- I am now almost sure that Venom Blade can be taken on the Acothyst only. There are two different weapons table for Coven and non Coven units. Coven units get VB, ECW, Scissorhand, Flesh Gauntlet, Mindphase, and Agoniser. Out of these, VB and ECW can only be taken on the Acothyst. Non Coven units get Power Sword (no option for other types) and Agoniser, that's it. So I Imagine the old VBs of all the kits will now be Power Swords. Also, Heamy can no longer take Power Weapons (unless it's specified directly in his profile, I haven't seen it)
- Agoniser is now Poison 4+, still AP3, same cost
- Scissorhand is Poison 4+, Rending
- ECW is Poison 5+ (sic), AP3, Concussive and is also the most expensive of all Coven weapons
- Flesh Gauntlet is Poison 4+, ID on 6 To Hit
- PGL does NOT confer grenades anymore - I have not seen the Incubi profile page, so cannot say if they've gained grenades or not
- both PGL and TGL do not work against ATSKNF
- Monoscythe, Shatterfield and Necrotoxin missles haven't changed
- there are no new ranged weapons other than Ossefactor and Dark Scythe (24", S8, AP2, blast, only on Bomber), that info about AP2 blast for Talos also seems incorrect, I think someone confused Stinger Pod for it (which hasn't changed)
- Reaver save is still 5+, all HoW attacks are Rending, base is 1 S4 hit, Caltrops D6 S6, Grav is 1 S4 Concussive
- significant stat changes for Beasts: Khymeras are now S4/T4 (majority T4 for a Khymera pack!), Flocks are nerfed hard, now WS2 (!), A4, W3, Fiend is now WS3, W3 (so even worse than before)
- someone has a Power Lance (I can see it's profile in the summary) in the codex, but I have no specific unit pages so unsure. However, the most logical choice are Scourges, who have a polearm model option for the Solarite
- Cronos weapons stayed the same, they lost their additional support effects though, because Cronos now has a passive aura around itself (described in my prev. post). This is my conjecture but I think Talos and Cronos can be mixed in the same unit for a nice effect of 2 Taloi and a Cronos, with 4+ FnP on all of them
- Baleblast now indeed has Soul Blaze instead of Pinning. Mandrakes also lost their 5++, which means the leak about them having Stealth and Shrouded instead is almost certainly true
- I correct myself - Archon only boosts PfP turn number when fielded in the new DE detachment which also grants 5+ cover save for Troops and 6+ cover save for everything else on the first turn (but only if Night Fight occurs, lolz, so there is a chance your detachment will grant you nothing)
- Shock Prow now gives AV14 when ramming
- Chain Snares now let a vehicle Tank Shock but not Ram
- Splinter Cannons are Salvo 4/6 and got more expensive (so a double nerf)
- Someone in the codex has a Crucible of Malediction (most likely Haemy) - once per game, all Psyker units (Brotherhoods included) within 3D6" suffer a S6 hit with no saves of any kind allowed
- Artefacts are:
-- Animus Vitae - already described this in my other post
-- Archangel of Pain - once per game, all units within 9" test Ld with a -2 penalty, then take a wound with no cover/armor saves for each point they failed. Sounds great BUT this does not work against ATSKNF! What the hell!
-- Armour of Misery - a Ghostplate with Fear and -2 Ld penalty to all enemy units within 6"
-- Djin Blade - AP3, +2 Attacks, after all attacks roll D6, on 1 the bearer suffers a wound with no saves
-- Helm of Spite - Adamantium Will for all friendly units within 12", Psykers within 12" suffer Perils on any double. This, imo, is the best out of the artefacts
-- Parasite's Kiss - Pistol, Poison 2+, Master-crafted, after inflicting an unsaved wound, the bearer restores a single wound. Turbocrap.