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  1. #111

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    I really don't think this is going to come to a conclusion.

    I propose the following fix until we get a FAQ that covers it:
    1. You can treat the Axe Mortalis as following whatever weapon rules (i.e. axe, sword, maul) that you wish.

    2. Just discuss it with your opponent before the game starts.

    Any objections?

  2. #112
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    12 pages of whether a model weapon shaped like an axe, that is called an axe in its own description, follows the rules for an axe?
    Really?
    Really, really, REALLY!?
    It's an axe!
    Argument over- move on to something else :-D

  3. #113

    Default

    @ English Inquisition: Don't say that, you'll start it off for another twelve pages!

  4. #114
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    Surely not! With my insightful words of wisdom cutting to the heart of the issue?
    Any further arguments would be trivial and puerile in the face of my withering logic!

    Is this why we (gamers) get such a bad press?

  5. #115

    Default

    I always thought it was because we smell and have no social skills?

    That and the satanic worship.

  6. #116
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    Default

    Quote Originally Posted by EnglishInquisition View Post
    12 pages of whether a model weapon shaped like an axe, that is called an axe in its own description, follows the rules for an axe?
    Really?
    Really, really, REALLY!?
    It's an axe!
    Argument over- move on to something else :-D
    So despite rules that show that Dante's weapon is an AP3 I6 weapon you claim that somehow you can read the minds of the author and say that this was not what he actually wrote?

    RAW

    I'm sorry but you people can be ridiculous.

    You have RAW stating that if a weapon has additional rules you CANNOT look to see what the weapon is

    You have RAW stating that unique weapons have their rules stated in the relevant codex and are AP3

    You have the RAW in the codex stating that Dante's Axe by name is a unique weapon.

    But you still argue that is must be an axe? Simply because of the use of such poor wording as "unique" last I checked Dante's axe was the only 1-handed, master crafted, power weapon in codex BA.

    Really bleh!
    Last edited by daboarder; 07-08-2012 at 09:22 PM.

  7. #117

    Default

    Maybe if we draw a flow chart and pictures people will see how the rules operate since clearly the condition 'no additional special rules' is a hard concept to grasp.

    That single rule alone solves all questions for all weapons. The exception being weapons specifically in the faq.

    Because of the condition. 'No additional special rules'

    Axe Mortalis
    Glaive Encarmine
    Relic Blades

    So on and so forth are ap3 at initiative.

    That some of these weapons have additional rules supporting this only compounds the obvious. This debate is pointless and people are getting hung up single words that have no bearing in the rules as written. It's frankly a bit silly.

  8. #118
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    I am not going to put much more into this as I don't really give a lying F**k but there is a difference between Special Rules and Unique. That is where people are getting hung up. So, everyone calm down and play nice with your local gaming group. When tournaments start deciding things against what makes sense, then people can start getting upset. BUT.. I think there is a reason GW put the 'Look at the model" rule...

  9. #119

    Default

    can you guys quote the entire parts of the rules you are basing your argument over. I haven't gotten my rule book yet as I have a leg infection and havent been able to walk since the drop of 6th. I ask this so I can understand what the argument is and what I am looking at with my own armies. For example my BT are able to purchase master crafted on quite a few weapons will this change how they work ... for example will a master crafted thunder hammer be double str and only ap3 since it is "unique". cause that would suck bad. this will affect weather I master craft the powe weapons that are axes for my BT's or not.

    When I say quite a few I mean 4 per command squad pluss two for each pair of special characters pluss the EC so in a standard army 13.

    thanks.
    Last edited by dreadnaughtguy; 07-08-2012 at 11:13 PM.

  10. #120
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    Quote Originally Posted by dreadnaughtguy View Post
    can you guys quote the entire parts of the rules you are basing your argument over. I haven't gotten my rule book yet as I have a leg infection and havent been able to walk since the drop of 6th. I ask this so I can understand what the argument is and what I am looking at with my own armies. For example my BT are able to purchase master crafted on quite a few weapons will this change how they work ... for example will a master crafted thunder hammer be double str and only ap3 since it is "unique". cause that would suck bad. this will affect weather I master craft the powe weapons that are axes for my BT's or not.

    When I say quite a few I mean 4 per command squad pluss two for each pair of special characters pluss the EC so in a standard army 13.

    thanks.
    Thunder hammers themselves have their rules presented in the BRB, as such the Master crafting does not affect the weapon type (thunder hammer). Our discussion is only concerned with master crafter power weapons.

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