Infinity has eclipsed 40k and Warmachine/Hordes as my favorite game. The ARO system means that I am always engaged, always making tactical choices, even when it's not my turn. The game has lots of mechanics, mechanics for things no other wargame has thought to do. You want troops who can lay charges and blow up buildings? You want rules for climbing on top of and sneaking around obstacles? You want rules for locked doors, for forcing them open or hacking the electronic lock? We got it. We got it all. And yet, none of these rules are clunky or awkward. The game's core mechanics are so flexible that they can be used in a wide variety of circumstances.

Speaking of hacking, Infinity brings an element of electronic warfare. The game is set in a spacefaring cyberpunk future, and you can field hackers as troops. Hackers can attempt to immobilize or even take control of enemy heavy infantry and power armor soldiers and screw with enemy attempts to air-drop soldiers... but your opponent's hackers can try to defend them. Hackers can also control cheap, expendable robot soldiers who fight alongside your human (well... organic, anyway) troops.

Most importantly, the models... ah, the models. I think Infinity has the most gorgeous models in the wargaming world. These are true-scale minis, with exquisite details. Each faction has a strong sense of identity, from the high tech professionalism of Pan-O to ALEPH's too-sleek, too-beautiful cloned soldiers to the Nomads' quirky and off-kilter robots and power armor. I've painted all the Infinity models I own (ALEPH, if you're curious), and I can't wait to buy more.

I can't recommend Infinity enough. It's a great game.