Since, in reading the codex, it seems that only two flamers can be taken per squad of bikes... is it a safe bet for Salamanders to exclusively field squads of three, to get as many flamer-bikes out as possible?
Since, in reading the codex, it seems that only two flamers can be taken per squad of bikes... is it a safe bet for Salamanders to exclusively field squads of three, to get as many flamer-bikes out as possible?
Age of Sigmar: Chaos. Warhammer 40k: Salamanders Space Marines, Tau.
The danger is that they are only squads of 3 so they are quite vulnerable.
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Don't forget the combi-flamer on the Sergeant.
Why not get a Command Squad who can take 4 with an Apothecary to boot.
What about some big biker squads and combat squadding them? I'm new to the Space Marines (Iron Hands for me), but I think bikers can do that right? Then the non-special weapons models can provide some cover for the flamers, and they won't have to Jink.
Why not some melta guns though, and run Vulkan He'stan? The attack-bikes would be pretty fearsome then, and you could put those in the non-flamer groups for pop'n'fry. Or are the meltas better done with drop pods, and maybe Ironclads?
In fact 2 squads of 3 are less vulnerable than 1 squad of 6.
1) they can field more special weapons
2) they are easier to hide
3) if they come under heavy fire (lets say grav centurions for example) only 3 will die instead of 6
4) you can grab 2 objectives instead of 1