Model company in "caring about the aesthetics of the models over the rules of a game" shocker.
Model company in "caring about the aesthetics of the models over the rules of a game" shocker.
Dude. If it wasn't that, it'd be something else.
Perhaps they feel your paint scheme doesn't actually match some obscure reference from an obsolete book, and thus your Grey Knights must be fielded, as are, simply as standard tactical Maureens.
Or they feel that your Tyranid Warrior hasn't been built exactly correctly, leading to it's eyeline being a fraction of a milimetre to high.
Or your tanks weapons not having their barrels drilled means the weapons must count as destroyed, and cause a hull point of damage.
Every game has whiners like this - those who try to nitpick their way to victory rather than just sort of get on and enjoy the game itself.
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Initially I was a bit annoyed by the change. Mainly because it came completely out of left field... pretty typical of how GW communicates with the customer base. However, after getting my paws on some the new bases and looking into the options it offers up, I'll revisit my Fluff scaled marines just because the 25mm base is too small.
I do expect this to be an event issue here in the states. Some people get seriously pissed if you use any basing that could be considered non-standard... and within a couple years, marines on 25mm bases will be 'non-standard'... as will all the nid and whatever other changes play out of this.
My Truescale Insanity
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The only way this type of mentality will change is if we just refuse to accommodate these idiots who complain about superfluous things such as base size.Some people get seriously pissed if you use any basing that could be considered non-standard... and within a couple years, marines on 25mm bases will be 'non-standard'...
I have never made but one prayer to God, a very short one: "O Lord make my enemies ridiculous." And God granted it. --Voltaire
Ha! You think that's a pro now, but in early 3rd edition (prior to the WD edit giving Terminator armor a 5+ inv. save and the move to bigger bases), plasma cannons would just demolish Terminator squads that were Deep Striking in. And that was when you had to roll to hit a partially covered model. Didn't matter, because you could cover an entire squad of Terminators fully with the PC's blast.
And that's one of the reasons my dad had a Devastator Suicide Squad (four PCs... they'd die every game to their own weapons, but they could maul things like Terminators).
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Actually, along those lines, I *did* lose painting points at a tournament a few years ago because my Orks weren't "uniform" enough. I did them as I always had, as a "Waagh!" force, with units painted as different clans (i.e. a unit of Bad Moons, a unit of Evil Sunz, a unit of Snakebitez, a unit of Deffskullz, etc.). And that's really how they used to be painted by GW all the time, and what every Ork army looked like (especially as back in 2nd edition there were rules for different clans' units), and how the fluff said they should be. Well, when you could find fluff, as this was during 3rd edition, when the Ork codex was pretty lacking. But because I didn't paint all my Orks the same, they marked me down in points.
The most "uniform" I'll ever get with Orks is painting all my Blood Axes to have camo... though the type of camo varies by unit.
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From what I've heard, they didn't really clue the store managers or a lot of other staff in on the change happening, which left them scratching their heads and unable to answer questions on it.
Oh yes there are plenty of cons to it (and some other pros), I was thinking of vs. vindis but yeah any large blast maybe i should have a play with my minis to see what advantages/disadvantages really are. But with the Mishap table now being forgiving, rather than wiping out models it isn't too too bad/
Fan of Fuggles | Derailment of the Wolfpack of Horsemen | In girum imus nocte et consumimur igni
As a WMH player I would have thought that the change in base size would have been a big deal. Base size decides LoS, bigger bases can affect charge lanes, how many models you can get close/in to an objective/zone etc.
Not trying to derail the convo but is it true to say that in 40K, base size is actually irrelevant? How to you decide of a model is definitely "in combat" or "in range" or "has LoS" etc without set base sizes for model types? Im showing my ignorance :-)
Line of sight is from the models eye-line / along the gun to the enemy model. Basically if you can see something you can shoot it. The height of the bases are the same so it doesn't really make much of a difference in that respect. Since if you can see the base of the model but not the model itself you can't shoot at it. Similiarly the range is to the model.
To be in combat you either have to be in Base to Base or within 2" of someone who is and charging is on a squad by squad rather than model by model basis so if one member can get into combat then the chances are they all will.
So there are +/- with it all. So large bases makes it easier to charge multiple targets, but you can't get as many in base to base, but you might be able to get a larger 2" range from that to also be in the combat. The flip side is that larger bases can end up with more models in base to base.
So it is all very much swings and roundabouts.
Fan of Fuggles | Derailment of the Wolfpack of Horsemen | In girum imus nocte et consumimur igni
Not modelling for a gaming advantage but I'll happily upgrade to 32mm bases, I won't re-base completely but with a bit of trimming and gluing, a little PVA and sand call it done...
I'm looking forward to having bigger bases, most of my BA suffer from wobbly model syndrome due to their awkward CoG on their current bases... I'm all for it, seems like a sensible change. I also don't see the need to upgrade if you don't want to that's fine too!
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