyranid swarm contains? I'm hoping it isn't just horma and termagants
No word as yet mate, the number 95 though is a bit odd and leads me to believe it won't just be Termagants and Hormagaunts. My best guess is that there will be 45 of each Gant/Gaunt type, then 5 Warriors.
natfka
12-11-2013, 01:12 AM
no warriors, some gargoyles though and rippers. I am working through all the information I have.
Vangrail
12-11-2013, 01:39 AM
Damn i really like the gun beast always wanted a big artillery bug. Then the horrid tendril monster is cool as hell. An even bigger cc monster yes please!
Low key
12-11-2013, 01:51 AM
Is it just my glasses that are dirty or are those tyranid warriors not just the existing warriors? The bone swords and whips could merely be the finecast ones. Claws, stranglers and venom canon looks just as over dimensioned as always.
WildAnimal
12-11-2013, 02:11 AM
New flying ripper swarm?
http://www.warseer.com/forums/attachment.php?attachmentid=183261&d=1386716907
Learn2Eel
12-11-2013, 02:14 AM
New flying ripper swarm?
http://www.warseer.com/forums/attachment.php?attachmentid=183261&d=1386716907
They are the 'missiles' the Crone is armed with mate.
WildAnimal
12-11-2013, 02:17 AM
Hmmm, bummer for me, love ripper swarms! Any news on them? Or just useless garbage?
Learn2Eel
12-11-2013, 02:35 AM
Hmmm, bummer for me, love ripper swarms! Any news on them? Or just useless garbage?
Confirmed details are that they are 13 points per base and lost the "die out of Synapse" rule. No word on other changes though. Basically, if their profile didn't change otherwise, what will make or break them as a unit is if Synapse confers Eternal Warrior.
WildAnimal
12-11-2013, 02:48 AM
13 point per base, are the Development team on crack? They should cost maybe 5 point at best, 7 with eternal warrior maybe. Yet another unit entry who is useless.
Learn2Eel
12-11-2013, 02:54 AM
I think a 7 point Swarm base with 4 wounds and Eternal Warrior is a bit low, honestly, especially with stock Fearless. Just too good a tarpit to protect your backfield ranged units.
Mr Mystery
12-11-2013, 02:58 AM
Is it just my glasses that are dirty or are those tyranid warriors not just the existing warriors? The bone swords and whips could merely be the finecast ones. Claws, stranglers and venom canon looks just as over dimensioned as always.
That's my thinking too....
archimbald
12-11-2013, 05:25 AM
not a bad release, too bad i hate painting nids
Mr Mystery
12-11-2013, 05:41 AM
I think a 7 point Swarm base with 4 wounds and Eternal Warrior is a bit low, honestly, especially with stock Fearless. Just too good a tarpit to protect your backfield ranged units.
In 2nd Ed, they scoffed any non-building terrain they passed over....good bye forests and that!
Could see that return?
Lord-Boofhead
12-11-2013, 06:03 AM
so.....after all the ridicule they suffered over the initial tyrannofex design they just re-cycle it?
That doesn't look like penis crab....
and what the hell, so whats the point of the tyrannofex now that we have a new gunbeast?
Tyrannofex is a Tank the Exocrine is an artillery piece..
do like that bottom one though, malefactor?
I think you are right its rummored to be a transport and that's the only transport.
MarneusCalgar
12-11-2013, 07:20 AM
Codex cover
5999
Mr Mystery
12-11-2013, 07:22 AM
Pretty!
Man I hope my funds last enough long enough for this!
kjolnir
12-11-2013, 07:22 AM
Looks like the 'Nid rumor thread at Warseer got the axe.
Learn2Eel
12-11-2013, 07:36 AM
WOAH! NEW RULES CONFIRMED!!!
From Vhalyar over on Dakka (http://www.dakkadakka.com/dakkaforum/posts/list/510/567025.page#6332761);
No, the comment was from Endobai concerning the weapon of the Crone.
Anyway, some tidbits from the batrep. Am I going to be slammed for posting points? Maybe, I'll remove them if I get asked.
Exocrine is 170 points
Exocrine firing modes are large blast or 6 S7 AP2 shots.
Crone is 155 points.
Harpy is 135 with the TL stranglers, 25 pts cheaper.
Venomthropes are 45, 10 pts cheaper.
Trygon Prime is 230, 10 pts cheaper.
Fex and Tfex I already mentioned, but due to biomorphs it's only an estimation.
e: Flyrant with double TL devs, wings and 2 powers is 230 pts. 30 pts cheaper than the same build right now.
WOW!
Add to this we also found out this;
*Carnifexes are around 120 points stock.
*Tyrannofexes are around 220 points stock.
*The Crone has a STRENGTH 8 VECTOR STRIKE, the missiles are really good apparently and it even comes with a flamer template weapon. HOLY CRAP!
WOW! Just WOW!
That Exocrine....depending on stats, the damn thing has better firepower than a Riptide (before Markerlights)!!!!
kjolnir
12-11-2013, 07:42 AM
155 pts is cheaper than what you'd pay for a Heldrake with worse stats if that is true. Curious.
Mr Mystery
12-11-2013, 07:46 AM
I wouldn't exactly call anything 'confirmed' at this stage.... We have someone saying he read it in the battle report, but only his word about that.
Nit picky I know, but do remain sceptical people!
Learn2Eel
12-11-2013, 07:52 AM
I wouldn't exactly call anything 'confirmed' at this stage.... We have someone saying he read it in the battle report, but only his word about that.
Nit picky I know, but do remain sceptical people!
Vhalyar has the White Dwarf, he's leaked some photos as well mate. :)
@kjolnir Depending on its stats - I personally expect T5 W4 3+ - the thing is definitely crazy good. S8 Vector Strikes are insane, and not just against flyers! One swoop over a Crisis Team will statistically kill them all outright!
Swarmlord is 285 points with psychic Mastery Level 3. That he got a points *increase* but a buff to his psychic abilities (though lacking BRB powers does affect him a lot) I think we can reasonably expect he has even crazier rules than before now!
A Tervigon with Crushing Claws and psychic Mastery Level 1 is 210 points, which is a 25 point increase than before - and that is before considering Crushing Claws probably got cheaper. Apparently Mastery Level 1 is listed in the army list, which means it may even be a purchased upgrade. That would probably mean a stock Tervigon is around 170 points base with no Mastery Level, if indeed they have to pay for the first one. A decent price boost, but understandable, especially with cheaper Termagants and the potential spawning upgrades (those aren't confirmed).
Overall I'm absolutely ecstatic. I mean, come on, the Exocrine is so big that it surely has to be at least T6 W5 3+. Combine that with its gun and, while not as good as a Riptide, it certainly seems like it comes bloody close firepower-wise. Insane stuff. Also, Vhalyar says that the implication is the Tyrannofex is still the 'tankiest' monster in the codex. That to me probably signals T7 W7 2+.
The Crone though......my god, depending on the stats, what the missiles do and what the flamers' profile is, this thing could be the new Heldrake.....
Mr Mystery
12-11-2013, 08:00 AM
Ah fair enough!
Want it out now. Need new Codex. Codex for the Codex Collection! Books for the Bookcase!
Learn2Eel
12-11-2013, 08:01 AM
An update, apparently these are points costs in the battle report army in the White Dwarf, and they fit with what has been said earlier.
Swarmlord - 285pts
Tyrant Guard (Scything Talons, Crushing Claws) - 70pts
Tervigon (Crushing Claws, 1 power) - 210pts
Hive Tyrant (2x TL Brainleech Devourer, wings, 2 powers) - 230pts
Hive Tyrant (Heavy Venom Cannon, 2 powers) - 185pts
Venomthrope - 45pts
Hive Crone - 155pts
Harpy (TL Stranglethorn) - 135pts
Trygon Prime 230pts
Exorcine 170 pts (Bio-plasma, large cake or 6 shots s7ap2)
3 Carnifexes (2x 2TL brainlech Devourers, 1x Stranglethorn) - 435pts
Tyrannofex (Rupture Cannon) - 205pts
Read more: http://thetyranidhive.proboards.com/thread/44428/tyranid-rumours-dec-9?page=50#ixzz2nAt3jP3N
Tyrannofex got a massive points decrease, for reference, it is now 60 points cheaper than it used to be with a Rupture Cannon. Seriously, that is the points decrease it needed. That is crazy good.
Considering 2x TL Brainleech Devourers would likely be costly, at least 10 points per gun, the Carnifexes do indeed seem to be about 120 base. Seems like 120-130 base. Hefty price drop, and very much appreciated.
Here's some amazing new stuff. A Hive Tyrant with Mastery Level 2 (25 point upgrades in EVERY codex) and a Heavy Venom Cannon is now 185 points. This means that at ML1 with the heavy venom cannon it would be 160. A Heavy Venom Cannon is going to be *at least* 10 points, meaning a Hive Tyrant must be 150 points or lower base. Hell to the yes! The fact that the typical Flyrant build even WITH psychic Mastery Level 2 is 30 points cheaper than it used to be is just insane.
Tyrant Guard seem about the same points wise, assuming Crushing Claws are about 15-25 points per model. I'm guessing from the model though that they got a stat boost.
Really.....I was a bit annoyed at the earlier stuff posted.
Now, it is all vindicated. Even from what little we know, this codex is already a MASSIVE IMPROVEMENT!!!!!
