He means it's a decent list
The missile launcher might see little use as it has some attrocious range bands though.
I've not played Infinity (I love the design of the minis, but would have to get someone to assemble and paint them as they are too too tiny for my aging body); but the replies above have really peaked my interest. It is so good to see folks willing to take the time to help a noob out with clearly explained advice.
You could give your Father-Knight the Spitfire profile if you're good on specialists, that way you've specialised weapons to cover all range bands.
You've got enough SWC for it since Joan adds 1 instead of costing one. So in a 200 point list with Joan as Lt. you'd have 5 SWC to play with instead of 4
Go for it! download the free rules, read them and then proxy some minis to see if it's something for you
Wait she adds 1???? I thought the rulebook said she cost it... lol
Potential war gameing Jawa.
Missile Launcher is fine. It was always intended to be a long-range support weapon like a sniper rifle. The new range bands simply reinforce that idea. You don't get penalized unless you are at 0-8 range band but you don't get any bonuses until you hit 24". Set them up high with a commanding view of important fire lanes and they are golden.
The bigger question is why put the missile launcher on the model that excels at CC. It's better used on one of the ranged specialists like Swiss Guard, Neoterra Bolts, etc.
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Dive on in! The newer miniatures are slightly larger in size and easy to piece together. The older miniatures are the ones with frustrating antennae and... unclear connection points. So try and stick to minis that have been released since May/June of 2014 and you will be golden.
The official Infinity forums are a great place to go to ask rules questions too. Especially since CB won't be posting an N3 FAQ until sometime in January.
Last edited by Chronowraith; 12-31-2014 at 12:53 PM.
Armies - Skaven, Tomb Kings, Eldar, Iron Snakes, Dark Eldar, Retribution, & Legion
Blog - http://chronowraith.blogspot.com
Alright so something like this i guess? Takes me down to 7 from 8 Activation's but i gain a hacker,Spitfire and Grenade Launcher.
200/200 CCW:5\5
Jeanne D'arc 50 ccw:+1
Multi-Rifle,Nano Pulser,Pistol,Da ccw,LT
Father Knight 50 ccw:2
Spitfire,Breaker Pistol,Da CCW
Nisses 34 ccw:1.5
Multi-Sniper rifle
Akalis Commando 28 ccw:0.5
Hacker,Combi Rifle
Fusiler 10
Combi Rifle
Fusiler 10
Combi Rifle
Fusiler 18
Combi Rifle + Lightgrenade Launcher
Potential war gameing Jawa.
Looks good, you have specialists and you're able to deal with multiple threat ranges with varied efficiency.
And with Joan you can get multiple models across the field fast, cementing your board presence easily.