In my experience there is little magic at 500 point level games.
In my experience there is little magic at 500 point level games.
Sitting in Lonely Mountain swapping stories and recipes with Dain.
It depends on the army.
Vampire counts could pack in a pair of Necromancers, Deamons will have some magic, WoC could probably be led by a Sorceror, and Dark Elves may or may not bring a Sorceress.
Not much magic, but enough to cause problems to the several small units.
The casters in those armies are rather expensive. She'll still have 2 DD, and her shooting should take care of whatever else the player who bought expensive casters can afford! If anyone takes 2 casters that i'll be close to half their points, which means min units of core...core do very well in small games.
I just don't think the points trade off it worth her investing in a wizard until 1k.
DWs: Prussains. KoW: Elves WM: Khador WHFB: Dwarves WH40: IG, SM
Games-workshop: changing the rules one new codex/army book at a time.
The only army that would take two would be vampires;
but, 2 Necro's both with Invocation one with the fireball staff and the other with the movement book are less then 200 points and you get 2 bound spells and 4 power dice (for your 4+ spell). That's not bad; but it does mean your army is based around them.
Last edited by Old_Paladin; 12-15-2009 at 01:34 AM. Reason: un-needed cross thread remark