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  1. #11

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    think the blue moon in the sky was a warning !

    {statistically the mek is more likely to kill itself... another great example of rules writing}

  2. #12
    Battle-Brother
    Join Date
    Feb 2014
    Location
    North Yorkshire
    Posts
    39

    Default

    Sometimes desperate circumstances call for desperate measures, and anyway they're orks, I play them because I have embraced their frailties and enjoy their lunacy. Not everyone plays just to win you're allowed to have a bit of fun as well.

  3. #13

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    i love my meks too... big... with a kff and a power claw and cybork armour ...
    or sometimes just naked with an oilcan... [35 pts for an hq choice !]

    or even when i am feeling random ... a couple with the MAD shokk attack gun

  4. #14

    Default

    meks are awesome when running a burna boy squad. By changing one to a mek with a big shoota you keep your 36" wound allocation range. Or if nothing else if you have 3 you can keep challenging to tie up their character so you don't lose as many orks.

  5. #15

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    Quote Originally Posted by Urtyfang View Post
    meks are awesome when running a burna boy squad. By changing one to a mek with a big shoota you keep your 36" wound allocation range. Or if nothing else if you have 3 you can keep challenging to tie up their character so you don't lose as many orks.
    Thats not how wound allocation works,

  6. #16

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    Quote Originally Posted by SaveModifier View Post
    Thats not how wound allocation works,
    Yes, it is. A target model is only "out of range," and thus un-killable, if it is out of range of every firing model.

  7. #17

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    another great example of classy well thought out rules writing, logically flamers and template weapons should ONLY be able able to KILL models under their template... it is after all pretty much how higher technology template weapons work... and as for flamers firing overwatch from the rear of a unit ... oh my...

  8. #18

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    True but so many rules don't make sense from a realism perspective, but are there for 'balance', *cough, cough* in a game. Take snipers, if you were to check the kill ratio of real snipers you'd soon realise their BS is around 9 not 3 or 4. And a guy with double his opponents WS would not be hitting 66% of the time, he'd kill them off the bat, without blinking. It would be like me trying to fight a Tiger with a knife, the tiger would be too quick and strong and would kill me before I got a blow in.

    And on the subject of snipers, you should never, not ever in any way get a 'look out Sir' from a sniper shot.
    Astra Miliwotsit? You're in the Guard now son....

  9. #19

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    Quote Originally Posted by Nabterayl View Post
    Yes, it is. A target model is only "out of range," and thus un-killable, if it is out of range of every firing model.
    Only if you're a beardy, RAW ****-wit

  10. #20

    Default

    "And on the subject of snipers, you should never, not ever in any way get a 'look out Sir' from a sniper shot."

    think this one is supposed to portray the 'bending over to tie up his shoelaces' effect...

    and yes am having this argument at the moment... most elite snipers should be BS 10 if static and in cover... and at least 48" range

    and the WS/WS table just needs to go down to '2's along the front line for it to make a huge difference for higher WS characters...

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