Company of the Great Wolf Detachment
Wolf Lord (Thunderwolf, Runic Armor, Power Fist & Wolf Claw, Fellclaw’s Teeth) - 235
Wolf Guard Battle Leader (Thunderwolf, Runic Armor, Krakenbone Sword & Storm Shield, Bolt Pistol, Melta Bombs) - 180
Iron Priest (Thunderwolf, 4 Cyberwolves) - 165
Iron Priest (Thunderwolf, 4 Cyberwolves) - 165
Thunderwolf Cavalry (Pack Leader with Powerfist & Storm Shield, 2 Thunderwolves with Bolt Pistol, Storm Shield, & Melta Bombs) - 200
Thunderwolf Cavalry (Pack Leader with Powerfist & Storm Shield, 2 Thunderwolves with Bolt Pistol, Storm Shield, & Melta Bombs) - 200
Long Fangs (Long Fang Ancient, 4 Long Fangs with Missile Launchers, Long Fang with Lascannon) - 170
Long Fangs (Long Fang Ancient, 4 Long Fangs with Missile Launchers, Long Fang with Lascannon) - 170
= 1485
The Wolf Lord and Wolf Guard Battle Leader can be attached to the Iron Priest’s unit or the Thunderwolf Cavalry, with the loadout on each they could be used for effective split charges. Both are beasts in any challenges they might run into.
The Iron Priests act as mini assault units with cyberwolves as ablative wounds, with the amount of str 9/10 (depending on rules interpretation, i’m fine with either) you cannot just ignore the unit.
The Thunderwolves form the backbone of the assault and combined can handle most of what they can come up against. I have the Power Fists marked on the Pack Leaders but I could easily use a different model for the Leader and keep the fist hidden for assault. The extra melta bombs are there because I was short on points and it allows for the str 5 wolves to hurt av 14.
The Long Fangs sit on objectives and pop open transports so the contents can be assaulted.
Any Thoughts on the List and the list 15 points?