sing a long now, you know you want to
sing a long now, you know you want to
Twelve monkeys, eleven hats. One monkey is sad.
via [URL="http://www.gamestrust.de/bilder,list1199,1,warhammer-40-000-adeptus-mechanicus.html"]gamertrust.de[/URL] 5-12-2015
Here come the Kataphron rules:
Get on it you German readers...
RULES ((translated via google)
Kataphron Destroyers (3) 165 Pts
Troops
BS3 WS3 S5 T5 W2 I3 A1 Ld8 Sv4+
Unit Type: Infantry
Equipment: Half-Armor Kataphron, Plasma Culverin, Phosphor Blaster
Special Rules: Song of the Omnissiah,
Options: Add up to 9 additional models @55 Pts apiece
Each model can replace with a Plasma Cannon Culverin Grav Heavy - Free
Each model can replace the Phosphor Blaster with a Flamethrower Cognis - 5 Pts
Heavy Battle Servitors: Models with this special rule can not run, but can shoot up to two weapons to Shoot phase. These models count as stationary when firing with heavy weapons or gusts, even if they moved in the previous Movement Phase, also can charge the same turn in which they used weapons to Rapidfire, Burst or Heavy.
Kataphron Breachers (3) 150 Pts
Troops
BS3 WS3 S5 T5 W2 I3 A1 Ld8 Sv3+
Unit Type: Infantry
Equipment: Armor Assault Kataphron, Heavy Arc Rifle, in Arco Chela ???
Special Rules: Songs of the Omnissiah,
Options: Add up to 9 additional models @50 Pts apiece
Each model can replace the Heavy Arc Cannon with a "twist" - Free ???
Each model can replace the Arco Chela with hydraulics 10 Pts
Heavy Battle Servitors: Models with this special rule can not run, but can shoot up to two weapons to Shoot phase. These models count as stationary when firing with heavy weapons or gusts, even if they moved in the previous Movement Phase, also can charge the same turn in which they used weapons to Rapidfire, Burst or Heavy.
Last edited by Bigred; 05-12-2015 at 12:21 PM.
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see, I told you there was singing.
'gusts' I am guessing should be salvo or rapid fire, given the context.
definitely need a squad of each of these
Twelve monkeys, eleven hats. One monkey is sad.
Canticles of the Omnissiah - same as the Kastellan and Datadudes.
Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks
My translation :
Schweres licht-bogen gewehr -> Heavy light-curving gun
hydraulic Klaue -> hydraulic gauntlet / claw
By far the best kit for the mechanicus I've seen yet and I'm SO glad they are TROOPS! they are definitely more in line with the kind of weird mechanical madness I've been wanting. Look forward to the Magos whenever it's out too. Shall get a few boxes of these for sure.
Please support a Poor starving musician and buy my new album for only £5 :
https://ionplasmaincineration.bandcamp.com/album/decoding-the-quantum-star-verses
I'm expecting dual fire modes on the Culverin...
Fed up for Scalpers? https://www.facebook.com/groups/1710575492567307/?ref=bookmarks
Ad-mech shooting is NUTS!!!via the guys at Gametrust
thank you for linking to us, many use our pictures but don’t even give us some credits.
For this, only you will get the english translation of the new troops rules for Cult Mechanicus
Cognis-Flamer
if this weapon is used as defensive Fire (it can be used for defensive Fire) it will automatic do 3 Wounds instant of W3
Torisionskannone
if the Torsion Weapons make a wound, you have to roll a d3 dice for the wound, on non vehicle models it makes d3 wounds and on Vehicles it make d3 hull damage
Hydraulic Claw - Iron hold
double you strange to max of 10 with punch of 2
You hit with your normal initiative of 3
Heavy Combatservitor rule
you can fire up twice a weapon even if you move
But you can’t run
You can take up to 9 models, so you will have a troop of max 12 models
via Cedric Dupont in the Comment Section
Translation of the Equipment's french rules :
Kataphron Assault Armor : save 3+
Kataphron Half-Armor : Save 4+
Arc Claw : Melee, S+1, AP5, Haywire
Hydraulic Claw : Melee, S+2, Unwielddy, At the end of the assault phase, you can do an additional attack with Strenght X2 (max S10)
Cognis Flamer : template S4 AP5 Assault, when used at overwatch, 3 hits instead of 1D3
Heavy Arc Rifle : 36" S6 AP5 heavy 2 Haywire
Heavy Grav Cannon : 30", F*, AP2, Salvo 4/6 Concussive Grav
Phosphor Blaster : 24", S5, AP4, Rapid Fire, Luminagen : a unit wich take a damage or lost a wound by these munitions, take a -1 cover save penalty till the end of the phase. When a unit charge this target, they can reroll their Charge roll
Plasma Culverin : 24", S7, AP2, Heavy 2, Blast, Gets hot.
Torsion Cannon : 24", S8, AP1," heavy 1, 1 Penetrating hit = 1D3 HP lost. 1 wound = 1D3 wound lost. (After Succesfull wound/hit and save failed)
I have never made but one prayer to God, a very short one: "O Lord make my enemies ridiculous." And God granted it. --Voltaire
And this is on Troops models.
That Torsion Cannon is like a mini-Destroyer!
(mind hyu, the Knights have a detachment that gives them all Objective Secured, so clearly "nuts" is the order of the day.)
I would hope that the datasmith is not a character. First losing battle in a challenge, lose control of the remaining squad...