Yeah, keeping the old ones for the autarch and shining spears is a strange move....
Yeah, keeping the old ones for the autarch and shining spears is a strange move....
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i was thinking of converting the harlequin jetbike for shining spear to represent a heavier cavalry type unit.
Three wtaithknights still don't lay down four strength D pie plates per turn nor move and assault 36". In apoc pinpoint strength D isn't all that wonderful.
I have never made but one prayer to God, a very short one: "O Lord make my enemies ridiculous." And God granted it. --Voltaire
I don't think that giving strength D to distort weapons is making Eldar too powerful.
In the first place: we don't know the points costs for the units/weapons.
In the second place: main differences between old Distort and new distort (as suposed, S, AP2)...
(kills/hit means starting from a direct hit and dividing each inflicted wound/HP by the total W/HP value from the model. Monsters are given 3W, vehicles 3HP for the example)
Sorry if I made some mistakes, but IMHO it's correct enough. I took into account ID, 1D3 wounds/HP and other bonus for D-rules (and/or exploding results in the case of the Knight). The knight benefits from the 4++ save in all the results shown.
This means that the armies competitively in danger by the rule changes are the ones comprised by elite forces and well-armored vehicles. On the other side, Invisibility is still valuable (or even more).
The change to the monofilament weapon rule will really hit Warp spiders hard in certain circumstances as I is often higher than T for many units, unless you are Tau where Firewarriors are T-1 for I, crisis suits are T-2 and riptides will really hurt at T-4.
So the moral of the story is Warp spiders are the new hard counter to Riptides.
Apologies for double posting
Iuchiban posted formation bonuses;
Guardian battlehost: Vypers, Warwalkers and Vaul's support batteries get preferred enemy if they have a unit of Guardias at 12". Guardians can purchase a Platform for free.
Windrider host: Once per game all formation gets Shred when firing shuriken weapons
Guardian Stormhost: Vypers, Warwalkers and Vaul's support batteries get preferred enemy if they have a unit of Guardias at 12". Storm guardians can purchase 2 special weapons for free.
Seer council: They harness Warp charges with 3+.
Aspect Host: They re-roll LD tests and get +1 to WS or BS.
Dire Avenger Shrine: Once per game, Shuriken weapons are Assault 3. +1 to BS
Crimson Death: Preferred enemy (Flying things), 4+ cover save, and if Jink, may re-roll the cover save.
Wraithhost: Get battle trance, if targe is at 18" or less from spiritser, reroll to hit
I'm still updating the post, I'll go to bed once luchiban stops (it is nearly 5am here...)
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