Originally Posted by
jenkatron
@ Hunter245
About 2 hrs ago I would have agreed with you on Deffkoptas, they were some of my favorites in 6th even at 45 pts - I still love them but Ive recently had a change of heart after doing some basic Mathhammer.
My sums are that 90 points buys you 5 Warbikers or 3 Deffkoptas.
So on the Deffkoptas:
- you get Scout
- your shooting is 36" range (if were looking at TL Big Shoota variant)
- you 'could' end up taking less dangerous terrain tests
- you have +1 extra wound (6 vs 5)
For Warbikers:
- at 18" range your unit puts out 66% more firepower with 15 (TL S5 AP5) shots instead of 9 just (TL S5 AP5), a significant boost of general shooting, glancing/rear armoring flyers and vehicles pre charge, and also on overwatch defense
- on the occasion you turbo boost you get +1 to cover
- with greater numbers you are less likely to suffer (NASTY!) LD 7 checks from shooting and losing 25% casualties
- you are more at risk of losing the extra wounds through anything that hits at s10 or can instagib
- 66% more attacks at base (10 vs 6) and on the charge (15 vs 9)
Warbikers (18pts) are the way to go for me.