So, I've been looking for a fun summer project and was looking to do something a bit...different.
Daemons have really caught my eye lately; and why not? Daemons are:
1) Versitile
2) Cool-looking models
3) Random as hell (no pun intended)
4) Some of the BEST close-combat troops in this game
Plus I can get my butt kicked by the new Grey Knights book when it comes out!
So after going over the codex and turning it around in my head here's what I've come up with:
[HQ]
+ Skarbrand [300]
+ Keeper of Secrets [210]
- Transfixing Gaze
[Elite]
+ Fiends of Slaanesh [160]
- 5x Fiends; 1x Unholy Might
+ Fiends of Slaanesh [160]
- 5x Fiends; 1x Unholy Might
+ Bloodcrushers of Khorne [240]
- 5x Bloodcrushers; 1x Fury of Khorne, 1x Chaos Icon, Instrument of Chaos
[Troop]
+ Bloodletters of Khorne [80]
- 5x Bloodletters
+ Bloodletters of Khorne [80]
- 5x Bloodletters
+ Bloodletters of Khorne [80]
- 5x Bloodletters
+ Bloodletters of Khorne [80]
- 5x Bloodletters
+ Bloodletters of Khorne [80]
- 5x Bloodletters
[Heavy Support]
+ Daemon Prince of Nurgle [215]
- Daemonic Flight, Iron Hide, Mark of Nurgle, Cloud of Flies, Noxious Touch
+ Soul Grinder [160]
- Phlegm, Tounge
+ Soul Grinder [160]
- Phlegm, Tounge
Total: 2000
I guess I should explain my reasoning behind certain things. For HQs, I toyed around with heralds of Tzeentch on chariots but they just don't seem to be reliable tank hunters. I landed on Skarbrand and a Keeper to give my opponent a few more targets to get confused with. Skarbrand is a nice force multiplier in a list that's almost all I5 or more on the charge and the keeper is nice and speedy.
The elites are pretty self-explanatory...I don't think anyone will take any issue with fiends and crushers.
In the troops I went with Bloodletters in 5-man squads because people seem to understand very well what the Bloodletters are capable of and large squads of them tend to get focused on and bite it fast. With multiple 5-man squads I can still do a lot of damage to MEQ (8.89 kills on the charge) plus it - again - gives my opponent too many squads to shoot at.
Finally, for heavies I went with Grinders. It pains my heart to do it as I think DPs are too friggin cool but - unfortunately - in this book they're very cost prohibitive and have only a few effective builds (bolt princes ftl). The grinders can bust tanks and fight infantry and taking them in a pair will give me a little redundancy.
I did break down and take 1 decked out Nurgle Prince. But given Skarbrand's buff coupled with noxious touch he'll usually hit on 3's (re-roll) and wound on 2's (also re-roll) so he's nasty.
Waves would vary based on opponent.
C&C anyone? I'm a prospective daemons player (but an experienced player in general) so all my opinions here are simply conjecture. If someone thinks I'm dead wrong about Tzeentch please correct me.
Thanks!