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  1. #21
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    A very underwhelming release for sure. Models sucked overall (Doombull was ok), and that Battalion blows.

    However, the army itself is pretty damn good. Lots of cheap, mobile Core backed by some solid characters, Specials and Rares.

    Ambush is a big departure, I'm not a fan of the overall randomness but going on turn 1 is pretty handy. Use it for cheap Gor/Ungor units to hit flanks.

    Lore of the Wild has some handy spells and with the buffing Brays got (especially that flying fella) Beasts actually have a good magic phase.

    Gorebulls are murder machines, stick 'em in a unit of Gors for Fear protection and munch on stuff.

    Gors themselves have WS4 and T4 going for them, but it's best to keep them in MSU style unless they are escorting a Gorebull.

    Ungors are decent flankers, kinda meh when skirmishers are so useful.

    Hounds rock as always.

    Tuskgor chariots are cheap and smashy, it would be easy to make a Core out of just these.

    Minos are unimpressive, Frenzy and no real protection hurts. Razorgors are so much better, despite having an even more atrocious model.

    Razorgor chariots are win, Harpies are win, Bestigors are fail.

    Cygor is super useful, Jabberjaw is win, Ghorgon is meh (good stats but Frenzy is fail), Giants and Spawn are fail.

    It's a huge improvement, a lot like the Tyranid Codex (which, IIRC got poo poo'd when it dropped too). It's revamped the army and made it something different, so you'll basically have to relearn it. Try and run it like you did your old armies and you will be disappointed.

  2. #22
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    I'm with you with the exception of the Minos vs Razorgors.

    Razorgors rely on their T to save them while Minos can have a some armor and a champ to keep them alive. I don't know if they are the best special choice if you aren't focusing on taking alot of them though ...
    http://drinkinandmodelin.blogspot.com// - A WHFB Gnoblog

  3. #23
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    I like Razorgors for the speed, their own buffs and the overall lower cost. Pumbaa is more for flanking and tearing things up, and I find Gors (even Bestigors) with a Gorebull BSB can be the anvil-ish. Minos are just too squishy to hold stuff off on their own. They'll murder Skellies, but what won't?

  4. #24
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    But those razorgors are soooo ugly.

    Well I don't actually play the army anyway, but prior to the new book, BoC was the only chaos army I would have ever remotely considered - and that was mainly play style. I've my other armies have all the block troopage I need/want.
    DWs: Prussains. KoW: Elves WM: Khador WHFB: Dwarves WH40: IG, SM
    Games-workshop: changing the rules one new codex/army book at a time.

  5. #25
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    I would never use the GW stock, they're horribad. Modified Chaos Spawn ftw.

  6. #26
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    I fought the new Beastmen recently, and they took me down pretty easy.
    I'm not one to toot my own horn, but that doesn't happen every day. While the models are still not fabulous and the book seems stripped down to its bones, they are a very tactically sound army. If I loved the Chaos fluff and clicked with the play style I would be very satisfied with the new book.

  7. #27

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    I have to admit, the new bestigors are nice looking models, they are my favorite unit look wise in the army. They also kill things... lots of things. I played them wrong when i started, I would throw my lord in there and attract a boatload of shooting , magic and big monsters with characters on top. I find the lords actually do better supporting the gors the extra killyness is great in those units.

    The biggest issue in the army and one that has lost me 4/6games ive played outright is panic. I have had turns where 4 or 5 units panic. I had a game that I called a wash because it never got started. On turn 1 a Terror Causing flier landed on one flank... that unit broke, bounced through the entire battle line and paniced everythign except a chariot and a unit of ungors. By turn 3 when the game ended I had 1 unit that made it out of my deployment zone and i got beaten 20-0.

  8. #28
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    Quote Originally Posted by Liazardman View Post
    The biggest issue in the army and one that has lost me 4/6games ive played outright is panic. I have had turns where 4 or 5 units panic. I had a game that I called a wash because it never got started. On turn 1 a Terror Causing flier landed on one flank... that unit broke, bounced through the entire battle line and paniced everythign except a chariot and a unit of ungors. By turn 3 when the game ended I had 1 unit that made it out of my deployment zone and i got beaten 20-0.
    Holy Crap! Something is this game still uses the psychology rules? Has GW lost their minds!?!


    Its about freaking time, I've tired of every new release being strewn with ITPsy.
    DWs: Prussains. KoW: Elves WM: Khador WHFB: Dwarves WH40: IG, SM
    Games-workshop: changing the rules one new codex/army book at a time.

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