Originally Posted by
-Tom-
Yep, I don't remember if I've said it before on here or just in conversations with people, but I think it's the problem with the game now using purely D6's. It limits the variation that you can have.
So, I liked representing guardians as being better than a guardsmen, because fluff-wise Eldar have the better reflexes, better sight, better agility etc. then it seems to make sense to make them BS4/WS4 vs the human's 3/3. Problem is it then puts them level with a space marine, unless you up standard marines to 5/5, but then once you get to really high BS it just becomes clunky because you're still going to initially miss on a 1, and really high WS isn't all that beneficial because there isn't that much variation in the WS vs WS table. Second problem, as you say, is that aspect warriors then weren't getting much better than guardians at what they've specifically trained to do.
The other option to upping WS/BS is to start giving out special rules, like Preferred enemy, so you might stick at a certain BS, but are effectively slightly better because you can re-roll 1's. Again though, the more of this there is the clunkier it gets.
Whereas, say, if you had a d8 instead you could have humans as BS3, Guardians as BS4, and standard marines as BS5 without feeling like you're 'running out of space' towards the top of the BS chart.
Sure, you'd maybe need to change overwatch too otherwise if you're counting everything as BS1 on overwatch then you're only hitting 1/8 times now rather than 1/6, but it's been suggested elsewhere that having overwatch being at, say, a -2 penalty might be better anyway rather than the situation where an individual Ork has the same chance to hit a charging enemy as a Space Marine Captain.