Grey Knights recruit from the Black Ships, not other chapters. GK initiates start out as adolescents just like all other Marine recruits.
A fully-trained Marine versed in the customs of their chapter (hell, the dude's a captain, so he's an Ultra through and through) with another chapter's geneseed isn't much use to another chapter if they're looking to recruit them.
Also I like that Titus was able to think outside the codex. Because I think Ultramarines absolutely can do that - they're just much more likely to stick much closer to it than other chapters. And I like that Leandros was there as the codex-bound stick-up-his-butt guy to balance things out.
What I didn't like about the game (and this is all narrative-wise, mind you) is that a captain, a sergeant and a fresh marine (who for some reason isn't a devastator?) jump in to stop an ork invasion themselves with virtually no support from their battle brothers in orbit.
I mean, they almost never requested air support from the thunderhawk(s) or battle barge, and there's no indication that the other marines with them are doing anything throughout the campaign - Titus is the captain, so he should at least be issuing frequent orders to the rest of the strike force if they aren't -there- with him.
I just wish Titus deployed with an actual full squad. Or a combat squad, at least. Being the captain of a company I feel he should have at least had his command squad with him and/or another full squad from the company.
Would have been nice if he could have done more captainy things, too, like order squad mates around, etc...
The taint of chaos can be deeply rooted. The Inquisitor has every right to think that Titus might be tainted, and must be sure.
However, deathwatch is a good idea--- but stealing Captain Titus is not a normal way for the Inquisition to obtain their militant force. The Deathwatch is made of volunteers of space marines that are darn good at killing Xenos.
The reason they had to jump was that the orks had Air Superiority. The best they could do was jump. After they shut down the guns, then the chapter arrived, but it was clear that Titus needed to accomplish his personal goals, and left the senior Sgt in charge of operations on Arakis.
Doesn't change the fact that they chose to deploy 3 marines in order to take out the orks' aerial advantages.
That's not even a proper combat squad. =/
And why have the captain of the entire company and a veteran sergeant...and a complete newbie just promoted from scout (who, again, should be in a devastator squad - but hey, they did the same things with the Ultramarines movie, too, so who knows where scouts actually wind up when they put on power armour for the first time)?
Would have made more sense as, say, a 5-man combat squad led by a veteran sergeant.
As has been pointed out, Grey Knights don't recruit from other chapters. Deathwatch do, obviously, but Chapters have been known to send representatives on crusades of redemption themselves. A more interesting start to the sequel, in my opinion, would be Titus being acquitted through the influence of his chapter but there being a cloud hanging over him. So they send ihim off on some quest for redemption. Like BloodQuest, and I think one of the Ultramarine stories had one as well? I forget.
Ask not the EldarGal a question, for she will give you three answers, all of which are puns and terrifying to know. Back off man, I'm a feminist. Ia! Ia! Gloppal Snode!
Yeah, that happens in the Ultramarines novel series, and it's pretty good, too.
Essentially what happens is the Uriel (the captain in the book series) breaks some pretty important parts of Codex doctrine (essentially doing what happens at the beginning of Space Marine: going off with just a sergeant on a suicide mission - except they have a full Deathwatch squad with them). Even though he manages to save the day (they poison the Norn Queen of the Tyranid fleet, essentially halting the invasion) by doing so, one of the marines in his company reports his violation of Codex tenants, and Uriel and his sergeant buddy (Pasanius?) are sent on a quest/crusade of redemption together.
Made for a pretty good story; the book did a much better job working that out than the game, I think, even though what happens in them is pretty similar, now I think about it.
The Ending was pretty cool!
Mmm. That's good Phyrric Victory.
I particularly appreciated it because up until that point I'd felt it was a little too...
Hero-ey?
Titus was a classic hero, flawless and noble, which was coloring the image of the imperium a shade of "hope" which wrinkled my nose. Then the ending happened, and presented me with the comforting iron fist of fascism. Ah. Bliss.
I'd like to see Space Marine 2: Deathwatch. It'd be an awesome chance to explore more about what makes a space marine... inhuman. But honestly, my personal vision for Space Marine's first suppliment is...
"The Saga of Bjorn" - a ripping (and tearing) tale in which you play the first mission as a Fenrisian youth engaged in tribal warfare. At the end of the sequence, you are mortally wounded... and the rest of the game is you fighting for the honor of becoming a battle brother.
Ask not the Eldar a question, for they will give you three answers - all of which are true and terrifying to know.
And why haven't you thought about the possibility that, in fact, Titus CAN be corrupted and become a Chaos marine? perhaps the sequel could be: "Space Marine II: Chaos Rising". Perhaps could be used some kind of game system similar to Dawn of War Chaos Rising, depending on your actions, you can finish the game being a devoted marine or a corrupted chaos marine. It was done years ago in Star Wars: Jedi Knight, two different endings, and in Star Wars Force Unleashed, one final decision that changes the ending of the game completely (try to kill the Emperor, light side ending, try to kill darth Vader to be next palpatine apprentice, dark side ending...) In Dawn of war you can even be choosing Chaos weapons or armour and then becoming slightly "dark sided" and even have "redemption". For example, optional goals in missions that give you "chaos" or "redemption" points. Of course enemies couldn't be chaos, but you can fight against tau or Nacrons or Eldar or DE being a marine or a chaos marine.
I really liked the story ending, is has a solid "Space Marine" morality lesson and provides a vague jump off point for the sequel. Delta/epsilon level psyker, resesive pariah gene, tainted by chaos, who knows?
The actual fight though, garbage. Seriously, a karaoke boss-fight finale ... the whole game was ridiculously easy on the hardest setting. Mindless button mashing melee and very forgiving sniper fights.
Storyline was just what I expected, not deep and not out of character, the game play though means I won’t be buying the sequel unless reviews describe it a significantly harder