WildAnimal
12-11-2013, 08:02 AM
I hope the codex has a relaxed approch to what each specific unit can be used as, it's getting old and boring that each basic unit have a highly specific task. Like "rock, paper, scissor" game really. And makes with very little variation. And some units/creatures are auto include because you don't really have other options too handle handle stuff like heavy tanks and such.
It could be cool if units like both type of gaunts and ripper swarms would be freely interchangeable, ie. that according to your temperament don't handicap yourself by taking one above the other. Make more diverse armies.
If ripper swarms just a moss pits to make a living walk to defend large shooting creature, I'm going to be bored to death.
Learn2Eel
12-11-2013, 08:07 AM
Bombs away!
Gargoyles are now troops choices!!!!!!!!!!!!!!!!!!!!
It appears however that Tervigons do indeed need 30 Termagants in a brood to unlock just one Tervigon as a Troops choice. Also, the guy who posted the photos on 4chan says that he thinks the Tervigon spawning upgrades are fake. Awww. That's fair though.
Holy cow.....just thinking about how amazing these changes are.
Gargoyles as Troops means we can do entirely 'flying' Tyranid armies, with significantly cheaper flying Hive Tyrants, apparently crazy good Crones/Harpies, and Gargoyles that even if they stayed the same as 5th Edition are good units (likelihood is that they dropped a point per model). Wow.
We have a Riptide equivalent in the Exocrine. The Tyrannofex, Hive Tyrant, Carnifexes have gotten SO much cheaper.....wow.
I'm so happy for the Tyrannofex most of all. A 60 point drop with the Rupture Cannon is a far, far bigger drop than I had predicted. GW evidently listened!
Learn2Eel
12-11-2013, 08:21 AM
Ok, someone who knows more than me is going off the (most likely accurate) prediction that Twin-Linked Brain Leech Devourers are 20 points each (which is fair). This would actually make Carnifexes 110 points each, and Hive Tyrants around 150-160 base.
Deadlift
12-11-2013, 08:22 AM
Learn2Eel your excitement is far too infectious :D. I'm already working out how much I can't afford to splurge in January.
Learn2Eel
12-11-2013, 08:26 AM
Hahaha! Speaking entirely honestly mate, Tyranids have easily gotten a big, big boost, and this is without even knowing the full picture! The Exocrine and Crone are going to be great choices, given that their stat-lines can't possibly be low (expect T6 W5 3+ on the Exocrine at the very least, T5 W4 3+ on the Crone at the very least). Hive Tyrants, Termagants, Hormagaunts, etc all got decent price drops, as did a lot of other units in the codex. The Carnifex and Tyrannofex dropped a ridiculous amount of points (40-50 for the Carnifex, 60 at least for the Tyrannofex). Crazy stuff. The loss of access to BRB powers and slightly nerfed Tervigons won't stop this from being a huge improvement over the previous book.
Learn2Eel
12-11-2013, 08:45 AM
Here's a very interesting tidbit. The White Dwarf Battle Report had the Tyranids facing Tau! And not just any Tau build, but Riptide-spam Tau! Yikes!
Mr Mystery
12-11-2013, 08:47 AM
Sounds like a decent match up. Shows that a predominantly assault/short ranged army can still duke it out with the kings of arms length combat.
cthulhuchewtoy
12-11-2013, 08:48 AM
So in a tizzy over possibly losing my ever beloved shrikes (laugh all you want, I never make a list without them), I headed over to forge world. They have really streamlined their tyranid selection. Haven't been there in a while, so I am not sure HOW new it is. Many of the upgrades are gone, like the stone crusher claws and battering ram shell for the Carnifex (tho the complete model is still available).
Interestingly, the Shrike wings upgrade is available as well. its just now called Warriors Wings Upgrade.
This got me thinking a bit: back when the rumor waves started hitting, there was talk about all biomorphs being available out of the box. This codex seems to really emphasize biomorphs, so maybe the shrikes themselves are gone, but not the ability to buy wing upgrades for warriors.
I also remember a rumor about the specialized versions of units (i.e. the Doom) to be inbox upgrades. The new Prime seems to lend a lot of credit to that. so while we may not get a new Doom or Red Terror or Death Leaper as units, they may yet still be available as "tricked out" brood leaders via inbox kits. Fantasy has been doing this for years.
Here's hoping!!!
Learn2Eel
12-11-2013, 08:49 AM
Sounds like a decent match up. Shows that a predominantly assault/short ranged army can still duke it out with the kings of arms length combat.
The fact they went with Riptide-spam Tau is the most interesting part IMO. Riptides are pretty much hard counters to everything in the current Tyranid codex (S8 AP2 large blasts for broods, S7 AP2 3 shots for monsters) and having a confirmed 4+ Riptides against a Tyranid list simply has to be GW trying to prove something. Battle Reports rarely mean anything, but to me, this seems like the battle report was written specifically to put 'Nids up against a really tough build for them to face.
Learn2Eel
12-11-2013, 08:53 AM
From the Tyranid Hive (http://thetyranidhive.proboards.com/thread/44428/tyranid-rumours-dec-9?page=51);
Psychic Powers:
Primaris: Dominion, blessing, +6" synapse range for the caster
Catalyst - FnP for caster and unit, and another unit in 12"
Paroxysm
the Horror - Broodlord have this power
Onslaught
5. Psychic Scream - 1 charge, nova 6", each target takes 2d6+2 minus its Ld wounds without covers and armors
6. Warp Blast - 2charges, witchfire, unchanged
Bounding Leap on Hormagaunts is explained there and it gives +3" Run.
Limiting Tyranids for codex-only powers is also NOT mentioned in the magazine,
Shadow in the Warp - not much about this, because it is useless against enemy in BatRep.
Which is Tau with 6 Riptides.
Old One Eye in the report is regenerating like crazy.©
Read more: http://thetyranidhive.proboards.com/thread/44428/tyranid-rumours-dec-9?page=51#ixzz2nB69pII9
Seems like the psychic powers did change a bit.
Seems like Tyranids might be able to take BRB powers after all? Would certainly be a big positive.
6 Riptides in the Tau list!? Jeez!
Old One Eye with a buff? We know Carnifexes dropped 40-50 points, we can probably expect Old One Eye to have dropped at least that much and gained a buff.
EDIT: Gargoyles are NOT Troops. :( Sigh.
cthulhuchewtoy
12-11-2013, 08:57 AM
hmmmm... old One Eye wasn't in that army list posted earlier. Was he maybe an upgrade in the 3-Carnifex brood?
Learn2Eel
12-11-2013, 08:58 AM
hmmmm... old One Eye wasn't in that army list posted earlier. Was he maybe an upgrade in the 3-Carnifex brood?
Apparently we haven't seen the full army list, especially as the one we've seen didn't have any Troops!
EDIT: Rumours from Commissar Merces on Warseer (http://www.warseer.com/forums/showthread.php?386036-Tyranid-Rumor-thread&p=7006467#post7006467);
1. Synapse gives eternal warrior
2. Gargoyles are troops.
3. Trygons (primes), Carnifex, Hive Tyrant, Tyrannofex, Venomthropes have significant point decreases
4. Zoanthropes come with Psychic Scream, and warp blast as standard
5. Brain leach devourers no longer strength 6
6. The Crone has a massive vector strike
7. Tervigon, Warriors, gene stealers have significant price increases
8. No Doom, Parasite, Spore pod.
9. The big cannon bug has two different firing modes, one being a D3 Large Blast and one being multiple high strength, low AP shooting attacks.
10. Hungry eyes bug has the ability to magna grapple vehicles and enemy troops.
Psychic powers
Psychic Powers:
Primaris: Dominion, blessing, +6" synapse range for the caster
Catalyst - FnP for caster and unit, and another unit in 12"
Paroxysm
the Horror - Broodlord have this power
Onslaught
5. Psychic Scream - 1 charge, nova 6", each target takes 2d6+2 minus its Ld wounds without covers and armors
6. Warp Blast - 2charges, witchfire, unchanged
Will have access to BRB powers.
D6Damager
12-11-2013, 08:59 AM
The fact they went with Riptide-spam Tau is the most interesting part IMO. Riptides are pretty much hard counters to everything in the current Tyranid codex (S8 AP2 large blasts for broods, S7 AP2 3 shots for monsters) and having a confirmed 4+ Riptides against a Tyranid list simply has to be GW trying to prove something. Battle Reports rarely mean anything, but to me, this seems like the battle report was written specifically to put 'Nids up against a really tough build for them to face.
Shuriken weapons can wreck anything in the Tyranid book as well and there's snipers for everyone else (except orks...but they will eventually get a new book). There has been very little mention of any Nid getting an invulnerable save.
cthulhuchewtoy
12-11-2013, 09:00 AM
Apparently we haven't seen the full army list, especially as the one we've seen didn't have any Troops!
ah, touche!
kjolnir
12-11-2013, 09:04 AM
Vhalyar has the White Dwarf, he's leaked some photos as well mate. :)
@kjolnir Depending on its stats - I personally expect T5 W4 3+ - the thing is definitely crazy good. S8 Vector Strikes are insane, and not just against flyers! One swoop over a Crisis Team will statistically kill them all outright!
Swarmlord is 285 points with psychic Mastery Level 3. That he got a points *increase* but a buff to his psychic abilities (though lacking BRB powers does affect him a lot) I think we can reasonably expect he has even crazier rules than before now!
