imo? hellz no!
imo? hellz no!
I'm really liking 5th right now. I feel like a new edition can only get more problems than fix, I think 5th is about as close to perfect as GW will ever be able to do it. I mean sure they can add some good stuff and fix some stuff but I bet the make a bigger mess than they clean up.
I guess I'm missing something...what's so amazing about 5th edition?
The 4th Doctor has long scarf to protect him from hate.
Their are no issues with 5th ed is self. Most of the issues are with the codexs.
Most of the rumoers make it sound like 6th ed is being written for the sole purpose of bringing things like Space Wolves down a level and bumping up other armies.
=/
Warhammer 40k = Emperor's Children(CSM) and Orks.
Brush Fire: Historia Rodentia= Aquitar, Vandalands, and Ribenguo.
I'm not a big fan of 5th edition. I liked 4th edition. Our current edition has so many flaws and frustrations, but I'd rather see an updated version 5.5 than an almost entirely new set of rules (as rumored).
"What scares us is I think we needed violence."
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The 6th ed rumors make Floot Slogging Assault based armies alot stronger, and stops people from playing "Parking lot".
You can only fire 12" away out of a fire point max. Your relentless inside a transport to off set this, but 12" is still only 12". No more using chimeras and rhinos as moveable bunkers.
The rumored changes to Opened Topped also means Orks and Darkeldar can be a ridiculously shooty army, well not being nearly as fragile.
More or less instead of beating Rhinos and Chimieras with a nerf stick, they made everything eals just as good.
If the rumors are to be believed of course.
Last edited by Lockark; 06-29-2011 at 11:03 PM.
Warhammer 40k = Emperor's Children(CSM) and Orks.
Brush Fire: Historia Rodentia= Aquitar, Vandalands, and Ribenguo.
My problems with 5th edition are in part the codex books (even close combat armies are just shooty vehicle armies by another name now) but also all the stupidly contradictory rules and the terrible layout of the rulebook. I *hate* arguing about True Line of Sight all the time, hate it.
The 4th Doctor has long scarf to protect him from hate.
As to NEEDING changes many may disagree with you there. The most fundamental changes - RT to 2ed (codexes versus tables, psychic phase, assault changes) and 2ed to 3ed were arguably necessary to bring a quasi RPG into a skirmish game, and a skirmish game into a decent sized army battle game. Result? More popular and accessible to younger players. No virus bombs killing off closely packed ork armies in 1 turn.
As to it being about purely making money, I have covered how they can make money still with minor changes and new print runs rather than a full change of rules.
I'M RATHER DEFINATELY SURE FEMALE SPACE MARINES DEFINERTLEY DON'T EXIST.
Of course then GW would probably also drop vehicle cover saves, return transports be being not-very-good, and otherwise smack vehicles with the nerf bat. And then transports would be back to being rare.
As you say, old costs with current rules would be much better, or current cost with some of the old rules to make transports not so crazy good.
It's tweaks like this that are why I want 6th ed. In 4th, vehicles weren't good enough. Now, they're too good. If GW does a good job, we'll keep iterating towards a better and better core rule set. Hopefully that's how this actually turns out.
I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer.