Originally Posted by
Capt Forsythe
HQ (205 pts, 14%)
1 x Succubus (Haywire Grenades, Venom Blade)
2 x Haemonculi (2 X Venom Blades, 2 Liquifier Guns)
Elite (183 pts, 12%)
4 x Trueborn ( 2 x Dark Lance, 2 x Splinter Cannons) You can only have 2 heavy weapons, and if if you could have 4 you shouldn't take dark lances and splinter cannons in one squad, take one or the other, you're either going for vehicles or infantry.
1 x Venom ( 1 x Extra Splinter Cannon)
Troops (548 pts, 37%)
6 x Wyches (Haywire Grenades)
1 x Hekatrix (Haywire Grenades, Venom Blade)
1 x Raider (Enhanced Aether Sails, Torment Grenade Launchers, Shock Prow, 1 x Disentegrator Cannon)
6 x Wyches (Haywire Grenades)
1 x Hekatrix (Haywire Grenades, Venom Blade)
1 x Raider (Enhanced Aether Sails, Torment Grenade Launchers, Shock Prow, 1 x Disentegrator Cannon)
There's a lot of extra stuff on the Raiders that you really don't need and are just eating up points. I would drop all of these upgrades, they just won't come be useful enough often enough. I suppose if you really want the extra movement keep the Enhanced Aethersails, but I would think 30" a turn is probably enough.
10 x Kabalite Warriors (1 x Splinter Cannon)
10 x Kabalite Warriors (1 x Splinter Cannon)
Fast Attack (264 pts, 18%)
3 x Reaver Jetbikes (1 x Heat Lances)
3 x Reaver Jetbikes (1 x Heat Lances)
Combine the Reavers into one squad, this way there's less chance of you taking enough casualties to flee, and you're going to want to fire both Lances at one vehicle anyway to ensure destruction.
4 x Scourges (2 x Haywire Blasters)
Need 5 for special weapons.
Heavy Support (300 pts, 20%)
1 x Razorwing Jetfighter (2 x Disentegrator Cannons, 1 x Splinter Cannon, 2 x Shatterfield Missiles, Flickerfield)
The Splinter Cannon is a bit pointless as you can only fire 4 weapons a turn, 2 of which can be missiles, so you're going to be firing your 2 Disintegrators (although I would leave them as Dark Lances for anti-flyer) and 2 missiles a turn.
1 x Ravager (3 x Disentegrator Cannons, Night Shield, Flickerfield)
Give the Ravager the Dark Lances back, you're severely lacking in Lancey-ness.
Total: 1500
This list is classic DE: Razorthin margins, timing is critical, and it needs a little touch of luck. My kind of army.
Considering dropping the Scourges and a unit of Reavers for an Aegis and a Quad gun. Haven't used the Quad yet, but as is, this army would just have to ignore fliers.
It's important to avoid dedicated CC at all cost until their unit numbers are whittled down enough that a good charge will probably win.
May not be the most competitive, but man it's a fun one.