A Tervigon with Crushing Claws and psychic Mastery Level 1 is 210 points, which is a 25 point increase than before - and that is before considering Crushing Claws probably got cheaper. Apparently Mastery Level 1 is listed in the army list, which means it may even be a purchased upgrade. That would probably mean a stock Tervigon is around 170 points base with no Mastery Level, if indeed they have to pay for the first one. A decent price boost, but understandable, especially with cheaper Termagants and the potential spawning upgrades (those aren't confirmed).
Overall I'm absolutely ecstatic. I mean, come on, the Exocrine is so big that it surely has to be at least T6 W5 3+. Combine that with its gun and, while not as good as a Riptide, it certainly seems like it comes bloody close firepower-wise. Insane stuff. Also, Vhalyar says that the implication is the Tyrannofex is still the 'tankiest' monster in the codex. That to me probably signals T7 W7 2+.
The Crone though......my god, depending on the stats, what the missiles do and what the flamers' profile is, this thing could be the new Heldrake.....
Hope is but the first step on the road to disappointment ;-)
I can see a S7 vector strike, but S8 AP3 no cover is SUPER powerful. All in a package that also has a flamer template? For 155 pts? I hope it's true, but man...that's nuts.
Caldera02
12-11-2013, 09:10 AM
Ah fair enough!
Want it out now. Need new Codex. Codex for the Codex Collection! Books for the Bookcase!
HAHA! I am this way too! I don't play nids anymore but I will def be getting the dex!
Learn2Eel
12-11-2013, 09:12 AM
Expansion on this stuff;
1. Synapse gives eternal warrior
2. Gargoyles are troops.
3. Trygons (primes), Carnifex, Hive Tyrant, Tyrannofex, Venomthropes have significant point decreases
4. Zoanthropes come with Psychic Scream, and warp blast as standard
5. Brain leach devourers no longer strength 6
6. The Crone has a massive vector strike
7. Tervigon, Warriors, gene stealers have significant price increases
8. No Doom, Parasite, Spore pod.
9. The big cannon bug has two different firing modes, one being a D3 Large Blast and one being multiple high strength, low AP shooting attacks.
10. Hungry eyes bug has the ability to magna grapple vehicles and enemy troops.
Psychic powers
Psychic Powers:
Primaris: Dominion, blessing, +6" synapse range for the caster
Catalyst - FnP for caster and unit, and another unit in 12"
Paroxysm
the Horror - Broodlord have this power
Onslaught
5. Psychic Scream - 1 charge, nova 6", each target takes 2d6+2 minus its Ld wounds without covers and armors
6. Warp Blast - 2charges, witchfire, unchanged
Will have access to BRB powers.
As mentioned earlier, Gargoyles are not Troops, and Commissar Merces said so in a later post.
1) Synapse apparently DOES give Eternal Warrior = HOLY SH*T.
2) Zoanthropes coming with Psychic Scream and Warp Blast means they must be ML2 base.
3) Brain Leech Devourers not being S6 (I assume S5 then) makes sense, sadly.
4) Warriors and Genestealers increasing a lot in points doesn't fit with earlier rumours, hopefully it is wrong.
5) So the large blast shot from the Exocrine is D3 shots....which makes sense.
6) Haruspex having a 'magna grapple' makes sense, and is simply AWESOME.
7) Still have BRB powers - I didn't believe it, but even if BL Devourers drop to S5, the Flying Hive Tyrant managed to get better (ML2 Biomancy, not just two powers for one use per turn) mostly because of the big points drop.
cthulhuchewtoy
12-11-2013, 09:15 AM
" Synapse apparently DOES give Eternal Warrior = HOLY SH*T."
Take THAT Grey Knights!!! (sorry... got some unresolved nightmare from my FLGS buddies)
Stéphane Roy
12-11-2013, 09:16 AM
So are Warriors still synapse? Then it would means they have eternal warriors by default????
Learn2Eel
12-11-2013, 09:17 AM
So are Warriors still synapse? Then it would means they have eternal warriors by default????
Yes!
Just remember, this is still unconfirmed. Apparently Commissar is quoting from the 4chan poster that put the photos up. I'll be able to personally confirm soon once I find the darn thread/someone links it for me lol.
CrAzY424
12-11-2013, 09:18 AM
Expansion on this stuff
Mate, you are on fire tonight.
Learn2Eel
12-11-2013, 09:28 AM
Tyranids are my favourite 40K army, and I'm a tired, excitable lad currently. :)
Some clarifications from the horses' mouth;
1) Warriors are indeed the same bast cost/profile. Toxin Sacs are now 3 points per model, Flesh Hooks are available at 4 points per model (pretty much guaranteed they are assault grenades now).
2) Devilgants are 8 points per model (2 points cheaper per model). However, Termagants now pay 2 points per model for both Adrenal Glands and Toxin Sacs. This probably means Gargoyles and Hormagaunts also pay 2 points per model for them (kind of annoying).
3) Old One Eye is 220 points now (40 point drop, about the same drop as a Carnifex).
kjolnir
12-11-2013, 09:49 AM
2) Devilgants are 8 points per model (2 points cheaper per model). However, Termagants now pay 2 points per model for both Adrenal Glands and Toxin Sacs. This probably means Gargoyles and Hormagaunts also pay 2 points per model for them
That lines up with the rumor with point costs from Sunday. I wonder if that also means Termagants can make their shooting attacks poison for 2 points? How amazing would that be.
Learn2Eel
12-11-2013, 09:54 AM
That lines up with the rumor with point costs from Sunday. I wonder if that also means Termagants can make their shooting attacks poison for 2 points? How amazing would that be.
That would be sick, and would explain the points increase. I can't see it though, unfortunately, 10 point Devilgants with poison melee AND shooting would just be ludicrous!
Mr Mystery
12-11-2013, 09:55 AM
Devilgaunts?
Easy on the unexplained Shorthand dude :)
Learn2Eel
12-11-2013, 09:56 AM
Devourer Termagants :D
Mr Mystery
12-11-2013, 10:01 AM
Ah gotcha.
They're sweet. I love them, me. So. Much. Dakka!
kjolnir
12-11-2013, 10:20 AM
That would be sick, and would explain the points increase. I can't see it though, unfortunately, 10 point Devilgants with poison melee AND shooting would just be ludicrous!
So the rumor from Sunday had two different line items - poison melee for 1 pt, poison shooting for 2. I could see it being either/or.
And then keep a Tervigon close by to get the best of both worlds. Ouch.
Mr Mystery
12-11-2013, 10:26 AM
Wonder if we'll see Tervigon spawning upgrades, so they can birth differently armed Gaunts (not like a Missile Launcher, but 'pay XX points, all Gaunts spawn with Devourers' type thing).
Wish listy? A bit...but not outside realms of possibility.
amrogers3
12-11-2013, 10:38 AM
No Doom??
KrewL RaiN
12-11-2013, 10:43 AM
OMGS ITS HAS A GRABBY TONGUE OF AWESOMESAAAUCENESSS
http://i963.photobucket.com/albums/ae112/bedver/bug_zpsf3ad852d.jpg
I hope this thing has a GET OVER HERE tongue attack then NOMNOMNOMNOM
Mr Mystery
12-11-2013, 10:53 AM
ARRGH! KILLER GRIBBLY SPACE TOAD!
I love it!
Though it has nasty, nasty case of mouth haemarroids!
spaceman91
12-11-2013, 10:58 AM
OMGS ITS HAS A GRABBY TONGUE OF AWESOMESAAAUCENESSS
http://i963.photobucket.com/albums/ae112/bedver/bug_zpsf3ad852d.jpg
I hope this thing has a GET OVER HERE tongue attack then NOMNOMNOMNOM
Looks like it has tried to eat too much at once
cthulhuchewtoy
12-11-2013, 11:01 AM
well I have my first conversion idea :D
bfmusashi
12-11-2013, 11:15 AM
The Harpy is having the best time in all of 40k.
Walrus
12-11-2013, 11:29 AM
OMGS ITS HAS A GRABBY TONGUE OF AWESOMESAAAUCENESSS
http://i963.photobucket.com/albums/ae112/bedver/bug_zpsf3ad852d.jpg
I hope this thing has a GET OVER HERE tongue attack then NOMNOMNOMNOM
It does, according to rumors it has an effect similar to the magna grapple on the blood angels dread :)
spagunk
12-11-2013, 11:31 AM
I generally like the horror aspect of the sculpts but my god is that last one especially gruesome.
Won't lie, not feeling too good about my BA army at the moment. Will have to see what this codex brings when it is released.
MajorWesJanson
12-11-2013, 11:56 AM
Looks like it has tried to eat too much at once
I want to see one with the mouth/tongue painted up like Otachi from Pacific Rim.
DarkLink
12-11-2013, 11:57 AM
A Pacific Rim nidzilla army would be sick.
xilton
12-11-2013, 12:16 PM
Considering the super OP side of eternal warrior (why we don't see a lot), I would highly doubt they would make such a stupid move to allow units to be eternal warrior within the synapse making this dex the worst ever thought unless you want a warrior at 60 pts before upgrades. We just lost ET on daemons and they would add it to nids with a pts reduction on top of that........doesn't make sens.
Mr Mystery
12-11-2013, 12:22 PM
Had it before. Didn't wreck things.
Shoot up Synpase, remove ET. Job jobbed.
