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  1. #1

    Default Dark Eldar rules, what do you remember?

    At BigRed's request here is a collection of all the dark eldar related tidbits I was able to see/overhear. I didn't see all the codex pages they brought (only a small sample), but hopefully between us we can fill in the blanks. Please feel free to add to the list below or correct me.

    Models confirmed:
    • Warriors (plastic)
    • Wyches (plastic)
    • Raider (Plastic)
    • Reavers (plastic)
    • Archon (metal)
    • Lelith (metal)
    • Incubi (metal)


    No sign yet of:
    • Ravager
    • Helions
    • Mandrakes
    • anything else


    Ravager/Raider

    Fast, skimmer, open-topped (no surprise there)

    Raider AV 10 10 10
    Ravager AV 11 11 10

    Ravager armed with three dark lances (seems to be standard, no idea about upgrades)
    Able to fire all three weapons at cruising speed (12"?)

    Reavers (don't know if these are troops or fast attack? My guess is they stay fast)

    +1T, but only armour save 5+ (rather than the Eldar version that gives 3+)
    36" turbo boost (so should be no objective you can't contest on the final turn)

    They're armed with a splinter rifle but their main attack seems to be their blades (mono-something vanes). These had a fairly lengthy description and I can't remember all of it but it basically seemed to function like that bomb the ork Deffkoptas can have in that you pass over/near a unit and instead of charging it you inflict hits as you pass so the enemy can't immediately strike back. Presumably you can use this to soften the enemy up before engaging them with wyches etc.

    There were some extra upgrades to increase the strength of the hits, inflict more of them etc.

    Wyches (troops as standard I think)

    Upgradable weapons that provide bonuses to the unit, or reduce the enemy's stats (didn't see the rules on these?)

    Archon(didn't see any of his wargear)
    WS/BS: 7 S/T/W: 3 I: 7 A: 3or4? Ld: 9 or 10? Save: 5+
    Phil Kelly said that the cube he's carrying on the front of the codex and one of the models doubles his strength if he can kill an independent character or monstrous creature. (Instant death versus any strength 6+ weapon )

    Incubi/Warriors (didn't see these pages, I think the Incubi might be moving to elites from HQ to fill the Wyches' slot)

    Mandrakes (The glowing yellow guys on the cover, so I would expect there to be models but can't confirm)

    They strike from the shadows and get more powerful after they've tasted blood (not sure if this is just fluff or if it will be represented by some special rules).

    That's pretty much all I have. So far the glass cannon theme is well intact, the prospect of facing a squad of long fangs able to nobble two vehicles per turn is pretty terrifying.

    I don't think we can tell what their strengths are going to be yet but I expect lots of reserves, wyches assaulting out of their open-topped raiders and super fast reavers providing cover saves for the vehicles and contesting objectives late.

    Over to you guys, show no mercy but do take prisoners:


  2. #2

    Default

    Almost forgot, Harlequins are in.

    Didn't see any new types, just the Shadowseer and Death Jester, but maybe they are on a page that wasn't available.

    With the shadowseer in, my guess is that they won't be allowed to ride in the raiders, they are after all pretty independent.

  3. #3

    Default

    Credit to Gren Acid, pulled this from the picture thread:

    So I was talking with Phill for a while and this is what I know:

    Mandreaks are shadow bit chaos thing that eats souls and glow green(you on cover)
    New character former DE queen..and Vects wive....after he dump her, she started planning revange on him.

    This is about rules ect.
    Power from Pain- After destroying non-vehicle unit, DE gets on winners pain token.
    One token on unit and DE have FnP
    2 on and FC
    3 on and fearless
    Tokens are cumulative and rule army wide.

    Reavers inflicts impact hits on units they fly trough. D3 S3 for each bike, with some options to improve.
    Incubi are very simmilar to aspect warriors; exarch witch special powers and wepons....(i recall one with Preffered enemy).
    Wyches have 3 diffrent wych weapons.....look nice.
    Archon have new retinue of some nasty bodyguards, incubi ale elite mercenaries now.
    Ravager can shoot al three lances on cruising speed.
    Last edited by isotope99; 09-26-2010 at 02:05 PM. Reason: oops

  4. #4
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    Default

    Harlequins are identical to their craftworld eldar...smae statlines, wargear and points

    Mandrakes have some kind of shooting attack that gets stronger with every kill they make

    3 Brand new units, never before seen in DE codex

    Incubi are hard. And I meant HARD. Yes they're only T3, S3, with a 3+ save, but their (power) weapons add +1 to strength and 2 attacks basic. Their squad leader (WS5, 3 Attacks) has a weapon that either gives him +2 attacks or +2 S. Also he has a power that him, and any member of the squad that rolls a 6 to hit gets another attack add infinitium.

    Archon is WS 7 BS 7, but doesn't have full wargear wardrobe like in last codex (least not that I saw)

    Didn't read much of the fluff at the beginning, but theres a big story with DE and Tau. And then a story about how after Iyanden defeat the Nids they're nearly wiped out by an Ork incursion. They keep waking more and more wraith constructs until the DE come and rescue them because "they're amused by the Eldars necromantic games"
    Autarch, Shas'o, Chaos Lord and Decadant Lord of the Webway. And a Doctor!
    http://drlove42.blogspot.com/

  5. #5

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    Harlequins at the same cost as in the existing Eldar book? Interesting. I don't think a lot of us were expecting that.

  6. #6
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    The guy who wrote it was the one i asked and he said that the higher up bosses were very insistant they had to be the same
    Autarch, Shas'o, Chaos Lord and Decadant Lord of the Webway. And a Doctor!
    http://drlove42.blogspot.com/

  7. #7

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    Thanks for the news guys.

    I really hope the Shadowfield makes the cut, it softens the pain of having toughness 3.

  8. #8
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    Warriors - same str, T and BS as before. Armed with splinter rifle. Couldn't find stats on splinter rifle - anyone know?

  9. #9
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    Quote Originally Posted by Arhra View Post
    Thanks for the news guys.

    I really hope the Shadowfield makes the cut, it softens the pain of having toughness 3.
    someone asked that while i was there, its still in and from what he said, it's still the same.

  10. #10
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    No word on Talos or Hemi's? I'm hoping one of these guys will have some major anti-psyker ability.

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