Slammed my Craftworld into the new Necrons for the first time today, and found myself reading the fluff for Imotehk.
Disregarding his monumental demolition of the Alaitoc forces lead by Farseer HerpDerpLetsChargeAfterThemIntoATombWhatCouldPossi blyGoWrong, I was surprised to see the codex fluff suggest that Orks are a constant thorn in his side - a blind spot in his galaxy spanning strategic acumen because the only way to get a meaningful advantage over Imotehk is to "abandon all sense" which apparently Orks do.
Really, though?
I mean, I get that Orks are dumb, and not tactical geniuses by and large, but they're not a -random force- on the battle field. They're simple. Want fight, want noise, want loot. Orks given an opportunity to have a good scrap they're reasonably likely to win will dive right into it in almost every case. We have copious amounts of established fluff of Space Marines and Imperial Guard deflecting otherwise overwhelming Ork forces precisely BECAUSE they are tactically predictable. Eldar and Dark Eldar take this to a whole new level by routinely aggroing orks on to folks they don't like, because Orks are dumb and easilly manipulated in most cases.
Apparently Imotehk scratches his robo-dome and shrugs at this?
Am I missing something? Is this just a poorly thought out attempt to give a flaw and some texture to Imotehk who is otherwise "The Best General"?
Or does Matt Ward really believe that, presented with a target to attack and an opportunity to attack it, Orks are as likely to charge as they are to fall back, break into dance or write dirty limericks in the mud and ash?