Orwasitme
12-11-2013, 12:36 PM
WOAH! NEW RULES CONFIRMED!!!
From Vhalyar over on Dakka (http://www.dakkadakka.com/dakkaforum/posts/list/510/567025.page#6332761);
WOW!
Add to this we also found out this;
*Carnifexes are around 120 points stock.
*Tyrannofexes are around 220 points stock.
*The Crone has a STRENGTH 8 VECTOR STRIKE, the missiles are really good apparently and it even comes with a flamer template weapon. HOLY CRAP!
WOW! Just WOW!
That Exocrine....depending on stats, the damn thing has better firepower than a Riptide (before Markerlights)!!!!
6 S7 AP2 shots pretty nicely addresses the biggest problem nids have right now: That allows us to say... "Oh, hi terminators. You have a 2+ armor save? It would be a shame if someone... popped it." Kind of as ridiculous as the Black Legion supplement chaos artifact that gives a psychic power that automatically deals D3 penetrating hits with unlimited range. "Your land raider has AV14 all around? It would be a shame if someone... popped it."
interrogator_chaplain
12-11-2013, 12:50 PM
It looks sore.
Orwasitme
12-11-2013, 12:51 PM
Is it just me... or can anyone else feel their income tax return check slipping away into the stomach of the great Norn Queens....
rogueaccount
12-11-2013, 12:57 PM
Is it just me... or can anyone else feel their income tax return check slipping away into the stomach of the great Norn Queens....
I just paid off my car...looks like i'll be making a couple extra "car" payments in coming months.
evilamericorp
12-11-2013, 01:14 PM
Considering the super OP side of eternal warrior (why we don't see a lot), I would highly doubt they would make such a stupid move to allow units to be eternal warrior within the synapse making this dex the worst ever thought unless you want a warrior at 60 pts before upgrades. We just lost ET on daemons and they would add it to nids with a pts reduction on top of that........doesn't make sens.
It wouldn't wreck anything. Tyranids used to have EW in synapse, and when they took it away it made warriors terrible and most games auto-lose when fighting GK. This will give us a fighting chance vs force weapon spam, and make T4 warriors viable again.
I believe they removed EW from Daemons because the entire army gets invuln saves to help them survive things, Tyranids don't have a single invuln anywhere in the codex. Army wide EW will help greatly.
Mr Mystery
12-11-2013, 01:20 PM
6000
Orwasitme
12-11-2013, 01:20 PM
I believe they removed EW from Daemons because the entire army gets invuln saves to help them survive things, Tyranids don't have a single invuln anywhere in the codex. Army wide EW will help greatly.
They had TWO invulnerables - Zoanthropes (3+) and Swarmlord (4+ in Close Combat ONLY)
kublade
12-11-2013, 01:28 PM
They had TWO invulnerables - Zoanthropes (3+) and Swarmlord (4+ in Close Combat ONLY)
Could always include Doom for another (3+), so technically 2 and a half, half being the Swarmlord. Which still, is not much for Tyranids to survive by lol.
Orwasitme
12-11-2013, 01:34 PM
I'm just glad that there should be some armor pen issues resolved. Survivability and Kill Power were both sooooooooo lacking in 5th.
n00bzilla99
12-11-2013, 01:44 PM
Is it just me... or can anyone else feel their income tax return check slipping away into the stomach of the great Norn Queens....
I can see my credit card taking a huge hit.
Horncastle
12-11-2013, 02:15 PM
My brother is going to be happy when I send him this thread. Tyranids were the third army he tried when we started playing in 3rd edition, he had just about given up, and he hasn't stopped playing them since.
DarkLink
12-11-2013, 02:19 PM
To be fair, the 4th ed codex had cheap MCs with Eternal Warrior, and nidzilla was the leafblower/riptide spam/rage inducing netlist of its time. They just went a little overboard with the nerfs.
Defenestratus
12-11-2013, 02:23 PM
A better balance would be that synapse creatures themselves are EW but don't give it to others within 6".
Mr Mystery
12-11-2013, 02:25 PM
Personal opinion?
Eternal Synapse Warrior was dropped due to Apocalypse and how strength D used to work.
Blat a Bio-Titan, and you knocked off multiple wounds. Blat a group of non-gargantuan Nids, and well that'll be a single wound each ta. Which was rubbish and just plain weird!
Tzeentch's Dark Agent
12-11-2013, 03:09 PM
I'm painting my Tyranids like Kaiju. xD
Orwasitme
12-11-2013, 03:17 PM
I'm painting my Tyranids like Kaiju. xD
I'm painting mine for an element depending on what they are. Melee nids are being painted as fire, shooting nids are painted as Ice.
Tzeentch's Dark Agent
12-11-2013, 03:29 PM
That's a nifty idea dude! Get some pictures up when you've painted some. :)
Orwasitme
12-11-2013, 03:42 PM
That's a nifty idea dude! Get some pictures up when you've painted some. :)
600160026003
Ice Biovore, Fire Carnifex - The shell didn't quite turn out how I wanted it so it's kind of brown, but you can see the effect if you look closely.
tripwire
12-11-2013, 03:51 PM
I see what you were going for, and it's a worthy attempt. A unique take on a theme. I totally dig it.
Mr Mystery
12-11-2013, 04:02 PM
So, Eternal Synapse Warrior.
In the tender words of one of my favourite local punk bands Anti-Nowhere League? So what? (latterly covered by Metallica, who mangled it)
And I'm not being flippant. Stop and think about it for a bit. How much of an impact does actually make to you as an opponent? You can't instant death the big bugs, because they're around T6 (going on current, soon to be old Codex as we can be 100% on their stats) so short of shoving a Force Weapon up it's bahookie, you won't be instant deathing a great deal of those critters anyways. And frankly, if clobbering the big stuff in HTH with Force Weapons is your entire plan, you may want to go and rethink things a bit.
So that means it's predominantly an insurance policy for the mid ranged bugs. Going through the current book, starting with HQ and going through the list, here's the ones who can actually be twonked by instant death double your toughness silliness....(I'm not including Special Characters, simply because we don't know they'll be in the book)
Tyranid Prime - T5. Can be done, but S10 isn't terribly common.
T4 and multiwound? Lictors, Venomthropes, Zoanthropes, Pyrovore (stop tittering up the back), Warriors, Ripper Swarms, Shrikes, Raveners, Sky-Slashers, Harpy (T5 this one....very, very few AA S10 weapons, if any!) Biovore.
And out of them, only the Prime has a 3+ save.
Everything else 4+ or 5+. And what to do we do to T4 models with no better than a 4+ save? Well that's right. We shoot them in the face with our infantry's basic weapons, and the Heavy Bolter, or your nearest racial equivalent].
Shoot them loads, and loads and loads. Yes. A krak missile or lascannon to the mush will flatten one of the above outright. But what in the name of Khorne's 80' of throbbing red gristle are you doing using that sort of weapon on anything but the really big stuff?
If anything, not being able to instant death the stuff your basic weapons can more than handle simplifies your targeting decisions. Blast and Template on the swarms (barrage too). Basic weapons on swarms and middling bugs. Heavy anti-infantry on the middling bugs first, then shooting up the swarms. Everything else? Shoot The Big Ones!
So overall, I can't say it really matters all that much. It's not a nerf to your army, it's a boost to the Nids.
Orwasitme
12-11-2013, 04:15 PM
So, Eternal Synapse Warrior.
In the tender words of one of my favourite local punk bands Anti-Nowhere League? So what? (latterly covered by Metallica, who mangled it)
And I'm not being flippant. Stop and think about it for a bit. How much of an impact does actually make to you as an opponent? You can't instant death the big bugs, because they're around T6 (going on current, soon to be old Codex as we can be 100% on their stats) so short of shoving a Force Weapon up it's bahookie, you won't be instant deathing a great deal of those critters anyways. And frankly, if clobbering the big stuff in HTH with Force Weapons is your entire plan, you may want to go and rethink things a bit.
So that means it's predominantly an insurance policy for the mid ranged bugs. Going through the current book, starting with HQ and going through the list, here's the ones who can actually be twonked by instant death double your toughness silliness....(I'm not including Special Characters, simply because we don't know they'll be in the book)
Tyranid Prime - T5. Can be done, but S10 isn't terribly common.
T4 and multiwound? Lictors, Venomthropes, Zoanthropes, Pyrovore (stop tittering up the back), Warriors, Ripper Swarms, Shrikes, Raveners, Sky-Slashers, Harpy (T5 this one....very, very few AA S10 weapons, if any!) Biovore.
And out of them, only the Prime has a 3+ save.
Everything else 4+ or 5+. And what to do we do to T4 models with no better than a 4+ save? Well that's right. We shoot them in the face with our infantry's basic weapons, and the Heavy Bolter, or your nearest racial equivalent].
Shoot them loads, and loads and loads. Yes. A krak missile or lascannon to the mush will flatten one of the above outright. But what in the name of Khorne's 80' of throbbing red gristle are you doing using that sort of weapon on anything but the really big stuff?
If anything, not being able to instant death the stuff your basic weapons can more than handle simplifies your targeting decisions. Blast and Template on the swarms (barrage too). Basic weapons on swarms and middling bugs. Heavy anti-infantry on the middling bugs first, then shooting up the swarms. Everything else? Shoot The Big Ones!
So overall, I can't say it really matters all that much. It's not a nerf to your army, it's a boost to the Nids.
