Sorry to disturb the Eldar discussion but as an Ork player I wonder if my enemies also get the "Deny the Witch" rule when I use one of the powers described in the Ork Codex (cause I can't use the 5 new disciplines)
Ork powers are already not really a certainty (the Weirboy's head may explode for example), so whenever he manages to cast something usefull, the enemy will aditionally get a special save to stop the casting or what ???
Does anybody know more about this ??
Anyways, just wondering about that... still going to use him though. It will be even more epic when he casts a game winning power
So im assuming when you select a discipline you automatically get the primary power plus whatever power you roll for randomly. is this how it works in fantasy?
Fantasy is you roll based on your power level. Power level 1 giving you one power/dice roll on the chart. If you do not like the roll, you can default to the signature spell/primary power. That's how I remember it.
"Anything that can go wrong, will go wrong."
My Broodlord will be running Telepathy and praying he rolls a 6 for his powers. THe ability to have awesome cover and such as he advances across the table with his brood will make stealers EPIC!
It sounds like you can use the powers that are available in the codex or trade those in for the new powers. So all of the psychic powers that you use will be either in the codex or in the main rule book. No partials from both spots.
I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.