Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!
I'm planning this campaign for the club in the new year.
I'm currently at 15 players. Its going to be fun. Already got plans for special games and events planned.
Autarch, Shas'o, Chaos Lord and Decadant Lord of the Webway. And a Doctor!
http://drlove42.blogspot.com/
Can anyone tell me where the dark eldar fighter ace chart is?
They don't get one.
Apparantly DE don't live long enough to be Aces.
Autarch, Shas'o, Chaos Lord and Decadant Lord of the Webway. And a Doctor!
http://drlove42.blogspot.com/
I'll ask my LGS owner tomorrow to see how he feels about it, or if anyone else has read it.
Check out my blog!
http://imperatorguides.blogspot.com.au/
Twelve monkeys, eleven hats. One monkey is sad.
Mine has arrived...I have read it...and it is BOBBINS!
I am not negative by nature and usually love a new release what ever it is. But....
Guys just don't bother. At the risk of starting another 'everything was better in my day' thread, this book is the sort of thing you would have seen spread over two or three White Dwarfs a few years ago. I can't believe there is so little in there for £25.
This is Games Workshop lite.
"Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life." ~ T. Pratchett
Very much agree with energongoodie.
The book is... merely OK. It really does read like an in-house GW campaign the staff came up with, then decided to publish after the fact. Five pages of fluff, some campaign rules, then 30-40 pages of the staff giving battle reports.
The Daemon world rules, fighter ace rules, and Arenas of Death rules are all great, but they're all situational. For example, my local game group is thinking of integrating the arenas of death rules into the regular games existing Challenge mechanic. Issue a challenge, accept, and play the Arenas mini-game with some tweaks. Or, as a separate night of gaming entirely, it is a unique and fun little thing.
BUT. Again, concurring, the Daemon World, Fighter Ace, and Arenas of Death are ALL White Dwarf articles. 5-6 pages of situational mechanics that people may or may not enjoy.
Eliminating the battle report type breakdown of the campaign, you have basically half the book left over. Any of which could have been spread over a few issues of a magazine.
Have to say, a little disappointed. The fact it was so stupidly flogged after every copy online and in stores sold out, and it's still being pushed on the website doesn't add anything to my respect for the end product.
It's mediocre at best. I'd say 6/10, if that.