Originally Posted by
charliemachina
Look here: [url]http://goingoncampaign.blogspot.co.uk/[/url]
The GW Crusade of Fire campaign groups armies together into factions effectively The Good (Imperial), The Bad (Chaos), The Ugly (Other) to simplify who can fight who.
I find the trick is to get people playing games and keep them playing games. If people can accrue victory points that they can spend to advance the narrative then the narrative will largely take care of itself.
If you set up a facebook group this will allow people to arrange games themselves, disrespect each others warlords and form alliances etc.
Once everyone is into it arrange campaign events like apocalypse games etc.
I once made a campaign with plot cards, special characters, location rules, a map, strategy cards and loads of other rules and the complexity just proved a barrier to play.
Try and introduce one or two elements to assist the narrative but above all keep it simple and get people playing games.