"then what was that crap about archaon on a dragon"
Answered your own question!
"then what was that crap about archaon on a dragon"
Answered your own question!
Social Justice Warlord Titan
Yeah, it's been one of the major things that put me off WHF - I don't want to paint a LOT of models I don't like the look of. As I've previously mentioned in posts before, I have a soft spot for tomb kings but those core units just never appealed to me in the least but I love all the more "elite" stuff. I do wonder if this view is perhaps a more common one or not, as it might explain why GW would go towards a more elite focussed game to try and get more people into it.
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Just Undead Legion it up with Vampire Counts skellies~!
Or use them in a TK army. Say they were barbarians from the frontier, enslaved to their rightful lords and masters!
Social Justice Warlord Titan
i actually went and bought around 400 bucks worth of vampire counts and then gave up and sold the army almost right away. primarily because i hated the choices in cool vampires to be a centerpiece but also because of the zombies that were mandatory and... plentiful....
(btw i know the morghasts are super cool i just didnt wana clean them and paint all those skulls....)
"Back in the day" (why do I feel so old when I say that?) they actually had side rules for "Warhammer Skirmish" and "Warbands." You could play a really small match with specialized changes to the rules, or even 200-500 point games with rules for limiting armies to maintain some balance, and even campaign rules for those. The rules were in White Dwarf *and* available as a PDF download. Kind of like how the 40K rulebook had rules for Kill Team and Combat Patrol included so people could play smaller games... but then they took those out of the rulebook and have since made Kill Team a dataslate that you have to pay extra for. For all that people talk up "more options" these days, there were a lot of options in the past, that you didn't have to pay for, some even included in the rulebooks. But we lost the rules for small battles and gained Apoc and Storm of Magic instead. Those are nice, but we don't just need rules for letting veteran players use more models, we need stuff to attract the newer players. Or even let the veteran players do 30-45 minute matches, like the "lunch games" they used to talk about the WD crew playing.
Wow, I already feel old today, and I haven't even gone to the store where I can tell people, "The dice in this bag are older than you are."
/sigh
Zombies aren't "mandatory." I have a bunch but pretty much never use them. I prefer Skeletons, or even Ghouls. Skeletons over Ghouls, really. They do the job fine. If you feel Zombies are a better choice, you can do "filler blocks." The local GW manager was doing a unit of 100 Zombies, but rather than get five boxes and assemble and paint all of them, he grabbed various size bases, a Garden of Morr, some spare Empire, and modeled Zombies rising up in a graveyard fighting Empire soldiers. If a whole block couldn't be removed at a time, it'd just have dice set beside it to mark how many were dead (um... dead again). If you don't want to go to that much effort, you can grab 40mm square bases, use tombstones from the Undead kits, and slap a pair of tombstones on the back of the base and a pair of zombies on the front, which gives you four "Zombies" but you only have to paint two. I did that with five of them (so 20 Zombies, in effect), and modeled some of the zombies rising up, two "comforting" each other like they were family, one pointing to another zombie like "What the heck is going on here?!?", another guy holding his own head, and generally tried to give the look of freshly raised and confused corpses. It might not be "accurate" with the fluff, but it's easy and looks cool, and that's the important thing.
Can't say much on the Morghasts yet, they're my "treat" for finishing up more of the core units. But I occasionally get distracted by other stuff. Just finished some Spirit Hosts last night. They show how easy painting can be sometimes, I just sprayed them white and washed the spirits with Nihilak Oxide, and it gave a beautiful ethereal look. (Then I had to paint the skeletons they were rising from, and base details, but that's not bad.) You can churn out a lot of stuff fast and looking effective if you do the right tricks.
I'm not to impressed with the new rumors list. I felt like the guy answering the question was either too lazy to give a full answer or was "beating around the bush" with his/her "yes, something like that" answers.
Also, according to the new rumors, character like Lords and Heroes have round bases while the rest of the army are on square bases and the characters can't join units now. It feels like GW is slowly turning Warhammer Fantasy into 40k.
The first time I played fantasy, I was coming from playing 40k so naturally my lords and heroes were on their own and not join by units. They didn't last long. Most of them were killed in their first turn.
It's like killing two hobbits with one stone...
And remember, there is no "I" in team but there is a "ME".
via Voices in the Wind 2-24-2015
WFB 9th Box Content
- WFB 9th Starterbox follows the "Stormclaw/Exterminatus", with almost all existing minis and a unique boxed-set only hero model.
Chaos:
2 Warriors of Chaos units
1 Daemon unit
1 Chaos Warmachine
2 Lords (1 unique)
Forces of Light:
2 Empire infantry units
1 Empire cavalry unit
1 Elf unit
1 Warmachine (Dwarf possible)
2 Lords (1 mounted, 1 foot)
Non-Minis:
2 Rulebooks
Painting guide book
Army lists book
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