hello gamers and gamettes, I decided to jump in and do it. I'm taken on hard boys this year, and I'm doing it with the low Mech Army. I just figured to be nice and post my army list here before taking it all the way to the throne of skulls (ha ha, that would be funny). Are there any staggering loopholes that I failed to notice due to my love of my first big Army?


STORM WOLVES, 2500pt
Njal, termi
Irnest the Wise (Rune Priest) master of runes, MB, chooser of the slain
Villam the Black (Rune Priest) master of rooms, chooser of the slain
Ghostalker (battle leader) paired Wolf claws, saga of the Hunter, MB

scout pack (10)MotW, 2PW
scout pack (10)MotW, 2PW, MBs
guard pack (5)MotW, 3 power fists, 1 CombiMelta, 1 Termi w/cyclone missile launcher

Grey hunters (10) MotW, Wolf standard, 2 Melta
Grey hunters (10) MotW, Wolf standard, 2 Melta
Grey hunters (10) MotW, Wolf standard, 2 Melta
Grey hunters (10) MotW, Wolf standard, 2 Melta

predator, heavy Bolter side sponsors, dozer blade
predator, heavy Bolter side sponsors, dozer blade
Long fangs (6) 3 ML, 2 Las cannons


well that's it. The guard pack is split out as squad leaders, giving each a cheap power fist orMotW. The termi goes with the long fangs.
The HQs are all attached to different units it ends up looking like this

Njal, long fangs, and termi w/ cyclone
Irnest the Wise, gray hunters, guard w/ power fist
Villam the Black, Gray Hunters, guard w/ MotW and CombiMelta
Ghostalker (battle leader), Wolf scouts w/o MBs

2x Gray hunters, guard w/ power fist
Scout pack w/ MBs
2x Predators

For the Rune priests I use Jaws of the world world, murderous hurricane, Tempest, and living lightning. I usually give each one offensive and one to limit the movement of opponent.

What this list is really about is taking things away from your opponent, and being rocksteady. The scouts can come off of any edge if you can roll higher than the two. The Rune priests use their powers to make terrain difficult and dangerous, and screwup speeders and jump packs. The chooser of the slain, you have three of them, so you can completely remove your opponents ability to infiltrate.

any thoughts?