Hurricaine Bolters?
Silly Human.
HURRICAINE BURST CANNON! DAKAKKAKAKAAKAKAKAKAKA!
Hurricaine Bolters?
Silly Human.
HURRICAINE BURST CANNON! DAKAKKAKAKAAKAKAKAKAKA!
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Twelve monkeys, eleven hats. One monkey is sad.
What interests me is that we now also know what at least four of the formations in the codex will be per the description of some (not all) of the web bundles released/up for pre-order;
One is three Hammerheads and one Skyray (the Armored Interdiction Cadre), a former Apocalypse formation that used to generate free Markerlight tokens before the formation fired.
Another is the existing Firebase Support Cadre consisting of six Broadsides and one Riptide, the only current Tau non-Apocalypse formation; everything gets Tank Hunters and some anti-Imperial rules.
Of the two going up for pre-order we have first up the Heavy Retribution Cadre consisting of two Stormsurges and three Ghostkeels.....I can only guess as to what these get. This formation has a minimum points cost of 1110 points (yikes!) so I'm guessing the benefits must be really big.
Lastly we have the Optimised Stealth Cadre, the prior mentioned near-guaranteed Stealth Suit/Ghostkeel formation that consists of six of the former and one of the latter. Who the hell knows what this does, it could very well be a formation-wide doubling of cover bonuses ala the Ghostkeel for an entire formation of 2+ cover in the open.
Very interesting stuff for sure.
Last edited by Learn2Eel; 10-10-2015 at 08:50 AM.
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I have enough stealth suits to do that one too, sneaky sneaky fun times to be had. would be a cool story mission force too
Twelve monkeys, eleven hats. One monkey is sad.
by the time I buy two or three of everything else, and a silly number of crisis suits, I will probably just be sensible with the terrain
...mainly because I wont have space for it...
Twelve monkeys, eleven hats. One monkey is sad.
Then you'll just have to expand!
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The apparent mobility of the Tau terrain is definitely causing a stir at the moment and I can definitely understand, the idea of a moving fortification that is a defence line with turrets is.....scary. We won't know for sure for a few days I'm guessing as I would imagine the rules for the terrain are in the same White Dwarf as the Fire Warriors given that it is up for pre-order alongside them.
All the stuff we've seen so far has been strong or decent but not really over-powered so I'm hopeful they can get it right with the terrain, it's something that I can easily see being too powerful for its points just based purely on the fact that it is a moving cover save for a large amount of models specific to one of the most devastating ranged armies in the game.
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I've been shopping.....
Broadside, Stormsurge and Pathfinders....
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good choices. I love all the bits with Pathfinders, and they get loads of great options, but I lean towards bare bones units myself, four or five with markerlights and nothing else. much as I love the rail rifles, that isn't really what I need them for.
Twelve monkeys, eleven hats. One monkey is sad.