BoLS Lounge : Wargames, Warhammer & Miniatures Forum
Results 1 to 8 of 8

Threaded View

  1. #1

    Default Voice of Command must Go!

    This special rule for the Astra Militarum must be scrapped, or all other armies must be allowed to use it, because it is distorting the whole aspect of the game. I have just witnessed an Astra Militarum "mob" of conscripts throw 148 dice, then 128 dice, while the "stupid" Orks just looked on. Apparently, only Humans are intelligent enough to understand the whole concept of command and giving orders, whilst the equally intelligent or more intelligent races such as Aeldari haven´t thought of this military concept yet!´

    This rule allows mobs of humans to run around (even conscripts) and wipe out everything on the table. I could understand it if a small unit of elite troops, such as snipers could use this order, say 5 figures, but not all of the infantry in mobs of 50 figures. It distorts the whole Astra Militarum army because their infantry is too cheap and can go around in units of 50, whereas other armies are expensive and limited to either 10, or 20 in number.

    Surely, we want to pit our wits against the other player, by out-thinking him on a tactical or strategic level and not simply by taking a biased army. Also, it may be mathematically impossible to beat an Astra Militarum army, because there are not enough turns in the game and not enough powerful weapons can be brought to bear on the infantry mobs. For example. to destroy a mob of 50 Conscripts, you would have to wipe out 9 every turn, at least, and by the third turn at most, they are upon you and engaged in hand to hand combat, from which they can run away when the going gets tough and fire at you into the bargain.

    Let´s sort out this distortion now.
    Last edited by Dave the Walrus; 09-04-2017 at 01:42 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •