Originally Posted by
Stele k
Outflanking with an entire army is crap. Until you can choose where it comes in or re-roll the dice for where it comes in (coming to a Codex near you soon!) it's just no damn good.
See, you can totally shut down outflanking by:
1) Parking your entire army on one flank. Anything that comes in on the wrong flank is useless. 6 feet of board to cross is epic failure in 40k. Even Khorne armies will shoot you to pieces. lol
2) Place infantry up the entire other side with a vehicle or two at the 'top' of your infantry congo line. This stops most infantry from assaulting your infantry line, while your infantry prohibits most infantry from entering the board.
3) If you have a big mech force, you can block up an entire side from everything but jump pack units and jetbikes (who can fly over you). This kills any tank that tries to enter from that side and whatever it's carrying. You traveled 0" so you inflict a S5 hit with your Land Raider and even a Rhino will cause you to fail (max result with a glance is immobilized). You're offtable, and so you are dead. I almost let a LRC with termies on the board when a LR pen 6 one of my raiders in my DE army, then I remembered my 'dodge' save and blew it up when I made my save for being a skimmer. Yeah Dark Eldar have a field day with outflanking armies.
4) If you have long range shooty infantry units, sit them in a cluster behind the board edge defenders about 13" in so you can't be tank shocked (and about 18" in from the edge so fast tank shockers who can hit you, well...you at least have room to run away without running off board).
5) I don't think the outflank rules are very good anywhere in the game, because almost everything that can outflank is shooty or unable to assault when it arrives...and even those units that can barge onto the table will usually be unsupported and very expensive (LRC with assault termies who still only kill one unit).
6) If you run a outflank army, why did you take your strong on-table presence at the start of the game and throw it away to become some kind of random demon army? Sure you get to shoot first, and you only have half your army in and it's separated by SIX FEET of table. You think your opponents entire army can't smoke you? Please, spare me!
7) Only outflanking unit worth a damn is Ork Kommandos led by Snikrot, who get to come on anywhere and bring 1 or 2 Ork characters along for the ride. It's very hard to 'defend' against the entire freaking board edge! There are others that are situationally ok against certain armies, but in the end as a whole they still suck. Big picture is not one game, but three or five in a row.