Originally Posted by
Lerra
As far as I'm aware, units that enter play via a drop pod count as having deep-striked, at least for the purposes of movement and assault. You can't assault out of a drop pod, and dreadnoughts can't shoot because they count as having moved "full out".
Strictly speaking, according to page 95, non-vehicle units count as having moved, and vehicles count as having moved at cruising speed. So the dreadnought could shoot coming out of a pod, absolutely. See page 95:
In that turn's Shooting phase, these units [i.e., units arriving by Deep Strike] can fire (or run) as normal, and obviously count as having moved in the previous Movement phase. Vehicles count as having moved at cruising speed.
Originally Posted by
Lerra
Here is my understanding of dreadnought smoke from a drop pod: You always have to pop smoke during the movement phase. A dreadnought coming out of a drop pod doesn't get its movement phase, but it can pop smoke while it is disembarking because it is deep striking instead of taking a movement phase. So either it pops smoke while disembarking, or not at all.
It gets a Movement phase, it just can't do anything much in it. Again, page 95:
In the Movement phase when they [units arriving via Deep Strike] arrive, these units may not move any further, other than to disembark from a deep striking transport vehicle.
So the drop pod gets its Movement phase, during which it Deep Strikes. During the dreadnought's Movement phase, it is only allowed to disembark from its transport. During the shooting phase, the dreadnought can fire, counting as having moved (which it did, by disembarking) - fortunately for dreadnoughts, moving doesn't affect their firing at all.