Run a Nid list against a vindicator or Skull Cannon of Khorne. Vindicator is S10 AP2 and Skull Cannon is S8 AP4 Large Blast ignores Cover - Oh, you spent 550 points on 9 tyranid warriors with Adrenal glands, toxin sacs, boneswords, lashwhips, and deathspitters? It would be a shame if someone... blew them up in one shot.
Tzeentch's Dark Agent
12-11-2013, 04:17 PM
600160026003
Ice Biovore, Fire Carnifex - The shell didn't quite turn out how I wanted it so it's kind of brown, but you can see the effect if you look closely.
I like that, that's a really cool idea. (Y)
Browntj007
12-11-2013, 04:17 PM
Thanks for that - I was wondering why I felt uneasy looking at the pic. Ouch, one angry horny toad from space, eh?
Mr Mystery
12-11-2013, 04:20 PM
Which is my point.
It's not so much nerfing enemy armies, as giving a bit of an insurance policy to Tyranids. Synapse is needed in good amounts if you want to make Gaunt heavy armies possible. Remove it, and they just sort of misbehave, and break from combats really, really easily. So giving Eternal Warrior to synapse prevents a single shot derailing an army.
Save the Skullcannon and Vindicator for flattening swarms. It's what large blasts are for. Even massed lasgun fire will reliably drop Warriors and their ilk (though granted lasguns are best off knacking Gaunts and that!).
Eupackardia
12-11-2013, 04:30 PM
That EW thing might also mean our Warriors and all the whatnot T4 multiwound creatures turn back to something around the lines of 2 wounds each. :S. maybe except the unique (character) bugs. Than above that, Doom of Mal'antai must be out of the book or powers changed so it can't gain any more wounds. Hell that thing's unkillable unless ID.
Mr Mystery
12-11-2013, 04:34 PM
Two wounds, three wounds, still doesn't make a massive difference in the grand scheme of things.
I reckon Warriors will keep the three wounds, as they're pretty central to the whole EW web of Synapse. With just two wounds, they'd go down pretty quickly. That third wound means your opponent has to sing for his supper.
Learn2Eel
12-11-2013, 05:18 PM
One thing I wanted to point out before I continue on my way; Catalyst gives Feel No Pain not only to the caster and their unit, but to another friendly unit within 12".....
@Eupackardia - The Doom is gone. Warriors remain at 3 wounds each.
The general consensus - including from Endobai - is that Synapse providing Eternal Warrior is not, I repeat *not* confirmed, however it is very likely. Otherwise, why would Rippers go up up in points and why would Warriors - who grace the front cover, are one of the most iconic Tyranid units and even have a new kit - be left in their currently sub-par incarnation rules-wise?
I'm starting to think it is very likely, but there was no mention of it whatsoever in the White Dwarf, which also makes me leery. The sad truth is, Warriors just won't be worth-while for the most part again if they don't have Eternal Warrior from what we know.
daboarder
12-11-2013, 05:36 PM
Im not really buying mercers rumours. They are clashing an awful lot with the others. Including with my mate told me. That bwing said I kinda hope hes got some things right.
And while it makes sense for warriors to stay the same and get EW as recompense we no GW often makes such decisions
Learn2Eel
12-11-2013, 05:53 PM
Endobai said a lot of Mercer's stuff was unverified, however all those points costs (e.g. Tyrannofexes 60 point drop and Carnifex 40 point drop - at least!) and stuff (Crone has a Strength 8 Vector Strike) I mentioned earlier have been confirmed.
Sounds like we have the best 'fighter' flyer in a 6th Edition codex. And the Exocrine is NUTS. We still don't know nearly enough but I'm more than happy with how the rules are sounding for the most part.
Actually, yeah, it sounds like the Crone is going to be the new Heldrake if the comments from early WD owners are anything to go by. Crazy anti-air capabilities, with a flame template to boot (though it is probably just a heavy flamer). If it ends up being the S6 AP4 Torrent Template the Tyrannofex has though, ooph! Burn Xenos! Die flyers! 155 points of doom await!
Orwasitme
12-11-2013, 06:23 PM
Here is MY personal opinion of why Eternal Warrior would be granted to synapse:
A) We need that little boost to survivability. At the moment, Nids die WAY too easy
B) We're currently keeping instinctive behavior Feed models outside of synapse because we want the rage. They want to give us a reason to keep them in synapse - granted instinctive behaviors probably are changing, and hormagaunts are W1 anyways, models like the Carnifex and Trygon who feed could gain benefit from the EW in Synapse.
Lord Mayhem
12-11-2013, 06:24 PM
Without seeing it's rules it will be tough to displace the Eldar Crimson Hunter as best "fighter" flyer; 4 S8 shots rerolling failed armor pens vs fliers, all with +1 on the damage chart is tough to beat. It may be better, but I won't hold my breath on it. Still looking forward to all the new goodies!
Hobotnik
12-11-2013, 06:37 PM
Has there been any indication of whether Parasite is in or out? Cause I'd hate to see the sweet conversion I'm working on go to waste >_<
Matthijs Devolder
12-11-2013, 06:43 PM
Has there been any indication of whether Parasite is in or out? Cause I'd hate to see the sweet conversion I'm working on go to waste >_<
Ditto :p Big fan of turning guardsmen into ripper-spawning pools!
Trygons1100
12-11-2013, 06:57 PM
Great to see some pictures!
One of my biggest interests right now (having gone through the rumors) is the role of synapse, both generally throughout the army and also in regard to the psykers. The EW is a much welcome boost. However, I'm hoping that there is a bit of stretch when it comes to relying on synapse, meaning that certain lists are obviously going to require an elaborate web of synapse but hopefully not EVERY list. Multiple synapse creatures granting warp charges sounds like a a solid way of having a psyker-heavy list, although I hope they can compensate with other units if we didn't want to run a superpsyker list. I ain't about that life.
Something else that might be interesting is the idea of all these dual kits having left over bits or conversion parts for the alternate models. Tyranids have always been fun to kit bash or experiment with conversions. Now that the biomorphs are included on the sprues, I'm looking forward to seeing all the creative hobbying that follows. Hopefully the codex supports this kind of stuff, and not just a cookie-cutter "this is this and that is that" kind of feel. (We don't have to go crazy like the mutations in 3rd, but what if I want to put that extra Harpy head on a Carnifex?) Speaking of biomorphs, I know each army update has some degree of clipping and re-working older models to fit new rules, but please, oh please let this update contain little to no chopping then-to-be useless limbs or weapons. I know magnets are handy for this sort of thing, but my older generation of models has enough scars as it is.
Apocalypse. Yes.
Hobotnik
12-11-2013, 06:58 PM
I have yet to play my first ever 40K match but my roster was a 2 Tervigon 1 Parasite among 30 gargoyles spawnfest lol, Id like to keep all three cause theyre very invested conversions of mine but this new stuff.
.I'm gonna have a field day when it comes out, incoming bankruptcy lol
I'm not sure if Eel owns every single army, but he goes ecstatic crazy fanboy for every GW release. :P
Hobotnik
12-11-2013, 07:04 PM
The idea of having extra stuff to use like harpy heads appeals to me greatly :P my mindset with all this is Ive payed a heart and a lung for this army so I will fit them with any head arm leg or whatever else I want, so long as it still meets the wysiwyg rule I not too long ago learned about, it hinders my creativity a tad but still some awesome ideas to try! n_n
Orwasitme
12-11-2013, 07:58 PM
WYSIWYG only really matters in tournaments and at Games Workshops where the clerk is an *******. The nearest Games Workshop to me had its attendant say "no WYSIWYG and no proxy, it's against the spirit of the game." So we said, "Are you telling us we're having fun wrong, because the spirit of the game is to have FUN."
Because of him, we drive twice as far to go play at Games Workshop because the attendant there is awesome.
Dalleron
12-11-2013, 08:43 PM
Giving back EW to 'nids would be typical GW rehash. To me it seems that they do that every now and then. It made more sense with demons having it, only by a bit. I simply don't see how being connected psychically to every other synapse kept you alive when you got blown to many small pieces.
I don't see how everyone says the current codex is unplayable. Yea, maybe if you played Nidzilla from whenever it stomped everyone back in the day, but that was then. This codex, to me is what a Nid army should be.
but I'm interested to see what they've come up with.
daboarder
12-11-2013, 08:55 PM
Giving back EW to 'nids would be typical GW rehash. To me it seems that they do that every now and then. It made more sense with demons having it, only by a bit. I simply don't see how being connected psychically to every other synapse kept you alive when you got blown to many small pieces.
I don't see how everyone says the current codex is unplayable. Yea, maybe if you played Nidzilla from whenever it stomped everyone back in the day, but that was then. This codex, to me is what a Nid army should be.
but I'm interested to see what they've come up with.
It also makes no sense that metaphysical gods from some other realm of reality influence the material unniverse, but hey! science fiction is a beautiful thing.
NB: I don't see us getting EW, to many people have random prejudices against it.
Dalleron
12-11-2013, 09:00 PM
I forgot to a little, as in little sense in regards to Demons. I have the same feelings, it may be the case in the warp, but the game generally isn't played in the warp.
