Makes sense the marines would want the Iron Hands tactic to unlock the FNP. But 2/3 of a marine beats 0 Guardians. (Unless it's the missle launcher option which would hit something although it would still mathhammer out to less than 2/3 per turn.
Yes I did. I picked the most common troop choice in the game with no vehicles in the mix to keep it simple as we are comparing single units in a vacuum. If we do 10 guardians with a platform in a Serpent vs 10 marines in a Pod with upgrades to a comparable PV I'd still bet on the Defenders. The Marines have almost 0 chance of tanking the Serpent when they drop and in a game of maneuver the Eldar almost never lose.
Not salty at all. I've played Eldar since RT so GW blowing PV's isn't a shock... they're almost guaranteed to do it every codex on something. Just stating that once we come out of the vacuum of comparing single units abilities the sky is the limit. Guardian defenders have some very natural synergies with the Warhost as a whole. They're not WAAC points optimized like the bikes and Wraiths but they work just fine.