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  1. #3071

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    Yup I need to put perks into that too, weapons are the easiest source of steel and screws. Clearing out a den of raiders or super mutants and getting 10 or so weapons usually nets about 80 steel with little effort with only one point in scrapper.
    Post pics. I only just realised the barn set included glass windows which I would have used in my factory. Not sure if I can be bothered tearing the concrete windows out or hope someone makes a mod to add glass to them.

    Concrete shipments are the way to go, cheap, abundant and much easier than hunting for bags of the stuff. Even better if you install the better shipments mod.
    Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!

  2. #3072
    Chapter-Master
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    Jul 2009
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    Think that's the warehouse set, the barn came with farharbour and has the clean intact wood walls.
    Oh I know I went and got a couple from diamond city to continue. I find the clipping together of the barn walls better than the concrete ones so I'll probably have to go and remake the cinema for a second time. Without dropping power to the beta wave emitter, wouldn't want fluffy to go wild again.

    I'll take some screenshots tonight. I might record some videos walking around at some point just to give a better idea.

    Definitely going to have to grab some modded factorys at some point.

    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

  3. #3073
    Chapter-Master
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    these posts make the building system seem far more attractive. maybe I will play it again at some point.
    Twelve monkeys, eleven hats. One monkey is sad.

  4. #3074
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    Just the added components make it much better than at release.
    Looking at some of the building mods available adds even more choice, and better functionality.
    My second game will be awesome

    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

  5. #3075
    Chapter-Master
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    it wasn't exciting enough to finish a first play through, certainly wont be making a second
    Twelve monkeys, eleven hats. One monkey is sad.

  6. #3076
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    250 hours in and still haven't finished my first yet

    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

  7. #3077
    Chapter-Master
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    good lord, madness

    I probably played about 40
    Twelve monkeys, eleven hats. One monkey is sad.

  8. #3078
    Chapter-Master
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    I've rebuilt sanctuary and starlight drive in twice.
    Hangman's ally once.
    Everywhere else just the initial build.

    But now I'm trying to properly organise my settlements for various production.
    Max out the farms. Max out the scavenging at the none farms. Surplus water wherever I can fit it.

    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

  9. #3079
    Chapter-Master
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    definite madness
    Twelve monkeys, eleven hats. One monkey is sad.

  10. #3080
    Chapter-Master
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    No madness was when I was chasing provisioners across the wasteland to dress them in the right outfit.

    However the process of robo-insemination is far too complex for the human mind!
    A knee high fence, my one weakness

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