Originally Posted by
darklament
Reading over the combat, it's really kinda bitzy - how the action points are used with each weapon's rate of attack/fire, the new wounds system, etc. I've read it three times & can't wrap my brain around it. It seems they've made character creation easier but actual combat resolution much more difficult in trying to make it 'balanced'. I'll make some characters & see how it runs but so far i think they strayed too far off the path that other games were going. I saw DH 2.0 being a collection of all the improvements/changes that were made with the other three 40K RPGs. Personally, I thought that DH 2.0 was really going to be generic 40K RPG that could be applied to all four settings. Make things obsolete is a bad thing - improving is good.