I've been thinking about starting a DKoK (Death Korps of Krieg for those who don't know) army for some time, in no small part due to FW's amazing models However, before I start I need some input as to the competitiveness of my proposed list. Remember that I haven't bought anything yet, so any unit can be changed/replaced.
Army list:
HQ
Company Command
Medi Pack, Standard, 2 Meltaguns, Chimera 170
Troops
Veteran Squad 1
3x Meltaguns, shotguns, Chimera, demolitions 185
Veteran Squad 2
3x flamers, shotguns, Chimera, demolitions 170
Infantry Platoon 1
Platoon Command
Commissar with power weapon, 4 flamers, Chimera 150
Infantry Squad 1
flamer 55
Infantry Squad 2
flamer 55
Heavy Weapons
3 Lascannons 105
Infantry Platoon 2
Platoon Command
Commissar with power weapon, 4 meltaguns, Chimera 170
Infantry Squad 1
Meltagun 60
Infantry Squad 2
Meltagun 60
Heavy Weapons
3 Lascannons 105
Heavy Support
Ordnance Battery
Basilisk, Basilisk, Medusa 385
Leman Russ Demolisher 165
Leman Russ Demolisher 165
Total: 2000 points.
Army Stats:
Infantry: 87
Tanks: 10
Lasguns:39
Meltaguns:11
Flamers:9
Pie Plates: 7
Lascannons: 6
Heavy Bolters: 10
Shotguns: 14
Army Tactics:
CCS stays with the lascannon teams and the artillery at home objectives. CCS orders both the Heavy Weapons with Bring it Down! for 6 twin linked lascannons per turn. This is used to kill enemy transports early before they bring the hurt down my lines. The 2 infantry units in each platoon combine into 20-man units, and get ordered by their Command Squads to Move!Move!Move! and slog across the board taking hits for the army. When they arrive into rapid-fire range, the Command Squads order them to First rank, Fire! Second rank, Fire! for 54 lasgun shots from each 20 man unit. The veterans run amok killing land raiders with meltas and enemy troops with mass flamers, and push towards the enemy's objectives end-game. The russes and artillery drop obscene numbers of S9/S10 templates on enemy terminators, oblits and other such nonsense
C&C most welcome