Since the swap in the FW content with Tetras, getting MRKR LT's on the field (w a decent chance of hitting) has been somewhat perplexing strategically. This is what I have now:
Sniper Drone Marksmen BS5, 3/unit (sucks because it takes up a heavy slot, however adding a cadre fireblade adds an extra shot for the sniper drones,, another MRKR LT shot, and he can take 2 more marker drones if you have the points)
Tetras, nerfed to BS3, Heavy 2 TL, and w/ armor 10 and 2 HP, but upgradable w/ dis pods is still pretty cool for what it does (even though the Heavy 4 has been taken down to 2)
XV8 Commander w/ drone controller and 2 MRKR LT drones. I know you want to Onager fist, engram chip, and the stuff that makes his unit TL and ignore cover, but maybe throw this on the top for added BS5 MRKR shots?
Skyray? Nuff said. BS4 TL (Though I don't remember if it was heavy 2 or not *I don't have my book in front of me)
Drone Squadron. Sure plenty of MRKR drones there, but expensive and at BS2, makes me kind of wonder why (unless you deploy them w/ a XV Commander with the kit that makes your team TL, as a support choice)
Drone fighter has a MRKR LT that's TL, but again, one shot at BS2 (but can fire its own seeker missiles)
I don't count fighters because in my opinion the tau don't have flyers except for the FW drone fighters.
Firewarrior squads can take x2 MRKR drones, and the Shas'Ui can take a MRKR LT (Kinda meh here)
Pathfinders (I know, obvious right?) I don't like using these guys unless I'm fielding a minimum unit Darkstrider and rail rifles. Sure, you can take a maxed out squad w MRKR LT's, but honestly, they're kind of static and have a crap armor sv, even in cover. Give me a squadron of tetras over this any day.
Anyone else out there having similar problems, or have come up with a way to supplement?