Whatever myself and others have against EW, it wouldn't have made a lick of difference to GW, we aren't the boss of them, they do what they want.
daboarder
12-11-2013, 09:09 PM
my point is dalleron, if the background says that the hivemind is able to force that half mushed carcass to try and kill you then it makes perfect sense for the hive mind to be able to force that half mushed carcass to try and kill you.
furthermore the game is an abstract (regardless of TLoS and other mechanics) ID can be everything from complete obliteration to a knock out punch (not all casualties are "killed") if the best way for warriors to work is to give them EW instead of T5 then it also makes sense.
remember tyranid biology is completely different to anything in this galaxy, hell we're still nor sure if they even have digestive tracts.
Bigred
12-12-2013, 12:59 AM
Collating stuff from earlier in the thread:
via all over the place 12-12-2013
Psychic Powers
Primaris: Dominion: blessing, +6" synapse range for the caster
Catalyst: FnP for caster and unit, and another unit in 12"
Paroxysm: ???
The Horror: ??? - Broodlords have this power
Onslaught: ???
Psychic Scream: 1 charge, Nova 6", Each target takes 2d6+2 minus its Ld wounds without cover nor armor saves.
Warp Blast: 2 charges, Witchfire, same effect as now.
NOTE: Tyranids CAN take rulebook powers.
Rules
Bounding Leap on Hormagaunts: +3" Run.
Old One Eye: In the WD report is regenerating like crazy.
Crone: S:8 VECTOR STRIKE, potent missiles (those funky bug thingys on it's wings in the pics) and it even comes with an additional flamer template weapon.
Trygons (primes), Carnifex, Hive Tyrant, Tyrannofex, Venomthropes, Tervigon, Warriors, Genestealers all have significant point decreases
Zoanthropes come with Psychic Scream, and Warp Blast as standard
Brain leach devourers no longer strength 6
Exocrine has two different firing modes, one being a D3 Large Blasts or SIX S:7 AP:2 shots!!!
Haruspex has the ability to magna grapple vehicles and enemy troops.
No Doom, Parasite, or Mycetic Spore!
Mr Mystery
12-12-2013, 01:50 AM
Kind of hope Nids still struggle to effectively deal with heavy vehicles at range. It's kind of their trademark drawback, offset by the horrible things they do up close (including the focused Warp Blast, which is suitably short ranged).
Learn2Eel
12-12-2013, 02:04 AM
Kind of hope Nids still struggle to effectively deal with heavy vehicles at range. It's kind of their trademark drawback, offset by the horrible things they do up close (including the focused Warp Blast, which is suitably short ranged).
With 60 point cheaper Tyrannofexes and the 170 point Exocrine with a confirmed 6 S7 AP2 shots and a large blast alternate firing mode, Tyranids are going to be better at long range than ever.
From Faeit (http://natfka.blogspot.com.au/2013/12/tyranid-warriors-and-tyranid-prime.html);
via an anonymous source from the Faeit 212 inbox.
Warrior kits come with 3 models, one of which can be upgraded to a Tyranid Prime. The Tryanid Prime parts include a new chestpiece, flared shoulders, and a new head. The box also comes with all the options you can take, meaning everything is included.
Lash whips, boneswords, sything talons, and rending claws to outfit all three models, with bioweaponry like spinefists, devourers, and deathspitters. One model per brood can take heavier weapons that are included in the kit, such as the barbed strangler and venom cannon.
Options include toxin sacs, flesh hooks, adrenal glands
Warriors are now BS5
This lines up with what we know, the interesting part here is the bottom part. WS5/BS5 Warriors would fit with the design changes to units such as Bloodletters to better represent Martial Prowess (Bloodletters are WS5/BS5 as opposed to the previous WS5/BS0). While staying at 30 points and not getting Eternal Warrior would still limit them quite a bit, this is nonetheless a great change (if true) that will make taking ranged weapons on the brood far more worthwhile!
Hobotnik
12-12-2013, 04:12 AM
WYSIWYG only really matters in tournaments and at Games Workshops where the clerk is an *******. The nearest Games Workshop to me had its attendant say "no WYSIWYG and no proxy, it's against the spirit of the game." So we said, "Are you telling us we're having fun wrong, because the spirit of the game is to have FUN."
Because of him, we drive twice as far to go play at Games Workshop because the attendant there is awesome.
I can imagine how annoying that is, fair though thats good news for me Ive bought termagants with snap fit rather than devourers and not sure whether I'm meant to magnatise things like adrenal glands and poison sacs or what? Cause if I want to use a roster which doesnt include them theyre such small parts plus to put a magnet on a creatures back would look horrible imagine when you choose not to use the morph lol
Anyhow though everything about the choices I make will be for fun Im not paying loads just to play like a cookie cutting robot too expensive for that, I hope this codex is really flexible n_n
Mr Mystery
12-12-2013, 04:34 AM
With 60 point cheaper Tyrannofexes and the 170 point Exocrine with a confirmed 6 S7 AP2 shots and a large blast alternate firing mode, Tyranids are going to be better at long range than ever.
Still suck against AV14, which to my mind is how it should be :) And still not exactly ace against AV13!
Learn2Eel
12-12-2013, 04:59 AM
Still suck against AV14, which to my mind is how it should be :) And still not exactly ace against AV13!
That's the thing though, I'm betting the Exocrine's large blast has to be S8 or S9 Ordnance to make up for losing 6 S7 shots. And hey, who knows, the Tyrannofex might be BS4 and the Rupture Cannon be S10 AP2 Assault 3. We just don't know, however, the early signs are better than they used to be.
Mr Mystery
12-12-2013, 05:05 AM
Indeed.
I think one of Big Red's posts mentioned the Exocrine pumping out multiple blasts? Could be erroneous, could be me misremembering?
Learn2Eel
12-12-2013, 05:13 AM
I have no idea, honestly. The only thing we know for certain about the Exocrine from Endobai/Vhalyar/4can guy are;
*It costs 170 points base.
*It shoots 6 S7 AP2 shots normally.
*It can shoot an alternate firing mode with a large blast.
Mr Mystery
12-12-2013, 05:14 AM
I'd actually expect the large blast to be lower strength, and quite possibly 'ignores cover', on account most people seem to be getting ignores cover pie plates.
Or Barrage, because Barrage kind of ignores cover, after a fashion.
Learn2Eel
12-12-2013, 05:27 AM
I'd actually expect the large blast to be lower strength, and quite possibly 'ignores cover', on account most people seem to be getting ignores cover pie plates.
Or Barrage, because Barrage kind of ignores cover, after a fashion.
I dunno, the gun and points cost just seem to be too similar to an Ion Accelerator and a Riptide respectively IMO.
The Madman
12-12-2013, 05:41 AM
I hope the Venom cannon loses it's Glancing only rule. It made no sense that a weapon that was described as being able to puncture hulls with the larger version has enough strength to cave in a tank followed by an explosive shock could only glance.
Tzeentch's Dark Agent
12-12-2013, 06:06 AM
I do love watching arguments over things that haven't even got foundations or facts behind them.
Wishlist as much as you want, some of it will be right, some of it will be wrong.
Grazi.
Mr Mystery
12-12-2013, 06:07 AM
There's discussion dude, not arguments, and it's all about 'what ifs' rather than 'better nots'.
Is fun! Joins in!
Learn2Eel
12-12-2013, 07:02 AM
I do love watching arguments over things that haven't even got foundations or facts behind them.
Wishlist as much as you want, some of it will be right, some of it will be wrong.
Grazi.
We're not arguing, we're speculating mate. The common denominator here is that regardless of whether either of our predictions are right, the Exocrine sounds like it is going to be a top notch, or at least pretty darn good unit. What's not to like?
Mr Mystery
12-12-2013, 07:05 AM
I hope the Venom cannon loses it's Glancing only rule. It made no sense that a weapon that was described as being able to puncture hulls with the larger version has enough strength to cave in a tank followed by an explosive shock could only glance.
It's always had that though, even back to it's invention in 2nd Ed (I think. Memory isn't that great!). Plus, glancings are golden in this day and age thanks to Hull Points.
Tzeentch's Dark Agent
12-12-2013, 07:08 AM
There's discussion dude, not arguments, and it's all about 'what ifs' rather than 'better nots'.
Is fun! Joins in!
I'm k. I'm going out anyways.
Anakzar
12-12-2013, 07:25 AM
It's always had that though, even back to it's invention in 2nd Ed (I think. Memory isn't that great!). Plus, glancings are golden in this day and age thanks to Hull Points.
Its not really glancing only... it still penetrates, just steps down one on the damage table meaning it can still destroy weapons or cause immobilize.
In 2nd it had no restrictions and did damage as every other weapon. What it had in 2nd was a time-consuming blast-marker (chained together, same one used for the old thud-gun). After you had the position of the first blast-marker you rolled 3 D12s and lined up the other 3 blast markers.
Mr Mystery
12-12-2013, 07:27 AM
Indeed, but if memory serves whilst it was solid against infantry, it's armour pen pool was surprisingly rubbish compared to similar weapons.
Not had the 2nd Ed Codex for a long old time, so unable to confirm!
