Do 2 joined IC's in a unit count as one unit or 2 for purposes of casting the same psychic power?
Do 2 joined IC's in a unit count as one unit or 2 for purposes of casting the same psychic power?
As the rule states on page 24 at the bottom in the part manifesting psychic powers in bold no unit can attempt to manifest the same psychic power more then once per psychic phase.
So if the two IC are in the same unit at any given time of that turns psychic phase you can only cast that power if they both have it once and only once until one or the other brakes off from the unit to become a unit of its own.
Those who judge without reason are no better then the things they judge.
Judging by the process by which attacks against vehicles are resolved, i.e.: roll to hit ➡ roll Jink/Cover/Inulnerable saves ➡ Roll Penetration ➡ Roll for Penetrating Hit effect, this makes the most sense, that the No Escape hits are only applied after saves are resolved.
New question: do models taken as wargear for a model capable of Deep Striking (CIP: Space Wolf Characters taking Terminator Armor and Fenrisian Wolves) negate that model's ability to Deep Strike?
Could you clarify for me the Fateweaver rolling of powers?
Last FAQ says that every head knows two spells from "normal" disciplines and one- from Malefic.
Same FAQ says that daemon psykers could roll on Malefic in addition to any other discipline.
So could I swap "normal" spells fod Malefic on the Weaver? Is there an established practice on this?
So question in regards to Bomb Squigs. The grenade attack which defines all grenade types now limits each unit to one attack be it in the shooting phase or assault phase. Despite the poor wording in FAQ I have since been advised that clamping a grenade onto a vehicle, building or monstrous creature counts as throwing the grenade.
So my question: Bomb Squigs are used in the shooting phase and a unit can carry up to 3 of them. However, does the FAQ now mean that only one can be used each turn?