I wouldn't be surprised to see the game return to more of a 6th Ed feel.
I wouldn't be surprised to see the game return to more of a 6th Ed feel.
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Yeah, you don't have to take advantage of the hordes rule, it's just there if you want.
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Though I reckon we might see a tweak to steadfast. As it stands, natural horde armies can be a bugger to break, even with a serious hammer blow.
Not sure what it would be, but I think we'll see it. A tricksy version might be the combat modifier being reduced by excess ranks. Won't save you from a panelling, but will help against narrow squeaks.
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It could be interesting to see the opposite of the horde rules, where you might have
"small units" - some type of movement/maneuver benefits
"normal units" - standard rules
"giant units" - horde benefits
Then you could introduce new army and play philosophies that don't punish folks with smaller easier to collect and paint units.
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Very true.
Just as long as we don't revert to skirmish armies having manoeuvring all their own way again. Very frustrating to play against with blocks of infantry.
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I agree. Having a clear cut, non-combat benefit to small (and presumably agile) units would be great.
Not only in moving, but in deciding where and when to move and effectively communicating that info completely to all unit members. Perhaps Ld bonus for swift reforms or something.
Small units should be able to do all sorts of things more easily, just based on the efficiency of communication.
Hordes should be slower and more ungainly when it comes to disseminating orders throughout the ranks.
They are already arguably more manouvrable.
A horde has a massive wheel footprint, and a deep unit going for steadfast often lacks room.
Doesn't mean it can't be tweaked, but there ups and downs existent.
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