Arkhan Land
12-12-2013, 10:49 AM
aw damn you were talking about venom canon not exocrine, sorry just awoke, venom canon on massive tryanids were allowed to take the "Cluster" rule which could give it a blast if it didnt have one, also if you tied the same rule to the early deathspitter it would give you little blast markers on units 2" or less away hit with S3 attacks maybe thats what your thinking of
Mr Mystery
12-12-2013, 10:54 AM
Nope, discussing the Venom Cannon on a dude sized one :)
Dlatrex
12-12-2013, 10:55 AM
OMGS ITS HAS A GRABBY TONGUE OF AWESOMESAAAUCENESSS
http://i963.photobucket.com/albums/ae112/bedver/bug_zpsf3ad852d.jpg
I hope this thing has a GET OVER HERE tongue attack then NOMNOMNOMNOM
With the base that it is on, it looks like it will have a silhouette inbetween that of a Carnifex and a Tervigon, so definitely a big bug if not the largest. But DANG is it massively built! The Tyrant guard don't have biceps like that!
Vangrail
12-12-2013, 11:10 AM
Damn guess i have to start nids again lol. The grabby tongue guy is way to cool in my opinion ill run 2 with a artillery bug
Vangrail
12-12-2013, 11:11 AM
Then trygon hqs omg this is perfect
Anakzar
12-12-2013, 11:42 AM
Indeed, but if memory serves whilst it was solid against infantry, it's armour pen pool was surprisingly rubbish compared to similar weapons.
Not had the 2nd Ed Codex for a long old time, so unable to confirm!
The venom cannon in 2nd Ed was str8 damage D10. Armor penetration was 8+d6+d10 so ranged from 10-24. I believe land raiders had 24 armor, I do know that The Leman russ ranged from 22 in front to 18 rear. Been a while anyhow the venom cannon was on the mid to higher end of ranged weapons for taking out armored targets. (only warriors and hive tyrants could carry them but there was no weaker version for the warrior)
The trend has been to speed up the game by taking out extra steps so I could see them removing the -1 penalty on the damage table.
I don't miss the extra steps and think streamlining the game is good... What I do miss is some of the old Bio-morphs, ++4 invul save , +1str voltage shield the most... although the toughness upgrade was aces too ;)
Anakzar
12-12-2013, 11:50 AM
With the base that it is on, it looks like it will have a silhouette inbetween that of a Carnifex and a Tervigon, so definitely a big bug if not the largest. But DANG is it massively built! The Tyrant guard don't have biceps like that!
I have 3 each of the slug footed versions and can't wait to use them again! Although these do look very nice.
Right now I am thinking of mainly buying the new flying model for the crone since I did some really nice conversions for the harpy(that actually don't look to far off the new one). The new rules so far sound great... a little cheaper for the bigger bugs to make them worth taking and a few tweaks here and there is all the codex really needed to make it more competitive.
Leirgoth
12-12-2013, 11:58 AM
I havent seen these pics around here so, more tyranid info.
http://descansodelescriba.blogspot.com.es/
Still suck against AV14, which to my mind is how it should be :) And still not exactly ace against AV13!
Smash is not an option? :O
MarneusCalgar
12-12-2013, 12:01 PM
Leirgoth, this other spanish one has far more information and pictures, and posted them before than the one you quote
http://latabernadelaurana.blogspot.com.es/
Anakzar
12-12-2013, 12:08 PM
If it turns out that you need to max the broods of termagants to get a troops tervigon. It will not bother me a bit as always ran them that way anyhow. (using the old slug-footed malefactor as a Tervigon.
Side note: IF I brought in the old slug-footed models of the Exocrine and Haruspex would those normally be allowed in a GW store tournament? I think yes since they are just out of print models, at the time I bought them armorcast was licensed by GW to produce 40k sized versions of epic models.... just wandering since I don't play at those restrictive type stores so have not run into any problems of that sort. Right now I use the old Malefactor slug-foot model as tervigons. I use the old 2nd Ed models for hive tyrant, warrior, biovore, carnifex and termagant as well.
Leirgoth
12-12-2013, 12:09 PM
ok... but i see the same pics...
DarkLink
12-12-2013, 12:10 PM
Smash is not an option? :O
Well, assault has been their main source of at, I think is what he's saying.
MarneusCalgar
12-12-2013, 12:12 PM
Leirgoth, because the one you quoted maybe checked them from the other one.
It´s a matter of time: the site I quote has the pics since two hours or so before the one you quote.
So in case of the original source, it´s not the same credit.
Lord-Boofhead
12-12-2013, 12:22 PM
[QUOTE=Orwasitme;374606 "no WYSIWYG and no proxy, [/QUOTE]
Aren't those polar opposites?
harrytown
12-12-2013, 12:38 PM
6016
harrytown
12-12-2013, 12:39 PM
Do not know why it is so small here is the link
http://media-cache-ec0.pinimg.com/736x/c9/f0/06/c9f0062c6206f11fe01d0eae9d8082b1.jpg
Martyn Powell
12-12-2013, 12:47 PM
Loving that cover compared to the 5th edition.
On another note... Can anyone confirm the following...
Doom is zoan upgrade (unit champ like a vet sgt.)
creeping death > venomthrope
one eye > carnifex
deathleaper> lictor
parasite> shrike
etc....?
Thanks in Advance
Mr Mystery
12-12-2013, 12:57 PM
I havent seen these pics around here so, more tyranid info.
http://descansodelescriba.blogspot.com.es/
From my eyes.....
It's not 'I have 30 Gaunts, and 5 Tervigon as my troops'. You get one Tervigon as troops per brood of 30 Gaunts.
harrytown
12-12-2013, 01:03 PM
Apparently there are a lot more models we have yet to see. Either there is a two month release or we still have yet to see some pictures
6017
and again since most of my photos are small here is the link http://4.bp.blogspot.com/-8hE7FKwueWs/UqnuhgK0jwI/AAAAAAAA4_o/1WMtEz8l8ak/s1600/1489039_10101506493182765_552742725_n.jpg
What we have here is a new spore mine which gives credit to the new biovore/piovore. This gives credit to the no fincast and maybe the new models such as the hellvore. Those rumors kinda died out
Dlatrex
12-12-2013, 01:35 PM
Apparently there are a lot more models we have yet to see. Either there is a two month release or we still have yet to see some pictures
6017
and again since most of my photos are small here is the link http://4.bp.blogspot.com/-8hE7FKwueWs/UqnuhgK0jwI/AAAAAAAA4_o/1WMtEz8l8ak/s1600/1489039_10101506493182765_552742725_n.jpg
What we have here is a new spore mine which gives credit to the new biovore/piovore. This gives credit to the no fincast and maybe the new models such as the hellvore. Those rumors kinda died out
I do like the look of those sporemines. It would be wonderful to get rid of all the metal ones I have laying around. Guess we'll have to keep our eyes open for the various-vores....
daboarder
12-12-2013, 02:40 PM
Could just be some extras from the harpy kit lkke the missile bugs
Mr Mystery
12-12-2013, 02:42 PM
Spore Bombs from the Harpy?
harrytown
12-12-2013, 03:12 PM
I think this is a new page not sure if it is the same one though as the current codex. 6018
Also here is the link
http://2.bp.blogspot.com/-MBotD80wUz4/UqoPHJHDTnI/AAAAAAAA5Bw/abFleaGkmBI/s1600/1386858220844.jpg
daboarder
12-12-2013, 03:33 PM
Spore Bombs from the Harpy?
Well it does drop them. I wouldnt be surpised if the rules were a little tweaked so it could leave them floating on the field
Mr Mystery
12-12-2013, 03:34 PM
Defo new :)
Interested in the Basic Bio-Weapons section.....
And time for a (poor) joke.....
Enemy Warlord: 'Ha ha! Time to die, Mr Carnifex.....wait a minute....are you sighing? Stop sighing when I'm making a heroic speech'
Carnifex : 'I'm not sighing. I'm idly collecting Bioplasma at the back of my throat. And when I've got enough. I'm going to gob at you'
(Special cookie for anyone who can tell me which obscure BBC Sitcom that quote has been adopted from!)
Brother Daedulus
12-12-2013, 03:49 PM
I don't think Move Through Cover is an army wide ability as was mentioned, because on that codex bit the Warriors don't have it listed but the Genestealers do in theie rules, also it looks like the Warriors are either WS5 BS5 or BS3 ( Can't tell)
spaceman91
12-12-2013, 03:52 PM
I don't think Move Through Cover is an army wide ability as was mentioned, because on that codex bit the Warriors don't have it listed but the Genestealers do in theie rules, also it looks like the Warriors are either WS5 BS5 or BS3 ( Can't tell)
I think is a 3 going by how the blurry 5 looks later on
Mr Mystery
12-12-2013, 03:57 PM
Likely both 5.... Currently, Warriors are WS5, so I really, really don't see that being dropped. And I'm satisfied that 3 or 5, the WS and BS (hurr) are the same figure.
kjolnir
12-12-2013, 04:11 PM
Likely both 5.... Currently, Warriors are WS5, so I really, really don't see that being dropped. And I'm satisfied that 3 or 5, the WS and BS (hurr) are the same figure.
It's really impossible to tell, but if I had to put on my CSI hat, I think it compares more closely to the blurry "3" you see for their wounds than the blurry "5" you see for the WS.
Stéphane Roy
12-12-2013, 04:15 PM
It is a 3. Looks more a 3 then a 5, and warriors won't be WS5, BS5, that would be too much.
Looking at the entry, it looks like they have remove the carapace type from the stat list. That's weird, it was a nice touch.
Dakkadakka
12-12-2013, 04:47 PM
I notice the warriors entry has the "very bulky" rule added. Looks like Nids get some sort of transport - Spore or big beastie perhaps?
