So, once again we have a unit that damages units inside transports. This time there's little doubt about it. It's says so clearly. Do the damage unit make leadership tests? Can they run? Do they flee out of the transport?
So, once again we have a unit that damages units inside transports. This time there's little doubt about it. It's says so clearly. Do the damage unit make leadership tests? Can they run? Do they flee out of the transport?
I know this has no bearing on how the rules actually work, but...
I'd get the hell out of my tank if a pair of metal claws tore it open and doused the insides with burning promethium.
Armies Played (in order of acquisition)
Crons, SW, SM, Tau, 1k Sons, IG, Nids, BA, DE
If i remember correctly:
- Units never take LD test when inside a transport (like IG plasma vets / command squad that suffers gets hot! wounds)
- Damage is done at the enemys phase, and you can only exit a transport on enemys turn if the vehicle is destroyed by either explodes or wrecked results. This would lead to the assumption that no, you cannot exit by any means just to avoid the damage done to the units inside a transport. This works the other way around tho aswell, you don't have to run anywhere..
There is nowhere stating you are immune to Ld checks within a transport. If you need to run, then you follow the rules for disembarking.
Well , we do have something close to that, not the passengers directly.
BRB pg. 63Passengers are also affected by shaken and stunned, I don't find it a huge leap to assume that they are also immune to Morale checks when embarkedVehicles never take Morale checks for any reason. It is assumed that in all cases the vehicle's crew has unshakable faith in their vehicle and their orders. Any occasional laspes that do occur are represented by crew shaken and stunned results on the Damage table.
(We know they are not immune to Ld tests as we are allowed to use psychic powers when embarked..Heh)
What we don't have is a rule to allow disembarking outside the movement phase barring a vehicle destroyed result.
That is a rule extrapolation. They maybe effected by shaken and stunned, but passengers do not take casualties from ANY vehicle damage except explode. AND if they take 25% casualties from the explosion, they must take a morale check.
The rulebook states that units that take 25% casualties during ANY phase must take a morale check.
I think for expedience's sake it's assumed that the co-existence grants immunity to morale. It cleans up people using ATSKNF and Bastonne's "Never Give Up, Never Surrender" to run out of the vehicle and double back to melta the engine to death.Q: Must passengers fire at the same target that their
vehicle is firing at? (p66)
A: No, they are a separate unit (albeit they are
temporarily co-existing with the vehicle) and so can fire
at a different target.
Q: Can an embarked unit ever be the target of enemy
shooting? (p67)
A: No. Only the transport vehicle can be hit.
Then again, the heavy flamer is a ranged weapon being used in the melee phase and hitting the occupants of the vehicle as a side effect of the assault, so we're in a weird place with these rules.
Id say that if a unit takes 25% and the vehicle survives they don't need the test, but if it is wrecked and they have to disembark immediately, then theyd have to take the Morale check at the end of the assault phase.