Flyarnt w/bleech worms-230pts
Flyrant w/bleech worms-230pts
X2 Zoans- 100pts
X2 Zoans- 100pts
X2 Zoans- 100pts
X10 Horms w/t.sacs- 80pts
X10 Horms w/t.sacs- 80pts
X10 Horms w/t.sacs- 80pts
X10 Terms w/t.sacs- 60pts
X6 Genestealers+ Broodlord-130pts
X6 Genestealers+ Broodlord-130pts
Harpy w/ TL H.Venom Cannon-140pts
Exocrine- 170pts
Exocrine- 170pts
Aegis Defence Line
Total-1850pts
The idea is to have as many warp charges as possible while maintaining alot of targets. I'd have a total of 12+d6 wp charges.
I kept the units f gaunt/gants small so to have mre targets and mre units to take objectives and decoys etc.
The genestealers stay back and confer backfield synapse and control objectives on my table edge, I doubt theyd use their infiltrate being such small units, unless they can stay behing Los blocking terrain or have significant cover. Although they cud be gd decoys to get fired at instead of firing at smething else, depends on the situation.
Harpy is gna try be a nuisance and shred off sme hull points were it can, even glide it and put it in a position to assault, if it takes the fire off the flyrants id say its doin its job.
Aegis almost at mid table to confer cover to the exocrines so they can comfortably fire their s7 ap2 and any gribblies coming up the table.
Zoans basically solid synapse and sme gd s5 ap3/s10 ap2 lance shooting.
Horms try to go up as fast as they can and bog something in assault, hopefully any riptides/wraithknights
The termagants are there as I had extra points and decided to put them in, cheap, not as gd as horms but yheyre a troop choice and if they get undermined and the opponent dsnt shoot at them, they cud always score an objective.
So what do u think? I tried to put as many hard hitting units with alot of kind of hard to kill units, but most importantly ALOT of units, as u can only target so many units per turn. The plan is to overwhelm him with targets, not ltting him focus alot of fire on just 1 unit.
Any opinions or weak spot or better suggestions would be much appreciated.