Also it'd guess it's BS5 and WS3 from the pics.
DarkLink
12-12-2013, 05:03 PM
You mean your guy's computers don't have an 'enhance' button? You can get the entries for the elites section from the reflection off the page when yoy hit it, btw ;).
Learn2Eel
12-12-2013, 05:49 PM
Can you share? :) Dunno how to 'enhance' lol.
Warriors are definitely WS5 BS3. However, Genestealers did not change one bit and stayed the same points cost.
"That makes me very angry!"
I mean come on..... They didn't in any way buff one of the weakest units in the codex?
"I have a great idea Jim; let's not only make one of Tyranids' most iconic units suck, but make them suck for two editions in a row!"
"Smart thinking there Robin!"
Not a good sign for Warriors or Rippers.....who are at this point (confirmed for the former anyway) pretty much relying on having Eternal Warrior from Synapse being a thing.
HereticMiniatures
12-12-2013, 06:25 PM
6019
Check this out!
daboarder
12-12-2013, 06:32 PM
wow so if those pictures are to be believed warriors just got worse?
BS3? because the bio engineered combat monster can't shoot for ****! makes perfect sense right?
Won't mind as long as Eternal Warrior Synapse holds true.
Learn2Eel
12-12-2013, 06:36 PM
wow so if those pictures are to be believed warriors just got worse?
BS3? because the bio engineered combat monster can't shoot for ****! makes perfect sense right?
They didn't get worse, they were always BS3. Their profile is otherwise unchanged, albeit with the option for flesh hooks and Toxin Sacs being 3 points cheaper per model.
Still not enough to save them, which is why finding out what Synapse/Shadow in the Warp/Instinctive Behaviour actually do this time around could make or break a lot of units!
daboarder
12-12-2013, 06:38 PM
they we're BS3 in 5th?
god damn, guess that shows how much interest I had for the damned unit
I wouldn't bank on the EW synapse guys, I don't remember hearing anything about it and its the kind of thing you would hear I'd expect, though I hope I'm wrong.
remember guys,
even IF tervigons are say 20 pts more expensive, and now require 30 gaunts for troops, word is that the other big bugs have HUGE points decreases, so I think we can expect a solid swarm, even if warriors and stealers still suck.
I think I'll be dropping the Swarmlord from my lists, either for a pair of crones or a harpy and a walking tyrant.
Learn2Eel
12-12-2013, 07:01 PM
Yeah I know lol.
I'm not banking on it, but I think it would make sense. I mean, now that we know Genestealers got *worse* if anything, it doesn't paint a good picture for why Rippers went up in cost and Warriors stayed the same cost. However, if they want to make the new Warrior kit sell well, they have to give them something to make people *actually* want to buy them, after all. Whoever thought Genestealers and Warriors should stay the same (if Synapse doesn't confer Eternal Warrior) is out of their minds.
I agree whole-heartedly. Carnifexes and Old One Eye have dropped 40 each, Tyrannofexes have dropped 60, Harpies have dropped 25, the Crone is only 155, Hive Tyrants have dropped at least 20, the Exocrine is only 170, etc. Seems to me like this new book might be pushing 'Nidzilla more than ever. Hopefully that means one of the new monsters or the Carnifex is an Elites choice. Too much monster congestion and lack of variety if they are all in Heavy Support.
rpricew
12-12-2013, 07:07 PM
they we're BS3 in 5th?
god damn, guess that shows how much interest I had for the damned unit
Tyranid Prime in a unit of Warriors made them +1 BS to take them to BS4. That's how most people tried running them.
Bigred
12-12-2013, 07:11 PM
OK, next set of collated info:
Point Costs
Exocrine is costed as a Keeper of Secrets
Crone is costed as a Daemon Prince of Slaanesh
Venomthrope: 10pts cheaper
Trygon Prime: 10pts cheaper
Hive Tyrant: 15pts cheaper
Harpy: 25pt cheaper
Carnifex: 40pts cheaper
Tyrannofex: 60pts cheaper
Tyrant Guard: @same
Tyranid Warriors: @same
Genestealers: @same
Ripper Swarm: 3 pts more
Swarmlord: 5pts more
Tervigon: 15pts more
Tyranid Warriors Kit
3 model kit
Tyranid Prime bits included
Boneswords
Lash Whips
Rending Claws
Scything Talons
Barbed Strangler (1)
Deathspitters
Devourers
Spinefists
Venom Cannon (1)
DarkLink
12-12-2013, 08:43 PM
they we're BS3 in 5th?
god damn, guess that shows how much interest I had for the damned unit
They're actually much better than most people give them credit for. You have to pod them, which keeps the Prime from joining which keeps them from being really good, but dropping them with their Str 5 guns in the backfield and assaulting stuff after you've tied up your opponent with gaunts and gargoyles actually works very well. My doubles partner and I have been running them for a while now, and they almost always pull through. We've only had one or two games where they didn't cause significant problems for our opponent, and they usually actually survive to grab an objective.
Granted, they might not be as good in a solo nid list, but that's because of the weaknesses of the codex overall rather than an inherent weakness in the unit. With a little more ranged firepower, or the threat of a few extra MCs on the frontlines, then your opponent wouldn't have the ability to divert enough attention to the Warriors without compromising his frontlines.
daboarder
12-12-2013, 08:53 PM
They're actually much better than most people give them credit for. You have to pod them, which keeps the Prime from joining which keeps them from being really good, but dropping them with their Str 5 guns in the backfield and assaulting stuff after you've tied up your opponent with gaunts and gargoyles actually works very well. My doubles partner and I have been running them for a while now, and they almost always pull through. We've only had one or two games where they didn't cause significant problems for our opponent, and they usually actually survive to grab an objective.
Granted, they might not be as good in a solo nid list, but that's because of the weaknesses of the codex overall rather than an inherent weakness in the unit. With a little more ranged firepower, or the threat of a few extra MCs on the frontlines, then your opponent wouldn't have the ability to divert enough attention to the Warriors without compromising his frontlines.
Eh I'd rather just use a trygon for the same thing, more survivable in my opinion for the same or less points. and gets to mitigate its DS.
harrytown
12-12-2013, 10:08 PM
http://1.bp.blogspot.com/-ASTOtjX-UX8/Uqnuhz3AOPI/AAAAAAAA4_0/OgaCpQIdHFM/s1600/546025_10101506494016095_638884813_n.jpg
Thought this photo was cool enough to share. Enjoy
Rlyehable
12-12-2013, 10:13 PM
Looks like this edition will not make me happy either. I started back in 2000 with a Seeding Swarm (3rd Ed.) with no monstrous creatures. I have ran my swarm with no MC's (except for mycetic pods, and in apocalypse games) for 13 years. I even made a backstory for my swarm wherein they mutated after eating Kroot, and had to cull the genetic code of MC's from their genepool. Looks like this version will not lend itself to support my swarm. {sad}
Learn2Eel
12-12-2013, 11:56 PM
Based on that awesome Haruspex art, I hope it has a unique special rule like this;
*The Haruspex can exchange all of its attacks to make a single special attack against an enemy model it is engaged with close combat with. The Haruspex's controlling player may choose a single non-vehicle model that does not have the unit type "Monstrous Creature" or "Flying Monstrous Creature" in the combat. At the Haruspex's Initiative step, roll to hit against this model as normal. If the attack hits, the enemy model is removed from play as a casualty immediately.
That would be awesome, and IMO not over-powered at all. I.e. if it is Weapon Skill 3, for example, it would need 5s to hit someone like Lucius or Abaddon, and with only one attack. And hey, maybe make the attack Initiative 1. I can't see it happening though, of course. However, I bet it does have either a crap tonne of attacks, or a few unique special rules in melee. That giant tongue and.....gaping maw surely can't *just* be for display purposes...
Someone mentioned that it has a 'frog-like' appearance, especially with the tongue. If that's the case, hopefully it will be a Jump Monstrous Creature (assault monster must be fast!) and they can justify it by it actually 'leaping'.
Leirgoth
12-13-2013, 12:18 AM
With so many tentacles and that grappling thing, it wouldn't be crazy to think that it gives assault grenades for the unit inside the turn they get out, just like land raider does or the dark eldar wargear.
Learn2Eel
12-13-2013, 01:02 AM
With so many tentacles and that grappling thing, it wouldn't be crazy to think that it gives assault grenades for the unit inside the turn they get out, just like land raider does or the dark eldar wargear.
It is not a transport. Those rumours were completely bogus.
White Tiger88
12-13-2013, 02:04 AM
With so many tentacles and that grappling thing, it wouldn't be crazy to think that it gives assault grenades for the unit inside the turn they get out, just like land raider does or the dark eldar wargear.
Don't worry th ose Tentacles will go to good use for the glory of Slaanesh! (And horror of Japaneses girls)
Tzeentch's Dark Agent
12-13-2013, 02:14 AM
Don't worry th ose Tentacles will go to good use for the glory of Slaanesh! (And horror of Japaneses girls)
I've seen enough hentai to know where this is going...
energongoodie
12-13-2013, 02:46 AM
I've seen enough hentai to know where this is going...
:D You made me chuckle :D
Tzeentch's Dark Agent
12-13-2013, 03:01 AM
*takes a bow*
I aim to please. :D
White Tiger88
12-13-2013, 03:32 AM
I've seen enough hentai to know where this is going...
You guessed right. :cool:
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